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Bob Redacted

@bobredacted.bsky.social
31 followers 71 following 588 posts

Person with a lot of hobbies, part of a lot of fandoms too, "@" me in posts with wingdings and i will painstakingly decipher them. Currently working on stuff for the Bob Redacted version of AEwVS learn more at #AdotvRedactedDev

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Bob Redacted @bobredacted.bsky.social · 21/09/2026
the day is coming.... let me make my own predictions, 2026 November 9th. i make my predictions, lest not it only be the month she grows free from her frozen panopticon. that the time of the creature comes towards us. but who are we but others to see what occurs in the ever looming future.
to my own digging, i can find that this image is not in fact AI generated, but 2026, the bear's event occurs November 9th. i can anticipate some sort of video game, or prolonged story, mabye even shortfilm, unfortunetly while i too had my own project slated to this date, i lost track of time and i am unaware of if i can pull it off within the time limit BUT IF I CAN, i will make somthing. oh bet your boots i will make something. if i can make it in time, if i don't then the project will NEVER SEE THE LIGHT OF DAY.... mark my words. oh and this is vaugeshitpost
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Bob Redacted @bobredacted.bsky.social · 30/08/2026
as much as i want one myself, avoid giving mrdrnose money, If pushed to i will make a printable pattern/video tutorial tutorial to make an argemia plush, i strongly advise against giving nose more money, #VotV #AewVS
google.com
Argemia the Ariral Plush
STRANGE ARTIFACT FROM SPACE. LOOKS LIKE THOSE FELINE INTERLOPERS. HEINOUS. Your very own Argemia the Ariral from Voices Of The Void. Keep away from shrimp. Want more Voices of the Void content?
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Bob Redacted @bobredacted.bsky.social · 06/08/2026
some more stuff from working on igetis' thes are likely going to be the most susceptible to change, i really need you guys' feedback #blender #VotV #wip #AEwVS
the loose blocking out for the leg design,  i feel a bit iffy on the connecter between the heel and the knee and lower leg i added some cylinders in here like i did in the torso to give it that rozital feel, but part of me feels like it aint cutting it. oh yeah this ankle is going to undergo some HEAVY modificationsthe first image, but from another angle.
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Bob Redacted @bobredacted.bsky.social · 29/07/2026
Part of me wonders if by the "completed with little issue" stuff that Gaster notes when you get the eggs is that there is a potential it's not the eggman that is the issue, but the odd area that the eggman is in, like, whatever Gaster is using to monitor us turns up like "i lost em"
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Bob Redacted @bobredacted.bsky.social · 25/07/2026
#Blender #AEwVS #VotV i got some major tweaks in on igetis' torso, giving it a more sculpted detailed rough shaping. with some odd shallow divots like some of the other rozitals have (more info in alt text)
A more rigid, and thinner torso to be more streamlined when compared to the head, allow me to use a nerdy example to compare it: Igetis' build isn't exacly bulky fallout power armor, nor more form fitting iron man suit. the best i can compare it to is the spartan armor from haloBack "shoulder blade" area more styled originally igetis was going to have this ridged spine like an actual bird skeleton, but then i changed my mind.When all else fails i got to the sculpting tool and just sculpt for a bit, and i am happy with this (also of note i guess is i added more vertexes to the little "rib" like formation so its more smooth, not many.
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Bob Redacted @bobredacted.bsky.social · 21/07/2026
I had a dream last night half life 3 released, and they referenced hlvrai in it
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Bob Redacted @bobredacted.bsky.social · 17/07/2026
Yet another update on igetis, this time going back to one of the first parts i made, the forearms #Blender #AEwVS #VotV (more detail in alt text)
i have been drafting up even more concepts for the legs, in the meantime, i decided to do some work on the arms, which used to primarily be just long hexagon shaped blocks.  even after several reboots of the project to try and make a good and well mastered model that would be optimized for a game, i have actually been carrying over the same general base for the arm design across all the versions (barring the elbow design) so i decided to add some more vertices and start adding more detail to the shaping of the forearm, like the plateu-esque-ification of the area where it connects into the elbow, the actual back end are aof the elbow may include some more major design choice, Fun fact, one of the iconic robots of fiction i have been subconsciously drawing from for the creation of this model are V1 from ULTRAKILL. although i have been drafting up and working with robot designs similar to this one since before ultrakill was released. so maybe it's more just a case of a coincidence. a closer look of the other side of the forearm. a very minor change i know, but i like it, (for more in depth explanation about the design, see the alt text of the first enclosed image)
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Bob Redacted @bobredacted.bsky.social · 30/06/2026
been working on igetis' wonderful face #AEwVS #VotV #Blender
i have been working on igetis' head, really overall unchanged from its version in the concept art i posted about before. this is overall, quite good, its well preforming, well shaped, made mostly with sculpting, and i didnt make the mistake i did with the first head, where blender would freeze everything whenever i would tab in or out of edit mode on the head. overall, the area with the most changes are the beak, but thats for another time. ditto, but from the front, however i will comment on how i will tweak the eye frames a wee bit.
