CD Legasse @cdlegasse.bsky.social · 06/03/2026Texel-space deferred vertex shading in GameMaker. That's a thing now. Retro 3D rendering with per-vertex shading (GI in dev), all in GML. #GameMaker #GameDev #IndieGame #3D 0213
CD Legasse @cdlegasse.bsky.social · 01/03/2026Would you believe me if I told you this was #gamemaker, and not #madeinunity or #madeinunreal? #indiedev #indiegames #yesitstrue #gamedev #3dgraphics 1144
CD Legasse @cdlegasse.bsky.social · 25/02/2026Running a sale on my full catalog to help my family through a tough stretch. GameMaker tools, pixel art assets, and a game. Individual items at 60% off, or the full bundle for a flat $14.99. 👉 itch.io/s/181055/gam... #gamemaker #indiedev #itchio #gamedevelopment #gamedev #struggle #gofundmeitch.ioGameMaker 60% Off Sale — Games, Tools & Assets by LemonToast GamesA bundle by LemonToast Games, $14.99 for 9 games 083
CD Legasse @cdlegasse.bsky.social · 25/02/2026#indiegames An old gem of mine might be getting a little spit polish, upgraded lighting, art direction, and gameplay. Follow to stay up to date? 1112
CD Legasse @cdlegasse.bsky.social · 21/09/2025🐟 Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on. #GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals 0103
CD Legasse @cdlegasse.bsky.social · 19/09/2025 I build weird, fun, and functional games & tools in #GameMaker + #Unreal + #Godot and I’m available for work! 📩 chris@lemontoastmedia.com (or DM) 🎮 Downloadables: lemontoast-games.itch.io #indiedev #gamedev #forhire #gamemaker #unrealengine #blueskydev #indiegame #gamedevjobs #freelancegamedevlemontoast-games.itch.ioLemonToast Games 1239
CD Legasse @cdlegasse.bsky.social · 16/09/2025Loading UDMF #doombuilder maps into #gamemaker like, whatever. lol 030
CD Legasse @cdlegasse.bsky.social · 26/04/2025My only gripe with CB is that I want to import low res meshes specifically to unwrap them XP 010
CD Legasse @cdlegasse.bsky.social · 26/04/2025You should look into cozyblanket! It's probably the chillest way to retopo and unwrap a high res sculpt, and on the ipad no less :P 100
CD Legasse @cdlegasse.bsky.social · 25/04/2025For anyone interested, here's a before and after. The right attenuation really has a profound impact on the vibes in a scene. 020
CD Legasse @cdlegasse.bsky.social · 25/04/2025Some time ago I remember writing custom falloff algorithms for use in GZDoom, because the standard falloff was linear and looked like absolute ass. They rejected my PR. XP 140
CD Legasse @cdlegasse.bsky.social · 13/04/2025Where do I recognize this from? Was this used as a book cover at one point? 000
CD Legasse @cdlegasse.bsky.social · 05/04/2025Overwhelmed, underpaid, going broke and trying to save my family with this crazy video game. 010
CD Legasse @cdlegasse.bsky.social · 04/04/2025The method I use is pretty simple, and involves a dithering texture. 000
CD Legasse @cdlegasse.bsky.social · 04/04/2025The methods I used here for the dithering and color quantizing could be adapted to any shading style honestly. 100
CD Legasse @cdlegasse.bsky.social · 04/04/2025I'm just using standard high res pbr textures for this. the magic here happens in unwrapping the model to texture space, and rendering the pbr lighting to a surface, then applying that surface back to the mesh as an unlit texture. This method won't work with the way you're doing things. 100
CD Legasse @cdlegasse.bsky.social · 04/04/2025If you're interested in another point of view, I'd love to take a look at this and maybe help you get the lighting to a really solid place. Here's a look at the final result from my last time doing this in GM. 100
CD Legasse @cdlegasse.bsky.social · 04/04/2025**HIRING PAID** **NO AI SUBMISSIONS** My team is looking for 2D artist(s) who specialize in vintage Japanese style artwork (manga, anime, etc) for our upcoming game. Send your quotes & samples to chris@lemontoastmedia.com We will pay for rough draft-samples to evaluate if selected. 14202
