Arrekin @arrekin.bsky.social · 7h3 out of 5 fire evolutions are ready, 2 more to go :) #gamedev #towerdefence #bevy 072
Arrekin @arrekin.bsky.social · 13/10/2026Blaze Mortars, a Fire evolution over Tower Cannonball #gamedev #towerdefence #bevy 083
Reposted by ArrekinBevy @bevy.org · 08/10/2026Bevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...bevy.orgBevy 0.20Thanks to 227 contributors, 817 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.20 release on crates.i… 421958
Reposted by ArrekinRobert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026It’s running so well now, and I have so much more wiggle room if I want to add any more unplanned energy intensive things later. It thinks there are errors in the tilesets, but I solved those in a round about way early on. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0299
Reposted by Arrekinichbinhamma | indie game dev @ichbinhamma.bsky.social · 21/09/2026I’ve always loved tinkering with builds, but most games give you a single class with a single tree. So I’m making a game where your party of 8 loots and levels, while you obsess over the perfect build. Currently I have 16 classes and over 140 unique skills. #gamedev #indiegames 2204
Arrekin @arrekin.bsky.social · 04/09/2026New dev preview of my open-grid tower defence game: Dark Wisps Defence! youtu.be/w-w71CizF3s Previous version to see progress: youtu.be/9lJq3Hm-R4I #gamedev #bevyengine #rustlang #towerdefenceyoutu.beDark Wisps Defence - Early Development Demo - v0.2YouTube video by Daniel Misior 0101
Arrekin @arrekin.bsky.social · 15/08/2026New walls! And all drawn via shader, no tilesets involved! #gamedev #bevy #rustlang #towerdefence 0233
Reposted by ArrekinCarter Anderson @cart.work · 10/08/2026Today is Bevy's sixth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy: bevy.org/news/bevys-s...bevy.orgBevy's Sixth BirthdayHey! @cart here (Bevy's creator and Project Lead). It is crazy to say it, but Bevy is six years old now! As is tradition, I will take this as a chance… 110725
Arrekin @arrekin.bsky.social · 10/08/2026Plain Bevy! All with just UiMaterial shaders. Writing shaders is a pain(tons of headache-inducing math) but AI is quite good at writing them(and shaders are standalone files so you don't have to worry about AI quality). You can check out my repo: github.com/Arrekin/dark...github.comGitHub - Arrekin/dark-wisps-defenceContribute to Arrekin/dark-wisps-defence development by creating an account on GitHub. 120
Arrekin @arrekin.bsky.social · 09/08/2026Research unlocks shards forging -> you can insert shards into towers, changing their behaviour according to type of shard you insert, allowing player to make many combinations 100
Arrekin @arrekin.bsky.social · 09/08/2026Research panel for my open-grid tower defence game. Runes may fit better in the Forge building but they will do for now :) #gamedev #bevy #rustlang 2173
Arrekin @arrekin.bsky.social · 25/07/2026Is this a clear representation? Energy relays can be in-network(yellow) or disconnected(orange). There is a third option - disabled by player. Red outline shows range of disabled one - player can tell it would connect the 2 areas. It's a bit cluttered but player sees it only when needed. #gamedev 050
Reposted by ArrekinBevy @bevy.org · 19/06/2026Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19bevy.orgBevy 0.19Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.… 7345129
Arrekin @arrekin.bsky.social · 04/06/2026Revamped wisps(enemies) look for my open grid tower defence game! Especially fire wisps look nice when they stop/resume on game pause/unpause #bevy #rustlang #gamedev 0122
Arrekin @arrekin.bsky.social · 18/03/2026A bit of fun making a force field shader for my tower defence game. Fields react to each other, fighting for space and forming Voronoi diagrams in the process. #bevy #rustlang #shaders 0112
