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Richard Stevens

@billystupid.bsky.social
315 followers 245 following 27 posts

CEO & Creative Director, Brickmouse. Developing Zombie Dog (@zombiedoggame.bsky.social). Game Audio Consultant & Educator, Musician, Sound Designer, Runner, Wild Swimmer, Canoeist, Sea Kayaker, Terrible Surfer, Pizzaiolo.

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Reposted by Richard Stevens
SweejTech @sweej.tech · 28/09/2026
We've put together an 8-part video series covering everything you need to get going with SweejTech Propagation. Richard takes you through how to get started, the core concepts and the fine details. youtube.com/playlist?lis... #GameAudio #UnrealEngine #SoundDesign #UE5
youtube.com
SweejTech 006: Propagation Tutorials - YouTube
SweejTech Propagation: Tutorial Series SweejTech Propagation is a GPU-driven sound propagation system for Unreal Engine 5. It blends physical accuracy with f...
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 30/07/2026
(And don’t forget if you are studying you can already get a 50% discount with GAIEDUDISCOUNT!) Video examples playlist: www.youtube.com/watch?v=1Axl...
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Game Audio Implementation @gameaudioimp.bsky.social · 30/07/2026
If you’re interested in getting into #GameAudio or developing your #MetaSounds #Blueprints #UE5 audio skills take a look at the summer sale on our courses! From 31st July to 31st August you can get 33% off each course or our two-course bundle. Just use Summer33Off at the checkout. lnkd.in/e4t4pN7h
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Richard Stevens @billystupid.bsky.social · 15/03/2026
This Sunday 15th March is a very special day for us at gameaudioimplementation.com as it marks 15 years since our first book 'The Game Audio Tutorial' was published! To celebrate we'd like as many people to get their hands on our latest courses as possible. #gameaudio #metasounds #unrealengine
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Game Audio Implementation @gameaudioimp.bsky.social · 29/10/2025
One of the really cool things about #MetaSounds is how easy they make it to use audio control other aspects of the game. In this video from the MetaSounds & More: Control & Communication course we look at how we can use the amplitude of a wind sound to trigger sounds of the windows knocking.
youtu.be
02 Control 19 Watching Outputs - MetaSound Trigger Outputs
YouTube video by Game Audio Implementation
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Richard Stevens @billystupid.bsky.social · 22/10/2025
Hard to believe it's been six months!
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 05/10/2025
Instant classic youtu.be/2Eyx_klPmL4
youtu.be
M&M Dimitri
YouTube video by Game Audio Implementation
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 28/08/2025
New YouTube video! 'Knobs and Sliders'. This video looks at how to add knobs and sliders to create a more usable interface for your #MetaSounds, and introduces the concept of 'setting' and 'getting' variables. tinyurl.com/MetaSoundsPl...
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Zombie Dog @zombiedoggame.bsky.social · 18/08/2025
Keys are good, keys are good. Using keys is good. Due to popular demand we've added keyboard controls to the Zombie dog demo playtest! These feel like they make sense but let us know what you think on the discord. Download here: tinyurl.com/ZDogDemo
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 06/08/2025
Our second #unrealengine #metasounds course is out! ‘Control and Communication’ looks at how to control and communicate with your MetaSounds via Blueprints. During August you can get a discounted bundle include both of our first two courses! gameaudioimplementation.com/courses #sounddesign #gamedev
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Zombie Dog @zombiedoggame.bsky.social · 06/08/2025
Demo Playtest link here - excited to hear what you think! forms.gle/X5esTe3UPM2a...
forms.gle
Zombie Dog - Playtest 01
This form is for collecting feedback from participants of the first playtest for Zombie Dog (YouTube Teaser). We'd really appreciate your input! [A game controller is required to play Zombie Dog] By...
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Reposted by Richard Stevens
Zombie Dog @zombiedoggame.bsky.social · 01/08/2025
Happy Yorkshire Day! We’re very happy to announce that the Zombie Dog demo is done! Next week it will be winging its way towards a few select publishers, but we’d also like your input…
store.steampowered.com
Zombie Dog on Steam
Zombie Dog is a zombie herding sheepdog game set in Yorkshire. It combines strategic coordination and timing with puzzle solving and comedic physics-based mayhem through its unique zombie herding mech...
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 08/07/2025
With our second Unreal Audio course coming out on 1st August now is the perfect time to start the Foundation course so you are up to speed! From complete beginner to #MetaSounds wizard. For a 25% discount use the code JULY25 valid until 1st August. gameaudioimplementation.com/courses. #UE5
gameaudioimplementation.com
Courses | Game Audio Implementation
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 09/06/2025
Could this be the week you start your #UnrealEngine #Gameaudio #MetaSounds journey? 144 page doc, nearly 4 hours of guided videos and a demo UE project to work through at your own pace. No previous experience required. 'MetaSounds & More: Foundation course'. gameaudioimplementation.com/courses
A MetaSounds patch in Unreal Engine
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Game Audio Symposium @gameaudiosymposium.bsky.social · 31/05/2025
Thanks to everyone who came out to Leeds the last couple of days! Had a really good time. Lots of great talks and brilliant to catch up with the awesome game audio community. See you next year!! ❤️
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Richard Stevens @billystupid.bsky.social · 31/05/2025
Yesterday @gameaudiosymposium.bsky.social was absolutely brilliant. Heading in now for day 2 and more amazing talks!
