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Benja ❤️ Videogames

@benjapenguin.bsky.social
1.1K followers 77 following 646 posts

🎮 Game & Narrative Designer (Frmr. Voxile, Just Cause 3 + 4, Contraband) ❤️ Husband + Dad 🥘 Cook 🏔️ Mountains 📿 Mindfulness ✈️ FullSail alum 🍂 Making a cozy graveyard game He/Him

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Benja ❤️ Videogames @benjapenguin.bsky.social · 11h
Today's Guernsey: [White Christmas] 🎶 Snow--snow--snow--snow---SNOW! ❄️New snow code operates the snow 🌨️Improved particles ☃️New post process settings to go along with the snow Needs to work better with the wind but not a bad (re)start. #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 22h
Man, I think I'm a special kind of #gamedev geek, but I find nothing cozier than sitting in a comfy chair with a good drink and reading a @shmuplations.bsky.social article. This is probably my fave so far: shmuplations.com/itoimiyamoto/
shmuplations.com
Shigeru Miyamoto x Shigesato Itoi (1989) - shmuplations.com
This lengthy interview captures a high-level meeting of the minds between Shigesato Itoi, Shigeru Miyamoto, and author Seiko Itou.
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Benja ❤️ Videogames @benjapenguin.bsky.social · 30/09/2026
Today's Guernsey: Set up a new section of the mountain, kind of a unique look and feel to any previous "room". Also played with morning light settings. Okay, but needs more warmth. Will tweak tomorrow. 🍂 #gamedev #indieGameDev #pixelart
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Reposted by Benja ❤️ Videogames
Da Scary Rose @modernmodron.itch.io · 29/09/2026
now this is the good stuff
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Benja ❤️ Videogames @benjapenguin.bsky.social · 29/09/2026
Today's Guernsey: Lot of behind-the-scenes, but also this experiment, stretching the blob shadow so it looks cast by that low autumn sun. Not sure if it looks better, or calls attention to the fact the blob shadow isn't obeying the light 🫣 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 28/09/2026
Today's Guernsey: Started addressing bugs/issues found during Roc Game Fest. And I added a little wiggle-rotation to characters' names when the speaker changes in dialogue. #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 26/09/2026
Today’s Guernsey: showed my game at Roc Game Fest, which was super fun. Lots of great feedback on the mixed #pixelart / #lowpoly art style and the #cozygame vibes. Took some notes, hopefully got some new prospective players, and will start working asap! #gamedev #indiegamedev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 26/09/2026
Today’s Guernsey: getting ready for Roc Game Fest! Fixing bugs getting packed and testing. Think we’re in okay shape to show the game tomorrow! No screens cause uh I’m in bed and everything’s packed so 😴 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 25/09/2026
My Guernsey post didn't post to bluesky yesterday, so here: Fixed a couple of bad input bugs that suddenly cropped up. That just leaves one more (known!) biggie to fix before Roc Games Fest this weekend! #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 24/09/2026
Today's Guernsey: Did a bunch of bugfixes on the new build, captured some new bugs, and tested out my demo setup for Roc Game Fest. The kids helped make sure my equipment was working without major issues. ❤️ #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 23/09/2026
Today's Guernsey: No real content work done, but spent some time troubleshooting busted builds and jotting down bugs. Had to rip out a couple of old packages. Not exciting stuff, but productive all the same! 🛤️ #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 21/09/2026
Today's Guernsey: 🪦Improved the before/during/after representation of Edwin Omura's casket 👤Fixed blob shadows! 🪿Fixed geese! Which is great, I was sad they stopped working... 👨🏻‍💼Some prep to show the game off at Roc Games Fest this weekend! #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 21/09/2026
Guernsey in the Graveyard, my chill, open-world, story-driven collect-a-thon-walking-simulator about death and life (🥴) will be playable at Roc Games Fest this Saturday! 🍂🐦‍⬛🪦🍄‍🟫👻🕯️🦌🪓🍃 Come play, I might have chocolate! #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 21/09/2026
Today's Guernsey: Just fixed a wee bug where Guernsey was placed slightly down into the ground during conversations. That's all, keeping it small for today! #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 20/09/2026
Today's Guernsey: Made improvements to the Omura funeral. 🪦Each "generic" mourner now has a one-line observation 🪑Added a screenshake to chairs 🔓Added a screenshake to locks unlocking 👨🏻‍💻Made several small code improvements 🪲Fixed a bug 🙌🏻 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 18/09/2026
Today's Guernsey: Finished the maze. Managed to revamp it in a way I like without starting wholly from scratch. Way better. Wanna see? Well, buy the game when it comes out, my d00d. 😉 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 17/09/2026
