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Cameron64

@cameron64.bsky.social
25 followers 186 following 49 posts

I'm making a game: My team: @sweecobrand.bsky.social Blog: blog.sweetenedcondensedbrand.com/pr…

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Reposted by Cameron64
Sweetened Condensed Brand @sweecobrand.bsky.social · 17/09/2026
Sometimes the wagons just decide to dance. Bug or feature? #bug #trains #indiegame
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Cameron64 @cameron64.bsky.social · 17/09/2026
This was my childhood.
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Cameron64 @cameron64.bsky.social · 12/09/2026
I spent all day modeling and animating a new train ☺️ I like how it turned out. #blender #godot #indie
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Cameron64 @cameron64.bsky.social · 09/09/2026
30fps on my laptop is better than not running at all. I will need to do some optimization though I think! #godot #indiedev #linux
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Cameron64 @cameron64.bsky.social · 08/09/2026
I can't wait till more people can play this, it's getting fun! #indiedev
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Cameron64 @cameron64.bsky.social · 04/09/2026
It is not obvious how to get Godot and VSCode working nicely together. I made this thread to give you all the tips and configs I use so you don't have to learn it all the slow way. I'm on Godot 4.7.2 as I'm writing this. Please add your own tips so we can keep learning 🙏 #godot #vscode
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Cameron64 @cameron64.bsky.social · 02/09/2026
You have tippled your train.
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Cameron64 @cameron64.bsky.social · 30/08/2026
Canadian indies unite! I tried the demo, it reminds me of the games I loved as a kid.
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Cameron64 @cameron64.bsky.social · 28/08/2026
This is a great breakdown on how to recreate genshin's character shaders. adrianmendez.artstation.com/projects/wJZ... The face shadow just picks between two hand authored shadows depending on light direction. And I especially appreciate the outer shadow. Brilliant stuff. #gamedev #3dart #anime
adrianmendez.artstation.com
Genshin Impact Character Shader Breakdown [Unity URP]
I love Genshin Impact art style so I decided to study how the character shader is made, I used Unity URP. Here's a little breakdown that I wanted to share with the community. The characters and textu...
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Cameron64 @cameron64.bsky.social · 27/08/2026
Looking forward to 4.8! 🙏 I'll use trails a ton
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Reposted by Cameron64
Sweetened Condensed Brand @sweecobrand.bsky.social · 24/08/2026
Maybe this bug is actually a feature. It's a maglev train now. #Godot #IndieDev #Bugs #GameDev
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Cameron64 @cameron64.bsky.social · 24/08/2026
Steam's recommendations are wild today.
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Cameron64 @cameron64.bsky.social · 23/08/2026
I'm really picky about the pixel art in my game, so I had to make sure the outlines were pixel perfect. And I am happy with this result. Best solution I find was rendering to a second subviewport and then sampling transparency on the viewport texture 🤷‍♀️ it works! #indiedev #pixelart #godot
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Cameron64 @cameron64.bsky.social · 22/08/2026
You all know about nearest sampling, but did you know about integer zoom? It makes the editor zooming way better! #Godot #PixelArt
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Cameron64 @cameron64.bsky.social · 22/08/2026
How did I only find out now that you can favorite properties in godot? This will save me so much drilling through the inspector 🙏🚂 #Godot #GodotTips
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Cameron64 @cameron64.bsky.social · 22/08/2026
I'm making progress on this game every day and the game is starting to look really cool! #indiedev
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