Reposted by Binary ImpactGamesWirtschaft @gameswirtschaft.bsky.social · 05/03/2026Ein Hauch von CSI Niederelbert: Mit fachkundiger Beratung des Landeskriminalamts Rheinland-Pfalz 👮♂️entsteht bei @binaryimpact.de der Kriminaltechnik-Simulator Forensics 🔬. Den Vertrieb übernimmt @aerosoft.bsky.social.gameswirtschaft.deForensics: Crime Scene Detective: Binary Impact kooperiert mit LKA Rheinland-PfalzIn Zusammenarbeit mit dem Landeskriminalamt Rheinland-Pfalz entsteht bei Binary Impact der Kriminaltechnik-Simulator Forensics. 041
Reposted by Binary ImpactAlchemical Works @alchemicalworks.bsky.social · 05/03/2026Very happy to reveal "Forensics: Crime Scene Detective", which we are co-developing with @binaryimpact.de, together with experts from the State Criminal Police RLP, published by @aerosoft.bsky.social. Thanks to Medienförderun RLP for the support! Wishlist: s.team/a/3765010 011
Binary Impact @binaryimpact.de · 05/03/2026We are thrilled to announce "Forensics: Crime Scene Detective"! Developed with real experts from the State Criminal Police Office RLP. Was it murder, self-defense, or an accident? Find out! Wishlist now on Steam! store.steampowered.com/app/3765010/... #Forensics #IndieGame #Simulationstore.steampowered.comForensics: Crime Scene Detective on SteamBecome a forensic specialist in a realistic crime lab simulator. Investigate crime scenes, collect microscopic evidence, and identify perpetrators in the lab using DNA and digital analysis. Based on t... 271
Binary Impact @binaryimpact.de · 26/11/2024#UnityTips Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false. Assertions are often a better choice than a Debug.Log call. #gamedev #indiedev 1181
Binary Impact @binaryimpact.de · 19/11/2024#UnityTips Remember occlusion culling? Boost performance trough a spatial structure to determine visibility? It became a lot easier in Unity 6 with GPU occlusion culling. Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer! #indiedev #gamedev 091
Binary Impact @binaryimpact.de · 12/11/2024#UnityTips Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating? WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short. Enable it in your URP Asset. Check the image for render scale comparisons. #indiedev #gamedev 083
Binary Impact @binaryimpact.de · 05/11/2024#UnityTips Unity 6 now includes Enhanced Multiplayer Networking! With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever. Just use the new tools in the Networking package to get started fast! #gamedev #indiedev #Unity6 0112
Binary Impact @binaryimpact.de · 29/10/2024#UnityTips LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used: Higher Bias = more detail at a distance (better visuals, more processing) Lower Bias = less detail closer up (better performance) #gamedev 040
Binary Impact @binaryimpact.de · 23/10/2024#UnityTips GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6! It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization. The setup is done in a few clicks, check the attached image! 073
Binary Impact @binaryimpact.de · 08/10/2024#UnityTips Manage shader variants! Keywords like "multi_compile" are always included in your build. Use "shader_feature" instead, as it's only included when referenced by materials! Reduce build size & time. Check keywords in the shader’s Inspector! #gamedev #indiedev 070
Binary Impact @binaryimpact.de · 01/10/2024#Unitytips Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds? Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform. #indiedev #gamedev 080
Binary Impact @binaryimpact.de · 24/09/2024#UnityTips You can check the UI Batching in the Profiler, it even states the reason why batching breaks. Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects #gamedev #indiedev 030
Binary Impact @binaryimpact.de · 17/09/2024#UnityTips Custom Lerp for Values Beyond 0-1 for t? By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1. Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! 🎮 #gamedev #indiedev 070
Reposted by Binary ImpactLamy @derlamy.bsky.social · 21/08/2024Lecker! @parkingworld.de @binaryimpact.de #ParkingWorld 053
Binary Impact @binaryimpact.de · 13/08/2024#UnityTips The Transform class implements IEnumerable. With that you could i.e.: - Iterate through the children of the transform like foreach (Transform child in transform) {...} - Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>() Example👇 #gamedev 042
Binary Impact @binaryimpact.de · 06/08/2024#UnityTips Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib! When normalizing i.e. a Unity.Mathematics float3 use the normalizesafe method to avoid NaN. It works for Vector3 though! #gamedev #indiedev 042
