Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 16/10/2026I'm not used to reading non-fiction book but let's go ^^ 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 15/10/2026With water in place, half of the work for pitfalls was done. And once you have holes in the ground... hey, what if we could jump over it?^^ #gamedev #myrne6313 061 6
Reposted by BeldarakTim Graham Games @timgames.bsky.social · 12/10/2026Roguefort now has an official website 🎉 playroguefort.com It has a Press Kit, FAQ, all sorts of stuff #roguelikedev #indiedev #indiegamesplayroguefort.comRoguefortA turn-based open-world roguelike where magic comes from cheesemaking. Early Access on Steam from 13 October 2026. 42711 27
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/10/2026Made a quick forest room to look better :) 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/10/2026Feature creep :S Also... really cool new features :D #gamedev #myrne6313 182 8
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 10/10/2026Added rain and thunder storm sounds in #myrne6313 I wish I could share this with people, the mood of the game took a major ride. If only there was a way to make a gif with sounds :'D Joke asside, I'm slowly starting to have a game that can be played for a few minutes and should probably make […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 10/10/2026@chris I've been saying this for what feels like years now but is probably just months : The US citizens should be in the streets. EVERY. SINGLE. DAY. Easier said than done, I know but dictatorships don't fade out and disappears by themselves. Look at France. This is how it's done. 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 09/10/2026Wow, this looks absolutely awesome :O I don't understand why we don't have more first-person action RPG, they're so good :) www.youtube.com/watch?v=gULKsVIPNlk #indiegame #gaming 034 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/10/2026Now I really need to bind together all those things I've been doing these last few dev sessions. -Spawn monsters (or not) depending on the day/night cycle and weather - End the day at some point and send the player back to the lobby if they didn't exit the map (not a good idea^^) - Work a […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/10/2026Got back to Myrne 6313. Mainly worked on water. Added shallow water in which you can walk which will give you the wet status. While I was at it, I added some weather effects: Rain and storm. This is such a small detail but I LOVE it, love that automn […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 06/10/2026And in the comments you'll see the classic "wait to see what it will do in a year". Well... I guess it will rip off assets a little better to still lay them out in a creatively bankrupt project? What's even the point? 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 06/10/2026I fell into a Youtube rabbit hole today. Saw that too. Sure, it's technically impressive. Does it serve any purpose? Can a game like this be fun for more than 5 minutes? Should we care since it's 100% illegal anyway? www.youtube.com/watch?v=yGkjS0gFxnY 100 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 06/10/2026AI bros are 100% delusional. This looks like utter shit, bro. The only "okay" parts are straight up ripped from WoW. The best parts of your "game" are worse versions of WoW assets, let's that sink in. This is the sadest thing. It's not just that they can't create art, they lack the […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 151 5
Reposted by BeldarakBruce Lawson ✅ ♫ ♿ ✌️♂️✊ @brucelawson.vivaldi.net.ap.brid.gy · 06/10/2026If I don't keep my car roadworthy and crash into yours, it hasn't gone "rogue", it's my negligence and I'm responsible. If my dog attacks you, I am liable. There are no rogue AIs, just negligent AI companies. Prosecute them. 714149 149
Reposted by BeldarakChuck Darwin @cdarwin.c.im.ap.brid.gy · 03/10/2026Google is under fire for clearing over 300 hectares — the equivalent of almost 500 football fields — for two new data centers in the northern part of Finland without concluding the necessary environmental assessments. Despite the assessments still being in progress, the tech giant’s contractors […]c.imOriginal post on c.im 21087 87
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Now we're talking. So much better with some little lighting magic :) #gamedev 051 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Help, I can't stop :D I've added a building generator and some stuff to generate vegetation. It all looks like crap, just to test the generators. Kinda happy with the render. I think it could look really good once I pack it with custom textures and […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 30/09/2026I may include it in Myrne: The Quest someday, but that would probably make more sense to just do a full remake. Anyway, not a priority AT ALL so from now on it's back on Myrne 6313. I've got my 3D fix and I just wanted to see how possible it was to fully work inside Unity. Nex time I work on a […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 30/09/2026Final editor test. I created some hexagonal tiled terrain editor inside Unity. That kinda conclude my experiments. I have a tool to build objects (not really convincing, I'd stay with Blender for this), one for dungeons (still a lot of bugs but very […] [Original post on mastodon.gamedev.place] 142 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/09/2026But don't worry folks, I'm still 100% focused on #myrne6313. I'm taking a short break here to get some fun on that 3D editor stuff but it's just a side project and I will get to 6313 at my next cycle :) 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/09/2026One of my dream if I ever manage to exit the endless loop of "dayjob -> no energy -> [ ... ] -> Weekend's crashout to recharge -> dayjob -> ..." ...would be to redo my previous game (store.steampowered.com/app/589470/M…) dungeons, interiors, etc... just improve everything […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 140 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/09/2026Credit where it's due btw, I totally took inspiration from this tool. Saw it a few years ago. Was in awe but lacked the technical knowledge and time to try my hands at something like that. www.youtube.com/watch?v=SlFbR30G1PM 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/09/2026What I did the past few days wasn't actually the correct mindset to tackle a dungeon editor. I only now realise that you don't build a dungeon, you DIG it. Building it walls by walls was annoying af. So now my little in-Unity editor can (and it has […] [Original post on mastodon.gamedev.place] 161 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 23/09/2026I really liked that game. It's unique, it's short... Go play it if you didn't already :) www.youtube.com/watch?v=Y1YARmOQZZE #indiegame 043 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 20/09/2026Started working on half-shapes and funny things like 45° walls, and now the real fun begins :P I remember when Minecraft added the slabs after so long and I was like "come on, this stuff can't be that complicated, right?" Well... #gamedev 0121 12
