Reposted by BitiLopechicory @therealressii.bsky.social · 17/08/2026sketch comm for @/vivallan on twitter 16112
Reposted by BitiLopechicory @therealressii.bsky.social · 23/07/2026the official real (ressii) commission sheet, v1.5 because its technically a repost/remake but anyone who saw the old one ignore that commission form: forms.gle/XJmBCD69DyJB... or if you dont trust that link, go to my carrd.co in bio 03413
Reposted by BitiLopechicory @therealressii.bsky.social · 10/06/2026Field Bio Progress Log #4, accidentally waited too long to make one and now I'm 6 months late, oops. patreon.com/posts/field-bio-log-4-157615098 0215
Reposted by BitiLopechicory @therealressii.bsky.social · 12/02/2026colored sketch comm for @fistofbrick (on twitter) 011726
Reposted by BitiLopechicory @therealressii.bsky.social · 07/02/2026colored sketch comm for @lmui.bsky.social 4841187
Reposted by BitiLopechicory @therealressii.bsky.social · 07/02/2026hello im here to announce im open for commissions for idk how long the real (ressii) Commission Form: forms.gle/aGKwuaPUJ6Fw... 07929
Reposted by BitiLopechicory @therealressii.bsky.social · 30/01/2026a bushes and other plant related props 0141
Reposted by BitiLopechicory @therealressii.bsky.social · 09/01/2026sorry for like zero activity lately lol, been working on some stuff 0121
Reposted by BitiLopechicory @therealressii.bsky.social · 21/12/2025Field Bio Progress Log #3, last Progress Log for the year of 2025 with a bunch of stuff to show off. patreon.com/posts/137277463 07215
Reposted by BitiLopechicory @therealressii.bsky.social · 01/12/2025some progress, also forgot i never showed the concept art for the guild hall 1171
Reposted by BitiLopeCat is Hungry @catishungry.bsky.social · 22/11/2025Been working awhile on a billiards game! It's PvP- both players have their own cueball and shoot at the same time. YOMI inspirations too, with a preview of your shot before you lock it in. That way you can do cool trickshots while trying to read your opponent!!! 1156
Reposted by BitiLopechicory @therealressii.bsky.social · 20/11/2025been working on modeling the guild hall/hub area for field bio 1171
Reposted by BitiLopeTateOfTot @tateoftot.bsky.social · 12/11/2025a bit of a failed experiment (imo) to model some kind of bird wyvern. the silhouette is a bit lost and gets really hard to read. i like the softness that comes with the flat unlit version, but lighting wont affect it. but the other version has a plastic-y feel to it though... 🤔 1349259
Reposted by BitiLopeKufi Bean @kufibean.bsky.social · 08/11/2025I am making clouds for @skipsy.ca's new VRChat world. The clouds render faster than the mountains lol #VRChat 24411
Reposted by BitiLopechicory @therealressii.bsky.social · 07/11/2025some doodles of armina i did for no particular reason 014715
Reposted by BitiLopechicory @therealressii.bsky.social · 03/11/2025heres armina's sprite for field bio redid her whole design if anyone remembers that old design 113215
Reposted by BitiLopechicory @therealressii.bsky.social · 27/10/2025did some concepting for a semi-generic wyvern for field bio since we didn't have one even thought of before the general idea behind them is that theyre basically the red-tailed hawks of field bio, which is to say very common across the westlands, probably with plenty of regional subspecies 1232
Reposted by BitiLopechicory @therealressii.bsky.social · 25/10/2025drawing of pip waking up cause i felt like it 022748
Reposted by BitiLopechicory @therealressii.bsky.social · 22/10/2025field bio dev content posted by me and not @bitilope.itch.io this time can you believe it its just me finding some poke'pokes with the camera (to show off the blinking) #godot #gamedev 06612
BitiLope @bitilope.itch.io · 15/10/2025Reworked water in Field Bio to support flows, rivers and elevation #godot #gamedev 0193
BitiLope @bitilope.itch.io · 13/10/2025Field Bio is coming along, terrain sculpting by @therealressii.bsky.social 041
Reposted by BitiLopechicory @therealressii.bsky.social · 12/09/2025me trying to make a mildly sensible design camera design and accidentally creating a gravity-assisted instant color plate film box magazine camera to explain why you can take photos in field bio lol 1181
Reposted by BitiLopechicory @therealressii.bsky.social · 05/09/2025some art thats partially related to the lore of field bio 111217
BitiLope @bitilope.itch.io · 31/08/2025Pictures in Field Bio using the new in game camera systems, animation system, and IK system 161
Reposted by BitiLopechicory @therealressii.bsky.social · 09/08/2025Field Bio Progress Log #2, these Progress Logs are basically like triannual at this point, anyways go read it maybe. patreon.com/posts/field-bio-log-2-134410295 05911
Reposted by BitiLopechicory @therealressii.bsky.social · 12/05/2025Field Bio Progress Log #1, a lil bit of a weird one given that it's been 4 months since the last Progress Log... and also first of many Progress Logs on Bluesky lol www.patreon.com/posts/field-... 013612
Reposted by BitiLopechicory @therealressii.bsky.social · 08/02/2025some fishing stuff like reeling and swaying the bobber, fish personality stats, and water shaders water shaders done by @bitilope.itch.io 1111
Reposted by BitiLopechicory @therealressii.bsky.social · 10/01/2025finished the normals, was simultaneously a pain in the ass and fun to do 2464
Reposted by BitiLopechicory @therealressii.bsky.social · 08/01/2025Roa for some reason wasn't showing up on itchio when you tried to search it up, but now it does so yknow go play it (maybe). (This post is just to mirror the post on Twitter lol) 0163
Reposted by BitiLopechicory @therealressii.bsky.social · 14/12/2024Roa is (finally) releasing on December 20th which is pretty cool me thinks 1103
BitiLope @bitilope.itch.io · 09/11/2024200k bouncy animated critters moving around, result of me playing with Unity DOTS a while ago 120
Reposted by BitiLopechicory @therealressii.bsky.social · 08/11/2024eventually i should post game dev stuff here (mostly trying to finish sfx stuff up for roa) anyways have arti 05313
BitiLope @bitilope.itch.io · 06/11/2024gonna start posting a bunch of old projects/tech demos, starting with a recreation of Rain Worlds shadow and palette based rendering (using their assets) 020