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BlaXun

@blaxun.bsky.social
142 followers 273 following 563 posts

Working on #slimeonline, an indie online game bout exploration and community (discord.gg/r8xBCTqGmz) ko-fi.com/blaxun #gamedev #slimeonline #gamemaker #pixelart #gunpla #gundam #ロックマンエグゼ #rockmanexe #battlechips #ロックマン #rockman #megaman

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Reposted by BlaXun
tinylittledev @tinylittlestudio.bsky.social · 15/09/2026
I was trying to make the torch flicker a bit, and I definitely achieved the desired result and nothing else 🦆 #gamedev #indiedev #madewithunity
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MakhamDev @makham.itch.io · 15/09/2026
Typewriter #pixelcomposer pixel-composer.com/projects/Typ... also forgot to animate the shift key.
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BlaXun @blaxun.bsky.social · 15/09/2026
Nier for sure. Giving up the whole savegame in the end to help strangers. Godlike gamedesign
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BlaXun @blaxun.bsky.social · 15/09/2026
Nier Automata, Doloc Town, Ghost in the shell (PSX), DOOM (2016), DOOM Eternal, Starbound, Hotline Miami, Within a deep Forest, Knytt (thats mostly small samples, but they do their job), Hyper Light Drifter(!), Serious Sam (1 ...the Dunes), Tree of Savior, Wuthering Waves
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BlaXun @blaxun.bsky.social · 13/09/2026
Soooo beautiful!
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The Indie Game Art Gallery @indiegameart.bsky.social · 12/08/2026
Doloc Town (RedSaw Games Studio, 2026)
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iby @burgeroise.bsky.social · 26/02/2025
doloc town is cute.. its very much girls last tour stardew valley (positive)
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Indie Games 3 Times a Day @indiegames3xday.bsky.social · 03/09/2026
Doloc Town (2026)
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Wholesome Games @wholesomegames.com · 09/05/2025
Doloc Town is a farming sim set in a post-apocalyptic world. "At the heart of the map lies Doloc Town, a sanctuary built from the remnants of trains and collapsed bridges. Connect with villagers and share a drink to uncover the hidden stories of this land."
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BlaXun @blaxun.bsky.social · 13/09/2026
Looking good! Added. Best of luck.
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Jump_Button @jumpbutton.bsky.social · 12/09/2026
It's #ScreenshotSaturday ✨ Blast your way up and into the weekend 🌐Wishlist on Steam: store.steampowered.com/app/3731810/... #gamedev #indiedev #pixelart
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MakhamDev @makham.itch.io · 13/09/2026
Pixel Composer 1.21.10 beta is here. Mostly just bug fixes for the next 1.22 stable. makham.itch.io/pixel-compos...
makham.itch.io
1.21.10 beta
Interface [Menu Panel > Panels] Add option to create new compound dialog from workspace. [Mac[ Change default key bind for command palette to Cmd+Shift+Space. [Mac] Lua now works on MacOS (Lua…
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TobiasMöhlen @tobiasmoehlen.bsky.social · 12/09/2026
Boykottiert Müller-Milch. Pflicht jedes Demokraten und Antifaschisten!
Die Marken der Unternehmensgruppe
Müllermilch
Sandliebe
HAMKER
Lisner
LOOSE
Vegan
RUSACK®
Seit 1915
Pragolaktos
müller
Almhof.
GRAAL
Weihenstephan
Bönsel
AUS TRAGITION
HARZBUBE
NADLER
SACHSEN
Milch
NORDSEE C
HOMANN

Katapult Sachsen 2025
Quelle: muellergroup.com
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Berry 🍇 @nyamukoneko.bsky.social · 12/09/2026
day 7 of megaman fangame development I started work on flora woman's tileset
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Midge Makes Games @midgemakesgames.bsky.social · 11/09/2026
Alright we got a basic XP and level system going. Level and xp to next level now pull real values and work. Since combat isn't implemented yet, each step will give you 1 xp. 400 steps to max out at level 10.
