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Cavespider3 (Commissions open)

@cavespider3.bsky.social
74 followers 252 following 139 posts

21 | he/him | !draws SFW and suggestive! | Portfolio/Commission info: metyrean-archives.netlify.app/conta…

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Jonathan Rey Trevino (Comms Open) @jonathanreytrevino.com · 03/10/2026
Loopy Bot pixel_dailies : robot : 10/2/26 #pixelart #animation #robot #pixel_dailies @pixeldailies.bsky.social
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 02/10/2026
Doing a "normal" playthrough of Rain World on stream today www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
Otherworldly Mouse Traverses a Very Rainy World | Streaming rain world.
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lyn @mametchi.bsky.social · 01/10/2026
i'm doing a monster girltober with a list (including cryptids, mythological & biblical monsters etc) that i made myself!! 🥰 the taotie is a beast from chinese mythology symbolizing greed-- it has a sheep's body, human face, eyes under its armpits, tiger teeth, claws, and sounds like a baby 😱
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 30/09/2026
Attempted perspective art on stream today... I think it turned out very nice. (also messed around with a random texture for shading.) #art #sizesky #gts #sketch #krita #digitalart
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 30/09/2026
another day - another development stream with making the avatar www.twitch.tv/cavespider3
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𝑫𝒐𝒐𝒗𝒆𝒓 @doover.bsky.social · 29/09/2026
👊🐯
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Cyber @cyberlord1109.bsky.social · 29/09/2026
Z11K, second & final phase (No he's not the final boss don't get confused)
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Jester64🆖️✝️ (๑`^´๑) @jester64ng.bsky.social · 29/09/2026
Funny rat
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 29/09/2026
Another development stream for the software www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
[17+ | Art requests open] Sizetuber software Development | Day 3 | Streaming art.
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 29/09/2026
Was watching @mousysalem.bsky.social's Earthbound stream. Had to draw the "Foppy Puntening". :3
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Sgt M @sgtm.bsky.social · 27/09/2026
Game design meme for me and maybe three other people on this site.
Guy looking at random encounters: "Wow! RPGs are grindy!"
Text overhead: "Random encounters help ensure that the the play experiences combat at regular intervals instead of avoiding fights and ending up underpowered, increasing the risk of quitting entirely."
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 28/09/2026
streaming more progress on the funny software www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
[17+] Programming my own Sizetuber software - Day 2 | Streaming software and game development.
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Leshen @leshen.bsky.social · 27/09/2026
Good to have a reminder every once in a while. It's easy to do, and the problem is likely to get worse. So make it a habit.
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 27/09/2026
Working on Pngtuber software and new avatar model www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
[17+] Art + Programming my own pngtuber software | Streaming software and game development.
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Unreal Corvus - spin.exe @unrealcorvus.bsky.social · 26/09/2026
I liked spinning tops for fun. But then I thought, "what if you could give them brains?" #gaming #indiegame #gamedev #indiedev #godot Coming to next fest in less than a month!
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Uxie 🦋 @uxinaki.bsky.social · 26/09/2026
Everyone is torturing wumpus on twitter here's my 2 cents
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 26/09/2026
Working on the new avatar! www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
[17+] Working on new png/toontuber model (and program) | Streaming art.
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Aysha U. Farah @ayshaufarah.bsky.social · 24/09/2026
“AI can make background graphics” could an AI make THIS?
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 26/09/2026
Thanks for the idea and motivation, Gamepro86. (I need to get back into doing large muscles more often) (also, the custom #afterbeat level, GEISTER is really well made, and I recommend you go play it if you have the game) Final Mission will come out. I swear! #Buffwoman #krita #oc #doodle #sketch
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Colon @gdcolon.com · 25/09/2026
4 years ago I made a game for my friend Loafee's birthday, and to celebrate it again today I added NEW CONTENT!!!!! This update adds a handful of new levels that show off everything I've learned over the past few years. If you like GD platformers you'll enjoy it :) Play it here: gdcolon.com/tt
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James @nitrorad.bsky.social · 24/09/2026
you'll never be able to generate respect
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 31/08/2026
Opening up commissions for the first time. 4 slots open. ToS + Pricing info: metyrean-archives.netlify.app/contact/port... Submission Form: forms.gle/jJEQFVyDCVbu...
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Tip @tipsymouserat.bsky.social · 25/09/2026
I haven't decided whether I want there to be proper giants in my setting. I was thinking if there were, it would be cool if they were just like super chill. You find them just out and about randomly doing their own thing, they might hang out with you or just ignore you. (They're like 20-30' tall)
a sketch of furry character of indeterminate species, vaguely feline perhaps, wearing a sort of fantasy winter coat, equipped with a bunch of belts and pouches and a number of rolled up scrolls.  They're looking down at the camera and waving
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dragonweirdo @dragonweirdo.bsky.social · 23/09/2026
Mina the Hollower doin a lil dance Song: At Last We Rest (Old Graveyard) by Jake Kaufman
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 24/09/2026
Various sketches of (large) women, including Scarlet and Neura (from today's stream) #hypersky #Metyrean #art #digitalart #oc #krita #sketch
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 24/09/2026
Watch you step! o-o (from today's stream) #sketch #sizesky #gts #krita #digitalart #art
