Basic Cable Cody @basiccable.games · 01/10/2026This is one of the sickest addons I've ever seen in my LIFE. 010
Basic Cable Cody @basiccable.games · 24/09/2026I am *also* interested in working on another VR game for the first time in a long while. I have heard that UE5 is a LOT more fiddly to get standalone VR running nicely than it was on 4.28. Might be a good opportunity for me to dive back into Unity. 🤔 000
Basic Cable Cody @basiccable.games · 08/09/2026if you're playing Blood of Dawnwalker for the first time and using the time extension mod you are a coward. this shit will cure you of the completionist *disease* if you let it 011
Basic Cable Cody @basiccable.games · 24/07/2026Trying to get over my anxiety of sharing WIP videos. I always felt like all of my art posts should be chrome-polished and that no one is interested in a unfiltered, unedited look at what I'm working on. Here's a short feature video of a World Configuration tool for Soul Food. #ue5 #gamedev 172
Basic Cable Cody @basiccable.games · 10/07/2026www.artstation.com/awhitebocs if you wanna peep the portartstation.comCody SauerAdvanced Game Artist & UE Specialist 000
Basic Cable Cody @basiccable.games · 10/07/2026• Modeled in Blender (including cloth sims and sculpting for the cushions) • Baked in Marmoset, textured in Substance Painter • Rendered in Unreal Engine 5 100
Basic Cable Cody @basiccable.games · 10/07/2026The iconic Eames lounge chair makes for a remarkable art test prop, and I used to use it as a benchmark when I was an Art Lead. It has a little bit of everything: cloth, hard-surface, material variety. All useful in gauging where an artist is at with their skills. 100
Basic Cable Cody @basiccable.games · 05/07/2026Yoo, I also watched Obsession last night! What a film. The cringe and comedy was so well played against the horror. Killer lighting in a few scenes too. 010
Basic Cable Cody @basiccable.games · 26/06/2026I know you've seen a lot of it today, but yeah, I was also affected by the layoffs at Bungie today. Two years was far too short a stay, but I'm still such a better artist and developer than I was when I joined. Here's to my fabulous colleagues that were also affected, may we all land our feet. 🥂 000
Basic Cable Cody @basiccable.games · 11/04/2026it took me way too long to understand the post actually, my bad - i'm with u now and stand with luigi's mansion and warehousey mcburndown 000
Basic Cable Cody @basiccable.games · 09/04/2026This might be super jaded of me - but unless it's terribly clever, or tongue-in-cheek, I cannot begin to care about crafting or base building mechanics in any game. It's been done to death and no-one does anything interesting with it. 120
Basic Cable Cody @basiccable.games · 02/04/2026Steve Swink's book "Game Feel" has been a great resource for explaining the sensations of playing and mastering a game. I've really enjoyed learning from it as I polish the systems I'm working on. www.game-feel.comgame-feel.comGame Feel 010
Basic Cable Cody @basiccable.games · 30/03/2026TIL that the event system I've been building is the bones for a sick I/O tool like this. Which I now feel compelled to create as well. 000
Reposted by Basic Cable CodyJason Schreier @jasonschreier.bsky.social · 27/03/2026I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off. This week's column: www.bloomberg.com/news/newslet...bloomberg.comIt Sucks to Work in the Video-Game Industry Right NowEven developers who successfully release big hits, like Fortnite and Battlefield, are losing their jobs 572280574
Basic Cable Cody @basiccable.games · 27/03/2026Is it time that we make the paddles on the back of Edge/Elite controllers standard? I'm thinking with this next generation of consoles, they should be. About time we expand input schemes for devs in the same way that R3/L3 did when those became standard.media.tenor.coma video game controller with the words mappable back buttons on the bottomALT: a video game controller with the words mappable back buttons on the bottom 000
Basic Cable Cody @basiccable.games · 27/03/2026Brother about to cop himself some BAPE 😤 (also Harajuku is probably my favorite neighborhood in Tokyo) 010
Basic Cable Cody @basiccable.games · 25/03/2026This article is a stark reminder that we need another budget bracket name. I was told several times during GDC that my barely 7 figure budget was AA priced. E33 was reportedly made for ~$10mil, which is way more than most indie titles, but a magnitude less than most AAA. So, Indie Deluxe? Indie+? 100
Basic Cable Cody @basiccable.games · 23/03/2026A reminder for my moots that you are welcome over for espresso any time. You may also pet my dog. 020
Reposted by Basic Cable CodyJoe Wintergreen @joewintergreen.com · 19/03/2026INFLUX REDUX IS 50% OFF IN THE STEAM SALE and it is never going to be CHEAPER THAN THAT so you would be a FOOL not to buy it NOW store.steampowered.com/app/867150/I... 06746
Basic Cable Cody @basiccable.games · 17/03/2026this is the most compelling use for Plasticity i have ever seen 010
