Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 09/05/2026I've been having a lot of fun playing with Unreal's Fracture tools to make these light reactive statue for an interactive music video project I've been working on 011
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 29/01/2026Finally got some proper NPC character models working, with some AI smart objects for them to sit and check out the market stalls 061
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 25/11/2025The Big Sand desert party is happening this Saturday at the Red Rattler in Sydney, I'm super excited to show off what we've been working on 🏜️ events.humanitix.com/big-sand-des... 072
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 17/11/2025I've been working with my friend on a live show for a virtual band at the end of this month. This video goes into the fancy cameras, Unreal trickery, and puppetry that makes up the show. www.youtube.com/watch?v=AJWV...youtube.comMy virtual sci-fi band played SXSW Sydney! Here's what happened.YouTube video by Big Sand 042
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 23/10/2025In Sydney end of November? The virtual band Big Sand is performing live! I’ve been helping out with some of the tech behind the scenes, and I’m really excited for people to check it out! Tickets: events.humanitix.com/big-sand-des... 032
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 14/10/2025Waypoint Constellations this year was something special. It’s at that sweet spot where they’re able to find talented speakers from across the state, but keep the energy tight knit and the talks uniquely weird. Last night wasn’t just a night about games, it was truly about the people making them ✨ 0102
Reposted by Caps CollectiveJonathan Moallem @jonjondev.com · 12/10/2025It’s been an amazing week - an exhausting week. Take a moment to congratulate yourself on making it through. It’s also important that we listen to our bodies coming away from these events. If it’s telling you that you need to faint and cough up blood, give yourself the patience and space to do so. 292
Caps Collective @capscollective.com · 02/10/2025Caps Collective is gonna be at #MIGW, so come say hi! We’ll be at #GCAP, Freeplay Parallels, and #PAXAUS, hope to see you there! 041
Reposted by Caps CollectiveJonathan Moallem @jonjondev.com · 02/10/2025As per my annual tradition, I'll be heading down to #MIGW for @gcapconf.bsky.social. I am a little bit nervous, but also excited to be delivering my first ever technical talk! It's about building open world games with World Partition in #UnrealEngine. I'll be in Melbourne all week, so come say hi! 0132
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 19/09/2025Getting the hang of Unreal's Metasounds, now we're able to get objects listening to the output and bouncing to the music 🎶 041
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 12/09/2025One of my favourite parts of level design is creating piles of junk as barriers for player movement 352
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 05/09/2025It’s so cool that the biggest game in the world right now is an Australian Indie 2256
Caps Collective @capscollective.com · 03/07/2025The Ministary of Conjured Cuisine will not be pleased with this development 031
Caps Collective @capscollective.com · 02/07/20252 Mission 2 Impossible would be a better title for that film though 000
Caps Collective @capscollective.com · 30/06/2025Scarecrows are my personal favourite animated humanoid constructs 032
Caps Collective @capscollective.com · 10/04/2025Good luck @retroarchetype.bsky.social and the rest of the team! 020
Caps Collective @capscollective.com · 10/04/2025Special Edition of Fantasy Town Daily! DnD is for Nerds has been a huge inspiration for the events in our game, and I've been so psyched to see how successful their new board game kickstarter has been. 242
Caps Collective @capscollective.com · 07/04/2025Read all about elder god calamari, floating rogues, and lesser potions in this edition of Fantasy Town Daily! 052
Caps Collective @capscollective.com · 27/03/2025Extra extra! Read all about it! Princess Woodsong has been brought to ‘justice’! 052
Caps Collective @capscollective.com · 25/03/2025Be careful out there, rogue deer WILL attack on sight! 032
Caps Collective @capscollective.com · 24/03/2025Just in time for the Steam sale, we’ve released a new patch cleaning up some of those small outstanding nitpicks that have been keeping us up at night. Patch notes: store.steampowered.com/news/app/152...store.steampowered.comFantasy Town Regional Manager - Quality of Life Update v2.2.7 - Steam NewsWe're back at it again making some little changes so the game is all up to date just in time for our biggest sale yet! 021
Caps Collective @capscollective.com · 24/03/2025The Steam City Builder and Colony Sim sale is live, and we’ve got our biggest discount yet of 60%! If you’ve been wishing for the chance to run your own adventuring town, look no further s.team/a/1524530 021
Caps Collective @capscollective.com · 23/03/2025Reduce, Reuse, Reanimate ♻️ Our debut issue of Fantasy News Daily is out now! 042
Caps Collective @capscollective.com · 10/03/2025If you haven't heard of the Game UI Database (gameuidatabase.com), it's a great tool for when you need to remember that one cool menu from a game you played years ago.gameuidatabase.comGame UI DatabaseThe ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more. 061
