Texel-space deferred vertex shading in GameMaker. That's a thing now.
Retro 3D rendering with per-vertex shading (GI in dev), all in GML.
#GameMaker #GameDev #IndieGame #3D
Autistic Artist, Programmer, and Creative Director at LemonToast Games, Creators of Rexx Stone and Purrdition: Meowntains of Madness.