Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 16/10/2026I'm not used to reading non-fiction book but let's go ^^ 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 15/10/2026With water in place, half of the work for pitfalls was done. And once you have holes in the ground... hey, what if we could jump over it?^^ #gamedev #myrne6313 061 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/10/2026Made a quick forest room to look better :) 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 11/10/2026Feature creep :S Also... really cool new features :D #gamedev #myrne6313 182 8
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/10/2026Got back to Myrne 6313. Mainly worked on water. Added shallow water in which you can walk which will give you the wet status. While I was at it, I added some weather effects: Rain and storm. This is such a small detail but I LOVE it, love that automn […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Now we're talking. So much better with some little lighting magic :) #gamedev 051 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Help, I can't stop :D I've added a building generator and some stuff to generate vegetation. It all looks like crap, just to test the generators. Kinda happy with the render. I think it could look really good once I pack it with custom textures and […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 30/09/2026Final editor test. I created some hexagonal tiled terrain editor inside Unity. That kinda conclude my experiments. I have a tool to build objects (not really convincing, I'd stay with Blender for this), one for dungeons (still a lot of bugs but very […] [Original post on mastodon.gamedev.place] 142 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/09/2026What I did the past few days wasn't actually the correct mindset to tackle a dungeon editor. I only now realise that you don't build a dungeon, you DIG it. Building it walls by walls was annoying af. So now my little in-Unity editor can (and it has […] [Original post on mastodon.gamedev.place] 161 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 20/09/2026Started working on half-shapes and funny things like 45° walls, and now the real fun begins :P I remember when Minecraft added the slabs after so long and I was like "come on, this stuff can't be that complicated, right?" Well... #gamedev 0121 12
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 19/09/2026Kept having fun on my useless project of in-editor... ...editor. Slowly realising my dream level editor is actually just Minecraft (even though my basic idea was Trenchbroom but easier). I've added a concept of sides/top/bottom to textures which […] [Original post on mastodon.gamedev.place] 041 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 19/09/2026*Bilbo's voice* After All, Why Not? Why Shouldn't I work on a level editor for a game I don't intend to make before years? Got that idea stuck in my head lately. What if we could do everything inside Unity? No Photoshop, no Blender... I don't NEED it […] [Original post on mastodon.gamedev.place] 060 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026Almost finished Fable: TLC. I've beaten the final boss from the base game. What an awful fight, I can't state enough how Fable combat sucked^^ Kinda like those older Harry Potter games. Developers used to think making your character fall over […] [Original post on mastodon.gamedev.place] 111 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/09/2026One month after and I'm still thinking about this. Hey, handicaped people, can you just stop with the want for accessibility features and disability accommodations? I mean, that's kinda THE THING about being handicaped, right? So, why are you […] [Original post on mastodon.gamedev.place] 021 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026Damn this will be useful :O Built some custom tool to work on the whole floor and office building layout for Myrne 6313's demo. Helped me identify and correct some flaws with the gardens and forest. It's weird to work on this because some Rooms […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/08/2026This week I'll work on a proper floor plan for the first level. No more "going with the feel". I already have a big chunck of the level done but it's like a draft... I now need to proper work on the scale. Like, there's a balcony around the building […] [Original post on mastodon.gamedev.place] 120 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 22/08/2026I'm finally 100%* happy with melee weapons in Myrne 6313. I've added optional windup to the combo steps. There are so much options now that are easy for me to configure that each weapon can have a totally different feel. This one has a three steps […] [Original post on mastodon.gamedev.place] 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/07/2026Did I just accidentally imsim my game?! Just joking but : I'm playing around with liquids. You want to add a bottle of water on top of an existing "Liquid Mana Tank" system in your game and here you go... Now, sinks are working, can be drank out of […] [Original post on mastodon.gamedev.place] 111 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 26/07/2026Added some items to show the current time in the inventory. I still need to fully implement it but the time in the game will work like in Stardew Valley. You start each day at dawn, then as time pass you eventually reach the end of the day and get […] [Original post on mastodon.gamedev.place] 130 3
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/07/2026Finally tackling those balconies so they can truly work automatically (selecting the correct tile). Hopefully for good this time, I'm testing all the use cases :) I think I'm really getting better at that verticality thing. I'm on the fence (ahah) […] [Original post on mastodon.gamedev.place] 020 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/07/2026Added damage numbers and reworked the UI for enemy health bar and plating. I'm starting to like how it looks now. Still need work to better see what each damage represents (hit on plating, on heealth, bleeeding...) #gamedev #myrne6313 030 3
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/07/2026Reworking the enemies health bars for something more compact and cute^^ #gamedev #myrne6313 040 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 23/07/2026Played around with combat features even though I shouldn't anymore^^ I've added some plating to some enemies, like robots. As usual, the idea is to give more challenges/solutions to the player. I don't want them to simply chose their best weapon […] [Original post on mastodon.gamedev.place] 161 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/07/2026Wanted a gif of me getting absolutely mauled by those dogs with a clever comment like "Still not enough to survive those bad boys though"... But the gods have favoured us \o/ Don't try this at home, folks. I still didn't implement armor values. This […] [Original post on mastodon.gamedev.place] 070 7