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Bob Redacted @bobredacted.bsky.social · 21/06/2026
I have some (very slightly) more complex drafts for igetis' Leg and Head designs, (more extensive in-depth details about them in the alt texts) #Art #AEwVS #VotV
The biggest struggle i had as you can see from my loose (horribly written) notes is getting that distinct digitigrade structure without it looking too awkward, or too plain, of course this is only the sketch, predating the modelling process and other skillset limitations that come with that, but my idea was that igetis' thigh would be shorter to proper sell the shaping as all of the skeletons i have looked up in my research for this dilemma shows me just how these things are structured. igetis will's thighs would actually be rather more square based than shaped like lipstick (💄) unlike all the drawings here however the shin will be a lot more flush with the thigh, the joints that connect the two to the heel are going to be different slightly, and the piston-like mechenisims connecting the thigh to the heel will be closer to the whole collection of joints, likely clipping into, but with stylization i can just texture a dark void and corresponding falloff around where the cylinders and other part of the mesh meet (i do plan to optimize igetis, so don't worry)  and the actual lower area of the heel which is not really detailed here will be built somewhat like a suspension coil looking thing. some of it does need working out though before i can settle on a (real true final design)the biggest thing which held me up with this area of the modeling was the design philosophy the rozitals, being somthething that greatly facinates me, but also makes my the gears in my head grind thier teeth off when i try to really anylize it into a proper cohesive description. 

Now you may know one of the major reasons its taking me as long as it is to make this model. as some of them have different aesthetic ques then other, yet somehow keeping a consistent style (except for current cannon igetis) but  say its sorta like fantasy-sci-fi, solar-punk, brutalist, Greek,-Victorian, cyberpunk,  geometric, intentionally ornately stylized robotic, grunge, industrial revolution, Doctor Who-almost-texture-scheming. and i wanted to make igetis's head fit her body astetically too. so i have finally settled on a smaller head design while removing the whole "hinged jaw" design altogether, as that also saves me from making an idea of how igetis's neck actually is all canonically hooked together because of the moderate gap the older head designs posed. being more flat on the top, and having a smaller beak shape, actually more akin to a peacock's actual head.
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Bob Redacted @bobredacted.bsky.social · 21/06/2026
ok, now i know.... not going to lie i looked it up before and couldn't find nothin'... now i see.
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Bob Redacted @bobredacted.bsky.social · 18/06/2026
how the hell did i not see this sooner, jason is FINALLY HERE. LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Bob Redacted @bobredacted.bsky.social · 13/06/2026
I would give you guys an update for about the face shaping, but most of what i would have to present is mishaped teardrops, circles and triangles. i am still working on the model though
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Bob Redacted @bobredacted.bsky.social · 13/06/2026
There are a lot of these, but i will select Shivers.
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Bob Redacted @bobredacted.bsky.social · 12/06/2026
There are a few factors that go into making my fan continuation of #AEwVS one of which is something I need the help of the masses for, if you are interested, please click the link provided and audition or sign up. www.castingcall.club/projects/aew...
castingcall.club
https://d1m9vqlvl3fy94.cloudfront.net/project/attachment/329378/default_1117252download2.jpg
AEwVS: the bob redacted take. <p>IF YOU WANT TO OPT OUT OF THE PROJECT JUST LET ME KNOW, OK?</p><p>THIS PROJECT WILL INVOLVE SWEAR...
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Bob Redacted @bobredacted.bsky.social · 12/06/2026
update: i feel a need to point out in the main line of the post that its been a long while since i last did much in Unreal Engine, so even after igetis' model is finished and the casting call is filled out, it might be a bit before the first bob continuiation build of #AEwVS will be out.
