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Adam Alexander

@atomander.bsky.social
680 followers 1K following 107 posts

Senior Lighting Artist @ Undead Labs / previously Firewalk, Bungie, Hardsuit Labs / he/him www.artstation.com/atomander

PostsRepliesMedia
Adam Alexander @atomander.bsky.social · 03/09/2026
Our regular game night has been Big Walk the last few weeks, and its been so special. This game definitely sets out to capture a particular experience in a way that's so refreshing and earnest.
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Adam Alexander @atomander.bsky.social · 14/08/2026
You can see the planes getting masked out with a texture - even gives it a little fake shadow penumbra softening at the edges :D
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Adam Alexander @atomander.bsky.social · 14/08/2026
At a glance, it looks like a combination of vertex colors and cutout geometry for the projected shadows (can't recommend the site noclip.website enough for this kind of stuff - has tons of 64/Gamecube/Wii era titles, and you can toggle off a ton of render layers to see how stuff was put together)
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Adam Alexander @atomander.bsky.social · 13/07/2026
I have a deep fondness for the sandstone cliffs around the Shawnee Forest and Giant City in southern Illinois where I grew up.
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Adam Alexander @atomander.bsky.social · 23/05/2026
Thinking a lot about Bungie and Destiny this week. My heart goes to everyone there right now. I didn’t work there for a long time, but it was a team I sought out because I wanted to learn from them. They are wildly talented artists, and taught me a ton (and gave me a true love for gradients).
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Adam Alexander @atomander.bsky.social · 18/12/2025
"Isle" lighting study in Unreal 5.7 www.artstation.com/artwork/eRnyqJ
Scottish landscape at dusk, a road overlooking the sea leads to  a church in the distance with two figure walking down the path.A stone church, silhouetted against a setting, overcast sun.Stone outcroppings surrounded in fog on a hill, with broken clouds behind it.A large vertical stone, backlit by a hazy sun, surrounded by rocks and fog.
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Adam Alexander @atomander.bsky.social · 17/11/2025
... also A+ character selection.
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Adam Alexander @atomander.bsky.social · 17/11/2025
Checked out @deadstaticdrive.com today - not sure I've seen something so immediately stylish and suffused with atmosphere in a long time! Very dreamlike experience so far...
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Adam Alexander @atomander.bsky.social · 24/07/2025
Lighting and composition study in @unrealengine.bsky.social using marketplace assets, inspired by western painters like Mark Maggiori. Some breakdowns here: lnkd.in/gvE_DEX5
A wide western landscape of shrub plants and distant mesas, lit by a setting sun. Huge, orange clouds fill an open sky, and distant horse riders sit beneath them.
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Adam Alexander @atomander.bsky.social · 12/03/2025
Lighting Study in UE5 www.artstation.com/artwork/JrkXlR
Astronauts approach a rocky landscape and a body of water on an alien location, a red moon and rocky pillar dominate the horizon. Rain pours from the sky, and fog steams up from the water's surface. We see their ship and a figure in the distance.A close up of two astronauts, one near the camera and in focus, the other in the background and out of focus. The closer astronaut is illuminated by the lights of her suit and the red glow of the moon; the distant astronaut removes his helmet and examines it thoughtfully. Rain pours down, drenching them both.
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Adam Alexander @atomander.bsky.social · 25/12/2024
Wandering in the beach foam on Christmas Eve
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Adam Alexander @atomander.bsky.social · 20/11/2024
Toddler hikes in PNW fall.
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Adam Alexander @atomander.bsky.social · 15/11/2024
Some more vertical compositions from Concord, this time for Sorting Hub. Lighting this map was a blast, but a challenge - our direction was to strike a balance of embracing the bold, saturated 70's sci-fi look in a dense city, but also allowing the playspace to remain rested and legible. #GameArt
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Adam Alexander @atomander.bsky.social · 15/11/2024
While taking portfolio screenshots for Concord, I found I really like a lot of vertical compositions for our maps. Here's one of the central combat spaces I lit from Spineworks (Nixxes killed it on world art for this map!) #gameart
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Adam Alexander @atomander.bsky.social · 08/11/2024
