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Robert Panichpakdee 🦧

@rpanich.bsky.social
1K followers 221 following 984 posts

Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable! Buy it today! store.steampowered.com/app/3271860 rpanichart.com

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Robert Panichpakdee 🦧 @rpanich.bsky.social · 12h
I think I found the problem!!!! It didn’t like nestled particle effects, even when not emitting; but turning them invisible and having them turn on when on screen seems to have fixed it. Look how small that spike is now! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 30/09/2026
Checking performance; I think I can solve that load in spike… I fixed the error messages from the tilesets. No performance improvement, but it is nice to get rid of those error messages that were driving me crazy. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 29/09/2026
So I had the quick idea to just mirror the portrait art to the equipped armour art, which made this INFINITELY easier to program than I was worried about! Commons done, working on art for uncommons next. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/09/2026
Ok, I’m going to bite the bullet and do it: Character portraits for the pause menu with weapons and armour that change. It’ll help draw more attention to the inventory system. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/09/2026
Testing the persistant world: If the players leave enemy range, they march towards the town. Rescued npcs will also go to town to help defend. Performance feels fantastic! Doing final tests and reuploading the demo. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026
It’s running so well now, and I have so much more wiggle room if I want to add any more unplanned energy intensive things later. It thinks there are errors in the tilesets, but I solved those in a round about way early on. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026
Updated Godot and it has informed me of bugs that existed but for some reason weren’t problems earlier? This is good; it should solve the mysterious loading problem, and I’ve got the spike below 400! It runs so smooth now! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026
Achievements! Once I get this done, I can go back and add them to Roid Chimp. It was nowhere near as difficult as I was worried about. Knock on wood until after testing of course. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026
…And the other gate. This took so long! I didn’t get quite the detail I wanted into the final doors’ relief sculptures, but it “feels” the way I want it to, so it’s fine. It’s all practice, I’ll get better eventually. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathh
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 20/09/2026
I’m procrastinating on some backend stuff, but I’ve put so much time into this animation. I will end up using it, so it all feels productive. Eventually. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 19/09/2026
In process! I’m going to have an RE type “collect the pieces of the relief sculpture” to unlock this in stages, which will be a portal to…. Somewhere. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 18/09/2026
Making a boss ghost! I can really go to town on the death animation since there will only one on screen at a time, but the rest of the movement animations are a bit of a nightmare at this scale. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 15/09/2026
Sorting out achievements! I think it’s a lot easier than I’ve been dreading. I hate backend stuff so much, I’m always worried I’m going to break something. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 12/09/2026
A little behind the scenes look at how I (dis)organise my sprites as I work on them. I really need to start labeling all my files properly. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 10/09/2026
Testing on the steamdeck and this $300 laptop from 2018. It runs perfect on both now! I think I’m happy with performance now, going to focus on maintaining while expanding next. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 09/09/2026
UI updates are a go! I also added little “!”s to draw attention to the to do/ skills menu. Players hate reading lol #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/09/2026
Adding a splash of colour to the inventory UI! It helps emphasise the diablo style item types, and also colour is pretty and makes unlocking things more exciting. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathm
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 07/09/2026
Found more places to fix optimisation! I think I can get that load in spike down another ~20%! Also decided to pause the game while in the pause menu; not having that happen was needlessly stressing out the player. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/09/2026
Bear! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 02/09/2026
Added UI bars for each farm by the minimap so the player can track when they provide more resources in order to draw more attention to when they can build. Also little icons appear when you have enough to build each tower. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/09/2026
Death animations for the ghoul! I THINK I only need 2-3 per enemy, rather than 5 for each direction. Considering the number of enemies, it should add up! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/08/2026
Huzzah! The load-in optimisation has also improved general performance! Later game “full zombies” is getting no noticeable frame drops! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/08/2026
I added the inventory to the overworld menu, mainly to emphasise that it 1) exists and 2) carries over between rounds/ deaths. I think it also helps the player to understand what’s currently selected. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/08/2026
Bird! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/08/2026