CD Legasse @cdlegasse.bsky.social · 04/04/2025The solution I came up with was brute force, every other frame, I'd unwrap the mesh in 3d, with a pbr material, onto a surface the same size as my textures, then I'd use that projection as the texture, thereby limiting shading to a texel. It was inefficient, but pretty lol. 000
CD Legasse @cdlegasse.bsky.social · 04/04/2025HEY! Someone copied my idea! LOL This is great, next thing you should do, paletize and dither your resulting texels! It looks great <3 100
CD Legasse @cdlegasse.bsky.social · 02/04/2025April Fools has just ended for me, and in addition to that ad, it’s also popping up overlays on other apps I”m trying to use, while being SUPER intrusive. 010
CD Legasse @cdlegasse.bsky.social · 02/04/2025I hope it’s just an April Fools prank because it’s super annoying lol 110
CD Legasse @cdlegasse.bsky.social · 30/03/2025Heeey, you’re not open to doing some freelance by chance? :P 110
CD Legasse @cdlegasse.bsky.social · 30/03/2025NJC looks like a lot of fun. I’ll say I got to see some stuff up close and personal, and wish I hadn’t. Conditions was a big contributing factor for why I’d left. 110
CD Legasse @cdlegasse.bsky.social · 30/03/2025Wow, necro post amirite? I was the sub contractor hired to build Starr Mazer DSP. I've since quit the company for reasons ;). But I kept the code I wrote when I quit, so I'm building it into something bigger and better. So if you had any interest at all in the gameplay of DSP, give me a follow <3 110
CD Legasse @cdlegasse.bsky.social · 28/03/2025I released my #3D #Gamemaker asset in beta! You can find it on itch.io! lemontoast-games.itch.io/lemontraillemontoast-games.itch.io3D Mesh Trails for Gamemaker: LemonTrail [BETA] by LemonToast Gameslibrary 051
CD Legasse @cdlegasse.bsky.social · 27/03/2025Hey #indiegamedev! Do you like making #3dgames in #gamemaker? Welllll, I'll be releasing something on itch.io soon you might find useful! LemonTrails! A 3D #meshtrails system for Gamemaker From LemonToast Games! Works in 2D too :P 1133
CD Legasse @cdlegasse.bsky.social · 27/03/2025That's okay, I actually quit the company who hired me to work on it, drama and whatnot. Anyways, as a severance package, I got to keep the source code, I'm I'm reworking it into something bigger and better <3 110
CD Legasse @cdlegasse.bsky.social · 25/03/2025Dang autocorrect! Mazer, there’s ’posed to be an R in there lol 010
CD Legasse @cdlegasse.bsky.social · 25/03/2025Hey, I worked on this game for three years! Thanks for the feature :P 110
CD Legasse @cdlegasse.bsky.social · 25/03/2025Making robust mesh trails in Gamemaker for my game RE:Ashes, the spiritual successor to Starr Maze DSP, which I worked on over a period of three and a half years before leaving the company that hired me. 182
CD Legasse @cdlegasse.bsky.social · 21/03/2025Love me some Tim Thomerson. We need a new Trancers movie lol. 010
CD Legasse @cdlegasse.bsky.social · 17/03/2025Hey, I have an idea for a commission, hmu on discord when you getamo! 010
CD Legasse @cdlegasse.bsky.social · 12/03/2025Hey! I saw this sprite in one of those “improving your sprite submission” videos on youtube like 3 hours ago XP 110
CD Legasse @cdlegasse.bsky.social · 03/03/2025🚀 Check out this proof of concept for my upcoming YouTube channel, where an interdimensional cyber muppet shares his love for gamedev. Created in #UE5 & #Blender. Let me know your thoughts! #GameDev #IndieDev #Animation #noaudio 084
CD Legasse @cdlegasse.bsky.social · 26/02/2025Not me thinking, what a strange soiled paper testing machine. 010
CD Legasse @cdlegasse.bsky.social · 25/02/2025I'm officially a member of 80 Level talent! 80.lv/talent/p/chr...80.lvChris LegasseMeet the 80 Level featured job-seeker at 80.lv/talent 000
CD Legasse @cdlegasse.bsky.social · 16/02/2025How are light maps built, in engine, or in the compilation step? 000