"Convoy" lighting study, @unrealengine.bsky.social #GameArt #Unreal www.artstation.com/artwork/a0yQGX
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Adam Alexander @atomander.bsky.social · 04/11/2024
Lighting study in @unrealengine.bsky.social #Unreal #GameArt "Film Lighting Study" by Adam Alexander www.artstation.com/artwork/wrOJE5
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Adam Alexander @atomander.bsky.social · 03/11/2024
Travelers - lighting study in @unrealengine.bsky.social 5.4, graded in DaVinci Resolve. #GameArt #Unreal www.artstation.com/artwork/mA82gd
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Adam Alexander @atomander.bsky.social · 01/11/2024
Lighting for the "Spineworks" map for Concord. #GameArt #Lighting www.artstation.com/artwork/AZryVq
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Adam Alexander @atomander.bsky.social · 01/11/2024
Lighting for the "Sorting Hub" map for Concord. #GameArt #Lighting www.artstation.com/artwork/gR8Vke
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Adam Alexander @atomander.bsky.social · 01/11/2024
Lighting for the "Star Chamber" map for Concord. #GameArt #Lighting www.artstation.com/artwork/K3OPZR
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Adam Alexander @atomander.bsky.social · 01/11/2024
Lighting for the "Bone Mines" map for Concord. #GameArt #Lighting www.artstation.com/artwork/4NXeXq
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Adam Alexander @atomander.bsky.social · 31/10/2024
Lighting for the "Retreat" map for Concord. #GameArt #Lighting www.artstation.com/artwork/rl9DGm
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Adam Alexander @atomander.bsky.social · 31/10/2024
Lighting for the "Water Hazard" map for Concord. #GameArt #Lighting www.artstation.com/artwork/Zle90X
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Adam Alexander @atomander.bsky.social · 31/10/2024
"Crossing the Divine Partition, on the Seven-Year Path" -Lighting and composition study, playing with some vertical framing in @unrealengine.bsky.social #Lighting #GameArt www.artstation.com/artwork/39mo3m
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Adam Alexander @atomander.bsky.social · 31/10/2024
Lighting work on the remaster of the "Kingsfall" raid for @destinythegame.bungie.net hegame.bungie.net #Destiny2 #GameArt www.artstation.com/artwork/qQ5Xkn
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Adam Alexander @atomander.bsky.social · 31/10/2024
Lighting work on the "Duality" dungeon for @destinythegame.bungie.net #Destiny2 #GameArt www.artstation.com/artwork/QnBlzL
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Adam Alexander @atomander.bsky.social · 31/10/2024
More @destinythegame.bungie.net lighting work for Season of Plunder. #Destiny2 #GameArt www.artstation.com/artwork/vJK8dA www.artstation.com/artwork/G83PWQ
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Adam Alexander @atomander.bsky.social · 31/10/2024
Some lighting work on @destinythegame.bungie.net for Season of the Risen. #Destiny2 #GameArt www.artstation.com/artwork/mz5kOa
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Adam Alexander @atomander.bsky.social · 31/10/2024
Some of my work on @destinythegame.bungie.net for The Witch Queen expansion. #Destiny2 #Gameart www.artstation.com/artwork/8wkx4G www.artstation.com/artwork/YKRD86
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Adam Alexander @atomander.bsky.social · 31/10/2024
Ruffs lighting study done in @unrealengine.bsky.social Engine with Megascans #gameart #unreal artstation.com/artwork/0nq2Ve
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Adam Alexander @atomander.bsky.social · 31/10/2024
Barn Owl lighting studies in @unrealengine.bsky.social (scan from Malopolska`s Virtual Museums' 3D creative common library) #GameArt #UnrealEngine www.artstation.com/artwork/WKvwQy
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Adam Alexander @atomander.bsky.social · 31/10/2024
New lighting scene in @unrealengine.bsky.social. #gameart #unreal artstation.com/artwork/4826BY
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Adam Alexander @atomander.bsky.social · 31/10/2024
Character lighting study, done in @unrealengine.bsky.social using their MetaHuman sample models. #gameart #Lighting #UnrealEngine artstation.com/artwork/B1Dykm
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Adam Alexander @atomander.bsky.social · 31/10/2024
A re-lighting study of an arch viz scene by @evermotion , done in @unrealengine.bsky.social #gameart #archviz #UnrealEngine artstation.com/artwork/R3BraO
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Adam Alexander @atomander.bsky.social · 31/10/2024
RATKING Scene and lighting study, done in @unrealengine.bsky.social artstation.com/artwork/nY8b0O #gameart #lighting #gamedev #UnrealEngine
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