Binary Impact @binaryimpact.de · 18/07/2024The cat... err car 🚗 is out of the bag! Our new game 🅿️arking World is ready to wishlist on Steam. In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios. Check out our Teaser Trailer! ⬇️ youtu.be/2R8GmTJ9FUAyoutu.beParking World | Official Teaser TrailerThe cat... err car is out of the bag! 🐈 Our new game Parking World is ready to wishlist on Steam. 🚗👉https://links.aerosoft.com/parkingworldBuild your own ... 020
Binary Impact @binaryimpact.de · 18/07/2024All in a days work 🦾 - The city never sleeps youtu.be/peWP_pyLnwEyoutu.beParking World (Teaser 3)Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag... 010
Binary Impact @binaryimpact.de · 16/07/2024I did this in 10 hours. 😏 Where will you be in 5? youtu.be/HJayfylg6OYyoutu.beParking World (Teaser 2)Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag... 032
Binary Impact @binaryimpact.de · 16/07/2024#UnityTips Do you have a gradient that doesn't quite work well with your game style? Why don't you apply some Noise with a simple #shadergraph? 🤯 This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) 😎 #gamedev #indiedev 050
Binary Impact @binaryimpact.de · 15/07/2024Oh what's this? 👀 Keep your eyes peeled! youtu.be/bBjiGcjGiuwyoutu.beParking World (Teaser 1)Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag... 031
Binary Impact @binaryimpact.de · 09/07/2024#UnityTips To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate. A small script can feed in values. Here is an example from our current #indiegame @parkingworld.de If you like our tips consider a follow and wishlist ♥️ 130
Binary Impact @binaryimpact.de · 02/07/2024#UnityTips You have heard about the formatting options of strings, but did you know these work for structs like Vector3? Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits. #gamedev #indiedev 071
Binary Impact @binaryimpact.de · 26/06/2024And if you do, you know the drill. 🙏 Please rate, comment, review. It means a lot! 000
Binary Impact @binaryimpact.de · 26/06/2024Dithering allows you to give the appearance of transparency while using a an Opaque Material thus skipping expensive transparency calculations. Depending on the resolution of the dithering effect the Material can look semi-transparent while every pixel is either rendered as opaque or culled. 010
Binary Impact @binaryimpact.de · 26/06/2024Did you know that we also sell asset packs on the Unity store? They literally rock! Check them out here 👉🏻 Rock' n ' Ground: assetstore.unity.com/packages/3d/... Wreck 'n' Ships: assetstore.unity.com/packages/3d/...assetstore.unity.comRock 'n' Ground Package | 3D Landscapes | Unity Asset StoreElevate your workflow with the Rock 'n' Ground Package asset from BinaryImpact. Find this & other Landscapes options on the Unity Asset Store. 120
Binary Impact @binaryimpact.de · 25/06/2024#UnityTips Avoid comparing GameObjects to null in Unity! UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector. This can lead to MissingReferenceException. Instead check (gameObject) to avoid this! #indiedev #gamedev 161
Binary Impact @binaryimpact.de · 18/06/2024#UnityTips Need to avoid real transparency? Try dithering! 😎 With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. 🤯 Check the screenshot for an example setup! #indiedev #gamedev 172
Binary Impact @binaryimpact.de · 13/06/2024Greetings from Berlin. Today we are at the SME Innovation Day with a very small stand and are presenting @parkingworld.de Many thanks to DLR for the invitation. 020
Binary Impact @binaryimpact.de · 11/06/2024#UnityTips Mismatched frametime and physics updates may introduce jitters. Smooth it out with the interpolate property on your Rigidbody. Interpolate may introduce lag but is smoother than Extrapolate. Don't use it on everything, only where it counts! #indiedev #gamedev 030
Reposted by Binary Impactgame – Verband der deutschen Games-Branche e.V. @gameverband.bsky.social · 10/06/2024Morgen ab 16:30 Uhr findet in Mainz das Branchentreff #Film & #Games statt. Von #KI über #Esports bis zur Diskussion um den Medienstandort #RheinlandPfalz erwarten euch spannende Diskussionen. Seid live dabei auf #TwitchDE: twitch.tv/game_verband @binaryimpact.de @jenswiechering.bsky.social 064
Reposted by Binary ImpactParking World @parkingworld.de · 08/06/2024We have already posted some pictures from #parkingworld. But do you want to see the game live? @jenswiechering.bsky.social joins Erst's stream and together they play some scenarios and talk about the game. It starts at 10:30 am. twitch.tv/erst #gamedev #indedevtwitch.tvErst - TwitchWidgets first, then dev-talk about !Parking World! Say hi :) 062
Binary Impact @binaryimpact.de · 07/06/2024Happy Pride month, y'all! 🌈 We are an equal opportunity employer. We stand against discrimination of any kind. Every unique perspective helps us make better games. Also, Binary Impact is a member of the #HierSpieltVielfalt German Game Dev initiative for a diverse and supportive industry.hier-spielt-vielfalt.deWerde auch DU Teil des #TEAMDIVERSITY. JETZT UNTERZEICHNEN.Setze auch Du ein Zeichen und unterzeichne jetzt die gemeinsame Erklärung der deutschen Games-Branche für mehr Diversität! 072
