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Dom Camus

@bateleur.bsky.social
159 followers 163 following 345 posts

Independent game designer, programmer and artist. Moose herder without portfolio.

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Dom Camus @bateleur.bsky.social · 22/09/2026
And in the process, does it impart infinite kinetic energy to a bunch of other stuff, smashing everything in the level to bits?
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Dom Camus @bateleur.bsky.social · 12/09/2026
I do like a good level editing tool... Maybe too good? Is it just me who'd rather play the game in this view? :-P www.youtube.com/watch?v=O3I0...
youtube.com
He Who Watches | Behind-The-Scenes: Level Design Tools
YouTube video by Draknek & Friends
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Draknek & Friends @draknek.bsky.social · 03/09/2026
To celebrate the launch of He Who Watches and 13 years of Draknek & Friends, we've got a massive publisher sale event on Steam! All of our games are currently discounted, so have at 'em! Also, please check out He Who Watches! OUT NOW! store.steampowered.com/developer/dr...
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Draknek & Friends @draknek.bsky.social · 02/09/2026
He Who Watches by Danga Games is OUT NOW! 👁️🏹 To celebrate the release, we have a brand new trailer featuring solo developer Bobby Vanden explaining what the game is and why it's special. Watch below! Steam: store.steampowered.com/app/1070500/... itch: draknek.itch.io/he-who-watches
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Dom Camus @bateleur.bsky.social · 14/08/2026
Thing I'm really interested in but will never find out: How many highly successful commercial games secretly have trash tier implementations of most subsystems?
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Dom Camus @bateleur.bsky.social · 12/08/2026
Why is it that oat milk in tea is really nice but making a latte with oat milk results in horrible, cursed swamp drink that I can't even finish? :-(
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Brandon Sheffield @brandon.insertcredit.com · 30/07/2026
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
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Dom Camus @bateleur.bsky.social · 30/07/2026
Looking at this on Steam without having played it yet, I'm strongly reminded of the classic boardgame Diamant. If so, I'm excited to see what they've done with it.
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Dom Camus @bateleur.bsky.social · 02/07/2026
Oh no, this is a disaster! I had long since concluded that physics in 3D games was so bad it should be used only as a special effect. But this... this one might be usable and then I'll be tempted! :-O
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Idolon @idolon.bsky.social · 26/06/2026
Clover's Quadrants is available NOW! It's a challenging puzzle game where your four directions of movement are also inventory slots. Check out the demo / buy the full game on Steam: store.steampowered.com/app/3191170/...
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Dom Camus @bateleur.bsky.social · 22/06/2026
Re: Capitalisation of PascalCase names. The standard is to alternate capitalisation at random according to the degree of uncertainly. So, for example: * Use VideoKeyFrame 70% of the time. * Use VideoKeyframe 30% of the time. The time you save on thinking about this is worth the compile errors.
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Dom Camus @bateleur.bsky.social · 20/06/2026
And... #thinkypuzzlejam6 has begun! This year's (optional) theme is: Locked Room itch.io/jam/thinky-p...
itch.io
Thinky Puzzle Game Jam 6
A game jam from 2026-06-19 to 2026-06-28 hosted by Dom Camus. What is a thinky puzzle game? Nobody really knows. The devotees of such games have been known to smile at all sorts of diverse puzzles and...
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Zi @majormcdoom.bsky.social · 18/06/2026
Added ability to embed scenes into scripts, because I can. #GodotEngine #gamedev #indiedev
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Dom Camus @bateleur.bsky.social · 16/06/2026
...and how little of a typical game's budget goes towards that aspect.
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Dom Camus @bateleur.bsky.social · 15/06/2026
Explain your @ Mine's a tarot card. In particular, it's the first of the major arcana. It literally means "juggler", but is sometimes a magician - a different kind of performer - and sometimes an actual wizard. Computation is just another kind of magic ("computer wizard"), so it's a play on that.
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Dom Camus @bateleur.bsky.social · 12/06/2026
One week until TPGJ6! itch.io/jam/thinky-p...
itch.io
Thinky Puzzle Game Jam 6
A game jam from 2026-06-19 to 2026-06-28 hosted by Dom Camus. What is a thinky puzzle game? Nobody really knows. The devotees of such games have been known to smile at all sorts of diverse puzzles and...
