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Beldarak

@Beldarak.mastodon.gamedev.place.ap.brid.gy
14 followers 7 following 487 posts

He/him I'm an indie developper from Belgium. Liking indie videogames (Terraria, Valheim...), board-games, books (Gene Wolfe <3)... and beer! Working on […] 🌉 bridged from ⁂ mastodon.gamedev.place/@Beldarak, follow @ap.brid.gy to interact

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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 16/10/2026
I'm not used to reading non-fiction book but let's go ^^
An open book.

Title: Laziness does not exist
Subtitle: A defense of the Exhausted, Exploited, and Overworked

Author: Dr. Devon Price
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 15/10/2026
With water in place, half of the work for pitfalls was done. And once you have holes in the ground... hey, what if we could jump over it?^^ #gamedev #myrne6313
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/10/2026
Made a quick forest room to look better :)
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/10/2026
Feature creep :S Also... really cool new features :D #gamedev #myrne6313
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/10/2026
Got back to Myrne 6313. Mainly worked on water. Added shallow water in which you can walk which will give you the wet status. While I was at it, I added some weather effects: Rain and storm. This is such a small detail but I LOVE it, love that automn […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 05/10/2026
Damn :S
Neurodivergents be like:

*Has five things to do today*

I'll do this one thing so I can finish the rest tomorrow
*does a completely different task*

*does nothing the next day*
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/10/2026
Now we're talking. So much better with some little lighting magic :) #gamedev
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/10/2026
Help, I can't stop :D I've added a building generator and some stuff to generate vegetation. It all looks like crap, just to test the generators. Kinda happy with the render. I think it could look really good once I pack it with custom textures and […] [Original post on mastodon.gamedev.place]
A house in a grassy terrain with some trees
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 30/09/2026
Final editor test. I created some hexagonal tiled terrain editor inside Unity. That kinda conclude my experiments. I have a tool to build objects (not really convincing, I'd stay with Blender for this), one for dungeons (still a lot of bugs but very […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/09/2026
What I did the past few days wasn't actually the correct mindset to tackle a dungeon editor. I only now realise that you don't build a dungeon, you DIG it. Building it walls by walls was annoying af. So now my little in-Unity editor can (and it has […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 20/09/2026
Started working on half-shapes and funny things like 45° walls, and now the real fun begins :P I remember when Minecraft added the slabs after so long and I was like "come on, this stuff can't be that complicated, right?" Well... #gamedev
A tower with corner wallsSome roofing stuff
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 19/09/2026
Kept having fun on my useless project of in-editor... ...editor. Slowly realising my dream level editor is actually just Minecraft (even though my basic idea was Trenchbroom but easier). I've added a concept of sides/top/bottom to textures which […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 19/09/2026
*Bilbo's voice* After All, Why Not? Why Shouldn't I work on a level editor for a game I don't intend to make before years? Got that idea stuck in my head lately. What if we could do everything inside Unity? No Photoshop, no Blender... I don't NEED it […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026
Almost finished Fable: TLC. I've beaten the final boss from the base game. What an awful fight, I can't state enough how Fable combat sucked^^ Kinda like those older Harry Potter games. Developers used to think making your character fall over […] [Original post on mastodon.gamedev.place]
An older character from Fable 1. His face has a tattoo so it's kinda hard to see but his left cheek is basically a giant scar. His torso has a lot of scars and claw marks.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026
One month after and I'm still thinking about this. Hey, handicaped people, can you just stop with the want for accessibility features and disability accommodations? I mean, that's kinda THE THING about being handicaped, right? So, why are you […] [Original post on mastodon.gamedev.place]
A reddit comment thread with two messages :

Mine (Beldarak): "What about people with disabilities?

Also, how can a difficulty option that came out YEARS after the game release manage to hurt the game design? The game was already done :D

And it's considered one of the best Souls-like too so you're objectively wrong here."

The reply : "People with disabilities can’t do many things, that’s kind of the thing about disabilities. Video games aren’t any different"
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/08/2026
Yup^^ #gamedev
Building map on my notebook with some part of the map in the middle of random notes
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026
Damn this will be useful :O Built some custom tool to work on the whole floor and office building layout for Myrne 6313's demo. Helped me identify and correct some flaws with the gardens and forest. It's weird to work on this because some Rooms […] [Original post on mastodon.gamedev.place]
Full layout (in progress) of the main floor with a few interiors and mostly exteriors, gardens, forest.