Arrekin @arrekin.bsky.social · 03/03/2026I waited 2 years, checking every few months for AI to get me working custom render pipeline for a ripple effect. They always failed until today Claude Opus 4.6 did it! And it's beautiful : d #Bevy #shaders #ai #claude #rustlang 041
Arrekin @arrekin.bsky.social · 02/03/2026<Gemini Fast furiously explaining stuff> Me: <Switches model> Do you agree with the fast model? Gemini 3.1 pro: I cannot agree with the fast model <incoming essay on why the fast model is a lower life form> ¯\_(ツ)_/¯ #ai #gemini 110
Arrekin @arrekin.bsky.social · 24/02/2026+ Fixed issue with clipping on small screen, now they should properly fit + Disabled on mobile since it can display properly there. 000
Arrekin @arrekin.bsky.social · 22/02/2026There was a small issue with pasting text - that should be resolved now :) 010
Arrekin @arrekin.bsky.social · 22/02/2026Arre Mind Reader - A new Speed Reading App is here! Check out the web version here: arrekin.com/arre-mind-re... #bevy #rust #reading #speedreading 2113
Arrekin @arrekin.bsky.social · 14/02/2026Any one intrested in speed-reading apps? The kind that shows you one word at the time! I couldn't find anything nice and free, so I'm building my own. With persisted tabs and other stuff. Web & Desktop versions built on top of a game engine to ensure max smoothness Release soon! #bevy #reading 071
Reposted by ArrekinBevy @bevy.org · 13/01/2026Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...bevy.orgBevy 0.18Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 218072
Arrekin @arrekin.bsky.social · 10/01/2026Yes, of course I love cameras everywhere in my 2D open-grid tower defence game. How could you tell? youtu.be/uHZ-H9aCBwkyoutu.beDark Wisps Defence - Expedition DronesYouTube video by Daniel Misior 010
Arrekin @arrekin.bsky.social · 28/12/2025Visual updates for my open-grid tower defence game: 16px -> 32px for grid cells - the screenshot shows maximal zoom in both versions. Walls are no longer grey squares! Now they have a texture : d Side-menu got new icons. Yellow outline when the game is paused. #bevy #gamedev #towerdefence 0112
Reposted by ArrekinBevy @bevy.org · 30/09/2025Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more! bevy.org/news/bevy-0-17bevy.orgBevy 0.17Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 422480
Arrekin @arrekin.bsky.social · 23/08/2025No Power, No Ore & Disabled by Player indicators are now clearly displayed over the turrets :) The game is source-available -> arrekin.com #bevy #gamedev #towerdefence #rustlang #darkwispsdefence 0103
Reposted by ArrekinCarter Anderson @cart.work · 11/08/2025Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy: bevy.org/news/bevys-f...bevy.orgBevy's Fifth BirthdayBevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 415240
Arrekin @arrekin.bsky.social · 08/08/2025A few additions to the repo: - New visual helper to show which supplier can provide energy to the tower - Shader using ShaderStorageBuffer to draw the supply - Examples of Derive macros The game is source-available -> arrekin.com #bevy #gamedev #towerdefence #rustlang 0124
Arrekin @arrekin.bsky.social · 01/08/2025I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d The game is source-available -> arrekin.com #bevy #gamedev #towerdefence #rustlang 0136
Reposted by ArrekinBevy @bevy.org · 24/04/2025Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more! bevyengine.org/news/bevy-0-...bevyengine.orgBevy 0.16Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 225781
Arrekin @arrekin.bsky.social · 20/04/2025I just made the repo for my open grid tower defence game public! Perhaps you will find something useful in there :) It features advanced pathfinding and a bit of shader work. 7k lines of code. Check it out here: github.com/Arrekin/dark... #GameDev #Bevygithub.comGitHub - Arrekin/dark-wisps-defenceContribute to Arrekin/dark-wisps-defence development by creating an account on GitHub. 082