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Dom Camus @bateleur.bsky.social · 08/06/2026
Powerful new way to waste ten minutes using Unity: * Zoom in the game view to inspect some pixels. * Exit play mode. * Do some more dev work. * Enter play mode again, forgetting about the zoom thing. * Wonder where the actual f*** your in-game UI has gone. #protip #gamedev
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Dom Camus @bateleur.bsky.social · 08/06/2026
Was at Voidspace Live on Saturday. Had a good time playing a range of interesting games. Missed @agaitcheson.bsky.social's show, but judging by my friends' comments it went extremely well! Also: "I will never see Pierce Brosnan quite the same way again..."
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Dom Camus @bateleur.bsky.social · 02/06/2026
TFW ToString() isn't the one character integer representation you were expecting...
An image of many repetitions of the words 'Empty' and 'Wall' separated by | characters.
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Dom Camus @bateleur.bsky.social · 02/06/2026
Just reached 100 signups!
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Dom Camus @bateleur.bsky.social · 27/05/2026
Me on every dev Discord thread: "Undo systems are a solved problem." Also me: <spends three hours designing an undo system>
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Schrodinger's Cat Burglar 😺 OUT NOW @abandonedsheep.com · 21/05/2026
We have BIG NEWS... Schrodinger's Cat Burglar is OUT NOW! ⚛️ Brain-twisting quantum puzzles 👥 Play in both solo or coop 🔬Plenty of secrets and hidden areas 🎨Full cat customisation! store.steampowered.com/app/2111550/...
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Thinky Games @thinkygames.com · 18/05/2026
🎉 Aw yeaaah, Thinky Direct is back for 2026! Over 40 exclusive trailers for upcoming puzzle and problem-solving games! It's gonna be freakin amazing! 📺 Watch live on Thursday May 28 🕕 10am PDT / 1pm EDT / 6pm BST thinkygames.com/direct2026/
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Dom Camus @bateleur.bsky.social · 10/05/2026
Me: Meh, there's been a lot of games like... Also me: OK, that trailer actually looks super fun! <instant wishlist>
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Draknek & Friends @draknek.bsky.social · 09/05/2026
Want to know what Draknek & Friends is up to these days? Follow us on Steam to get notified about new games: store.steampowered.com/publisher/dr... Read our newsletter: draknek.org Or find out what thinky puzzle games we're recommending at Thinky Third Thursday: thinkythirdthursday.com
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Dom Camus @bateleur.bsky.social · 05/05/2026
Thinky Puzzle Game Jam is back for 2026! #thinkypuzzlejam6 itch.io/jam/thinky-p...
itch.io
Thinky Puzzle Game Jam 6
A game jam from 2026-06-19 to 2026-06-28 hosted by Dom Camus. What is a thinky puzzle game? Nobody really knows. The devotees of such games have been known to smile at all sorts of diverse puzzles and...
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 23/04/2026
LAUNCH DATE ANNOUNCEMENT! Forbidden Solitaire is officially launching NEXT WEEK, on April 30th! We unearthed a new trailer from the archives - an advertisement that originally aired in 1995! Wishlist on Steam and GOG: store.steampowered.com/app/3414580/... www.gog.com/en/game/forb...
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Dom Camus @bateleur.bsky.social · 23/04/2026
I really should come up with a better naming convention for my methods. Currently I use -Async to mean both c# Task/await style threaded async and also things which do work and then call a callback. This gets confusing, since the two don't play nicely together. :-/
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Dom Camus @bateleur.bsky.social · 15/04/2026
So, with apologies to Luis, one of the most important game design lessons I ever learned is why this is wrong. :-P
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Dom Camus @bateleur.bsky.social · 13/04/2026
Ran into mention of this new www.indiepass.com thing today... ...can someone explain to me why this isn't a horrible idea? From my perspective the whole idea of indie development is to move further away from a winner-takes-all, race-to-the-bottom market, not towards one.
indiepass.com
Indie Pass | PC Subscription Service for Indie Games
Indie Pass is a PC subscription service for indie games. Discover and play a curated catalog of titles from independent developers, for one monthly price.
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Mike Sux 🍁 @distraction.engineer · 07/04/2026
ANNOUNCEMENT: I will stop running "scheduled" Ludum Dare events in 3 years! "Scheduled" is the key word though. My hope is that leaders within the community can build something better, more welcoming, that honors our legacy. They've got 3 years to figure it out. You even get to study me. 😋 #LDJam
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Dom Camus @bateleur.bsky.social · 30/03/2026
Best comedy code autocomplete I've had in a while. Honestly baffled as to how this gets offered as the best option.
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Dom Camus @bateleur.bsky.social · 30/03/2026
Unsurprisingly everyone's all grumpy about the Bluesky AI nonsense, but consider this: What kind of enshittification would you like to see here? Don't answer "none", because of course, but that doesn't fund the system.