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Game Audio Symposium @gameaudiosymposium.bsky.social · 27/05/2025
Only a few days to go until this year’s #GameAudioSymposium !! Unfortunately (if you haven’t got a ticket already), the event is fully sold out. We’re looking forward to seeing everyone in Leeds for some really exciting talks!!
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Zombie Dog @zombiedoggame.bsky.social · 23/05/2025
Brilliant to attend #GaMaYo at Project House in Leeds last night and really lovely to hear the positive vibes for #ZombieDogGame. Thank-you so much @gamerepublic.bsky.social - we're so lucky to have you supporting #gamedev #indiedev in the North!
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Reposted by Richard Stevens
GaMaYo - next GaMaYo 26th November 2026 @gamayo.bsky.social · 19/05/2025
Have you HERD of this new game demoing at GaMaYo 24 callled 'Zombie Dog' by Brickmouse?! Come and play this zombie herding sheepdog game set in Yorkshire 🐶✨ You can read about its development here ➡️ buff.ly/OmUlJhj #IndieDev #GameDemo #IndieGame #GaMaYo24 #GamesIndustry #GamingDemo
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Reposted by Richard Stevens
Game Audio Implementation @gameaudioimp.bsky.social · 20/05/2025
Reminder the #MetaSounds & More: Foundation course introductory pricing expires at midnight tonight! 4 hours of video tutorials, a 144 page PDF guide and an #Unreal Project Introductory price $199/£150/€178 standard price $235/£175/€208. gameaudioimplementation.com/courses
gameaudioimplementation.com
Courses | Game Audio Implementation
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Reposted by Richard Stevens
Game Audio Symposium @gameaudiosymposium.bsky.social · 10/05/2025
Speaker Announcement #13 Integrated Audio Design in Zombie Dog In this talk Joshua Oosterhuis (@oost-audio.bsky.social) will discuss how Brickmouse is treating audio as an equal partner in the design of ‘Zombie Dog’. 1/2
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Zombie Dog @zombiedoggame.bsky.social · 08/05/2025
We're super excited to show off our latest demo of Zombie Dog at GaMaYo! Get a taste here: store.steampowered.com/app/3574550/... Thanks to Game Republic 🔜GaMaYo 22/5/25!!
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Richard Stevens @billystupid.bsky.social · 06/05/2025
Why should you spend money on a #MetaSounds course for #Unreal when there are YouTube videos? It’s a good question. A structured course that takes you all the way from scratch written by experienced educators is going to fast track your learning. Get started with MetaSounds & More: Foundation here:
gameaudioimplementation.com
Courses | Game Audio Implementation
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Reposted by Richard Stevens
Game Audio Symposium @gameaudiosymposium.bsky.social · 30/04/2025
Speaker announcement #8! Michael Leaning (Sweet Justice Sound - @sweetjustice.audio) has worked as a sound designer on games such as Marvel Spiderman 2, God of Wat Ragnarok and Halo Infinite. 1/2
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Richard Stevens @billystupid.bsky.social · 22/04/2025
Hi to all my #gameaudio followers. I'm very pleased to announce that our MetaSounds & More: Foundation course is available for download! Introductory price for limited period of $199 / €174 / £149. We hope you find it useful! gameaudioimplementation.com/courses
gameaudioimplementation.com
Courses | Game Audio Implementation
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Richard Stevens @billystupid.bsky.social · 03/04/2025
Thanks for all the wishlists so far!! store.steampowered.com/app/3574550/...
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Game Audio Symposium @gameaudiosymposium.bsky.social · 17/03/2025
Just a quick word to say.... it's on!! The Game Audio Symposium 2025 will take place in sunny Leeds on 30th & 31st May 2025. Due to changing circumstances we've taken the very difficult decision to raise the price of the tickets by … £3. #gameaudio
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Richard Stevens @billystupid.bsky.social · 14/03/2025
#Yorkshire is under threat from the Zombie horde, will you answer the call? ‘Zombie Dog’ is a Zombie herding sheepdog game set in Yorkshire. We now have a Steam page store.steampowered.com/app/3574550/.... Please share the news and wishlist us! #indiegames #gamedev #zombies #sheepdogs
store.steampowered.com
Zombie Dog on Steam
Zombie Dog is a zombie herding sheepdog game set in Yorkshire. It combines strategic coordination and timing with puzzle solving and comedic physics-based mayhem through its unique zombie herding mech...
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Richard Stevens @billystupid.bsky.social · 07/03/2025
How do I look? Best in show? We got the band together in December and 3 months of hard work later we're here! Come and have a play of Zombie Dog zombiedoggame.com at the WX Games Weekend from 10-5pm on Sat or 10-4pm Sunday. It's free! #gamedev #videogames gamerepublic.net/news/wx-game...