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/07/2026Worked on melee combat for a few days. I added some combos to each melee weapons, replaced their complex stats by pressets and atk types. Instead of having a knife that does x% bleed chance, I now set it up with a three steps combo. - First hit is a […] [Original post on mastodon.gamedev.place] 151 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/07/2026Holy shit ! :'D #morrowind Source: www.reddit.com/r/Morrowind/comments… 020 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/06/2026Items using energy can be plugged to the mainframe (notice the Power Pack can't be unplugged). The point is, if they don't get a battery into them or if it's empty, they'll start draining your mainframe power (the energy bar on the bottom left) […] [Original post on mastodon.gamedev.place] 110 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/06/2026Oh! Totally forgot! I also worked a little more on the energy system. I wanted some weird system for the game. I feel all good RPGs need some unique and weird system, just like Dark Souls can be quite obtuse sometimes (as long as the game itself is […] [Original post on mastodon.gamedev.place] 140 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 12/06/2026Finally created some forest walls. I used awkward scaled trees before, to make forest borders. They have a width of 1.5 tile... it was a real pain. This zone is kinda generic but i need something easy to work with at the moment... The bugs-filled […] [Original post on mastodon.gamedev.place] 240 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 10/06/2026Going back to a 10 year old Unity project to fix some bug. My levels were so fucking flat ohmygod !! :O My current 2D top-down game (#myrne6313) has more verticality :D 050 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/05/2026Maybe that's just anxiety but wow! This is unhinged behaviour to me. Don't ever try to phone me because I started a trial test of your software, wtf?! 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/05/2026Finished Book of the Short Sun. Wow, what a journey, feels like I started New Sun eons ago... Looking at reddit, it seems I didn't read the same book(s) as people but that's Geene Wolfe for you, probably understood like 10% of what I've read :P […] [Original post on mastodon.gamedev.place] 252 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 09/05/202650 shades of stuff an inventory must do :) Working on the player stash (the stuff you keep between runs) so I'm taking the time to add some proper inventory behaviours : - Chosing where you put items (the inventory no longer work like a list but as a […] [Original post on mastodon.gamedev.place] 072 7
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 04/05/2026Working on all those little things that make a game, but also take forever to actually create. Was starting to get really sick of those Item popups showing no data^^ #gamedev #myrne6313 051 5
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 03/05/2026Big refactor work today ! :) I got rid of the weight/encumbrance system and replaced it with fixed inventory slots. The old system seemed like a good idea on paper, giving more granualr choices to the player. You could decide to forfeit a few bullets […] [Original post on mastodon.gamedev.place] 182 8
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 22/04/2026Reworked the pulsing/flickering lights in #myrne6313 I went from a very complex and annoying to use system to pretty much the same thing but based on pressets. I tend to give myself too much control with components and it only hurt the game visual […] [Original post on mastodon.gamedev.place] 281 8
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/04/2026Ok, it's finally done. - Main Menu (+ basic options) - Basic Save/Load game - Creating a New Game Without any error, miracle :) This is a BIG step for the game and especially the demo. It means now I can basically start a new game, go as far as I […] [Original post on mastodon.gamedev.place] 041 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/03/2026It was more work than anticipated but sound options are now finally working properly in the game. This will change my life :D I should also work / find some music pretty soon. I used to make my own for my first game but I have no idea how I ever did […] [Original post on mastodon.gamedev.place] 162 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 17/03/2026Been working on the main menu for #myrne6313 those last few days. I decided to put as much juice as I could into it. Now I wonder if I shouldn't redo the whole game UI with that style but that will be for another time (once I rework the whole […] [Original post on mastodon.gamedev.place] 142 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 08/03/2026Not much to show as I still worked on the lift and level transitions. It's progressing well :) I saw "Turnip Boy Robs a Bank"'s cool borders and got jealous. So here's my new screen borders (they may or may not show depending on your screen […] [Original post on mastodon.gamedev.place] 121 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 05/03/2026Ok, erm... Maybe I should tone down the screen shake from using a lift a little :P #gamedev #myrne6313 061 6
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 28/02/2026Sometimes, gamedev is all about wasting 30 minutes finding the perfect CRT effect for a tiny screen nobody will ever pay attention to... Which one do you prefer? #gamedev #myrne6313 021 2
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 25/02/2026Me on Reddit: No good game was ever victim of anti-AI pushback Reddit: But, Expedition 33 got review bombed ! The review bomb : #gaming #noai 101 1
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 24/02/2026Hu oh, looks like there is asome issue with that code from a colleague... ... Yeah, I think I know why :/ 000 0
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/02/2026The lift to finally leave that lobby behind and start really working on the actual levels for the demo :) Still a lot of work to do and it's already February :O #gamedev #myrne6313 #gamedev 041 4
Beldarak @beldarak.mastodon.gamedev.place.ap.brid.gy · 18/02/2026New character haircut (I forgot to show them last time so here's one) and what's a better way to show it than implementing a zoom on the smaller rooms? Was kinda annoyed by all the wasted space and far out view when the player don't have to fight or […] [Original post on mastodon.gamedev.place] 031 3