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Cashew OldDew

@cashewolddew.bsky.social
175 followers 28 following 138 posts

Game Developer and Shaders Enthusiast. www.youtube.com/@cashewolddew Check out my blog: cashew-olddew.github.io 🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜🥜

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Reposted by Cashew OldDew
Yuri @yurisizov.bsky.social · 06/10/2026
Hello! Do you like building stuff from plastic bricks? Well, maybe you'll also like to know that... 🧩 FOLLOW THESE STEPS demo is now available! 🧩 It's a chill, relaxing puzzle game with no stakes, just putting things together. Available on Windows, Linux, macOS. #indiegame #gamedev #puzzle
A screenshot from FOLLOW THESE STEPS, an upcoming puzzle video game by Yuri Sizov. It showcases the playable area with a bunch of objects on a dark background. On the left there foil packages with colorful pictures. In the middle there is a blue tray with buttons and a pink box in the middle, full of colorful pieces. On the right there is a teal area with various pieces stuck together, and one of the resulting stacks being grabbed by the hand-shaped cursor.
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Nathan (GDQuest) @gdquest.bsky.social · 24/09/2026
Tibo (@heytibo.eurosky.social) made a refined version of Your First Shader from Zero to show what an experienced artist can achieve from the course's result. It uses polar coordinates to make this circular motion. You can grab it here: www.gdquest.com/library/firs... (go to Download Files in nav.)
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Cashew OldDew @cashewolddew.bsky.social · 15/09/2026
Fangs & Faiths Solitaire is now Free to Play on Steam! store.steampowered.com/app/3032430/...
store.steampowered.com
Fangs & Faith Solitaire on Steam
A bloody, challenging twist on Classic Solitaire. Stack villager cards in order to collect them to their safe spots. Make use of the special Vampire and Priest cards to control the villagers' allegian...
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Nathan (GDQuest) @gdquest.bsky.social · 12/09/2026
We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.
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Nathan (GDQuest) @gdquest.bsky.social · 01/09/2026
The free intro to shaders guide we're working on for @godotengine.org is shaping up well. It should amount to about 1/5th of a book in size. We're making sure all the techniques covered (masking, warping, procedural shapes, etc.) are common building blocks directly applicable to many game shaders.
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Nathan (GDQuest) @gdquest.bsky.social · 29/08/2026
My teammate @cashewolddew.bsky.social made this interactive shader preview for the upcoming free lesson to get started with shaders from zero in the Godot game engine. Coming soon to our free library!
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Cashew OldDew @cashewolddew.bsky.social · 22/08/2026
Woah, the Universal Transition Shader just got 512 stars. This is really neat! github.com/cashew-oldde...
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Peter Dale @petedale.bsky.social · 11/07/2025
Looks like a useful tool for all us #godot devs.
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Cashew OldDew @cashewolddew.bsky.social · 18/08/2026
Oh, I just noticed a typo. I'm happy to _see_ you using the addon :D
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Cashew OldDew @cashewolddew.bsky.social · 18/08/2026
I'm so happy to awe you using the addon! I really hope it helps! 🥜
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Christophe is making Prerolled! @qaqelol.bsky.social · 04/08/2026
My new free interactive guide on #Godot Control Nodes and #UI is out!! qaqelol.itch.io/gui My free #Tween guide also gets a new update! qaqelol.itch.io/tweens AND You can now get the All-in-One version, that regroups all my guides + extra features to support me!! qaqelol.itch.io/guides #GameDev
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Nathan (GDQuest) @gdquest.bsky.social · 03/08/2026
We've rewritten Learn GDScript From Zero in Godot 4, fixing many issues along the way. Please help us test the beta release! gdquest.github.io/learn-gdscri... You can report any issue you encounter from within the app.
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Christophe is making Prerolled! @qaqelol.bsky.social · 01/08/2026
This page was reeeaaaaaallly hard to make!! The implementation was hard, but the design/scope itself was harder!! I do think it will be one of the best page in the whole guide, a bit like the Transition and Eases page from the tween one! #Godot #GameDev #Indie
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Cashew OldDew @cashewolddew.bsky.social · 08/07/2026
Thank you so much! I actually woke up one day and was like: what if you could do this? Initially it was more of a toy project, but I'm super happy with how it turned out. It was ported to C++ by Chaosus and oh my, he made my day. Wouldn't have bwen possible without him!
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Reposted by Cashew OldDew
Christophe is making Prerolled! @qaqelol.bsky.social · 25/06/2026
very very very early draft in progress for a #Godot User Interface/Control nodes guide!! Stay tuned for more, I have alot of fun things planned! #GameDev #Minecraft
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opossumcarrion @carrion.0xpossum.dev · 18/06/2026
#Godot 4.7 is out and here are some things from the release which I will get some immediate benefit from in my projects :D First is inline shader previews. I used to break shaders up just to get this kind of functionality. I'll be able to keep way more shader stuff in-code
Screenshot of Godot shader editor 