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 04/03/2025If anyone wants to try out a cute short farming game, I've been really enjoying The Palace on the Hill. It's from a small Indian indie dev team, and they definitely deverse the support! s.team/a/2562620s.teamSave 40% on The Palace on the Hill on SteamA heartfelt story of ambition, struggle, and friendship told from the perspective of a young boy in fictional 90s rural India. Explore ancient palace ruins, set up your garden, cook Indian food, run e... 021
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 04/03/2025Finally! After all this time Godot has typed dictionaries! This patch announcement reads like a wishlist just for me godotengine.org/releases/4.4/godotengine.orgGodot 4.4, a unified experience – Godot EngineLook forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in... 031
Reposted by Caps CollectiveBimbo Blog @bimbo.nekoweb.org · 21/02/2025new post! bimbo.nekoweb.org/posts/7-bsky...bimbo.nekoweb.orgBimbo Bloga static site generator for dumb girls 161
Reposted by Caps CollectiveJonathan Moallem @jonjondev.com · 02/02/2025First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would. #cpplus #cpp #gamedev #opensource #programming #gameenginecapscollective.comThe niftiest, runtime interned string tokens C++ can buyA brief overview of the runtime string tokens used by our custom engine and the story of how I got there. 051
Reposted by Caps CollectiveRabbi Danya Ruttenberg @theradr.bsky.social · 14/01/2025👂 CALLING ALL MY SOUND-SENSITIVE PEEPS 👂 Please fill out this survey to help a very wonderful 4th grader that I know get some key data for a school project! And please share! forms.gle/dHAa7uQrhY7f...forms.gleSound SensitivityIF YOU CONSIDER YOURSELF TO BE SENSITIVE TO SOUNDS, please fill this out to help a 4th grader with a research project! And feel free to share! Thank you! 75698442
Caps Collective @capscollective.com · 29/11/2024The Steam Autumn sale has started, and Fantasy Town Regional Manager is 30% off! 🍁 Steam: s.team/a/1524530 044
Caps Collective @capscollective.com · 27/11/2024Hello world, 🇦🇺 and @jonjondev.com. #testing multifaceted reply rendering for the capscollective.com/blog/ site!capscollective.comCaps Collective BlogThe official blog for Caps Collective, the open-source, indie dev collective. 000
Reposted by Caps CollectiveJonathan Moallem @jonjondev.com · 26/11/2024If you have a blog site and, like me, don't want to host your own comments section, I've put together a short blogpost on how to embed replies to your Bluesky posts in your own site! capscollective.com/blog/bluesky... #blueskydev #webdevcapscollective.comThe absolute simplest way to use your Bluesky posts as a blog comment backendA how-to on using Bluesky’s public API to provide your blog site’s commenting functionality for free. 10279
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 04/11/2024Head, Shoulders, Knees and Toes Scenario You are in a research facility inside a human. Each player controls one part of the body Each turn, players can move to a new part of the body and perform an action. The body can move in unnatural ways Goals * Escape the facility * Escape this body 011
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 04/11/2024Dragons and Dragons Create Your Dragon: * Skills: Flight, Site, Fright, and Bite; Distribute 10 points * Traits: Every dragon has their own Plight, Delight, Spite, and Acolytes Conflict: * Roll 1d6 + skill vs 1d6 + difficulty or defender skill Scenario: * Build your hoard * Defend from townsfolk 111
Reposted by Caps CollectiveDavid J Prokopetz @prokopetz.bsky.social · 04/11/2024CREATURES Need: 3d6 Character * Skills: Hands, Feet, Mouth, Guts; assign 3, 2, 2, 1 * Traits: claws, fangs, fins, horns, shell, slime, tail, tentacles, trunk, wings; pick 2 Conflict * Roll dice=skill * Highest: * 6: Yay * 4–5: Okay * 1–3: Uh-oh Scenario * escape maze * eat wizard * profit! 35713
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 22/10/2024The new farming game I’m working on is essentially this 032
Reposted by Caps CollectiveCaps Collective @capscollective.com · 01/09/2024I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋 We’re Caps Collective and we make little, weird, and silly games, like these ones! 1216
Caps Collective @capscollective.com · 18/10/2024Not sure if we’re on the list already, but would love to join! 110
Reposted by Caps CollectiveChloe Appleby @chloeappleby.bsky.social · 17/10/2024Games week more like please I’m so tired and my body is actually collapsing in on itself 1181
Caps Collective @capscollective.com · 05/10/2024Hey! We’ll be in Melbourne next week for GCAP and #MIGW24, looking forward to seeing you all there! 010
Reposted by Caps CollectiveAngus Coolan @angus.coolan.games · 20/09/2024I made art for this! It was a cool little project :D 071
Reposted by Caps CollectiveBen Kelly 🔜 GCAP & MIGW @beeseekay.bsky.social · 13/09/2024If anyone has been seeing all the layoffs and closures in games and games media and is looking for something to directly support, subscribe to Aftermath damnit! They’re so close to being able to sustainably do this full time, get them over that line 0199