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 19/09/2026Kept having fun on my useless project of in-editor... ...editor. Slowly realising my dream level editor is actually just Minecraft (even though my basic idea was Trenchbroom but easier). I've added a concept of sides/top/bottom to textures which […] [Original post on mastodon.gamedev.place] 041 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 19/09/2026*Bilbo's voice* After All, Why Not? Why Shouldn't I work on a level editor for a game I don't intend to make before years? Got that idea stuck in my head lately. What if we could do everything inside Unity? No Photoshop, no Blender... I don't NEED it […] [Original post on mastodon.gamedev.place] 060 6
Reposted by BeldarakSean Dick | Puppy Truck Demo Out On Steam @seandick.net · 13/09/2026Should not read playtest feedback before bed 4243 24
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/09/2026Fighting the ADHD urge to just buy new games instead of finishing the ones I started. Finished Fable: TLC, booted Dread Delusion again and spent the night on it. Hope I'll finish it at some point. Maybe then I could finish Atomfall and Banquet for Fools... Can't even remember all the other […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 011 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/09/2026Me, playing videogames: "It's so dumb, why would these people serve the Dark Lord? He clearly stated he'll destroy all life and start a reign of terror and darkness, who would want that ?!" Me, watching the news: "Oh, right" 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/09/2026@davidgerard Lol, the page is also used to sell shitty formations. Wasn't even aware this was possible on Steam 000 0
Reposted by BeldarakSean Dick | Puppy Truck Demo Out On Steam @seandick.net · 11/09/2026medium stakes shortcut 2258 25
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/09/2026@slothrop "Socialism/communism never worked" No shit, I wonder why :/ 001 1
Reposted by BeldarakTyrone Slothrop @slothrop.chaos.social.ap.brid.gy · 11/09/2026On this day in 1973, the Chilean army, backed by the CIA, overthrew the democratic government of Salvador Allende. They installed a dictatorship that lasted until 1988. Thousands were killed and disappeared. Keep this is mind when you hear USians talk about freedom and democracy […]chaos.socialOriginal post on chaos.social 4046 46
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026It's hard to define why exactly but this game is such an odditiy. I wanted to see if it was rose tinted glasses, and I tought so after a few hours with it, but no. It holds up pretty good (and notice I'm not playing the Anniversary edition). The gameplay is a little stiff but appart from that […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026This is such a cool feature btw. I'm so sad no other game (even in the same serie) ever played with that concept ever again. You can eat more to get more fat, your physical skills change your appearance... I think using magic made my tattoos fade out ? Or maybe it's just time, I'm not sure. I […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 101 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026Almost finished Fable: TLC. I've beaten the final boss from the base game. What an awful fight, I can't state enough how Fable combat sucked^^ Kinda like those older Harry Potter games. Developers used to think making your character fall over […] [Original post on mastodon.gamedev.place] 111 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026One month after and I'm still thinking about this. Hey, handicaped people, can you just stop with the want for accessibility features and disability accommodations? I mean, that's kinda THE THING about being handicaped, right? So, why are you […] [Original post on mastodon.gamedev.place] 021 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 06/09/2026I'm replaying Fable, been playing it for quite a few days now and let me say, people complaining about the new Fable combat do NOT remember how Fable 1 was like :D 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 27/08/2026Me before this year : Yeah, I'm always working in bursts / waves, it kinda works for me. That's how I am, yup, just my own personality, yep... I'm a real person. Me, today : *discovering what ADHD Boom-Bust Cycle is* Oh, come on! 000 0
Reposted by BeldarakGrassroots for Europe🇪🇺 @grassrootsforeurope.mas.to.ap.brid.gy · 27/08/2026From The News, Portsmouth's local newspaper. #Politics #Brexit #Europe #RejoinEU #Satire 0121 21
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026I took inspiration from Aria of Sorrow because I loved their simple and readable map so much. Not sure what tools proper level designers use but I think this one will help me a lot. I used to draw stuff like that on paper. It was... awful :D 100 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026Damn this will be useful :O Built some custom tool to work on the whole floor and office building layout for Myrne 6313's demo. Helped me identify and correct some flaws with the gardens and forest. It's weird to work on this because some Rooms […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026The screen is a rework of a zone I may or may not have shown here btw. I'm adding more verticality as usual and trying to put as much color as possible as a test. I have a tendency to make really brown/gray textures, levels etc... So with this project I'm trying to force myself to use VERY […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026This week I'll work on a proper floor plan for the first level. No more "going with the feel". I already have a big chunck of the level done but it's like a draft... I now need to proper work on the scale. Like, there's a balcony around the building […] [Original post on mastodon.gamedev.place] 120 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 22/08/2026I'm finally 100%* happy with melee weapons in Myrne 6313. I've added optional windup to the combo steps. There are so much options now that are easy for me to configure that each weapon can have a totally different feel. This one has a three steps […] [Original post on mastodon.gamedev.place] 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/08/2026Got officialy diagnosed as ADHD, so... yay?^^ Looks like I wasn't lazy after all 😑 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/07/2026Working on "The Gardens" zone btw^^ 000 0