Only the East part is modeled for now.Map of the incomple first floor showing Room 57, a room crossing some zone underneath.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026
This week I'll work on a proper floor plan for the first level. No more "going with the feel". I already have a big chunck of the level done but it's like a draft... I now need to proper work on the scale. Like, there's a balcony around the building […] [Original post on mastodon.gamedev.place]
A lobby room with an elevator on the left, a staircase in the middle. The left's corridor is flooded and a door in the center of the room lead to the south.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 22/08/2026
I'm finally 100%* happy with melee weapons in Myrne 6313. I've added optional windup to the combo steps. There are so much options now that are easy for me to configure that each weapon can have a totally different feel. This one has a three steps […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/07/2026
Did I just accidentally imsim my game?! Just joking but : I'm playing around with liquids. You want to add a bottle of water on top of an existing "Liquid Mana Tank" system in your game and here you go... Now, sinks are working, can be drank out of […] [Original post on mastodon.gamedev.place]
A garden

Top-left : a black sink on the wall can dispense water.
Top-right : Some monitoring screen on the wall and a chest (+ player)
Bottom-right : Three tanks, from left to right:

"Tank (Liquid Mana - 80%)"
"Tank (Water - 85%)"
"Tank (Poison - 90%)"
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 26/07/2026
Added some items to show the current time in the inventory. I still need to fully implement it but the time in the game will work like in Stardew Valley. You start each day at dawn, then as time pass you eventually reach the end of the day and get […] [Original post on mastodon.gamedev.place]
Some inventory rows showing
First row: Wooden club, Magic wand, Hunting knife, light bullet, light bullet
Second row: Revolver, Butcher Knife, "Sun" dial (it's not really based on Sun as it's a magical item), Hourglass.

The last two itemes show the time under their icon: "10:41"
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/07/2026
Finally tackling those balconies so they can truly work automatically (selecting the correct tile). Hopefully for good this time, I'm testing all the use cases :) I think I'm really getting better at that verticality thing. I'm on the fence (ahah) […] [Original post on mastodon.gamedev.place]
Pixel art game showing the player standing on a big balcony overlooking a garden with a small river.

On the right, is another structure with wrongly tiled balconies.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/07/2026
Added damage numbers and reworked the UI for enemy health bar and plating. I'm starting to like how it looks now. Still need work to better see what each damage represents (hit on plating, on heealth, bleeeding...) #gamedev #myrne6313
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/07/2026
Reworking the enemies health bars for something more compact and cute^^ #gamedev #myrne6313
Health bar in red (with a white part for damages you just made).
A blue bar is on top to show plating

And on the right, status icons: a blood drop (bleeding) and a greeen skull with bones (poison)
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 23/07/2026
Played around with combat features even though I shouldn't anymore^^ I've added some plating to some enemies, like robots. As usual, the idea is to give more challenges/solutions to the player. I don't want them to simply chose their best weapon […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/07/2026
Wanted a gif of me getting absolutely mauled by those dogs with a clever comment like "Still not enough to survive those bad boys though"... But the gods have favoured us \o/ Don't try this at home, folks. I still didn't implement armor values. This […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/07/2026
Worked on melee combat for a few days. I added some combos to each melee weapons, replaced their complex stats by pressets and atk types. Instead of having a knife that does x% bleed chance, I now set it up with a three steps combo. - First hit is a […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 07/07/2026
A social media screenshot by mNu @mnu0231

Text on the post:
Client : | hope you understood the requirement properly.

Their Requirement”

Picture: 
A crow with a dobberman's head
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/07/2026
Holy shit ! :'D #morrowind Source: www.reddit.com/r/Morrowind/comments…
In a bedroom, Almalexia is in the bed, on the right, looking annoyed. Nerevar is on the left pushing Dagoth Ur forward.

Nerevar: "This is the pig I have sex with when you have a headache"

Almalexia: "Nerevar, That's Dagoth Ur"

Nerever : "I'm talkin to the Fucking Dagoth Ur"
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/06/2026
Items using energy can be plugged to the mainframe (notice the Power Pack can't be unplugged). The point is, if they don't get a battery into them or if it's empty, they'll start draining your mainframe power (the energy bar on the bottom left) […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/06/2026
Oh! Totally forgot! I also worked a little more on the energy system. I wanted some weird system for the game. I feel all good RPGs need some unique and weird system, just like Dark Souls can be quite obtuse sometimes (as long as the game itself is […] [Original post on mastodon.gamedev.place]
Some item detail window showing a battery powered pack with a battery slot (a battery is already slotted into it).

Window text :

Power Pack
Bag slots +8
Energy 500 / 500
Minor burns, major convenience. A fair trade.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/06/2026
Finally created some forest walls. I used awkward scaled trees before, to make forest borders. They have a width of 1.5 tile... it was a real pain. This zone is kinda generic but i need something easy to work with at the moment... The bugs-filled […] [Original post on mastodon.gamedev.place]
Forest path with the old separation made of single trees. 

The text at the bottom left reads "Old version"New version of a forest. The walls are made of "tree wall" tiles
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 10/06/2026
Going back to a 10 year old Unity project to fix some bug. My levels were so fucking flat ohmygod !! :O My current 2D top-down game (#myrne6313) has more verticality :D
Some snowy pine forest in low poly, by night.