It turns out the bones in the upper body were misaligned on the Y axis, after moving them i found problems with the arm meshing, and then otherwise in moving the others, instead of spending a long time tweaking values i am just going to redo the skeleton for the arms entirely. Take this as a tip, make sure things are working fine before you make more advanced changes. i hope any aspiring blender users following this project can learn from my mistakes.
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Bob Redacted @bobredacted.bsky.social · 11/06/2026
I have been working in blender, more expanded description in the alt text of the image.
All really minor changes, but i have been tweaking the sculpting on igetis' upper torso and lower torso. still workshopping the overall designs of the head and legs. (you can see the annotations for one of the head designs)  i am trying to narrow it down from a proper ratio of scale and bird-like shaping. as well as the digitigrade leg jointing of the character. the main trouble of this being the styling of the rozitals, they are complex machines, the little bits and bobs that work the joints connect the upper leg to the mid area of the leg. Still have work to do. and i am sure more information will be needed.
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Bob Redacted @bobredacted.bsky.social · 05/06/2026
While i dont have much of really anything i want to show i do want people to know i am still working on the Bob Redacted AEwVS continuation.
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Bob Redacted @bobredacted.bsky.social · 09/05/2026
alright, i need to know, am i out of the loop? or what, because i don't remember the razor crest EVER having this yellow paint job
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Bob Redacted @bobredacted.bsky.social · 01/05/2026
Am I the only one who keeps getting their own posts in their feed?
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Bob Redacted @bobredacted.bsky.social · 26/04/2026
For those who think i gave up on the igetis model, #VotV #AEwVS #blender3D
a preview screenshot of the dampened track bones in one of igetis' elbows. the elbow is bent to show that i now know how to make it so two bones can be dyamically pointing to one and other while deforming the same singular mesh between them. (the elbow is multiple parts)WIP idea for some of the torso
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Bob Redacted @bobredacted.bsky.social · 06/04/2026
#AEwVS i am going on a bit of a hiatus on the 3d modeling to go back to the drawing board, i dont know how to do the legs
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Bob Redacted @bobredacted.bsky.social · 26/03/2026
i was browsing youtube when i found an ad for THIS, www.youtube.com/watch?v=g8wL... excuse me but what the actual fuck is this piece of shit? and people said the Minecraft movie trailer was bad, i think we owe Morbius an apology
youtube.com
Animal Farm | Andy Serkis | Official Trailer | In Theaters May 1 | Angel
YouTube video by Angel
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Bob Redacted @bobredacted.bsky.social · 18/03/2026
#SCP what if we make a minature model of SCP-914, and then place it in the actual scp-194, setting it to extra fine (just for good measure) would the clockworks make a smaller functioning version of itself on the output side?
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Bob Redacted @bobredacted.bsky.social · 17/03/2026
I almost forgot to post theese i think i got the torso down, and now a new elbow design
a work in progress  image featuring the upper torso, and the blocking out for the spine, hip, upper arm, and the start of an elbowa more later stage wip photo,  the the things featured here that are not in the other image, are the blocking out for the forearm and the new elbow design, a cylinder sandwiched between two smaller cylinders in the gaps between the joint.
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Bob Redacted @bobredacted.bsky.social · 09/03/2026
i have also been working on redesigns of the cartoony clip art characters with new more realistic ones so we have a consistent art style, so here is laura, let me know your feedback
a redesigned Laura AEwVs to be more in line with charecters like viktor himself
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Bob Redacted @bobredacted.bsky.social · 01/03/2026
i think i messed up the body..... head has had its first sculpting run-through too. still a heavy work in progress
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Bob Redacted @bobredacted.bsky.social · 27/02/2026
i promise i am still working on igetis, still workshopping the head design though....
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Bob Redacted @bobredacted.bsky.social · 08/02/2026
Now that we have the floppy discs in voices of the void, this is a good opportunity to add DOOM capability
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Bob Redacted @bobredacted.bsky.social · 03/02/2026
new model wip
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Bob Redacted @bobredacted.bsky.social · 22/01/2026
the igetis modeling process has started yet again (wish me luck)
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Reposted by Bob Redacted
Vinesauce Clips Bot @vinesauceclips.bsky.social · 03/01/2026
Very Accurate Age Prediction
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Bob Redacted @bobredacted.bsky.social · 06/01/2026
am i the only one who is seeing my own posts in my feed?