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BlaXun @blaxun.bsky.social · 11/09/2026
.. prevent players from registering when the wind moves right with > 20 miles-per-hour xD totally random, but there are pretty much no real limits here.
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BlaXun @blaxun.bsky.social · 11/09/2026
So, for now, not shown at all. Later it impacts the visuals. However, my condition system has access to the climate and I can have a WindDirectionCondition in every single system. This allows the server to enable/disable pretty much every game feature depending on the wind direction. I could even ..
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BlaXun @blaxun.bsky.social · 11/09/2026
… Desert I will abstract the wind from miles-per-hour (positive/negative values) to a generic -1 / +1 and then move the weather effects in that direction on the client.
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BlaXun @blaxun.bsky.social · 11/09/2026
Also, each weather type comes with a list of ambient soundeffects that will be played either on addition to the current ambient sounds or stop the existing and overwrite them. Rain also brings a looping sound that is played for the rain duration. Wind isn’t visualized at all for now, but in the…
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BlaXun @blaxun.bsky.social · 11/09/2026
… lower volume and even see it in the background. Also, the different types of weather can have an impact on the ambient light. The stronger the rain (3 levels) the darker the ambient light gets. It adds A LOT of atmosphere to the game!
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BlaXun @blaxun.bsky.social · 11/09/2026
… heavily. The game just got another dynamic behavior added, which adds more unpredictability (from a players perspective) and makes the game feel more alive. When you are inside a cave that connects to a outside-map, and the outside-map currently has rain active, you will hear the rain with …
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BlaXun @blaxun.bsky.social · 11/09/2026
… behavior if needed. For the desert I can use the wind-axis. For a cemetery I could have a spookiness-axis that rises at night. There are lots of options here. The weather system allows me to have maps that spawn outfits such as a frog outfit that appears in the swamps when it’s raining …
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BlaXun @blaxun.bsky.social · 11/09/2026
… and humidity that move slowly over time and trigger the specific weather. However, I can also have conditions setup that allow fog only in the early morning at a 20% chance of it’s cold and wet enough. The system itself is relatively straight forward, but it can be used for complex climate …
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BlaXun @blaxun.bsky.social · 11/09/2026
… the current climate axis and the weather that is available for the zone. It checks which weather definitions are valid for the current axis values. Each weather definition can also use conditions to make em only active during specific game-states (optional). A basic climate is just temperature …
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BlaXun @blaxun.bsky.social · 11/09/2026
…that describe how the different axis can move over a semi-random period of time. Depending on the hour of the day the direction the axis moves can shift. Some movements have conditions under which they will get activated. Then there is a update on the weather every 5 minutes which will check…
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BlaXun @blaxun.bsky.social · 11/09/2026
The different axis are all optional, it depends on the zone that handles the climate. In a desert I need an axis like wind to spawn sandstorms. Other zones work with humidity and temperature only. Each zone has a climate profile with min/max values per axis and a series of ClimateMovements …
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tinylittledev @tinylittlestudio.bsky.social · 11/09/2026
I made the lit torch more transparent and visually appealing 🦆 #gamedev #indiedev #madewithunity
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BlaXun @blaxun.bsky.social · 11/09/2026
The weather system in #slimeonline got a new "wind" axis. Its now temperature, humidity and wind. I also added a new weather - "fog". Still fine-tuning it, but it looks nice with a blend mode during the evening. I also changed the way climate "moves"! Progress! #gamemaker #gamedev #solodev #indiedev
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BlaXun @blaxun.bsky.social · 08/09/2026
youtu.be/hnh0SV8LTpI?... I’m about to wrap things up regarding implementing the weather system. Weather adds a lot of atmosphere but also has many ways to impact gameplay. Was fun to add too! #gamedev #indiedev #slimeonline #solodev #gamemaker
youtu.be
Slime Online - Weather System Showcase
YouTube video by BlaXun
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BlaXun @blaxun.bsky.social · 08/09/2026
I agree that a hit-effect on enemies would add to it. Give it a try
