AtypicalCroqueta @atypicaldev.bsky.social · 06/09/2026Justo hablaba de esto ayer, así que tengo el enlace a mano, el propio de CEO de Rebel Wolf tiene una entrevista donde confirma algunas partes donde han estado usando IA Gen. www.ign.com/articles/the...ign.comThe Blood of Dawnwalker Devs Use AI, but There’s No AI Assets in the Final Game, and It’s Used To ‘Avoid’ Pressure on StaffRebel Wolves' CEO has explained the developer's stance on AI, saying it has been used in early stages of development of The Blood of Dawnwalker to "avoid" putting pressure on staff. 085
Reposted by AtypicalCroquetaChuck Jordan @sasquatchers.wtf · 06/09/2026Bad Vibes Coding Taking a short break from being spitting mad about AI, to just being sad about how it never needed to be like thisspectrecollie.comBad Vibes CodingTaking a short break from being spitting mad about AI, to just being sad about how it never needed to be like this 13374132
AtypicalCroqueta @atypicaldev.bsky.social · 27/08/2026I think I've reached my limit of burnout, not drawing, not playing, not studying, not reading, just an hour at max of dev and even not doing the main tasks. Don't know how to break this loop, I'm so fucking tired. 020
Reposted by AtypicalCroquetacaliebre @caliebre.eurosky.social · 21/08/2026Aquí está el nuevo jueguito que hemos hecho @glooo89.bsky.social y yo. Tenía muchas ganas de hacer una aventura gráfica de corte clásico desde que era pequeño así que es un sueño cumplido. Dura unos 10-15 minutos, se pasa rápido. Podéis descargarlo gratis aquí: caliebre.itch.io/little-horro...caliebre.itch.ioLittle Horrors: The Mortuary by caliebre, glooo89A short point-and-click horror game about a night at the mortuary. 610062
AtypicalCroqueta @atypicaldev.bsky.social · 20/08/2026Testing infinity loop UI scroll rect to show a high count of panel without covering all the screen. [Ignore the sprite name tags xdd]. #gamedev #indiedev 182
Reposted by AtypicalCroquetaAo Norte @aonorte.com · 13/08/2026youtu.be/6a4CshP9dSY [Full interview to our art director and producer] It's in galician, but subtitles do their work nicely. _ [Entrevista completa a nuestro director de arte y productor] Está en gallego pero los subtítulos van de lujo. @rubenoluwa.bsky.social @videoxogo.galyoutu.beUnha boa idea pode acabar sendo un mal videoxogoYouTube video by VideoxogoGal 0115
AtypicalCroqueta @atypicaldev.bsky.social · 06/08/2026I have the grid-cell integers to calculate the new position, but for re-calculate the grid I'm using the new local cubes positions, that is totally a mistake from my part, so I've fixed be recalculating the post after each rotation, but y I should refactor it with your solution separating it. 010
AtypicalCroqueta @atypicaldev.bsky.social · 06/08/2026Hii, tyy for the tip and you are totally right, for the UI I have it separate the layout and visual but for the grid-cube system I haven't (and I should). Resume: After some amount of rotates the local pos of individual cubes missplaces decimals that causes grid re-calculation breaks. 110
AtypicalCroqueta @atypicaldev.bsky.social · 06/08/2026Better solution is to reuse the Grid system to re-apply position to cubes after each rotation, it prevents floats to sum displacement. 100
AtypicalCroqueta @atypicaldev.bsky.social · 05/08/202611h trying to fix a bug to end up being a problem with float value in positions after certain amount of rotations. I knew that floats aren't 100% accurate but this has been hard as fuck. Anyway I'm happy now and I deserve a pizza. TLDR: To round floats; Mathf.Round(value * 100f) / 100f. 100
AtypicalCroqueta @atypicaldev.bsky.social · 01/08/2026Diría que son devs de Celeste sí, aunque tendría que confirmarlo. 100