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Richard Stevens @billystupid.bsky.social · 22/01/2025
In an significant act of procrastination when faced with a recalcitrant MetaSound I finally got around to recording a version of the talk we gave at last summer's Ludomusicology conference in Barcelona.
gameaudioimplementation.com
Home | Game Audio Implementation
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Richard Stevens @billystupid.bsky.social · 28/11/2024
Twitter deactivated. I feel better now.
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Richard Stevens @billystupid.bsky.social · 23/11/2024
Dave blowing minds at GAMAYO on thursday - so.. sheepdogs AND zombies??!!! Thanks to @gamerepublic.bsky.social for a great night for game developers in Yorkshire!
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Zombie Dog @zombiedoggame.bsky.social · 18/11/2024
Tap Tap, microphone feedback, erm – hello world! Just to let you know that this is our (Brickmousegames.com) feed for our new game ‘Zombie Dog’.
A happy sheepdog runs across the Yorkshire countryside carrying a zombies arm in it's mouth.
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Richard Stevens @billystupid.bsky.social · 18/11/2024
Hi - nice to see everyone here! Just to let folks know about our new game 'Zombie Dog' that we're developing at brickmousegames.com. Find out more and follow us @zombiedoggame.bsky.social for updates!
brickmousegames.com
Brickmouse
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Richard Stevens @billystupid.bsky.social · 13/11/2024
Hi to all, just to let you know that from Jan '25 Game Audio Implementation (authors of Epic Games online learning materials for audio) will be offering short courses in game audio. To register your interest please go to: www.gameaudioimplementation.com/courses
gameaudioimplementation.com
Courses | Game Audio Implementation
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Reposted by Richard Stevens
Dave @thenewteed.bsky.social · 05/11/2024
Just seen that Pitstop Productions are teaming up with Yorkshire Sound Women Network (@yswn.bsky.social) to offer a paid internship for those from under-represented genders. www.pitstopproductions.co.uk/audiotrainee #gameaudio
pitstopproductions.co.uk
Audio Trainee — PitStop Productions
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Richard Stevens @billystupid.bsky.social · 03/09/2024
I am very excited to announce that I am starting a new position as CEO and Creative Director of Brickmouse, a new game studio based in sunny Yorkshire. We’ll be looking for the right publisher to work with on our first game over the next few months so stay tuned for news! t.co/9cqxTLT3bf
t.co
https://lnkd.in/e-6AkZtB
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Richard Stevens @billystupid.bsky.social · 22/07/2024
We did a thing - enjoy!
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Richard Stevens @billystupid.bsky.social · 13/07/2024
Sorry to disappear from the final day of #ludo24 but I had a terrible night's sleep and am feeling crap. It's been great to catch with and meet some new faces. Hope you enjoy the last day!
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Dave @thenewteed.bsky.social · 31/05/2024
It’s nearly time..!!!
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Game Audio Symposium @gameaudiosymposium.bsky.social · 21/05/2024
Conference attendees will be able to sign up to a special lunchtime session in the studio where Boxed Ape (Ali Kerley & Frankie Harper) will demonstrate live how they approach mixing their scores for games. www.boxedape.com/projects 2/2
boxedape.com
Boxed Ape - Projects
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Richard Stevens @billystupid.bsky.social · 17/05/2024
It's hard to believe that GAS '24 is three weeks today! What an amazing programme of speakers exploring everything #gameaudio related! Thanks to everyone taking part! #GameAudioSymposium gameaudiosymposium.com
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Game Audio Symposium @gameaudiosymposium.bsky.social · 16/05/2024
Another Special Panel Announcement!! Game Audio Gold This is a special session taking place on Saturday 8th June to celebrate cool examples of video game audio! The panel will be picking some of their favorite moments & examples where game design, sound, music 1/2
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Game Audio Symposium @gameaudiosymposium.bsky.social · 11/05/2024
That's all the speakers - full programme👇 Thanks to our speakers - we're really looking forward to all of your talks. Should be a great couple of days. Also a big thanks to our sponsors for chipping in with financial support & prizes for our giveaways! #GameAudioSymposium
Image showing the full schedule for the conference along with logos of all of our sponsors
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Game Audio Symposium @gameaudiosymposium.bsky.social · 06/05/2024
In-keeping with our aims we are striving to be an inclusive, accessible event that enables all individuals to attend and to have a great day. We welcome diversity. Pronouns will be indicated on conference badges, the building is fully wheelchair accessible.
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Game Audio Symposium @gameaudiosymposium.bsky.social · 30/04/2024
In order meet our aim of developing the diversity of game audio personnel and to widen participation in the practice we do not think that your financial position should stop you from attending. We've kept the ticket prices as low as we can... 1/2
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Game Audio Symposium @gameaudiosymposium.bsky.social · 30/04/2024
but we're also aware that travel (and accomodation if needed) is not cheap. Thanks to our sponsors FMOD Studio, Sweet Justice Sound, & Fracture Sounds we are able offer some support via our access fund – see the website for further details - gameaudiosymposium.com 2/2
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Dave @thenewteed.bsky.social · 21/04/2024
Another #GameAudioSymposium speaker announced 👇
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