"Inline previews of text-based shader operations

I don’t even see the code. All I see is fresnel, albedo, occlusion."

Godot shader editor screenshot with multiple broken-up shader nodes
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Cashew OldDew @cashewolddew.bsky.social · 18/06/2026
Huge thanks for sharing it!
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Reposted by Cashew OldDew
Douglas @dmgregory.ca · 18/06/2026
Oh wow, this looks like it'll be so useful for debugging #shaders, and also for explaining / teaching them! #Godot #GameDev
Inline previews of text-based shader operations
I don't even see the code. All I see is fresnel, albedo, occlusion.

Image of shader code with two thumbnail images beside, showing what the value on each line looks like in the image. Credit to @Yuri Rubinsky
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Cashew OldDew @cashewolddew.bsky.social · 18/06/2026
That is such huge praise! Huge thanks! It wouldn't have been possible without Chaosus and vaner. They deserve all the praise! 🥜
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Cashew OldDew @cashewolddew.bsky.social · 18/06/2026
Godot 4.7 is out! The shader previewer is in Godot. For real, for real! SO EXCITED! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity.
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Cashew OldDew @cashewolddew.bsky.social · 12/06/2026
Make Life Easy when Working with Shaders! cashew-olddew.github.io?view=web&ope... #Godot #Shaders
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Cashew OldDew @cashewolddew.bsky.social · 12/06/2026
Make Life Easy when Working with Shaders! cashew-olddew.github.io?view=web&ope... #Godot #Shaders
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Cashew OldDew @cashewolddew.bsky.social · 04/06/2026
UVs are your Canvas! New Shader Blog Post: cashew-olddew.github.io?view=web&ope... I'd love to know your feedback on this one! #shaders #Godot
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
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Cashew OldDew @cashewolddew.bsky.social · 04/06/2026
UVs are your Canvas! New Shader Blog Post: cashew-olddew.github.io?view=web&ope... I'd love to know your feedback on this one! #shaders #Godot
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
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Reposted by Cashew OldDew
Miguel de Icaza @migueldeicaza.bsky.social · 04/06/2026
Bringing the new Godot 4.7 breakpoints-on-shaders rendering a preview of the resulting value to Xogot: I pushed this to the Mac updater, and will soon be coming to iOS.
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Cashew OldDew @cashewolddew.bsky.social · 03/06/2026
Would adding a stencil buffer to the glasses for the liquid work?Instead of cutting the pouring liquid before it touches the glass, the stencil should be able to hide liquid that's not inside the glass.
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Cashew OldDew @cashewolddew.bsky.social · 31/05/2026
Ah, I love this feature! A fair warning, though.. We shouldn't go overboard with doc comments, as they can cause really bad engine slowdowns when you have lots of them: github.com/godotengine/...
github.com
Crashes and engine slowdown when using shaders with documentation comments · Issue #108270 · godotengine/godot
Tested versions Reproductible on 4.4.1.stable System information Windows 11 - Godot 4.4.1.stable - Vulkan (Forward+) Issue description Using documentation comments (/** */) for shader parameters ma...
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Christophe is making Prerolled! @qaqelol.bsky.social · 31/05/2026
Working on a shader uniform cheatsheet! #Godot #GameDev #Shader
A screenshot showing an unfinished cheatsheet about uniforms in shaders for Godot.
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
I have never met the pixel next to me. I do not know their place, or what they do, For neither they, nor I came first to be. Yet far beyond my narrow, lonely view, The selfsame code ignites another light, We're all in isolation, separate and blue, Yet painting the same picture, perfectly aligned.
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Cashew OldDew @cashewolddew.bsky.social · 08/05/2026
⭐Your ideas⭐ are worth sharing! Make things! My take on making things exist (5 minute read): cashew-olddew.github.io?open=make-it...
Credits: growthbyvisuals
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Cashew OldDew @cashewolddew.bsky.social · 27/05/2026
Woah, interesting bug. Thanks for letting me know! I'll check it out! 🥜