Today's Guernsey: Worked on the mountaintop maze, though it doesn't feel like a MAZE as much as a weird little hub-n-spokes bit... May do some rework tomorrow. This area wasn't intended for rain, but it's kinda fun exploring it in the rain. ⛰️ #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 17/09/2026
Today's Guernsey was almost entirely behind-the-scenes work, but I did manage to repair the glass in the windows properly changing colors with the different weather settings. See? Bluish windows on a rainy day! ☔ #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 16/09/2026
Today's Guernsey: 🎥 Tried (and undid) subtle camera shake landing jumps 🌧️ Fully redid rain. Proud of the little ripples! 🌡️ Fixed a bug in weather triggering 🐔 Made it rain all day Wednesday 🎨 Redid rain post-processing #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 15/09/2026
Today's Guernsey: Had to do some repairwork inside the cave... 🌊Fixed wonky water depth 💡Lighting adjustments 🗻Lots of terrain tweaks It's... not perfect, but it's back in working order at least! 🙌🏻 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 14/09/2026
Today's Guernsey: Noticed a lot of the minor interior lighting I'd set up was funky, so went in and started fixing. Looking better, here's the church interior! 💃🏻 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 13/09/2026
Today's Guernsey: Kept it quiet today and went through a bunch of prefabs which I accidentally unpacked long ago, and fixed them up. This fixes a bunch of bushes and other foliage. That's Saturday! 😃 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 11/09/2026
Today's Guernsey: More behind-the-scenes work today, but also a lotta small bug fixing! And more nice gifs of how far the game's come visually! 🤩 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 11/09/2026
Today's Guernsey: Spent much of the day on behind-the-scenes stuff, but did fix a few bugs -- some small/uncommon materials I found missing, and some other miscellaneous small bugs. But I did take some nice screens and gifs! #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 11/09/2026
Several cutscenes, and as a result a couple storylines. Included one epic fight scene that also effectively redeemed a villain. 😮‍💨 The budget was running over and we needed to lose some things. I came up with the plan for what we could cut, but hated it even as I suggested it was the only way!
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Benja ❤️ Videogames @benjapenguin.bsky.social · 09/09/2026
Today's Guernsey: After a side-by-side of an older screenshot and one from today, dug a bit deeper into post-processing. Made tweaks to colors and added code to take more advantage of light and shadow. Misc. other details, too! #gamedev @indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 09/09/2026
Today's Guernsey: Think I maybe fixed the bug where some leaves weren't fading back in? Restored functionality making every object beyond the 5th fade out entirely, which greatly cuts down on visual noise. Looking good, Guernsey! 🙌🏻 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 08/09/2026
Today's Guernsey: Got fading working in a much more efficient way. Still has some bugs, some things don't like to fade back in? 🤔 I think I know where to look for the solution, but it's late, so... Maybe tomorrow! #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 07/09/2026
Today's Guernsey: Re-implemented fading on leaves, and tried to have it be more gradual than binary on/off. Not sure I'm using the best method, will try again another time, it's non-critical! #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 06/09/2026
Today's Guernsey Update: Now have two shaders: one for opaque bushes and grasses, one for transparent trees. Both have more controls over noise strength and where they're "rooted". And the shaders now applied to many more objects! 😎 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 04/09/2026
Today's Guernsey: 🌊 Some water tweaks 🪦 Tomb markers restored inside mausoleums 🌳 Reinstating accidentally-unpacked prefabs (more to do) 🪴 VEGETATION SHADER! EVERYTHING BLOWS IN THE WIND! Shoulda got into ShaderGraph a while ago, this rawx. #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 03/09/2026
Today's Guernsey #gamedev: 🟦Pixelated the water shader! Finally! #pixelart! ✨Fixed a bug with item-based lens flares 👻Added a ghostly bedtime scene 🐓Added an obnoxious morning bawk bawk scene 👩🏻‍💼Behind-the-scenes things Good day of #indieGameDev 💪🏻
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Benja ❤️ Videogames @benjapenguin.bsky.social · 02/09/2026
Today's Guernsey: 🌊 New material for the mushrealm lake 🌊 Reservoir depth improvements 🐿️ Fixed acorn audio bug for real ✨ Lens flare refinements ✨ Subtle flares for lamps and car headlights New lens flares are making me super-happy. ☺️ #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 02/09/2026
I'm Benja -- I make #videogames! 💣Producer & Writer, Just Cause 3 🌪️Narrative Designer, Just Cause 4 💥Lead Designer, JC4 Danger Rising ✌🏻Lead Designer, Story & Mission, Contraband 🏝️Lead Designer, Voxile Presently: 👻Daily updates on my lofi graveyard game!
