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Basic Cable Cody

@basiccable.games
138 followers 87 following 174 posts

// (Former) Senior Hard Surface Specialist @ Bungie // Founder @ Basic Cable Games // UE Game Dev Generalist // (Un)professional hot sauce critic

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Basic Cable Cody @basiccable.games · 01/10/2026
This is one of the sickest addons I've ever seen in my LIFE.
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Basic Cable Cody @basiccable.games · 24/09/2026
I am *also* interested in working on another VR game for the first time in a long while. I have heard that UE5 is a LOT more fiddly to get standalone VR running nicely than it was on 4.28. Might be a good opportunity for me to dive back into Unity. 🤔
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Basic Cable Cody @basiccable.games · 08/09/2026
if you're playing Blood of Dawnwalker for the first time and using the time extension mod you are a coward. this shit will cure you of the completionist *disease* if you let it
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Basic Cable Cody @basiccable.games · 24/07/2026
Trying to get over my anxiety of sharing WIP videos. I always felt like all of my art posts should be chrome-polished and that no one is interested in a unfiltered, unedited look at what I'm working on. Here's a short feature video of a World Configuration tool for Soul Food. #ue5 #gamedev
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Basic Cable Cody @basiccable.games · 10/07/2026
www.artstation.com/awhitebocs if you wanna peep the port
artstation.com
Cody Sauer
Advanced Game Artist & UE Specialist
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Basic Cable Cody @basiccable.games · 10/07/2026
• Modeled in Blender (including cloth sims and sculpting for the cushions) • Baked in Marmoset, textured in Substance Painter • Rendered in Unreal Engine 5
highpoly render of the eames chair, shown from the backhighpoly render of the eames chair, shown from the front
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Basic Cable Cody @basiccable.games · 10/07/2026
The iconic Eames lounge chair makes for a remarkable art test prop, and I used to use it as a benchmark when I was an Art Lead. It has a little bit of everything: cloth, hard-surface, material variety. All useful in gauging where an artist is at with their skills.
wide shot of a cozy room with an eames lounge chair in the center, golden hour lightingclose up of an eames lounge chair, a snake plant on the right, with light filtering in through tall windowsclose up of the leather detail on the eames chair
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Basic Cable Cody @basiccable.games · 05/07/2026
Yoo, I also watched Obsession last night! What a film. The cringe and comedy was so well played against the horror. Killer lighting in a few scenes too.
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Basic Cable Cody @basiccable.games · 26/06/2026
I know you've seen a lot of it today, but yeah, I was also affected by the layoffs at Bungie today. Two years was far too short a stay, but I'm still such a better artist and developer than I was when I joined. Here's to my fabulous colleagues that were also affected, may we all land our feet. 🥂
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Basic Cable Cody @basiccable.games · 07/05/2026
God LinkedIn sucks.
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Basic Cable Cody @basiccable.games · 11/04/2026
it took me way too long to understand the post actually, my bad - i'm with u now and stand with luigi's mansion and warehousey mcburndown
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Basic Cable Cody @basiccable.games · 11/04/2026
joe are you ok
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Basic Cable Cody @basiccable.games · 09/04/2026
This might be super jaded of me - but unless it's terribly clever, or tongue-in-cheek, I cannot begin to care about crafting or base building mechanics in any game. It's been done to death and no-one does anything interesting with it.
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Basic Cable Cody @basiccable.games · 02/04/2026
Steve Swink's book "Game Feel" has been a great resource for explaining the sensations of playing and mastering a game. I've really enjoyed learning from it as I polish the systems I'm working on. www.game-feel.com
game-feel.com
Game Feel
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Basic Cable Cody @basiccable.games · 30/03/2026
TIL that the event system I've been building is the bones for a sick I/O tool like this. Which I now feel compelled to create as well.
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Reposted by Basic Cable Cody
Jason Schreier @jasonschreier.bsky.social · 27/03/2026
I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off. This week's column: www.bloomberg.com/news/newslet...
bloomberg.com
It Sucks to Work in the Video-Game Industry Right Now
Even developers who successfully release big hits, like Fortnite and Battlefield, are losing their jobs
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Basic Cable Cody @basiccable.games · 27/03/2026
Is it time that we make the paddles on the back of Edge/Elite controllers standard? I'm thinking with this next generation of consoles, they should be. About time we expand input schemes for devs in the same way that R3/L3 did when those became standard.
media.tenor.com
a video game controller with the words mappable back buttons on the bottom
ALT: a video game controller with the words mappable back buttons on the bottom
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Basic Cable Cody @basiccable.games · 27/03/2026
Brother about to cop himself some BAPE 😤 (also Harajuku is probably my favorite neighborhood in Tokyo)
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Basic Cable Cody @basiccable.games · 26/03/2026
needs more whimsy I think 🤔
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Basic Cable Cody @basiccable.games · 25/03/2026
This article is a stark reminder that we need another budget bracket name. I was told several times during GDC that my barely 7 figure budget was AA priced. E33 was reportedly made for ~$10mil, which is way more than most indie titles, but a magnitude less than most AAA. So, Indie Deluxe? Indie+?
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Basic Cable Cody @basiccable.games · 24/03/2026
Now *that's* the stuff. Gorgeous 🤌🏼✨
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Basic Cable Cody @basiccable.games · 23/03/2026
A reminder for my moots that you are welcome over for espresso any time. You may also pet my dog.
a corner counter with a decent home coffee bar set up, including a dual boiler lelit Elizabeth probs the cutest border collie Rottweiler mix you ever seen, against some cherry blossom trees in the distance
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Basic Cable Cody @basiccable.games · 23/03/2026
