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AtypicalCroqueta

@atypicaldev.bsky.social
941 followers 243 following 367 posts

Like to press keys, doing Make your Move. | Turn-based strategy roguelite. Using cube mechanics. | Wishlist: s.team/a/3636420 | Itchio: atypicalcroqueta.itch.io

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AtypicalCroqueta @atypicaldev.bsky.social · 21/09/2026
smoothy
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AtypicalCroqueta @atypicaldev.bsky.social · 06/09/2026
Justo hablaba de esto ayer, así que tengo el enlace a mano, el propio de CEO de Rebel Wolf tiene una entrevista donde confirma algunas partes donde han estado usando IA Gen. www.ign.com/articles/the...
ign.com
The Blood of Dawnwalker Devs Use AI, but There’s No AI Assets in the Final Game, and It’s Used To ‘Avoid’ Pressure on Staff
Rebel Wolves' CEO has explained the developer's stance on AI, saying it has been used in early stages of development of The Blood of Dawnwalker to "avoid" putting pressure on staff.
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Chuck Jordan @sasquatchers.wtf · 06/09/2026
Bad Vibes Coding Taking a short break from being spitting mad about AI, to just being sad about how it never needed to be like this
spectrecollie.com
Bad Vibes Coding
Taking a short break from being spitting mad about AI, to just being sad about how it never needed to be like this
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AtypicalCroqueta @atypicaldev.bsky.social · 27/08/2026
I think I've reached my limit of burnout, not drawing, not playing, not studying, not reading, just an hour at max of dev and even not doing the main tasks. Don't know how to break this loop, I'm so fucking tired.
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caliebre @caliebre.eurosky.social · 21/08/2026
Aquí está el nuevo jueguito que hemos hecho @glooo89.bsky.social y yo. Tenía muchas ganas de hacer una aventura gráfica de corte clásico desde que era pequeño así que es un sueño cumplido. Dura unos 10-15 minutos, se pasa rápido. Podéis descargarlo gratis aquí: caliebre.itch.io/little-horro...
caliebre.itch.io
Little Horrors: The Mortuary by caliebre, glooo89
A short point-and-click horror game about a night at the mortuary.
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AtypicalCroqueta @atypicaldev.bsky.social · 20/08/2026
Testing infinity loop UI scroll rect to show a high count of panel without covering all the screen. [Ignore the sprite name tags xdd]. #gamedev #indiedev
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Ao Norte @aonorte.com · 13/08/2026
youtu.be/6a4CshP9dSY [Full interview to our art director and producer] It's in galician, but subtitles do their work nicely. _ [Entrevista completa a nuestro director de arte y productor] Está en gallego pero los subtítulos van de lujo. @rubenoluwa.bsky.social @videoxogo.gal
youtu.be
Unha boa idea pode acabar sendo un mal videoxogo
YouTube video by VideoxogoGal
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AtypicalCroqueta @atypicaldev.bsky.social · 06/08/2026
I have the grid-cell integers to calculate the new position, but for re-calculate the grid I'm using the new local cubes positions, that is totally a mistake from my part, so I've fixed be recalculating the post after each rotation, but y I should refactor it with your solution separating it.
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AtypicalCroqueta @atypicaldev.bsky.social · 06/08/2026
Hii, tyy for the tip and you are totally right, for the UI I have it separate the layout and visual but for the grid-cube system I haven't (and I should). Resume: After some amount of rotates the local pos of individual cubes missplaces decimals that causes grid re-calculation breaks.
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AtypicalCroqueta @atypicaldev.bsky.social · 06/08/2026
Better solution is to reuse the Grid system to re-apply position to cubes after each rotation, it prevents floats to sum displacement.
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AtypicalCroqueta @atypicaldev.bsky.social · 05/08/2026
11h trying to fix a bug to end up being a problem with float value in positions after certain amount of rotations. I knew that floats aren't 100% accurate but this has been hard as fuck. Anyway I'm happy now and I deserve a pizza. TLDR: To round floats; Mathf.Round(value * 100f) / 100f.