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Dom Camus @bateleur.bsky.social · 26/03/2026
Suits are bad at making game development decisions. Keith puts it more diplomatically than I would, but no punches are pulled here.
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Frank Cifaldi @frankcifaldi.bsky.social · 17/03/2026
MISSING! HELP! I am looking for the playing card deck from GDC 2020! It was printed but the show was cancelled. I have heard rumors that they gave them away but I've never seen one and no one on GDC staff has a set. I'm in it and want to complete my set! Let's bring my card home! To me!
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Dom Camus @bateleur.bsky.social · 17/03/2026
Grey Alien continue to be the people you should pay attention to for real, useful indie info.
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Dom Camus @bateleur.bsky.social · 12/03/2026
This, plus the fact that GDC still being this big in-person international event feels terrible in 2026. Carbon emissions? Covid? Accessibility? (Quote posts are disabled on the OP. I hope it isn't rude to comment anyway, but maybe not since I'm just agreeing.)
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Dom Camus @bateleur.bsky.social · 12/03/2026
Slightly puzzled by C#'s ConcurrentDictionary... There are multiple overloads for AddOrUpdate, but the most convenient one still has me doing this: myDictionary.AddOrUpdate(myKey, myValue, (key, val) => myValue); Why isn't there an overload which does this without the useless third parameter?!
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Dom Camus @bateleur.bsky.social · 07/03/2026
Challenge for those who are very confident that the Texas Instruments "Little Professor" calculator isn't conscious: Explain how human consciousness works.
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Dom Camus @bateleur.bsky.social · 06/03/2026
Congratulations to @katekillick.bsky.social and @ellieeady.bsky.social on the release! Was a privilege to work with you both. It's an excellent game, I hope it does well.
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Pieced Together @glowfroggames.bsky.social · 16/02/2026
Exciting Announcement: Pieced Together has an official launch date. We're happy to say that on March 6th 2026 the game will be released on Steam! It's been hard work but we are so proud of our little cozy game and can't wait to share it with you all. #cozygame #indiegames
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Dom Camus @bateleur.bsky.social · 29/01/2026
The biggest trap for unwary coders in Unity is Awake(). It looks like an init function... but it isn't, because there are cases where other code can run before it. Worse still, when someone makes this mistake, there is no easy solution. You can't just say "Do this instead...".
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Dom Camus @bateleur.bsky.social · 19/01/2026
Ellie, talking about character design. I think players often don't realise how much iteration and refinement goes into this stuff behind the scenes. (This is Pieced Together, the game I've been doing dev work for.) www.tiktok.com/@glowfroggam...
tiktok.com
Our game artist @PaintByEls chats about how Connie and Beth’s character designs have transformed over time! #indiegames #indiedev #gameart #gamertiktok #cozygames
TikTok video by Pieced Together Cozy Game
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Dom Camus @bateleur.bsky.social · 17/01/2026
We can have these conversations without mentioning money... but I'm disinclined to.
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Dom Camus @bateleur.bsky.social · 08/01/2026
Me (smugly): This will fix it. <makes change> Pooter: Nnnope, still broken, LOL! Me: <flips entire table> Me: Long, ranty explanation about how that couldn't possibly not have worked. Me: <returns to code> Me: <saves previously unsaved change>
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Dom Camus @bateleur.bsky.social · 19/12/2025
My new least-favourite coding mishap: 1) Make a one-character typo. 2) Intellicode guesses wrongly what I was trying to type and autocompletes it. 3) Because the autocompleted thing requires a library I'm not using, a 'using' directive is automatically, silently added.
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Dom Camus @bateleur.bsky.social · 16/12/2025
"Without that, the game just wouldn't exist" Rami telling the real story of game production. There are always compromises. Players only see the gap between the shipped game and perfection.
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Dom Camus @bateleur.bsky.social · 13/12/2025
This is a good wording of how I feel about puzzle design too. These days I only 100% about 1/4 of the puzzles I start. Sometimes not finishing is because the game gets very hard at the end and I don't have the time (eg. Gentoo Rescue), but more often... (1/2)
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Dom Camus @bateleur.bsky.social · 12/12/2025
This thread is worth a read. Personally, I'm probably not going to play the game. Not because of the politics of the creative lead, but because I already don't have time to play all the creative and interesting puzzle games that come out.
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Dom Camus @bateleur.bsky.social · 02/12/2025
Update to my review: I think this is now my favourite web game of all time. Just consistently great all the way through.
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