AtypicalCroqueta @atypicaldev.bsky.social · 01/08/2026Acabo de terminar el prólogo de Neverway, una pasada, jugadlo. 110
Reposted by AtypicalCroquetaBen Johnson 🏺👻 @gamedesignerben.bsky.social · 28/07/2026Layoffs hit Double Fine today, and I'm sorry to report that I was one of the ones hit. If you need a game designer with tech chops and 2+ decades of experience, here I am. 391073362
Reposted by AtypicalCroquetaElsbeth Larkin @funtimesmcgee.bsky.social · 29/07/2026Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk. 81236471
AtypicalCroqueta @atypicaldev.bsky.social · 28/07/2026I've been making a Drag system Camera + Rotations for the cube and individual faces. I've been struggling with quaternions but the result is quite good. Without been a pro on it maybe I do a little post with the process, I think could be nice or be helpfull. 000
AtypicalCroqueta @atypicaldev.bsky.social · 26/07/2026Super entretenido, me ha gustado bastante la mecánica 110
Reposted by AtypicalCroquetaCristina Ramos @saffroncr.bsky.social · 22/07/2026I was told you couldn't do 3D on the Playdate, so I did it. Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again. 1174732684
Reposted by AtypicalCroquetaRubén Rincón @rubenrincon.bsky.social · 20/07/2026Sadly, the entire audio team at ZA/UM is being made redundant as part of the layoffs. If you're looking (or expect to be looking) for Sound Designers or Tech Sound Designers, please don't hesitate in reaching out to @eliforster.bsky.social, @missgameaudio.bsky.social and @soundbear.bsky.social 17402235
AtypicalCroqueta @atypicaldev.bsky.social · 16/07/2026Really cool! I think with that camera perspective ability or puzzles could fit really well (Just a thought) 010
Reposted by AtypicalCroquetaDenshattack! - OUT NOW! @denshattack.bsky.social · 15/07/2026we're LIVE! we’ve launched Denshattack! on PC, Nintendo Switch 2, PS5 & Xbox Series X|S!🔥 enjoy the ride everyone and tag us with your experiences! youtu.be/b8jVbYpd4X4youtu.beDenshattack! - Launch Music Video | THE DO DO DO'sNo brakes. No limits. Just style. Denshattack! is OUT NOW! 🚄🔥 Flip, trick and grind your way through 60+ stages across a vibrant dystopian Japan inspired by railway culture and packed with rival… 14240117
Reposted by AtypicalCroquetaCGT Catalunya @cgtcatalunya.bsky.social · 14/07/2026Ubisoft Barcelona goes on strike. The company wants to layoff 51 #ACResynced developers after game success. 🏴 No to ERE (redundancies) in Ubisoft Barcelona! 013072
AtypicalCroqueta @atypicaldev.bsky.social · 12/07/2026It is necessary for the core gameplay. #indiedev #gamedev #indiegames 0174
AtypicalCroqueta @atypicaldev.bsky.social · 10/07/2026Que barbaridad de fanart, me encanta el estiloooo. 110
Reposted by AtypicalCroquetaSonrisillaGames | WISHLIST Historias de la Atalaya - El Brujo @sonrisillagames.bsky.social · 07/07/2026Tras muchos meses de desarrollo, por fin os podemos presentar el primer trailer oficial del juego indie que estamos desarrollando: Historias de la Atalaya - El brujo. Que ganicas de que salga 🥹💛 #indiedev #psx 79145
AtypicalCroqueta @atypicaldev.bsky.social · 05/07/2026Muy guay el Proyecto Cartero, toda la ambientación y el lore que tiene detrás 🙂 020
AtypicalCroqueta @atypicaldev.bsky.social · 02/07/2026Weno, mañana a probar jueguinchis en el Guadalindie 🦐 000
Reposted by AtypicalCroquetaDavid Mason @davidmasoncomposer.bsky.social · 01/07/2026Hi! I'm the music composer and sound designer for DREDGE and I am officially looking for new work !! If you've got a cool game that needs audio of any kind. Please reach out. My DM's are open. Here's a few of the cool games I've done the music and sound design for! 🔊🎵 #gamedev #indiegamedev 9321125