Basic Cable Cody @basiccable.games · 16/03/2026my current five year plan is to make a game that @jacobgeller.com would mention in a video 010
Basic Cable Cody @basiccable.games · 15/03/2026This aged predictably. We're no longer doin' freestyle dual-wielding and now doing the 'immersive sim' method. Combat designers, i fuckin' see you. 000
Basic Cable Cody @basiccable.games · 14/03/2026GDC 2026 was probably the most I've ever felt like I was a part of the game development community, despite being a working professional in the industry for over a decade. Between the talks, the mixers, running into folks in the gardens, and demoing Soul Food - I'm feeling inspired again. 020
Basic Cable Cody @basiccable.games · 14/03/2026Honestly that's just doing the Yerba circuit the correct way. 020
Basic Cable Cody @basiccable.games · 10/03/2026We've got some time this afternoon to hang out around the Yerba Buena Gardens. Come hang, enjoy a bubble tea, talk about our cooking-horror game Soul Food and get a sticker for the laptop. Basic Cable Games #GDC #IndieDev 092
Basic Cable Cody @basiccable.games · 06/03/2026Like some of ya'll, I'll be at GDC from Monday evening - Friday morning. I'll be strollin' around Yerba Buena Gardens and the Expo floor demoing Soul Food and giving out stickers. I've got a calendar that's fillin' up with events, mixers, and meetings - but I'll always make time for friends! 000
Basic Cable Cody @basiccable.games · 04/03/2026I *just* finished this in January and I loved it. It starts off a little dry, but once the cosmic-horror stuff starts hitting it absolutely takes off. I'll be thinking about several of the scenes for a very long time. Such a satisfying ending too, imo. 010
Basic Cable Cody @basiccable.games · 13/02/2026Okay how many of you dorks are going to GDC and when are we gonna hang out? @llanier.bsky.social and I have stickers to handout and a demo for you to play. 😤 041
Basic Cable Cody @basiccable.games · 22/01/2026Yooo, sticker trade?? @llanier.bsky.social and I will have Soul Food stickers! 🍜 120
Basic Cable Cody @basiccable.games · 14/01/2026This guy would go so hard as a secret final boss in a fighting game. 030
Basic Cable Cody @basiccable.games · 05/01/2026I think this is also the reason why I was always "bad" at social media. I just don't have it in me anymore to be 'terminally online' and create/manage an online presence. Which is counter-intuitive to trying to start a business, but idk, if the content I make is good - it'll find it's audience. 000
Basic Cable Cody @basiccable.games · 03/12/2025the chromatic aberration in this photo is so juicy. 010
Basic Cable Cody @basiccable.games · 26/11/2025The feeling you get when you finally remove the last use case of the Unreal Engine mannequins is a profound one. You've been real good to me, Manny & Quinn. 000
Basic Cable Cody @basiccable.games · 04/11/2025Love to see it! Also I could not for the life of me remember who inspired my own object-stable UVs and it WAS JAN. 😂 Time is a circle. 010
Basic Cable Cody @basiccable.games · 03/11/2025www.artstation.com/artwork/48zd5l I haven't tested this yet, but it looks close to something I had done before for a different project.artstation.comLocal-Screen-Space UVs, Mai AoEffects like portals or holograms sometimes require the UVs to be screen-space-aligned. But as soon as we align the texture in screen space, it becomes susceptible to stretching, squeezing, and slidin... 130
Basic Cable Cody @basiccable.games · 31/10/2025It's Halloween. Here's some WIP violence. 🎃🔪 Soul Food will have Doom-style "glory kills" during combat. 030
Basic Cable Cody @basiccable.games · 22/10/2025To be clear, I do not fuck with 95% of GenAI for all the reasons most artists don't. But saying there's *no* place for it seems misguided. The day there's a good AI driven UV tool, mocap cleanup tool, or anything that removes the tedium from making 3D art and animations.. I'm interested. 000
Basic Cable Cody @basiccable.games · 22/10/2025I'll probably get burned at the stake for saying this - but I think that what is shown in their blog is a pretty acceptable use for GenAI. It's a slippery-slope for sure, and IDK how they're using it now, but this doesn't really raise an ethics-red-flag for me. 020
Basic Cable Cody @basiccable.games · 22/10/2025My understanding is that they use the scan to inform a blockout made in blender. Then do some mark-up for a different tool that uses the scan to inform additional details that are generated in painter. I'm sure it has evolved in the last five years. 100
Basic Cable Cody @basiccable.games · 22/10/2025Not out here to try and necessarily defend Embark here, but if you're curious - here's the tech blog they put out in 2020 referencing their internal "scan from video tool" medium.com/embarkstudio...medium.comThe content revolution to comeThe way we build games is changing, with new technologies and tools that make it way easier to create and scale content. 110