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AtypicalCroqueta @atypicaldev.bsky.social · 01/08/2026
Diría que son devs de Celeste sí, aunque tendría que confirmarlo.
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AtypicalCroqueta @atypicaldev.bsky.social · 01/08/2026
Acabo de terminar el prólogo de Neverway, una pasada, jugadlo.
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Ben Johnson 🏺👻 @gamedesignerben.bsky.social · 28/07/2026
Layoffs hit Double Fine today, and I'm sorry to report that I was one of the ones hit. If you need a game designer with tech chops and 2+ decades of experience, here I am.
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Elsbeth Larkin @funtimesmcgee.bsky.social · 29/07/2026
Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.
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AtypicalCroqueta @atypicaldev.bsky.social · 28/07/2026
I've been making a Drag system Camera + Rotations for the cube and individual faces. I've been struggling with quaternions but the result is quite good. Without been a pro on it maybe I do a little post with the process, I think could be nice or be helpfull.
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AtypicalCroqueta @atypicaldev.bsky.social · 26/07/2026
Super entretenido, me ha gustado bastante la mecánica
Screenshoot of game credits.
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AtypicalCroqueta @atypicaldev.bsky.social · 24/07/2026
Mucha fuerza, que locura todo.
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Cristina Ramos @saffroncr.bsky.social · 22/07/2026
I was told you couldn't do 3D on the Playdate, so I did it. Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again.
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Rubén Rincón @rubenrincon.bsky.social · 20/07/2026
Sadly, the entire audio team at ZA/UM is being made redundant as part of the layoffs. If you're looking (or expect to be looking) for Sound Designers or Tech Sound Designers, please don't hesitate in reaching out to @eliforster.bsky.social, @missgameaudio.bsky.social and @soundbear.bsky.social
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AtypicalCroqueta @atypicaldev.bsky.social · 16/07/2026
Really cool! I think with that camera perspective ability or puzzles could fit really well (Just a thought)
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Denshattack! - OUT NOW! @denshattack.bsky.social · 15/07/2026
we're LIVE! we’ve launched Denshattack! on PC, Nintendo Switch 2, PS5 & Xbox Series X|S!🔥 enjoy the ride everyone and tag us with your experiences! youtu.be/b8jVbYpd4X4
youtu.be
Denshattack! - Launch Music Video | THE DO DO DO's
No brakes. No limits. Just style. Denshattack! is OUT NOW! 🚄🔥 Flip, trick and grind your way through 60+ stages across a vibrant dystopian Japan inspired by railway culture and packed with rival…
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CGT Catalunya @cgtcatalunya.bsky.social · 14/07/2026
Ubisoft Barcelona goes on strike. The company wants to layoff 51 #ACResynced developers after game success. 🏴 No to ERE (redundancies) in Ubisoft Barcelona!
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AtypicalCroqueta @atypicaldev.bsky.social · 12/07/2026
It is necessary for the core gameplay. #indiedev #gamedev #indiegames
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AtypicalCroqueta @atypicaldev.bsky.social · 10/07/2026
Que barbaridad de fanart, me encanta el estiloooo.
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SonrisillaGames | WISHLIST Historias de la Atalaya - El Brujo @sonrisillagames.bsky.social · 07/07/2026
Tras muchos meses de desarrollo, por fin os podemos presentar el primer trailer oficial del juego indie que estamos desarrollando: Historias de la Atalaya - El brujo. Que ganicas de que salga 🥹💛 #indiedev #psx
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AtypicalCroqueta @atypicaldev.bsky.social · 05/07/2026
Muy guay el Proyecto Cartero, toda la ambientación y el lore que tiene detrás 🙂
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AtypicalCroqueta @atypicaldev.bsky.social · 02/07/2026
Weno, mañana a probar jueguinchis en el Guadalindie 🦐
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David Mason @davidmasoncomposer.bsky.social · 01/07/2026
Hi! I'm the music composer and sound designer for DREDGE and I am officially looking for new work !! If you've got a cool game that needs audio of any kind. Please reach out. My DM's are open. Here's a few of the cool games I've done the music and sound design for! 🔊🎵 #gamedev #indiegamedev
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AtypicalCroqueta @atypicaldev.bsky.social · 27/06/2026
It remembered me a lot to The Messenger game, really cool 🙂
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AtypicalCroqueta @atypicaldev.bsky.social · 27/06/2026
Catlike Coding web tutorials and articles are gold, always find on it good solutions and implementations.