AtypicalCroqueta @atypicaldev.bsky.social · 27/06/2026It remembered me a lot to The Messenger game, really cool 🙂 020
AtypicalCroqueta @atypicaldev.bsky.social · 27/06/2026Catlike Coding web tutorials and articles are gold, always find on it good solutions and implementations. 020
AtypicalCroqueta @atypicaldev.bsky.social · 26/06/2026Creo que han confirmado ya, 292, que barbaridad, vaya año se está quedando. 000
AtypicalCroqueta @atypicaldev.bsky.social · 24/06/2026La semana pasada probé la plataforma por primera vez, la verdad que muy contento con el cuidado del envío, la seguiré usando 🙂 000
AtypicalCroqueta @atypicaldev.bsky.social · 21/06/2026I'm still using Unity 2022 version, I won't to update it, I'm also learning Godot to full transition, but yeah is seems that standards software can't scape from it. 070
AtypicalCroqueta @atypicaldev.bsky.social · 05/06/2026Si necesitáis feedback, encantado de testear 😊 110
AtypicalCroqueta @atypicaldev.bsky.social · 31/05/2026Cool concept and stetic, will follow it, hope you a good development! 💪 010
AtypicalCroqueta @atypicaldev.bsky.social · 27/05/2026Thankss, yes the core of the jam is less than 5 minutes duration 😊. 010
AtypicalCroqueta @atypicaldev.bsky.social · 27/05/2026I've made this little game (more like interactive experience) for #theshorterthebetter gamejam. Also as experiment to practice with Godot for the first time, really cool btw 🦐. #gamedev #godot atypicalcroqueta.itch.io/a-dormir-yaatypicalcroqueta.itch.io¡A dormir ya! by AtypicalCroqueta¡A dormir ya! | Game for TheShorterTheBetter gamejam 161
AtypicalCroqueta @atypicaldev.bsky.social · 22/05/2026the art style is amazing, I just want to go around to explore 👀 010
AtypicalCroqueta @atypicaldev.bsky.social · 20/05/2026Probando transiciones de UI y de cámara en Godot 🦐 #theshorterthebetter 010
AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026I think ko-fi is another option, to publish blog post and more things 110
AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026Are the rendering lights with a color ramp? Really cool effect. Now I want to try something similar 🦐 110
AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026llevo 3 meses con ella y muy contento jajajajj, gracias por el consejo de las jeringas 😊 000
AtypicalCroqueta @atypicaldev.bsky.social · 14/05/2026He empezado en el mundillo con la Kaweco | Pluma Perkeo, la transparente y los cartuchos de recambio. Recomendaciones para próximos pasos? 100
Reposted by AtypicalCroquetaAnaitGames @anaitgames.com · 13/05/2026📰 MercurySteam anuncia una ronda de despidos, coincidiendo con el relanzamiento de Blades of Fire: zpr.io/QvxWAniw9Hfq El estudio madrileño anuncia un «proceso de ajuste de la plantilla» la misma semana en que se publica en Steam su último juego, junto con una ambiciosa versión 2.0. anaitgames.comMercurySteam anuncia una ronda de despidos, coincidiendo con el relanzamiento de Blades of FireLee la noticia completa. 0106
Reposted by AtypicalCroquetacastpixel ⚧️⚢ @castpixel.bsky.social · 07/05/2026I'm looking for work. 21 years of experience. • any game art, isometric, top-down, side-scroll • stylized or realistic • characters, icons, key art, animation • Can build a style from zero or match yours • Big projects don't scare me • ex Minecraft DM here or email christina.neofotistou@gmail.com 5939521
AtypicalCroqueta @atypicaldev.bsky.social · 08/05/2026Justo venía de leer la noticia de que en la triple i initiative han subido el feet a 14k € por trailer este último año. Buena iniciativa 👍 000