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BLIT386

@blit386.bsky.social
17 followers 6 following 19 posts

I (@vancura.bsky.social) build a palette-first retro engine for the browser. Change what color 3 means: water flows, the sky goes dark, nothing redrawn. TypeScript, WebGPU.

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BLIT386 @blit386.bsky.social · 08/10/2026
New game, made in #BLIT386! Lasermania (port from Atari 8bit, L.K. Avalon 1990, public domain), ported by Michal Hotovec: demo.michalhotovec.com/lasermania/ #gamedev #WebGPU
Screenshot of Lasermania ported to BLIT386.Screenshot of Lasermania ported to BLIT386.
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BLIT386 @blit386.bsky.social · 20/08/2026
Check this out. The loop rotating the hypercube never stops. Edit a method body and BLIT386 swaps it into the running game – ticks, camera, palette, palette effects all survive the swap. Only touching init() or the constructor forces a re-init, otherwise this gets hot-reloaded. #gamedev #hotreload
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BLIT386 @blit386.bsky.social · 15/08/2026
I’ve been working on BLIT386 for a couple of months now – a palette-first retro engine for the web. The idea: you draw with numbered colors instead of RGBA, so redefining what color 3 means recolors everything drawn in it, instantly. #screenshotsaturday #gamedev #indiedev #webdev #TypeScript #WebGPU
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