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bernould

@bernould.bsky.social
25 followers 98 following 50 posts

Trying to be an artisan Making Ploppin' on bernould.itch.io

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bernould @bernould.bsky.social · 08/10/2026
🛒 A bit of progress on the mine texturing. This is proving to be quite the enterprise with many pieces and a lot of different materials 🪨🪵🪩 The metal has been particularly tough to bring around convincingly #gamedev #gameart #
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bernould @bernould.bsky.social · 25/09/2026
📦 I did a pass on the good ol' video game classics "crate & barrel". Featuring a slightly leaky barrel and dynamite crate🧨 Getting back in the groove, the results feel quite yummy (not sure why 😅) #gamedev #gameart
3D models of antique wooden crates and barrel, including a red dynamite crate and water leaking barrel
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bernould @bernould.bsky.social · 18/09/2026
Une rare pépite absolument passionnante sur les méandres créatifs du jeu vidéo.
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bernould @bernould.bsky.social · 18/09/2026
Échange super intéressant. Avoir des discussions sur les méandres créatifs par les créateurs eux même est d'une rareté sans nom !
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bernould @bernould.bsky.social · 17/09/2026
Phew! It's been a hot minute there. Started texturing the desert world. It is a struggle to get through the motivation mud to get creativity rolling again. My paintbrush feels rusty... 🖌️ #gamedev #gameart
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bernould @bernould.bsky.social · 14/08/2026
The main trick has been to replace the double-sided shader with a front facing only. The center of the cabbage like outer shell being culled and empty, I filled it with planes facing the other way having less impact on the AO. Feels like a dirty trick, but it worked !
Tumbleweed in two pieces
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bernould @bernould.bsky.social · 13/08/2026
Speaking about vegetation... here is a tumbleweed! 🪵 I was unsatisfied how the AO interacted with the shader on the first go. So I ended up hacking my way through to a more subtle bushy look. 🪄 I think it is my favourite asset of the set🙂 #gamedev #gameart
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bernould @bernould.bsky.social · 06/08/2026
Congratulations on the release 👏
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bernould @bernould.bsky.social · 30/06/2026
I feel like we are not at cutting the branch we're sitting on anymore, we are straight up burning the whole tree...
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bernould @bernould.bsky.social · 26/06/2026
I vouch for "interaction fidelity" not graphical fidelity/realism. I think immersion in games comes in many other forms than simply the image we see.
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bernould @bernould.bsky.social · 17/06/2026
This is the emotional raft I needed for these redundancy times... I wish to continue making such games, you should try it too! illomens.itch.io/no-one-is-go...
illomens.itch.io
NO-ONE IS GOING TO BUY YOUR GAME by ill omens
A Manifesto For Making Games
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bernould @bernould.bsky.social · 27/05/2026
It saddens me to see such massive investments dedicated toward hallucination machines instead of collaborating to solve environmental issues... isaiprofitable.com
isaiprofitable.com
Is AI Profitable Yet?
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bernould @bernould.bsky.social · 14/05/2026
Congratulations on the release for all the team !
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JV - Culture Jeu Vidéo @jvlemag.com · 08/05/2026
🖖 L'espace : la dernière frontière comme dirait l'autre. Notre frontière à nous est celle du financement de JV 117 qui arrive à quasiment 90 % ❤️ Si vous voulez vous plonger dans l'espace et dans le jeu vidéo, il vous reste 7 jours pour précommander votre exemplaire 🚀 fr.ulule.com/jv-117-jeu-v...
fr.ulule.com
JV n°117 - Spécial Espace
Personne ne vous entendra backer
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bernould @bernould.bsky.social · 05/05/2026
⛏️ I struck a vein of new meshes ! Those little props are a good practice to get back comfortable in the groove. Hopefully I soon be able to get more chances to do more 🤞 #gamedev #gameart
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bernould @bernould.bsky.social · 05/05/2026
Argh.. you are right 🥲 English isn't native for me, I'll repost that asap.
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bernould @bernould.bsky.social · 30/04/2026
Thank you for sharing your creative thoughts, it is inspiring. Curious to see where your meditations will lead you.
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bernould @bernould.bsky.social · 20/01/2026
🛞 Finally got out of some meanders to bring the carriage out of it's blocking mesh form. Can't wait to put a fresh new texture on that bad-boy (?!) #gamedev #gameart
Western style wagon meshWestern style wagon simple blocking mesh
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bernould @bernould.bsky.social · 03/01/2026
A love letter to games to fill up our creative hearts
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bernould @bernould.bsky.social · 20/12/2025
Highly important piece about game art in the age of gen-ai. Super insightful to hear the feelings from the people actually creating.
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bernould @bernould.bsky.social · 16/12/2025
I finally have the opportunity to put my hands back onto a bit of gamedev. For this restart, I'm glad to present you the shiny model of the windmill 🌬️✨ #gamedev #gameart
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bernould @bernould.bsky.social · 01/12/2025
Inspiring ! Thanks for sharing 🫶
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Charles Boury @charlesboury.fr · 01/12/2025
new blogpost 💫 How to make ONE master concept to rule them all charlesboury.fr/articles/fak... #gamedev #conceptart #3dmodeling
charlesboury.fr
Fake-screen it until you make it
make a master concept to direct your team
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bernould @bernould.bsky.social · 20/10/2025
I've been quite busy the past few months -and few more to come 😅- with some real life projects. I can't wait to come back on Ploppin'
Dirty work pants on a step ladder next to a black trash bin
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bernould @bernould.bsky.social · 25/06/2025
"Video games don't want to exist" I can feel those words in my soul... But I guess trying to make something exist is what drives me to create. www.gamesradar.com/games/game-d...
