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@braveo.bsky.social
199 followers 311 following 148 posts

| THEY/THEM, 23 | Multimedia Hobbyist | 3D Generalist & Pipeline Developer @ ZAMination | Working on RAYBOUND: SUBNOVIAN LEGEND | pfp by me :3

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ZAMination @zaminationprod.com · 12/10/2026
Meet Mr. Puzzles 📺⭐️ The #CallingAllVillains Pilot drops OCTOBER 31st.
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Bravo @braveo.bsky.social · 06/10/2026
TY BESTIE 🥹
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Bravo @braveo.bsky.social · 06/10/2026
Excited to announce that I've completed my work for the Calling All Villains Pilot! I made tools for artists and handled a lot of rendering for this project. I've been so thankful to be a part of this team. I can't wait for everyone to see it soon :) #CallingAllVillains
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Bravo @braveo.bsky.social · 04/10/2026
FF7 Flowery be like JENOVA!
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Lucius Goat @luciusgoat.bsky.social · 23/09/2026
#ASC2026 !!!!
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Bravo @braveo.bsky.social · 18/09/2026
Ready for ASC :D #ASC2026
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Bravo @braveo.bsky.social · 24/08/2026
They're NOT twins. I accidentally duplicated their sprite
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ZAMination @zaminationprod.com · 26/07/2026
Fire at will. 💥 #CallingAllVillains Pilot drops Oct 31st, 2026.
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ZAMination @zaminationprod.com · 24/07/2026
The stage is set. 📺 Teaser Trailer drops 7•26•26 #CallingAllVillains
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Bravo @braveo.bsky.social · 11/07/2026
This is because a zoom of Vector2.ZERO means infinitely zoomed out, and zooming in approaches but never infinitely zooms in. This creates an exponential curve. With an inverse zoom, we turn that exponential curve back into a linear curve! Then we can tween the property:
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Bravo @braveo.bsky.social · 11/07/2026
Found something that might be useful for any Godot user tweening Camera2D zoom! Due to the 'zoom' property in Godot being exponential, attempting to tween it will lead in results that feel off. The solution to this is to tween the inverse! (code snippet and details in replies!) #GodotEngine
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𝕞𝕚𝕥𝕥𝕖𝕟𝕤 🥀 The Big Cheese @uhmcheesedtomeetyou.com · 17/06/2026
static.klipy.com
Baba Is You: Baba Is True Game Rule
ALT: Baba Is You: Baba Is True Game Rule
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Bravo @braveo.bsky.social · 26/05/2026
so far the godot port allowed me to rebuild the architecture and add soooooooooo much more mechanical polish and now this has basically made this entire dungeon like. 10000000000x times better
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Zombie Zi @majormcdoom.bsky.social · 14/05/2026
Made a little addon that adds a "Play" button to AudioStreamRandomizer in the inspector, so you can easily preview the randomized playback! 🔊🎲 Grab it here under "AudioStreamRandomizer Preview": codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
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Bravo @braveo.bsky.social · 03/05/2026
cool chain #godotengine
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Bravo @braveo.bsky.social · 13/04/2026
LMFAOOOOOOOOOOOO
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Bravo @braveo.bsky.social · 02/04/2026
Happy 5 year anniversary to Raybound! Probably one of the most important things I've ever worked on. It's rough around the edges but even after all this time it still has its charm I can't wait to keep working on the sequel 💗
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Bravo @braveo.bsky.social · 30/03/2026
woahhhh world space debugging
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ZAMination @zaminationprod.com · 28/03/2026
And now, a special announcement... 📺 #CallingAllVillains
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Bravo @braveo.bsky.social · 25/03/2026
One thing I find interesting is how programming favors immutability but art favors the complete opposite of that
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Bravo @braveo.bsky.social · 16/03/2026
Dragging signals to nodes and vice versa would also be nice. I know it's not a super heavy use case but having to select the node list rather than just dragging the node to attach it is kinda cumbersome especially during level design where you want signals to activate doors
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Bravo @braveo.bsky.social · 16/03/2026
3D editor gizmo. I feel like select (Q) should be default, similar to 2D, and shouldn't work in other modes - Rotation is a bit finnicky since you can only do roll rotation instead of yaw and pitch from viewport pov - Scaling on all axes should be where you click anywhere rather than center of gizmo
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Bravo @braveo.bsky.social · 11/03/2026
imagine a burger
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Bravo @braveo.bsky.social · 03/03/2026
porting the game over from unity to godot and look at thiiiissssss (before -> after) (yeah i still have some other stuff to add but i just really like the lighting now)
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Rémi Verschelde @akien.bsky.social · 16/02/2026
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
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Bravo @braveo.bsky.social · 02/02/2026
thank you!!!