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Reposted by Cashew OldDew
Cashew OldDew @cashewolddew.bsky.social · 25/05/2026
Use Shaders to dance with the GPU! New Blog post: cashew-olddew.github.io?view=web&ope... I really hope you like it! #Godot #Shaders
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
34010
Reposted by Cashew OldDew
Christophe is making Prerolled! @qaqelol.bsky.social · 20/11/2025
My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
Read more about this Shader Parallel Processing Paradox in my blog: cashew-olddew.github.io?view=web&ope...
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
I have never met the pixel next to me. I do not know their place, or what they do, For neither they, nor I came first to be. Yet far beyond my narrow, lonely view, The selfsame code ignites another light, We're all in isolation, separate and blue, Yet painting the same picture, perfectly aligned.
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
It's Godot shader code transformed into glsl. The glsl code runs in the browser.
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
I'd love to do a wallpaper. For now I'm really happy I get to show those icons on a grid. It'd be so sweet to be able to drag them!
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
I'm really happy you like it! It does seem that shader code is almost intentionally complex looking.
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
Check it out here: cashew-olddew.github.io?open=shaders...
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
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Cashew OldDew @cashewolddew.bsky.social · 26/05/2026
No Shader Blog would be complete without interactive elements! So here's how mine look:
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Cashew OldDew @cashewolddew.bsky.social · 25/05/2026
Use Shaders to dance with the GPU! New Blog post: cashew-olddew.github.io?view=web&ope... I really hope you like it! #Godot #Shaders
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
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Cashew OldDew @cashewolddew.bsky.social · 22/05/2026
godotengine.org/article/dev-... The Shader Previewer is even better. Love to see it! 🥜
godotengine.org
Dev snapshot: Godot 4.7 beta 3 – Godot Engine
The squashing continues
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Cashew OldDew @cashewolddew.bsky.social · 18/05/2026
The Weird Quirk Between Shaders and Labels youtu.be/14pWfMoCYP8 #Godot #Shaders
youtu.be
The Weird Quirk Between Shaders and Labels
YouTube video by Cashew OldDew
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Cashew OldDew @cashewolddew.bsky.social · 16/05/2026
You can make Great Shaders without knowing math! cashew-olddew.github.io?view=web&ope... Let me know your thoughts! #Godot #Shaders
cashew-olddew.github.io
cashew-olddew
Godot game dev, shaders, and web experiments
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Cashew OldDew @cashewolddew.bsky.social · 12/05/2026
Every open source project you make is one less paywalled thing others can profit off. I value so much the things you do, and having them available for free. You might be unaware of the difference you make.
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Cashew OldDew @cashewolddew.bsky.social · 08/05/2026
⭐Your ideas⭐ are worth sharing! Make things! My take on making things exist (5 minute read): cashew-olddew.github.io?open=make-it...
Credits: growthbyvisuals
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Cashew OldDew @cashewolddew.bsky.social · 06/05/2026
What cool ideas would you add to an OS-like web page?
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Cashew OldDew @cashewolddew.bsky.social · 04/05/2026
github.com/godotengine/...
github.com
Improve inline shader preview layout by vaner-org · Pull Request #118865 · godotengine/godot
This PR is a follow up to #117726, aiming to improve the information density and flexibility of the new TextShaderPreview panel. compact-inline-shaders.mp4 It d...
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Cashew OldDew @cashewolddew.bsky.social · 04/05/2026
Godot 4.7 isn't even out and people are already working on improving the shader previewer! This is so cool! 🥜
Godot Shader Previewer
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Cashew OldDew @cashewolddew.bsky.social · 28/04/2026
How do you texture your pixel art without making it look like noise? Especially when it comes to seemingly random textures, like wooden planks, I always either make them too simple or too noisy. #pixelart
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