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Brittle (Working on: False Fruit v2)

@brittlelizard.itch.io
753 followers 108 following 2.5K posts

she/her free Palestine gamedev and writer brittlelizard.itch.io

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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 9h
A small prototype more than anything, but you can see what I was doing with this now. brittlelizard.itch.io/did-you-see-...
brittlelizard.itch.io
Did You See Something? by Brittle Lizard, Projex
Available for Windows
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Reposted by Brittle (Working on: False Fruit v2)
Moth (Comms Open!) @bloodcrisis.bsky.social · 18h
lol guys let’s all have linear pixel filtering and not tell scorpion
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 19h
Finishing a jam and sitting down to play the other entries in the era of AI
a string of itch.io reports
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Reposted by Brittle (Working on: False Fruit v2)
Apex Mango - WISHLIST 🍎💀 ~FRUITBEARER~ 🍎💀 @apexmangostudio.bsky.social · 21/09/2026
FINALLY!!! 😍 Fruitbearer is OUT NOW! Please go give some love and write a review on steam. For small indie devs like us it helps us a lot 😭💖 Our first attempt to make this into a full time career🥹 Hope you enjoy! 🥰💖 store.steampowered.com/app/4300180/... #indiegame #gamedev #pixelart #art
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 02/10/2026
did u Google your own game and copy the link from the search results page
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 01/10/2026
Work within the game can still be copyrighted. Music, writing, original art, code, etc. A playthrough is also arguably not fair use. A takedown requires a lot of personal information being handed over to YouTube to be displayed publicly, though. It's usually not viable for individuals.
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 01/10/2026
There's a wide gap between "turning someone into a perpetual outcast" the way prison systems do (insane comparison point, by the way) and choosing to no longer engage with them. Nobody has to force themselves to uplift a rapist or support them monetarily for the rapist's emotional benefit.
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 01/10/2026
it's fun
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 01/10/2026
It worked fine in my test project, and I can't see any reason it wouldn't work, but since it's a beginner tutorial, it is very repetitive, clunky code. My guess is it's just too easy to switch a > into a = or a "_hor" into a "_ver" somewhere without noticing
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 01/10/2026
This isn't how I'd personally do it, but the code in the first screenshot seems to work fine?
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 30/09/2026
audio_sound_gain() allows you to fade smoothly into whatever volume you want
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 29/09/2026
Did you miss the "Don't comment under this post" when you were asking your LLM to generate this response
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 29/09/2026
go became a game development
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 28/09/2026
Honestly I'm thinkin' Sploob
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 27/09/2026
I got a phone released in the last 5 years for the first time in my life recently. If anyone's curious, you can't take a cropped screenshot without it being labeled as an AI feature now
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 27/09/2026
Godot has also gotten in shit for promoting AI tools and accepting wholly AI-generated PRs. GM can interface with Claude if you already use it and their Command Line tools. No integration into the engine itself as of now. (Not a judgment call, but that's where the two currently lie re: AI)
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 27/09/2026
Commercial license is exclusively for selling games. The featureset is otherwise complete regardless of if you pay, and you can export to any platform except consoles for free
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 26/09/2026
how much does a hamburger cost you
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 24/09/2026
pooping mechanics
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 23/09/2026
I believe that's the original dev
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 22/09/2026
personally i really like when my boss walks behind me on break the exact moment I'm scrolling past untagged pool toy furry porn that's in the game dev feed for no reason
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 21/09/2026
what lol
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 21/09/2026
This is interesting because, unless I'm misunderstanding, fixing it is usually as simple as selecting one option from a drop-down menu
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 20/09/2026
I really like how you can hear the spit moving around in his mouth every time he speaks
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 20/09/2026
you shit in my mouth
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 19/09/2026
It isn't
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Reposted by Brittle (Working on: False Fruit v2)
headfallsoff @headfallsoff.com · 19/09/2026
on some level, you have to accept that yes, people are reacting emotionally without doing detailed research but really you can’t blame them or stop them. this was some bullshit not a single one of us had to think about three years ago and now it’s making shit worse in like most daily interactions
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 18/09/2026
your Dee's my best friend
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 18/09/2026
Moderately funny thing just happened where a dev I like saw one of my posts, started going through my profile and liking things, then followed a mutual whose game I reposted and not me
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 18/09/2026
Forcing Crystal Lighting Engine to do something weird. This will hopefully be very cool when it's done. #gamemaker #indiegamedev
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 18/09/2026
By the way after asking this, without my input, he watched a full autopsy video to make art for Dress Down
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 18/09/2026
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 17/09/2026
I would probably use a constructor with information about the sprite, x offset, y offset, angle, etc. That way you can fill another struct with them and have as many as you want drawn at a time.
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 17/09/2026
Dress Down takes about 5-10 minutes to play through entirely by the way... do it on your lunch break and make sure all your coworkers see what you're playing.
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Reposted by Brittle (Working on: False Fruit v2)
Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 28/08/2026
Last update for Dress Down for the foreseeable future. Mostly to make "streamer mode" more effective, (even though it isn't called that anymore) but there are other adjustments as well. brittlelizard.itch.io/dress-down/d...
brittlelizard.itch.io
1.2.10
Barring any bugs, this is the final patch for Dress Down while I focus my attention on False Fruit V2. Changes for v1.2.10: Updated "streamer mode" language to just reference enabling/disabling "nudit...
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 17/09/2026
the dust bunnies are my friends
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 17/09/2026
Not exactly, but it's very easy to call a draw_sprite_ function depending on the player state or location.
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 16/09/2026
Maybe, but I think you should be upset by things you've seen happen rather than things you're imagining might happen
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 16/09/2026
How many other mouths have you shat in, Gabreu? Was it not only mine?
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 15/09/2026
Undertale huh
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 15/09/2026
this looks so cool i love floaty shooty boss
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Reposted by Brittle (Working on: False Fruit v2)
2Buck - wishlist Team Dehdehbon pls:)) @2buck.bsky.social · 14/09/2026
jump and hit things character vs floaty shooty boss #gamedev #indiedev
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 15/09/2026
you don't fuck with Meds...
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Reposted by Brittle (Working on: False Fruit v2)
Grampa Cheddar @kaporiknight.bsky.social · 15/09/2026
Smirk 🩸👺🗡
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 15/09/2026
a screenshot of star trek on a piracy site with 100 ads covering the screen. the caption is "Basically this is the best way to watch star trek"
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 11/09/2026
do they not know what clowns are?
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 11/09/2026
is this better or worse than a draw_rectangle_color() over the whole camera
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 11/09/2026
Friendly reminder that the guy who runs this account once shit into my mouth
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 11/09/2026
It's a whole new level of inventing a guy to get mad at
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Brittle (Working on: False Fruit v2) @brittlelizard.itch.io · 09/09/2026
they need to use the Switch 2's power to render leg hair on Samus
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