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AtypicalCroqueta @atypicaldev.bsky.social · 26/06/2026
Creo que han confirmado ya, 292, que barbaridad, vaya año se está quedando.
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AtypicalCroqueta @atypicaldev.bsky.social · 24/06/2026
La semana pasada probé la plataforma por primera vez, la verdad que muy contento con el cuidado del envío, la seguiré usando 🙂
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AtypicalCroqueta @atypicaldev.bsky.social · 21/06/2026
I'm still using Unity 2022 version, I won't to update it, I'm also learning Godot to full transition, but yeah is seems that standards software can't scape from it.
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AtypicalCroqueta @atypicaldev.bsky.social · 17/06/2026
Que guay ver nuevos estudios de Málaga 😊
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AtypicalCroqueta @atypicaldev.bsky.social · 05/06/2026
Perfee 👍
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AtypicalCroqueta @atypicaldev.bsky.social · 05/06/2026
Si necesitáis feedback, encantado de testear 😊
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AtypicalCroqueta @atypicaldev.bsky.social · 31/05/2026
Cool concept and stetic, will follow it, hope you a good development! 💪
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AtypicalCroqueta @atypicaldev.bsky.social · 27/05/2026
Thankss, yes the core of the jam is less than 5 minutes duration 😊.
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AtypicalCroqueta @atypicaldev.bsky.social · 27/05/2026
I've made this little game (more like interactive experience) for #theshorterthebetter gamejam. Also as experiment to practice with Godot for the first time, really cool btw 🦐. #gamedev #godot atypicalcroqueta.itch.io/a-dormir-ya
atypicalcroqueta.itch.io
¡A dormir ya! by AtypicalCroqueta
¡A dormir ya! | Game for TheShorterTheBetter gamejam
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AtypicalCroqueta @atypicaldev.bsky.social · 22/05/2026
the art style is amazing, I just want to go around to explore 👀
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AtypicalCroqueta @atypicaldev.bsky.social · 20/05/2026
Probando transiciones de UI y de cámara en Godot 🦐 #theshorterthebetter
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AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026
I think ko-fi is another option, to publish blog post and more things
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AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026
Are the rendering lights with a color ramp? Really cool effect. Now I want to try something similar 🦐
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AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026
llevo 3 meses con ella y muy contento jajajajj, gracias por el consejo de las jeringas 😊
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AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026
He empezado en el mundillo con la Kaweco | Pluma Perkeo, la transparente y los cartuchos de recambio. Recomendaciones para próximos pasos?
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AnaitGames @anaitgames.com · 13/05/2026
📰 MercurySteam anuncia una ronda de despidos, coincidiendo con el relanzamiento de Blades of Fire: zpr.io/QvxWAniw9Hfq El estudio madrileño anuncia un «proceso de ajuste de la plantilla» la misma semana en que se publica en Steam su último juego, junto con una ambiciosa versión 2.0.
anaitgames.com
MercurySteam anuncia una ronda de despidos, coincidiendo con el relanzamiento de Blades of Fire
Lee la noticia completa.
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AtypicalCroqueta @atypicaldev.bsky.social · 09/05/2026
Really good animations
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castpixel ⚧️⚢ @castpixel.bsky.social · 07/05/2026
I'm looking for work. 21 years of experience. • any game art, isometric, top-down, side-scroll • stylized or realistic • characters, icons, key art, animation • Can build a style from zero or match yours • Big projects don't scare me • ex Minecraft DM here or email christina.neofotistou@gmail.com
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AtypicalCroqueta @atypicaldev.bsky.social · 08/05/2026
Justo venía de leer la noticia de que en la triple i initiative han subido el feet a 14k € por trailer este último año. Buena iniciativa 👍
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