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BitiLope

@bitilope.itch.io
38 followers 50 following 17 posts

Mostly do game dev tech (physics/shaders/lighting/procgen/etc.) stuff for games that never get released. Did the physics/lighting tech for ressii.itch.io/roa. Feel free to DM.

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BitiLope @bitilope.itch.io · 20/10/2025
poke'poke will soon be granted life #godot #gamedev
Two Poke'Poke (bird creatures) investigating/eating a fish
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BitiLope @bitilope.itch.io · 15/10/2025
Reworked water in Field Bio to support flows, rivers and elevation #godot #gamedev
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BitiLope @bitilope.itch.io · 13/10/2025
Field Bio is coming along, terrain sculpting by @therealressii.bsky.social
A view of the terrain and sky in the work in progress game, Field Bio.
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BitiLope @bitilope.itch.io · 31/08/2025
Pictures in Field Bio using the new in game camera systems, animation system, and IK system
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BitiLope @bitilope.itch.io · 02/02/2025
fish shaking simulator coming along great
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BitiLope @bitilope.itch.io · 09/11/2024
also tried to turn it into a simple ecosystem simulation later, here is a closer look
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BitiLope @bitilope.itch.io · 09/11/2024
200k bouncy animated critters moving around, result of me playing with Unity DOTS a while ago
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BitiLope @bitilope.itch.io · 06/11/2024
gonna start posting a bunch of old projects/tech demos, starting with a recreation of Rain Worlds shadow and palette based rendering (using their assets)
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