i mean, it worked on me
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Reposted by Basic Cable Cody
Joe Wintergreen @joewintergreen.com · 19/03/2026
INFLUX REDUX IS 50% OFF IN THE STEAM SALE and it is never going to be CHEAPER THAN THAT so you would be a FOOL not to buy it NOW store.steampowered.com/app/867150/I...
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Basic Cable Cody @basiccable.games · 17/03/2026
this is the most compelling use for Plasticity i have ever seen
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Basic Cable Cody @basiccable.games · 16/03/2026
my current five year plan is to make a game that @jacobgeller.com would mention in a video
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Basic Cable Cody @basiccable.games · 15/03/2026
This aged predictably. We're no longer doin' freestyle dual-wielding and now doing the 'immersive sim' method. Combat designers, i fuckin' see you.
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Basic Cable Cody @basiccable.games · 14/03/2026
GDC 2026 was probably the most I've ever felt like I was a part of the game development community, despite being a working professional in the industry for over a decade. Between the talks, the mixers, running into folks in the gardens, and demoing Soul Food - I'm feeling inspired again.
a small highball table with a laptop and tablet showing the title screen and teaser for our game demo of soul food
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Basic Cable Cody @basiccable.games · 14/03/2026
Honestly that's just doing the Yerba circuit the correct way.
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Basic Cable Cody @basiccable.games · 10/03/2026
We've got some time this afternoon to hang out around the Yerba Buena Gardens. Come hang, enjoy a bubble tea, talk about our cooking-horror game Soul Food and get a sticker for the laptop. Basic Cable Games #GDC #IndieDev
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Basic Cable Cody @basiccable.games · 06/03/2026
Like some of ya'll, I'll be at GDC from Monday evening - Friday morning. I'll be strollin' around Yerba Buena Gardens and the Expo floor demoing Soul Food and giving out stickers. I've got a calendar that's fillin' up with events, mixers, and meetings - but I'll always make time for friends!
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Basic Cable Cody @basiccable.games · 04/03/2026
I *just* finished this in January and I loved it. It starts off a little dry, but once the cosmic-horror stuff starts hitting it absolutely takes off. I'll be thinking about several of the scenes for a very long time. Such a satisfying ending too, imo.
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Basic Cable Cody @basiccable.games · 13/02/2026
Okay how many of you dorks are going to GDC and when are we gonna hang out? @llanier.bsky.social and I have stickers to handout and a demo for you to play. 😤
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Basic Cable Cody @basiccable.games · 22/01/2026
Yooo, sticker trade?? @llanier.bsky.social and I will have Soul Food stickers! 🍜
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Basic Cable Cody @basiccable.games · 16/01/2026
I very genuinely lol'd 💀
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Basic Cable Cody @basiccable.games · 14/01/2026
This guy would go so hard as a secret final boss in a fighting game.
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Basic Cable Cody @basiccable.games · 05/01/2026
I think this is also the reason why I was always "bad" at social media. I just don't have it in me anymore to be 'terminally online' and create/manage an online presence. Which is counter-intuitive to trying to start a business, but idk, if the content I make is good - it'll find it's audience.
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Basic Cable Cody @basiccable.games · 03/12/2025
the chromatic aberration in this photo is so juicy.
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Basic Cable Cody @basiccable.games · 26/11/2025
The feeling you get when you finally remove the last use case of the Unreal Engine mannequins is a profound one. You've been real good to me, Manny & Quinn.
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Basic Cable Cody @basiccable.games · 04/11/2025
Love to see it! Also I could not for the life of me remember who inspired my own object-stable UVs and it WAS JAN. 😂 Time is a circle.
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Basic Cable Cody @basiccable.games · 03/11/2025
www.artstation.com/artwork/48zd5l I haven't tested this yet, but it looks close to something I had done before for a different project.
artstation.com
Local-Screen-Space UVs, Mai Ao
Effects like portals or holograms sometimes require the UVs to be screen-space-aligned. But as soon as we align the texture in screen space, it becomes susceptible to stretching, squeezing, and slidin...
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Basic Cable Cody @basiccable.games · 31/10/2025
It's Halloween. Here's some WIP violence. 🎃🔪 Soul Food will have Doom-style "glory kills" during combat.
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Basic Cable Cody @basiccable.games · 27/10/2025
Well.. I certainly won't forget *now* thanks
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Basic Cable Cody @basiccable.games · 22/10/2025
To be clear, I do not fuck with 95% of GenAI for all the reasons most artists don't. But saying there's *no* place for it seems misguided. The day there's a good AI driven UV tool, mocap cleanup tool, or anything that removes the tedium from making 3D art and animations.. I'm interested.
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Basic Cable Cody @basiccable.games · 22/10/2025
I'll probably get burned at the stake for saying this - but I think that what is shown in their blog is a pretty acceptable use for GenAI. It's a slippery-slope for sure, and IDK how they're using it now, but this doesn't really raise an ethics-red-flag for me.
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Basic Cable Cody @basiccable.games · 22/10/2025
My understanding is that they use the scan to inform a blockout made in blender. Then do some mark-up for a different tool that uses the scan to inform additional details that are generated in painter. I'm sure it has evolved in the last five years.
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Basic Cable Cody @basiccable.games · 22/10/2025
Not out here to try and necessarily defend Embark here, but if you're curious - here's the tech blog they put out in 2020 referencing their internal "scan from video tool" medium.com/embarkstudio...
medium.com
The content revolution to come
The way we build games is changing, with new technologies and tools that make it way easier to create and scale content.
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Basic Cable Cody @basiccable.games · 13/10/2025
We're switching to lightmaps
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