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ElectroCeratops @ehrenenglish.bsky.social · 24/09/2026
"OWL RLY" Acrylic and paint marker on birch panel. My piece for the Hoot art show, part of the Ottawa International Animation Festival this year. It's up right now for another 2 days at Beyond the Pale Brewing in the Byward Market. Painting is also for sale! #art #owl #retrogaming
An acrylic painting of a snowy owl character playing an original game boy. Bright retro colours and an abstract background. Perhaps a resemblance to an ancient meme.
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secondlina // Lord of Crows @secondlina.com · 23/09/2026
Its that guy again!
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DXL44 🐿️ @dxl44.bsky.social · 23/09/2026
or forums BRING BACK FORUMS!!!!!!!!!!!
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 23/09/2026
art stream - the big overhaul www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
Drawing profile pictures for my socials (Requests open) | Streaming art.
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 22/09/2026
I've decided it was time that I gave my self-sona a upgrade. Mainly cause an avatar that is a derivative of a free minecraft skin from a skin pack released back in 2013 doesn't really express who I am. #oc #sona #krita #digitalart #art
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Master_Lumo @masterlumo.bsky.social · 14/09/2026
Artifyber's new album is peak!
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 22/09/2026
art stream! www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
Drawing again :3 (Requests open) | Streaming art for 1 viewers.
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Zi @majormcdoom.bsky.social · 22/09/2026
YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev
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I'm Uni :3 @unicouniuni3.bsky.social · 22/09/2026
“It’s not like I’m scared!”
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AjamNova @ajamnova.bsky.social · 21/09/2026
My recent Flandre drawing got me wanting to reshare this banger. Did you know Flandre vs Yuuma is my favorite fight in all of Touhou? I should remake this someday, it’s so cool! #art #touhou
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Mokkoyu(Comms open) @mokkoyu.bsky.social · 21/09/2026
Nothing really changes, oh...
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 24/12/2025
Wendy - Wrath Cherubim Angelsite (Wrath angelsites are pretty short tempered and often revolved around marine life or aquatic objects while still) #art #oc #angel #Metyrean #Thicc
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AjamNova @ajamnova.bsky.social · 20/09/2026
Flandre attacks!! I’m a little late but here’s something to celebrate the rerelease of Touhou 6!
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TallFroGuy - Shape Decider @tallfroguy.bsky.social · 18/09/2026
Me when there's a really good shaped critter but replies and quote posts are turned off so i can't tell them good shape
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Wolverine Looks at Cat Photo
Alt: Wolverine Looks at Cat Photo with an unreadably sad expression on his face
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 17/09/2026
Many stream sketches today - Eiki (Metyrean Outfit) #touhouproject - Tokine (requested by @wafflesmogumogu.bsky.social ) - Vinyl, Yume, Fission, and Moon Man (my characters) #oc #krita #digitalart #sketch #Metyrean
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 17/09/2026
Live on twitch (and yt) doing some art www.twitch.tv/cavespider3
twitch.tv
Cavespider3 - Live on Twitch
Drawing :3 (Requests open cause I'm bored) | Streaming art.
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Bramwell Williams @bramwilliams.co.uk · 16/09/2026
It takes me about a week to put together a boss fight but I love the spectacle when it all comes together #gamedev #godotengine
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Cavespider3 (Commissions open) @cavespider3.bsky.social · 16/09/2026
Marisa sketch #krita #sketch #touhouproject #digitalart
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Supper Mario Broth @mariobrothblog.bsky.social · 15/09/2026
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
In Mario Kart Wii, asphalt is slightly shiny, always seeming to reflect light in a narrow band ahead of the driver.
Increasing the contrast of the image makes the effect more visible.
Internally, this effect is achieved in an extremely simple way by leveraging an existing system:
Mipmapping is a practice whereby several copies of a texture are stored, each smaller than the previous by a factor of 2. The further away from the camera a point is, the smaller the texture is that is applied to it. This reduces aliasing (the interference patterns created by viewing high-detail surfaces at oblique angles) and improves rendering speed.
The textures are then smoothly blended. This is supported natively by the hardware and happens automatically.
SLIGHTLY BRIGHTER!
Original road texture: 1024x256 pixels
closer to camera
512x128 pixels
256x64 pixels
128x32 pixels
64x16 32x8 pixels pixels
further from camera
By making only the second texture slightly brighter, the system that automatically places the texture a certain distance away from the camera is leveraged to make a band of light that appears to move automatically with the player.
On the right, each mipmap is colored differently for a more striking demonstration.
Fun fact:
this usage of mipmaps to make a rainbow occurs in Paper Mario on the Nintendo 64!
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), screenshots by Supper Mario Broth
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Kenney @kenney.nl · 14/09/2026
I feel it's important to share this again. The internet is so hostile toward creators nowadays. I've seen people have their work stolen, and no longer feel comfortable sharing their creations. We can do better. Let's be supportive to the people that make this a better place! 💞
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Chuggaaconroy @chuggaaconroy.bsky.social · 14/09/2026
Me dealing with house problems.
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SteelSoldier Open for Commissions @steelsoldier.bsky.social · 14/09/2026
#kick. #pixel_dailies @pixeldailies.bsky.social
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Break The Night - WISHLIST NOW! @breakthenight.bsky.social · 11/09/2026
Break The Night's demo is available NOW on the SAGExpo Forums!
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