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Benja ❤️ Videogames @benjapenguin.bsky.social · 01/09/2026
Today's Guernsey: Working my way through the list of URP conversion issues: I redid all the lens flares. The new ones look way better -- followed a tutorial but substituted pixel art for PhotoShop. Looks sharp. ✨ #gamedev #indieGameDev #pixelArt
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Benja ❤️ Videogames @benjapenguin.bsky.social · 01/09/2026
Today's Guernsey: Some miscellaneous stuff, but the big thing I did was chase down some issues with respawn points with the new water. Now Guernsey pops up where he's supposed to! 🌊 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 31/08/2026
Today's Guernsey: Some miscellany! 🌊Fixed a water bug 🔵Fixed some bunk materials 🪦Changed some materials around on a tomb 🎥Tried and failed to improve a vignette transition That's it for today! #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 30/08/2026
Today's Guernsey: URP's default settings made metallics all weird, so spent some time fixing those. Also, a morning wasn't morning, so I made it morning. Behold the screen, a foggy morning! Which is awesome 'cause it means post processing is working! 🙌🏻 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 28/08/2026
Today's Guernsey: MOAR WATER! 😎 Water now receives shadows ↔️Water now scales nicely 🌊 All the old water in the game has been replaced with new water Lookin' sharp, and the game runs SO MUCH SMOOTHER now! 🙌🏻 #gamedev #indieGameDev #pixelart
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Benja ❤️ Videogames @benjapenguin.bsky.social · 27/08/2026
Today's Guernsey: The water! There we go. How's that look? 🌊 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 26/08/2026
Today's Guernsey: 🌊More fighting with the water shader 🎨Ripped out the old post processing settings to simplify things 🔧Fixed cattails material (Pardon the lack of water in the screen!) 🤫Updated title screen with new info That's a day! #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 25/08/2026
Today's Guernsey: BLEAGH. Spent my day fighting with ShaderGraph and URP. Can't get Scene Depth to work. Lots of videos and message boards, tried a ton of things. Blech. But I did fix scripting of the vignette in the start menu, so there's that. 🫩 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 24/08/2026
Today's Guernsey: Noodled with shaders and got my tree shadows back! Also fixed a few material issues. Guernsey's cabin is way less metallic now. Took textures off the water planes and it looks better, but I'm gonna try something shader-based tomorrow. #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 24/08/2026
Today's Guernsey: Rebuilt the post processing settings in URP. Don't look quite right, but it's a start. At least it doesn't look muddy/drab anymore! #gamedev #indieGameDev 👇🏻 Before 👇🏻 Now
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Benja ❤️ Videogames @benjapenguin.bsky.social · 23/08/2026
Today's Guernsey: Folly! Thinking myself clever, I made water texture more dynamic-looking... which only served to emphasize how static it was! 🤦🏻‍♂️ So... I may do more research and implement something minimal, or just buy a good water solution... #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 21/08/2026
Today's Guernsey: Combined some Guernsey ideas... Old water: Planes with transparent, moving #pixelart textures Scrims: 3 layered planes give increasing darkness/depth Then added spec maps + other details... With some work this could look pretty good? #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 21/08/2026
Looking at water references from some of my favorite modern pixel art games today.
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Benja ❤️ Videogames @benjapenguin.bsky.social · 20/08/2026
Today's Guernsey: Keeping it light today. A bit more poking at the URP postprocessing but didn't get far. Then switched to fixing the lilypads and giving them normals. Normals look a bit weird though... 🤔 Problem for later! #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 19/08/2026
Today's Guernsey: Finished fixing up the cabin interior materials. Also investigated the fact that post-processing doesn't work, which makes the game look quite drab... Will require a bit of work to fix, I'm afraid, and didn't have time for it today. 🫩 #gamedev #indieGameDev
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Benja ❤️ Videogames @benjapenguin.bsky.social · 19/08/2026
Today's Guernsey: Since I upgraded to URP, all assets are pink. Most done now except some props and rando things. 👎🏻Bad news: water doesn't work anymore 👍🏻Good news: Performance skyrocketed 'cause water doesn't work anymore! WIP screenshot, obviously :) #gamedev #indieGameDev
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