A wooden inn is on the left side and a dirt path goes to the east towards a crossroad.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/05/2026
Maybe that's just anxiety but wow! This is unhinged behaviour to me. Don't ever try to phone me because I started a trial test of your software, wtf?!
A screenshot showing the beginning of an email :

Hi <redacted>,

Thank you for your interest in <redacted name> software and for creating a trial account.

I recently tried to reach you by phone regarding your test account, but unfortunately I could not get in touch with you. | also left you a voicemail, which is why | am sending you this follow-up email.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/05/2026
Finished Book of the Short Sun. Wow, what a journey, feels like I started New Sun eons ago... Looking at reddit, it seems I didn't read the same book(s) as people but that's Geene Wolfe for you, probably understood like 10% of what I've read :P […] [Original post on mastodon.gamedev.place]
GENE WOLFE
On Blue's Waters

Picture: A boat shows a man and some kind of boar, on a boat. Looking at a mermaid-like (with legs and one arm though) woman on a rock
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 09/05/2026
50 shades of stuff an inventory must do :) Working on the player stash (the stuff you keep between runs) so I'm taking the time to add some proper inventory behaviours : - Chosing where you put items (the inventory no longer work like a list but as a […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 04/05/2026
Working on all those little things that make a game, but also take forever to actually create. Was starting to get really sick of those Item popups showing no data^^ #gamedev #myrne6313
Item tooltip showing the stats of a "Sturdy revolver". Text on the tooltip (in dark grey) :

Ammo : Light bullet
Damage :  18
DPS : 25
Range (Ranged) : 8,9

"A primitive but still effective weapon"
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/05/2026
Big refactor work today ! :) I got rid of the weight/encumbrance system and replaced it with fixed inventory slots. The old system seemed like a good idea on paper, giving more granualr choices to the player. You could decide to forfeit a few bullets […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 30/04/2026
:'D #morrowind #gaming
> Travelled like two hours to see Vvardenfell
> Was it worth it?
Photo of a girl on a bridge (looking like that one bridge from Morrowind) and there is just fog. The picture looks VERY Morrowind
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 22/04/2026
Reworked the pulsing/flickering lights in #myrne6313 I went from a very complex and annoying to use system to pretty much the same thing but based on pressets. I tend to give myself too much control with components and it only hurt the game visual […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/04/2026
Ok, it's finally done. - Main Menu (+ basic options) - Basic Save/Load game - Creating a New Game Without any error, miracle :) This is a BIG step for the game and especially the demo. It means now I can basically start a new game, go as far as I […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/03/2026
It was more work than anticipated but sound options are now finally working properly in the game. This will change my life :D I should also work / find some music pretty soon. I used to make my own for my first game but I have no idea how I ever did […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 17/03/2026
Been working on the main menu for #myrne6313 those last few days. I decided to put as much juice as I could into it. Now I wonder if I shouldn't redo the whole game UI with that style but that will be for another time (once I rework the whole […] [Original post on mastodon.gamedev.place]
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/03/2026
Not much to show as I still worked on the lift and level transitions. It's progressing well :) I saw "Turnip Boy Robs a Bank"'s cool borders and got jealous. So here's my new screen borders (they may or may not show depending on your screen […] [Original post on mastodon.gamedev.place]
Rose screen borders with a white separator line and some light shadow to that separator.

In the middle of the screen, the game window show a cool looking character inside a lift
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 05/03/2026
Ok, erm... Maybe I should tone down the screen shake from using a lift a little :P #gamedev #myrne6313
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/02/2026
Sometimes, gamedev is all about wasting 30 minutes finding the perfect CRT effect for a tiny screen nobody will ever pay attention to... Which one do you prefer? #gamedev #myrne6313
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/02/2026
Me on Reddit: No good game was ever victim of anti-AI pushback Reddit: But, Expedition 33 got review bombed ! The review bomb : #gaming #noai
A graph showing all the review history of the game. The anti-AI review bomb (highlighted on the right of the graph) has almost no impact.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/02/2026
Hu oh, looks like there is asome issue with that code from a colleague... ... Yeah, I think I know why :/
Some code obviously generated through a LLM, featuring comments with emoticones, "you want to..." comments etc...
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/02/2026
The lift to finally leave that lobby behind and start really working on the actual levels for the demo :) Still a lot of work to do and it's already February :O #gamedev #myrne6313 #gamedev
Pixel art character holding some weird big rifle inside a comfy lift.
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Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/02/2026
New character haircut (I forgot to show them last time so here's one) and what's a better way to show it than implementing a zoom on the smaller rooms? Was kinda annoyed by all the wasted space and far out view when the player don't have to fight or […] [Original post on mastodon.gamedev.place]
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