Arran Seaton @arranseaton.bsky.social · 14/08/2026God there’s some recent industry discourse I would LOVE to comment on but it’s one of those things that would immediately be picked up and put into an article lmao 000
Arran Seaton @arranseaton.bsky.social · 27/06/2026It was 10 degrees cooler yesterday than the last two days of 36c and somehow the house had stored all that warmth, so coming back after drinks in the evening we were just blasted by the most foul heat opening the door 😩 000
Arran Seaton @arranseaton.bsky.social · 19/06/2026Just learning the whole Actor framework is being deprecated as well lmao. Just so much knowledge base and educational resource for Unreal being killed off in favour of Ai Sloppified Roblox metaverse dollars 030
Arran Seaton @arranseaton.bsky.social · 19/06/2026The thought of having to learn all this prompt generation shit for level design/game mechanics prototyping is nauseating. The reality that I might have to learn that awful workflow in a couple of years to keep a designer industry job using Unreal is fucked. What a shitshow 140
Reposted by Arran SeatonJoe Wintergreen @joewintergreen.com · 17/06/2026as predicted! There will be literally no point in anyone installing UE6 I would say "unless they roll back the AI and Verse shit", but that's the whole thing. We're only 8 versions into UE5, UE4 got to 27. UE6 is illegitimate, it's not anything *but* a product of ai psychosis 616940
Reposted by Arran SeatonAura @aurahack.ca · 17/06/2026all of the UE6 stuff is really exciting news if your idea of a videogame is turning it into shitty Roblox-core slurry for Fortnite otherwise it's a pretty catastrophic misreading of the room, after indies successfully jumping ship from unity with the promise you actually care about developers 191013209
Arran Seaton @arranseaton.bsky.social · 19/06/2026Guess all of us who hate this path will just never upgrade beyond 5.8 lol 130
Arran Seaton @arranseaton.bsky.social · 19/06/2026I know this is all a big push towards their plans to chase the shitty genAI/LLM prompt pipeline money, but it really fucking sucks that enshittification or straight up removal of beloved features has reached all middleware game engines 120
Arran Seaton @arranseaton.bsky.social · 19/06/2026Blueprints have been probably one of the defining features of the engine that’s made it extremely accessible for artists and designers to build things themselves, and I’d argue allowed it to become the most popular mainstream engine. Baffling to remove that and drive people away 140
Arran Seaton @arranseaton.bsky.social · 19/06/2026UE6 deprecating Blueprints really is a fucking dumb move. It’s been a core skill for designers using the engine for the last 10+ years. No one is currently using Verse for full production and training everyone up is going to be time consuming and costly. Just really stupid 190
Arran Seaton @arranseaton.bsky.social · 02/06/2026Excited we finally got to show off The Lost Wild!! youtu.be/nlt4o-mLxyM?...youtu.beThe Lost Wild - True Fear is Primal Trailer | PS5 GamesYouTube video by PlayStation 030
Arran Seaton @arranseaton.bsky.social · 08/01/2026Scythe continues to be one of the best plugins you can get for Unreal as a designer! 040
Reposted by Arran SeatonKronok @kronok.bsky.social · 07/01/2026I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵 19834
Arran Seaton @arranseaton.bsky.social · 30/12/2025I’ve been dying to get a Steam Deck, but I’m glad I held out for this thing because the ergonomic grips make it sooo comfy. Also I’ll be installing Bazzite on it, so best of both worlds 😊 020
Arran Seaton @arranseaton.bsky.social · 08/11/2025Scythe just keeps getting better! Texture/UV locking whilst transforming meshes, face nudging, rotating and scaling edges while extruding! youtu.be/60oCCLF9MBo?... #gamedev #indiedev #UE5 #unrealengineyoutu.beWhat's New in Scythe 0.7.0YouTube video by Scythe Editor 0136
Arran Seaton @arranseaton.bsky.social · 06/11/2025I’m simply too tired of waiting for whatever Your Party is. They fumbled the bag so unbelievably badly and I fear they’ll never sort their shit out 040
Arran Seaton @arranseaton.bsky.social · 26/10/2025Sand boarding is much harder than skateboarding, at least initially, stacked it loads trying to stand up going down the dunes lol 010
Arran Seaton @arranseaton.bsky.social · 16/10/2025Turns out this hotel is very close by to the famous Holiday Inn photos that always get circulated (Heathrow T4). This didn’t have a fake ceiling tho 000
Arran Seaton @arranseaton.bsky.social · 23/09/2025Just dripping in style, genuinely sold on playing it even though traditional MOBAs aren’t my thing 020