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Bravo @braveo.bsky.social · 29/01/2026
objects can enter liquid stone 👁️ #gamedev #godotengine
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Bravo @braveo.bsky.social · 27/01/2026
Probably one of the best godot updates ever so far. Convinced me to switch over my entire project to it. Already was dealing with Raybound 1's technical debt so this was perfect 😭 No crazy updates on this game yet but I'm catching up quickly and enjoying it 👁️
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Bravo @braveo.bsky.social · 12/01/2026
godot's icon customization is insane i love this #GodotEngine
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🦇 Hallow-Ina! 🎃 @ina-strangeworld.bsky.social · 11/01/2026
Real Plumber Plays SUPER MARIO BROS. For The First Time
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Bravo @braveo.bsky.social · 05/01/2026
look what i made my level editor do #GodotEngine
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Bravo @braveo.bsky.social · 31/12/2025
the stem spins nicely :D #GodotEngine
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Bravo @braveo.bsky.social · 24/12/2025
I usually use "DamageSender" and "DamageReceiver" for that reason 😭 I think thinking of things like data just sending has always just worked for me
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gg @ggdg.bsky.social · 17/09/2025
and here's some quite early #art for ch4.
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James Vincent @jjvincent.bsky.social · 08/12/2025
can't stop watching this clip of a tesla Optimus teleoperator taking his headset off before properly logging out the robot
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Bravo @braveo.bsky.social · 18/11/2025
green tea
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Bravo @braveo.bsky.social · 06/11/2025
watch the creature sleeeeep #gamedev
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Bravo @braveo.bsky.social · 06/11/2025
ty!!! :D
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Bravo @braveo.bsky.social · 06/11/2025
go to sleep
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Bravo @braveo.bsky.social · 06/11/2025
cute
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ZAMination @zaminationprod.com · 18/10/2025
FAF S2 Episode 5 is OUT NOW!!! #zamination #fazbearandfriends Freddy is fine! 🐻 Freddy is fine! 🐻 Freddy is fine! 🐻
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Lucius Goat @luciusgoat.bsky.social · 30/09/2025
Time to start the AFC 2025 dump @braveo.bsky.social #AFC2025
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Bravo @braveo.bsky.social · 29/08/2025
Hi, I'm Bravo, and I'm currently working on a game where you are a strange shape that goes on a journey to rediscover yourself! Its name is... Raybound: Subnovian Legend
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🔪azrael🩸 @felideity.neodeities.com · 21/08/2025
silksong development
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Jason Schreier @jasonschreier.bsky.social · 21/08/2025
Here's one for all the game devs out there www.bloomberg.com/news/newslet...
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jackie @makiplier.torture.nexus · 30/05/2025
fucked up the nether portal on the very last block fuck my life G
picture of a messed up nether portal in minecraft, it is in the shape of a G
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Bravo @braveo.bsky.social · 20/08/2025
vouch
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jackie @makiplier.torture.nexus · 16/08/2025
greatest minecraft movie ever made parkour civilization doesnt even hold a candle
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jackie @makiplier.torture.nexus · 20/06/2025
just got word from Shigeru Miyamoto himself, they're changing the name of the iconic Mario enemy to "Poopaling" just kidding every one, have a blessrd and happy friday today ✌️ maki out
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七夢 @nana00yume.bsky.social · 12/08/2025
emotes for @braveo.bsky.social 🐦 #myart #furry #furryart
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