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Cameron64

@cameron64.bsky.social
27 followers 187 following 50 posts

I'm making a game: My team: @sweecobrand.bsky.social Blog: blog.sweetenedcondensedbrand.com/pr…

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Cameron64 @cameron64.bsky.social · 09/09/2026
30fps on my laptop is better than not running at all. I will need to do some optimization though I think! #godot #indiedev #linux
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Cameron64 @cameron64.bsky.social · 04/09/2026
I have the Godot Tab Formatter plugin by justburntpixels which automatically fixes my tabs/spaces so I never get warnings about it.
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Cameron64 @cameron64.bsky.social · 04/09/2026
The godot-formatter plugin by DoHe gives you full code cleanup, letting you press alt-shift-F to sort parameters the godot way, and a bunch of other linting. This could use it's own thread honestly.
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Cameron64 @cameron64.bsky.social · 04/09/2026
When working on plugins or editor tools, you can debug those by running the entire engine from vscode (rather than just the project). This is crazy powerful.
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Cameron64 @cameron64.bsky.social · 04/09/2026
You can run different scenes with additional launch scripts.
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Cameron64 @cameron64.bsky.social · 04/09/2026
To debug the game, run it directly from vscode with a launch script.
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Cameron64 @cameron64.bsky.social · 04/09/2026
The LSP crashes a lot, so enable auto retry, and turn up the number of retries.
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Cameron64 @cameron64.bsky.social · 04/09/2026
In vscode in your workspace settings set "godotTools.editorPath.godot4": to the path to your godot exe
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Cameron64 @cameron64.bsky.social · 04/09/2026
Using Headless LSP in vscode means your main editor doesn't need to crash when things break.
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Cameron64 @cameron64.bsky.social · 04/09/2026
Install the godot-tools plugin by Geequlim in vscode
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Cameron64 @cameron64.bsky.social · 04/09/2026
In Godot, under Editor Settings -> Text Editor -> External, set Exec Path: Your Path To/Microsoft VS Code/Code.exe Exec Flags: {project} --goto {file}:{line}:{col} Use External Editor: true
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Cameron64 @cameron64.bsky.social · 24/08/2026
Steam's recommendations are wild today.
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Cameron64 @cameron64.bsky.social · 23/08/2026
I'm really picky about the pixel art in my game, so I had to make sure the outlines were pixel perfect. And I am happy with this result. Best solution I find was rendering to a second subviewport and then sampling transparency on the viewport texture 🤷‍♀️ it works! #indiedev #pixelart #godot
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Cameron64 @cameron64.bsky.social · 22/08/2026
You all know about nearest sampling, but did you know about integer zoom? It makes the editor zooming way better! #Godot #PixelArt
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Cameron64 @cameron64.bsky.social · 22/08/2026
How did I only find out now that you can favorite properties in godot? This will save me so much drilling through the inspector 🙏🚂 #Godot #GodotTips
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