Arran Seaton @arranseaton.bsky.social · 23/09/2025Deadlock has some of the most wonderful UI and character presentation I’ve ever seen youtu.be/3Dq5iYw0TWQ?...youtu.beDeadlock - New Character Select ScreenYouTube video by FullSelfGaming 161
Arran Seaton @arranseaton.bsky.social · 18/09/2025By popular demand (me, I demanded it!!) you can now kick enemies through windows/into breakables #gamedev #indiedev #UE5 0254
Arran Seaton @arranseaton.bsky.social · 18/09/2025It’s so fun! That’s been a huge motivation for me, to add silly fun things that keeps players entertained 110
Arran Seaton @arranseaton.bsky.social · 17/09/2025Getting to a point where it’s really fun to mess with the AI in silly ways! #gamedev #indiedev #UE5 1133
Arran Seaton @arranseaton.bsky.social · 16/09/2025Just found out Geowizard who does the lovely ‘cross this place in a straight line’ videos has kind of openly voiced support for Reform. Wtf dude 020
Arran Seaton @arranseaton.bsky.social · 13/09/2025Immediately looks better with the forward movement and better screenshake! Getting there! (The combo can be done quicker, just doing it slow to demo 😎) 030
Arran Seaton @arranseaton.bsky.social · 13/09/2025Haha yeah, one of their first things I added in was diving destroying breakables! Gotta make diving through windows cool of course 😎 110
Arran Seaton @arranseaton.bsky.social · 12/09/2025Will eventually add a sprinting melee attack that instantly knocks them off their feet, and have it so diving into them knocks them over too! 000
Arran Seaton @arranseaton.bsky.social · 12/09/2025Still need to add a bunch of things like forward movement, camera work and specific impact sounds but it’s fun already! 100
Arran Seaton @arranseaton.bsky.social · 12/09/2025Have finally got a very rudimentary 3-hit melee combo for another non-lethal option! #gamedev #indiedev #UE5 22710
Arran Seaton @arranseaton.bsky.social · 11/09/2025Very funny you can see the absolute void in my GitHub submissions for my stealth project in the summer because it’s been actually nice weather in the UK lol 071
Arran Seaton @arranseaton.bsky.social · 09/09/2025The Minecraft x Superman DLC is out today! I did a bunch of design work on this - primarily the LuthorCorp mission - when I was freelancing with Oreville Studios! Final product looks great 😻 youtu.be/E4Ba84ak570?...youtu.beMinecraft x Superman DLCYouTube video by Minecraft 020
Arran Seaton @arranseaton.bsky.social · 08/09/2025@kronok.bsky.social has managed to create with Scythe so far, easily the best UE5 level design tool around. It’s so good I have purchased a bunch of 1 month’s Patreon access to Scythe for other Designers to try! Please get in touch if you’d like to try it out! #UE5 #gamedev #indiedev 0134
Reposted by Arran SeatonKronok @kronok.bsky.social · 08/09/2025Showing a little more of the clipping tool to get you thinking about the possibilities. (4/6) 2201
Reposted by Arran SeatonKronok @kronok.bsky.social · 08/09/2025Scythe is still heavily in development, but you can get the latest build on my Patreon as I develop it: scytheeditor.com (It'll be a paid plugin on Fab on release) Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6) 0252
Reposted by Arran SeatonKronok @kronok.bsky.social · 08/09/2025Clipping Tool! If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6) 1211
Reposted by Arran SeatonKronok @kronok.bsky.social · 08/09/2025Mirror Tool! I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6) 1409
Reposted by Arran SeatonKronok @kronok.bsky.social · 08/09/2025New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6) 29945
Arran Seaton @arranseaton.bsky.social · 07/09/2025More cool details here! youtu.be/7YILCq0uDo4?...youtu.beScythe 0.6: Clipping, Mirroring, ShadingYouTube video by Scythe Editor 030
Arran Seaton @arranseaton.bsky.social · 07/09/2025So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5 1258
Arran Seaton @arranseaton.bsky.social · 07/09/2025My debug menu has had an upgrade! I can now see all the most important player stats/info I need, along with 3D widgets for enemies. And I built a simple noise visualisation tool! Hopefully all these things should help me better fix and identify issues more easily! 000
Arran Seaton @arranseaton.bsky.social · 07/09/2025It’s been a while! My focus on returning to this project in the short term is fixing bugs and improving my debugging! #gamedev #indiedev #UE5 1145
Arran Seaton @arranseaton.bsky.social · 28/08/2025So many English and Union Jack flags have been strewn up along the Brighton seafront of all places 🫠 000
Arran Seaton @arranseaton.bsky.social · 20/08/2025When the weather turns, I’ll be back on my shit once again 010