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BlaXun @blaxun.bsky.social · 08/09/2026
Lots of progress on the weather system for #slimeonline Weather can now dim the ambient light, it plays an (optional) looping soundeffect, it can hinder other ambient soundeffects from playing, it shows in the background when inside. Adds a lot of atmosphere! #gamemaker #gamedev #indiedev #solodev
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BlaXun @blaxun.bsky.social · 06/09/2026
Nah, I had it all planned out beforehand. Had condition checks in place when I first created those features and am now just wiring it all up. Player digs, server checks conditions, server answers. It’s pretty straight forward
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BlaXun @blaxun.bsky.social · 06/09/2026
Most likely player positions.. x, y, fsmState… that’s all done with UDP and map chunking… was annoying to get to work. Everything else is relatively easy as everything else is TCP. I do have plausibility checks on the server, but it’s not a high security project
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BlaXun @blaxun.bsky.social · 06/09/2026
Finally started on the weather system! Zones have weather and weather has an influence on resource spawns, digging and even warps. Server is pretty much done handling weather, most has to happen on the client now #gamedev #gamemaker #indiedev #solodev #slimeonline youtu.be/JgfKkl3ucV8
youtu.be
Slime Online - Weather WIP
YouTube video by BlaXun
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BlaXun @blaxun.bsky.social · 05/09/2026
Great game! Graphics were pretty crazy with the use of shading
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そふけん。 @628panpanpanda3.bsky.social · 04/09/2026
🔵🔴
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BlaXun @blaxun.bsky.social · 05/09/2026
I like what I see. Keep it up!
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Volpanic! / Clam Shandy @volpanic.bsky.social · 04/09/2026
Added a little debug teleporter thing, It's not perfect yet but It's pretty useful! #gamedev #indiedev #platformer #gamemaker #indiegame #metroidvania
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Myles McCoy @coolbug.bsky.social · 04/09/2026
I really like hand-writing code, I think you should try it. I feel like I catch opportunities for optimization easier.
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BlaXun @blaxun.bsky.social · 05/09/2026
This looks interesting
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Myles McCoy @coolbug.bsky.social · 05/09/2026
polishing up some of the other special cases with the ui. I'm going to try and make a big push to get this demo level playable tomorrow. #gamedev #pixelart
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BlaXun @blaxun.bsky.social · 05/09/2026
Absolutely. Been playing another one of the copies yesterday (it’s not as good as the original) and there HAVE been some really nice copies. Big studios would never have even thought bout this type of game. I love indie
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GameBrief @gamebrief.bsky.social · 05/09/2026
Vampire Survivors built a genre by stripping the skill expression out of bullet hell and keeping the satisfaction. It shouldn't work as well as it does. The fact that it spawned a hundred imitators tells you something about what players actually wanted. #VampireSurvivors #indiegames
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BlaXun @blaxun.bsky.social · 05/09/2026
Mud Cave finished. After adding decorative elements, refining some spots, setting up all resources I finally feel confident enough to call it quits on this area for v1. Next up is some outside-maps before I add a weather system #gamedev #gamemaker #slimeonline #indiedev #solodev youtu.be/7av0nZ5pZoE
youtu.be
Slime Online - Mud Cave
YouTube video by BlaXun
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BlaXun @blaxun.bsky.social · 05/09/2026
Amazing that this project is still alive. I admire your dedication! Keep it up!
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BlaXun @blaxun.bsky.social · 04/09/2026
The new Mud Cave in #slimeonline has some nice secret areas, mud lumps and dirt spikes to be harvested. Next to it is the start of the cliffs which lead to green valley. The world is growing a lot recently! #gamedev #gamemaker #solodev #gamedev #indiedev
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NOP @noppixels.bsky.social · 03/09/2026
Froggy
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BlaXun @blaxun.bsky.social · 04/09/2026
Hmmm… like the controls? The actual gameplay? Graphics? Maybe some screen shake effect or cloud shadows on the ground?
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MakhamDev @makham.itch.io · 04/09/2026
Plasma Ball #PixelComposer Now that the Mac port is settling. I can start making artwork again.
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BlaXun @blaxun.bsky.social · 04/09/2026
Hmm… Ragnarok online, Maple Story, Animal Crossing, My Sims… I guess
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