gamesradar.com
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Sam Barlow, Metaphor: ReFantazio leads, ConcernedApe's business head, indie legends, and many more weigh in
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A Profound Waste of Time @apwot.bsky.social · 03/06/2025
The APWOT Trilogy Reprint campaign is NOW LIVE ON KICKSTARTER! 📚 Help us bring back these 3 timeless publications that are as creative and playful as the people and games featured within them: ⭐️ kck.st/4kjrqhj ⭐️ Sound on! 🔉
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bernould @bernould.bsky.social · 19/05/2025
🚧⛏️ Modeling of the mine entrance completed ! #gameart #gamedev
3D model of a mine entrance with rails and a cart
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Reposted by bernould
Maikel Ortega @maikelortega.bsky.social · 16/05/2025
Lu Nascimento!! ❤️🤘🤘🤘🤘 @lunascimento.art
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Leia BlueSkywalker @blueskye2025.bsky.social · 13/05/2025
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bernould @bernould.bsky.social · 09/05/2025
Congratulations on the release! 🎉
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bernould @bernould.bsky.social · 05/05/2025
🏜️ Made some progress on the environment props. With a proper specular, it gives a lot more depth to the place (and you should see it in motion too!) 🌵 #gamedev #gameart #madewithunity
Ploppin's desert environment shot of a rock tower with cactusRocks and cactus from Ploppin's desert environmentPloppin's desert environment shot of a rock tower with cactus
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bernould @bernould.bsky.social · 24/04/2025
... meanwhile, if you aren't looking for medical treatment you can find Ploppin' here: bernould.itch.io/ploppin
bernould.itch.io
Ploppin' by bernould
Create little themed dioramas.
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bernould @bernould.bsky.social · 24/04/2025
So, I tried googling my game itch page and...
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bernould @bernould.bsky.social · 05/04/2025
🎨 Might not look much from the previous screenshots, here is the rock towers with their final textures. I managed to have the grainy-shiny feel of sand but it is hard to show on screenshots 🌵 #gamedev #gameart
Screenshot of the desert environment of tall orange rock towers in Ploppin gameScreenshot of of the top of a orange rock towers in Ploppin game
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bernould @bernould.bsky.social · 01/04/2025
I'm in the pursuit of the grace of making something culturally significant, at least for few people.
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bernould @bernould.bsky.social · 16/03/2025
👷 All decor towers have been chiselled. Took me a while to get in the groove of it. Next step will be to properly work on the textures (those are recycled temps ♻️) #gamedev #gameart
Screenshot of the desert environment with large orange rock towers
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bernould @bernould.bsky.social · 24/02/2025
⛏️ Progress on the environment and mood for the desert level. Here is a screenshot showing in progress mesh carving -texture is still a big wip- for the main tower. #gamedev #gameart
Screenshot of the desert environment with large orange rock towers
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bernould @bernould.bsky.social · 14/02/2025
🏜️ Finally having some time to get back into the project. Started working on the color mood and feel for the Desert level 🎨 #gamedev
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bernould @bernould.bsky.social · 20/12/2024
🤠Howdy. I need your help to try out my new Desert level and share your opinion. I'm curious to see what you can create with this item set 👀 bernould.itch.io/ploppin #gamedev #playtest
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Sarah LuAnn Perkins @sarahluann.bsky.social · 16/11/2024
In case any of my fellow creatives also needed this reminder:
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bernould @bernould.bsky.social · 22/11/2024
That wiggle does feel very nice tho ☺️
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bernould @bernould.bsky.social · 21/11/2024
Forgot to share the link of the update like a dumb tumbleweed... 🙃 bernould.itch.io/ploppin/devl...
bernould.itch.io
Update 0.9 - New Desert level
While polishing the other levels, I felt like I needed to focus my brain on new grounds. I don't want Ploppin' to be only a tutorial and a single level so I need a new one! From the few draft ideas of...
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bernould @bernould.bsky.social · 21/11/2024
📸🌵 A new build of Ploppin' is available! In this update you can try the new Desert level. 🚧It is only a blockout for the moment to test the item set and see what scenes people can create with it. So please don't be shy, I'd be curious to see the scenes you've created 🙂 #gamedev
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Tom Francis @pentadact.com · 17/11/2024
Rule of thumb for game development time: If you think it'll take less than 3 years, you're wrong. If you think it'll take more than 3 years, you're screwed.
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bernould @bernould.bsky.social · 13/11/2024
🏜️ The blocking of the Desert Mine ha been quite insightful. I'm finishing cleaning up some -very- rough edges to be able to share a build very soon ⛏️👷 #gamedev
3D block meshes of western style environment
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bernould @bernould.bsky.social · 11/11/2024
👋 Hello there ! I'm quite curious about your next project 👀
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bernould @bernould.bsky.social · 03/11/2024
🍳 Today I explored blocking out new details to the desert world. I think I've got a breakthrough for the whole set of "ploppables", things are clicking together ! #gamedev
a block mesh of a ironcast camp potblock mesh of a saddle on a fence
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bernould @bernould.bsky.social · 30/10/2024
🤠Howdy! I've started the block-out of a new environment. As you can see, it will be desert-mine-westerny themed 🌵🏜️ #gamedev #gameart
block meshes of western style environment
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bernould @bernould.bsky.social · 22/10/2024
Hi, Bluesky. Meet my game! 🏕️🌳
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bernould @bernould.bsky.social · 16/10/2024
📯I've recently put online the build with the new tutorial level ! It was a bit of an exploration but I'm quite happy how it turned out in the end😌 Don't hesitate drop a comment about it. bernould.itch.io/ploppin#down... #gamedev
bernould.itch.io
Ploppin' by bernould
Create little themed dioramas.
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