Arrekin @arrekin.bsky.social · 16/02/2025I'm trying to make online chess in Bevy. Server and Client; with ezsockets(websockets). It is not the easiest setup but I have it working now. WebSockets pass the requests to ECS which in turn processes them and returns responses. The whole fun is in the data flow modelling : d #Bevy 010
Arrekin @arrekin.bsky.social · 05/01/2025In my company(not gamedev-related) I did a small workshop before Christmas about Bevy Engine. The result is a simple game where you help Santa collect presents while trying to avoid snowflakes(Santa somehow lost his clothes). Check it out if you are interested in Bevy! :) github.com/Arrekin/bevy... 040
Reposted by ArrekinZerra's Adventure @zerraadventure.bsky.social · 29/12/2024Somebody kill that fish!! 🐟🌊🪣🧨💫🤩 #screenshotsaturday #indiegames #jrpg 0216
Reposted by ArrekinIan Caisley @iancaisley.bsky.social · 28/12/2024I wonder what the combination is? #ScreenshotSaturday #CozyGames #Puzzles #Gaming #IndieGames #SoloDev #IndieDev #GameDev 2313
Reposted by ArrekinAnselmo @elmowilk.bsky.social · 19/12/2024Holy moly!! Times of Progress has been covered by Rock Paper Shotgun!! This is pretty unreal. What a xmas present! 🎁 www.rockpapershotgun.com/times-of-pro...rockpapershotgun.comTimes Of Progress is an elegant, focussed city builder set during the Industrial RevolutionTimes Of Progress is a special game for me, because it's the first news tip I have ever received from Sin Vega, Prime M… 1344
Reposted by ArrekinBevy @bevy.org · 13/12/2024Bevy is finally registered as a game engine on itch.io! You can now label your game as "made with bevy" by adding it to its metadata. itch.io/game-develop...itch.ioTop Game Engines 318222
Arrekin @arrekin.bsky.social · 08/12/2024My TD game grew to the nice 7k lines of code, though it is still far from a playable version 010
Arrekin @arrekin.bsky.social · 03/12/2024The Advent of Code 2024 has started and I'm glad to see they backtracked on last year's attempt to make the first challenges confusing to fight off AI. Last year it made me drop out early as it felt like a waste of time to focus on decyphering what the authors meant instead of having fun coding 020
Arrekin @arrekin.bsky.social · 01/12/2024Minimal migration to Bevy 0.15 done ✔️ I especially like the new Node setup as it massively reduces the nesting. I still need to look into Required Components but the game is now working on the latest version 🎉 #BevyEngine 061
Reposted by ArrekinBevy @bevy.org · 29/11/2024Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more! bevyengine.org/news/bevy-0-15bevyengine.orgBevy 0.15Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 527287
Arrekin @arrekin.bsky.social · 23/11/2024@gameengines.bsky.social I would like Bevy & Godot please! 000
Arrekin @arrekin.bsky.social · 18/11/2024More wisps types for my grid-based tower defence game! Fire, Water, Light, Electric. I want them to be able to combine into higher forms but I am not sure what the mechanic will be or what the player could do about it. 020
Arrekin @arrekin.bsky.social · 18/11/2024Definitely! But it still needs quite a few elements before it could be considered playable :) 000
Arrekin @arrekin.bsky.social · 15/11/2024My most advanced game in terms of development is an open grid Tower Defence game 'Dark Wisp Defence' where you share the grid with enemies. In the demo, you can see the towers, energy supply range, and power emissions(mobs follow the gradient). #GameDev #Bevy #Rust #TowerDefence youtu.be/9lJq3Hm-R4Iyoutu.beDark Wisp Defence - Early Development Demo 1YouTube video by Daniel Misior 1171
Arrekin @arrekin.bsky.social · 02/08/2024If you are EU citizen don't forget to sign 'Stop Destroying Games' initiative! citizens-initiative.europa.eu/initiatives/...citizens-initiative.europa.euInitiative detail | European Citizens' InitiativeEnglish 010
Arrekin @arrekin.bsky.social · 09/03/2024The first part of the fifth chapter of my epic fantasy novel is out on RoyalRoad! Check it out, it's perfect to kill a bit of time or get a little break from your work and escape to a different world for a while :) www.royalroad.com/fiction/5586... 020