Success! Performance is great now, even with processing heavy triggers (eg all items from across the map flying towards the player here) I’ve figured out how to break up the load in assets, so finishing that up today! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 24/08/2026
The rocks optimisation helped, and the trees and torches seems to have solved everything else! No more massive spike on start! I don’t like how it’s all zoomed out though, I feel like it’s hiding things from me? #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 23/08/2026
Alright, so the new solution is replacing 1000 rocks with a tileset I’ve made of those same rocks. I didn’t realise I had made that many rocks. This should definitely fix up a large chunk of problems! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 22/08/2026
I load everything on start; it runs perfectly, even on the steam deck, but I’ve become aware that 1-30% of computers crash on load; I turned all the trees to sprites that load a real tree after loading. Fingers crossed! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 22/08/2026
Having day and night music really helps signify when the switch happens. I added god rays to help illustrate day break as well. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 21/08/2026
Night music done, day music nearly there! I need to squeeze in about 5-10 seconds to it, but it already feels complete to me, so that’s today’s job! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 20/08/2026
They’ll go underground and will cause enemy stun I think. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 19/08/2026
Mushrooms! Also finished the night music, procrastinating on starting the day music. Mainly because I can’t get Dennis and Charlie out of my ear. (Ah AH ahh) #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 19/08/2026
Removed UI elements and darkened the background in the character select, as I noticed some confusion. Also fixed some bugs that would happen when quitting and messing with stats. Added some colour to the inventory items. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 17/08/2026
I’m trying to simplify the UI by hiding the fountain health bar, which has the added benefit of emphasising when it’s under attack. Also added the skill icon to the controls instructions when unlocked. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 15/08/2026
The first song I wrote is 7 minutes, my logic being a longer song would seem less repetitive than repeating multiple short songs. I was wrong; so keeping that song in but no looping. Working on the framework for new music #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 14/08/2026
I added a “glowing” background art to the skills, to make it more obvious you’ve spent the skill point on them. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 13/08/2026
Animation to help exemplify the warning horn, which is a sound people don’t seem to recognise. I bought a horn and recorded myself blowing it, this is what it sounds like! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 12/08/2026
A streamer reviewed the game and gave me some good feedback! I’ve embiggened the quests menu, and added some animations to draw attention to certain things. I also set a delay so the enemies don’t spawn immediately. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 11/08/2026
Had some fun making a later game side quest: “Return the angry goat to the Stonemason Nicholas” #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 10/08/2026
The demo is live!!! I’d love to hear what everyone has to think! It’s the first 45 minutes of raw game play, but as it’s a roguelike, playtests show up to 2-3 hours! store.steampowered.com/app/4519720/... #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
store.steampowered.com
The Universe of Death Demo on Steam
Hand-drawn isometric Diablo style rogue like with Elden Ring style controls, and it's also a tower defense. Level up in run to try new skills and builds, level up between runs to increase your stats t...
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 06/08/2026
Taking a couple days to fix up some display issues for my first game! #gamedev #pixelart #solodev #indiedev #indiegame #godot #RoidChimp
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/08/2026
Attack, walk, and idle animations! I’ve learned adding where the hit boxes will be during the drawing process makes things easier on future programming me. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/08/2026
Character portraits for when you rescue/ unlock the witch! Ideally the art is enough to convey what’s happening, so that makes writing the dialogue a bit easier on future me. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/08/2026
Locked gate animations! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 31/07/2026
Ghouls! Upgraded goblins that have cannibalised each other. A mix of Warcraft III ghouls and Gollum. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 30/07/2026
Sun key, moon key! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 29/07/2026
Added some ui elements to the barrels, and then had fountain resources spawn to explain the upgrade system better! Feedback is going well, no major bugs! Average tester playtime is an hour and a half, which is heartening. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeatho
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/07/2026
I blocked off some sections to force the player to shoot these explosive barrels in order to teach them how to use the bow. But testers thought it was a bug, so more UI instructions are necessary. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/07/2026
Fountain splash animation, to draw more attention when enemies attack it! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/07/2026
Maggot enemies! Theyll interact with slimes and get bigger/ evolve. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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