Binary Impact @binaryimpact.de · 06/06/2024Als Mitglied im @gameverband.bsky.social waren wir ebenfalls in Berlin beim #gameSommerfest dabei. Spannende Gespräche mit Vertretern aus der Gamingbranche sowie der Politik inklusive. Für uns als kleines Studio ist das Sommerfest schon ein wichtiges Happening mit wertvollem Austausch. 031
Binary Impact @binaryimpact.de · 04/06/2024#UnityTips To replace one or many prefabs in a scene with another, ctrl+drag the new prefab onto the old ones. 🤯 #gamedev #indiedev 090
Binary Impact @binaryimpact.de · 28/05/2024🚀 #UnityTips Enhance your UI with TextMeshPro! Use TMP_Text.ForceMeshUpdate() to ensure your text updates instantly after changing properties. Perfect for dynamic HUDs and dashboards in your projects. 🛠️ #gamedev #unity3d #TextMeshPro 171
Binary Impact @binaryimpact.de · 21/05/2024#UnitysTips Vsync is part of the project quality settings. If you want to give the player access to this setting you can store an int in the PlayerPrefs and set it on scene start. Our example stores "Don*t sync" & "Every V Blank" for the use in a toggle field👇 #gamedev #indiedev 161
Binary Impact @binaryimpact.de · 15/05/2024It's #WishlistWednesday! You may have already heard that we are working on a new game. Welcome to @parkingworld.de, an economy sim focused on parking areas. Build and manage your own parking lots and garages. Wishlist now: store.steampowered.com/app/2551570/... #indiedev #steamwishliststore.steampowered.comParking World on SteamThe ultimate parking space lies at your fingertips. Build, manage, and expand your own lucrative parking enterprise in Parking World while searching for the perfect car park. 071
Binary Impact @binaryimpact.de · 14/05/2024#UnityTips Here are some different approaches to check a collection for its length. Some examples might better fit your coding style than others. Always use the ones that fit your team and give you the maximum readability. #indiedev #gamedev #godottips 051
Binary Impact @binaryimpact.de · 07/05/2024#UnityTips Beginning with Unity 2023 FindObjectOfType & FindObjectsOfType are marked obsolete. New Object finding methods are available and promise better ways for controlling the performance. We no longer find something OF a type we now find BY type! 😃 #indiedev #gamedev 030
Binary Impact @binaryimpact.de · 30/04/2024#UnityTips Too many decimals in your strings? Use :F to easily round any float in an interpolated string. Add a number to it to define the decimal places. Using just :F results in rounding to two decimal places. #indiedev #gamedev 010
Binary Impact @binaryimpact.de · 23/04/2024#UnityTips Unity 2023.1 Introduces Awaitable Class! Awaitable is a new type used to expose asynchronous code, as well as an async return type specifically tailored for Unity applications. #gamedev #indiedev 041
Binary Impact @binaryimpact.de · 16/04/2024#unitytips Show players what key to press for an action with support for multiple input devices? With help of PlayerInput and a nicely made InputActionAsset it is automated entirely. This utilizes ToDisplayString which converts bindings into strings. #indiedev #gamedev 071
Binary Impact @binaryimpact.de · 09/04/2024#UnityTip #csharp spans are ref structs which enables changing value types stored in them. This allows convenient enumeration of parts of arrays, allocation free. Here is a short example updating a slice of an array and working directly on the enumerator 👇 #gamedev #indiedev 031
Binary Impact @binaryimpact.de · 02/04/2024#Unitytips You can use the Reset function to always set up GameObjects in the same way. Reset is called when you select it from the context menu and when a component is added. Use it to fill components with default values. #GameDev #indiedev 061
Binary Impact @binaryimpact.de · 26/03/2024#CodingTips In #csharp, the null coalescing operator (??) is used to simplify null checks and provide a default value. In our example we also used ? to make a non nullable to a nullable type. #UnityTips #GodotTips #indiedev #gamedev 271
Binary Impact @binaryimpact.de · 19/03/2024#UnityTips "hasChanged" is a public bool on a Transform, which will turn true if the transform was modified (whenever its matrix is recalculated). It will stay true until you manually change it back. #gamedev #indiedev 040
Binary Impact @binaryimpact.de · 13/03/2024A current screenshot from #parkingworld We are currently working on a few nice scenarios. Here, for example, is the annual Prune Festival. Please don't ask.... :) Wishlist? <3 store.steampowered.com/app/2551570/... 042