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Bob Redacted @bobredacted.bsky.social · 26/12/2025
█████ █████████ █████
████ ██ █ ██████ ██ ██ ███ ████ █ ████ ████ ██ ███████ ██ ████ █████
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Bob Redacted @bobredacted.bsky.social · 26/12/2025
MY DUMBASS DID NOT KNOW THE LINK WOULD GONNA END UP BEING THAT. ahem, allow me to clarify, NSFW also includes things with strong use of gore, blood, and violence. if you do not want to deal with it, dont worry. only the people doing art for the game. www.castingcall.club/projects/aew...
castingcall.club
Not Safe For Work - Mature Content | Casting Call Club
Not Safe For Work - Mature Content
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Bob Redacted @bobredacted.bsky.social · 26/12/2025
sorry folks but i am putting the 3d model on hiatus so i can learn how to use blender without getting topology that makes my computer want to kill me.
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Bob Redacted @bobredacted.bsky.social · 21/12/2025
I have learned more about blender, so i am scrapping the model and starting from scratch because that topology is so bad i cant even screenshot it to put in the post what the actual hell.
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Bob Redacted @bobredacted.bsky.social · 21/12/2025
i dunno i might be....
me saying "███ ██ ██████████ ████ █████████ ██ █████ █████████ ███ ███ ████████ " and the bluesky analytics thinking i am writing in corean.
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Bob Redacted @bobredacted.bsky.social · 11/11/2025
redid the head model (swear i have pictures somewhere) so before i get to the really fine details i am working on the textures WORK IN PROGRESS
scuffed looking dirty wip texture for the torso
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Bob Redacted @bobredacted.bsky.social · 06/11/2025
BIG UPDATE!
Begun blocking out the feetnew palm design + new thumb tip and 4 jointed finger skeleton readyfinger base conceptnew anperfysium material
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Bob Redacted @bobredacted.bsky.social · 05/11/2025
the game is still very early, and the model is not finished, but i am opening a casting call club (wip) for my take of aewvs www.castingcall.club/projects/aew...
castingcall.club
https://d1m9vqlvl3fy94.cloudfront.net/project/attachment/329378/1117252download2.jpg
AEwVS: the bob redacted take. <p>After it was abandoned by it's pretty scummy creator Advanced Education with Viktor Strobovski sh...
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Bob Redacted @bobredacted.bsky.social · 01/11/2025
@site42.bsky.social i need your thoughts, what if we use SCP-914 to make a living cctv camera that does not need to blink and uses a real living eye possibly even fitted with night vision in case the power goes out. the eye wont need to blink because moisture would be provided 24/7
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Bob Redacted @bobredacted.bsky.social · 01/11/2025
@site42.bsky.social i need to know, what if we secure SCP 173 to the earth. like we bolt it down. would that stop it?
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Bob Redacted @bobredacted.bsky.social · 28/10/2025
@doctornowhere.bsky.social i mean no offense
Tha meme format where there is a man with his glasses lowered, and then the next panel below he has his glasses on. depicted on the right are the locust (T.O.E.) and that image of the cat with milk on it's face (dont give cats milk)
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Bob Redacted @bobredacted.bsky.social · 28/10/2025
picture this, a crossover between Signalis and Evangelion. then please tell me what you see because i seriously dont know
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Bob Redacted @bobredacted.bsky.social · 28/10/2025
#fnaf i feel like i wanna clarify, this is genuine, seriously, reply with things for me to say..........
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Bob Redacted @bobredacted.bsky.social · 27/10/2025
#AdotvRedactedDev The First release of my expansion/take on #AEwVS will be here once i have the first major content update ready. i am still working on my model for igetis, and major development wont start until after it is done.
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Reposted by Bob Redacted
Bob Redacted @bobredacted.bsky.social · 26/10/2025
#ULTRAKILL
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Reposted by Bob Redacted
Supper Mario Broth @mariobrothblog.bsky.social · 09/10/2025
In Super Smash Bros., the skeletons visible when characters are hurt by electric attacks are not tied to specific animations, and instead are a form that can be toggled on and off at any time, including in cutscenes. Below are excerpts of the game's intro, with skeletons.
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Reposted by Bob Redacted
Bug (the real one) @larachnaereal.bsky.social · 23/10/2025
my new candy i just invented
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Bob Redacted @bobredacted.bsky.social · 19/10/2025
heavily a work-in-progress. this took like 7 hours to render....
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