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Rémi Dumas

@asperche.bsky.social
96 followers 93 following 41 posts

Level designer I worked on Space Adventure Cobra: The Awakening and Aliens Dark Descent My portfolio: www.remidumasleveldesigner.com

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Rémi Dumas @asperche.bsky.social · 19/04/2026
I'm glad I started using Figma to create my #leveldesign document. Everything is more visual and easily understandable
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Rémi Dumas @asperche.bsky.social · 13/01/2026
Hey #portfolioday ! I'm Rémi Dumas, a French Level Designer. I worked on different games like Flight Simulator, Aliens Dark Descent, Space Adventure Cobra: the Awakening, and some VR movies. Here is my portfolio: asperche159.wixsite.com/portfolio-le...
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Rémi Dumas @asperche.bsky.social · 30/11/2025
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Rémi Dumas @asperche.bsky.social · 23/11/2025
This weekend, I continued to iterate on my Doom level. I improved the guidance by texturing, lighting, and reworking some arenas to make them asymmetrical. I also remade some corridors by adding enemies to create a mix between fights in open and closed areas. #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 20/11/2025
Yesterday, I received Steve Lee's feedback on my blocktober level. So I'm back to iteration ! #gamedev #leveldesign
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Rémi Dumas @asperche.bsky.social · 16/11/2025
For this #leveldesign project, I tried to create a Trackmania level for beginners where they have to use basic mechanics like air control and drift. To help me, I used this article: www.gamedeveloper.com/design/a-rat... #gamedev
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Rémi Dumas @asperche.bsky.social · 11/11/2025
I continue to try things with lights
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Rémi Dumas @asperche.bsky.social · 09/11/2025
I tried something different this time and take a Catsle scene in unreal to recreate all it's lights
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Rémi Dumas @asperche.bsky.social · 05/11/2025
With friends, we started to create a mini-guide for people who participate in a game jam for the first time. If you want to help improve it, please send me a DM or comment on the Google Doc 😁 docs.google.com/document/d/1... #gamedev #indie #learn
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Rémi Dumas @asperche.bsky.social · 02/11/2025
Recently, I started a curious obsession with car games... Help me, I can't stop driving
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Rémi Dumas @asperche.bsky.social · 29/10/2025
The last playtests show that my #blocktober level has guidance issues. To fix it, I used the enemies' movements, lights, and framing. I'm looking forward to seeing if it's enough. #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 23/10/2025
I received the first feedback for my #blocktober level, it's time to iterate ! #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 15/10/2025
I finally have a playable version of my Doom level ! #blocktober #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 13/10/2025
New day = new room for my #blocktober level #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 08/10/2025
The #blocktober continue, and my Doom level too ! #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 06/10/2025
For the #blocktober, I'm participating in the Steve Lee LD Jam Here is a very, very early part of my level based on the theme "Escape" #leveldesign #gamejam
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Rémi Dumas @asperche.bsky.social · 05/09/2025
75% of positive reviews ! The development of this game wasn't easy, so I'm really happy to see people like it. #gamedev #leveldesign
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Rémi Dumas @asperche.bsky.social · 26/08/2025
"Space Adventure Cobra: the Awakening", the last project I worked on as a Level Designer is out !! Congratulations to the Magic Pockets and Microids teams for the work done ! #Gamedev #LevelDesign #SpaceAdventureCobra #VideoGame
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Rémi Dumas @asperche.bsky.social · 10/07/2025
87% of positive reviews on the demo! I'm very happy to see the players love what we've made with the team 😁
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Rémi Dumas @asperche.bsky.social · 22/04/2025
Hey ! I created a little level a bit inspired by Left 4 Dead 2 and I'm looking for feedbacks. So if you have a bit of time, do not hesitate to playtest it please :) #leveldesign #gamedev drive.google.com/file/d/1FfHE... www.youtube.com/watch?v=52o7...
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