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ARez

@arezdev.de
188 followers 290 following 830 posts

I work on an Expanse inspired space game in my free time. Right now, I am still early in development and just doing what feels good. Feel free to ask questions!

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ARez @arezdev.de · 28/09/2026
Nice! Thanks for making these!
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ARez @arezdev.de · 28/09/2026
Very interesting. Is the wafer for the master key just like a cylinder that isnt attached (like welded) to the pin or spring on either end?
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ARez @arezdev.de · 27/09/2026
Tuxdle #13 3/6 ⬛⬛🟨🟨⬛⬛ 🟩🟩⬛⬛🟩🟩 🟩🟩🟩🟩🟩🟩 Play at tuxdle.com
tuxdle.com
Tuxdle — the daily Linux word puzzle
A daily Wordle-like puzzle with Linux words: commands, distros, apps and terms.
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ARez @arezdev.de · 26/09/2026
Nice!
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ARez @arezdev.de · 26/09/2026
Ah thats fair! Good luck for both projects then! Dont burn yourself out 👍
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ARez @arezdev.de · 26/09/2026
Is it a verlet simulation?
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ARez @arezdev.de · 26/09/2026
Did I miss something? Is this the same project as your UFO sodescroller? Or a new one? This one looks very cool too
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ARez @arezdev.de · 24/09/2026
Oh yeah nice!
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ARez @arezdev.de · 24/09/2026
Ah, looks nice though :D You could decide to keep it this way
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ARez @arezdev.de · 24/09/2026
Its not bad, but also doesn't excite me a lot. Don't get me wrong, its better than what I would make but still. I think this scene just doesn't scream "Multimesh" to me. Could also just be particles or something 🤔
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ARez @arezdev.de · 24/09/2026
idk what specifically indicates that youre debugging but this for sure looks very cool 👍
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ARez @arezdev.de · 23/09/2026
Add another guy named "miri"
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ARez @arezdev.de · 23/09/2026
Very cool. Also, what absolute madman tried to sail down that stream with a bazillion waterfalls and got stuck 😆
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ARez @arezdev.de · 23/09/2026
Amazing!
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ARez @arezdev.de · 22/09/2026
Lmaoo. The way he holds it as well 😆
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ARez @arezdev.de · 22/09/2026
@down.blue
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ARez @arezdev.de · 16/09/2026
This is how the default mode should work (maybe as long as its possible to remove materials). I never liked the default wireframe mode
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ARez @arezdev.de · 15/09/2026
It looks beautiful but it took me wayyy too long to realize that the curve at the top is a waterfall and which part was the water. Maybe I am just a bit blind, but I think some kinda texture on the water (like waves) could help.
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ARez @arezdev.de · 08/09/2026
Signal is great though and is probably the best option if you care about privacy. The only thing Signal is lacking is that open community fostering. It feels more aimed towards preexisting groups from IRL or something. But overall, I can highly recommend it to chat to family and friends!
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ARez @arezdev.de · 05/09/2026
Looks good! What does "light approximation" mean and how does it work?
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ARez @arezdev.de · 03/09/2026
Ah yeah okay 👍
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ARez @arezdev.de · 03/09/2026
Interesting! So it sounds like it is fully CPU side? Maybe using SIMD or something?
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ARez @arezdev.de · 03/09/2026
Hi, I never used Pico. May I ask what userdata is? Is it inserted into an internal fragment shader? Or is it fully CPU side somehow?
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ARez @arezdev.de · 30/08/2026
Very cool
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ARez @arezdev.de · 29/08/2026
Not sure if this is really non-euclidian geometry (as parallel edges of the cube are still parallel and the cube in general is a euclidian object), but this sort of stencil effect is definitely really cool 👍
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ARez @arezdev.de · 28/08/2026
Oh I never thought of just using voronoi cells for this! So simple but apparently very effective 😁
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ARez @arezdev.de · 14/08/2026
And 98% positive reviews is huge as well!
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ARez @arezdev.de · 14/08/2026
Congratulations! Launching your own game is a huge step!
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ARez @arezdev.de · 13/08/2026
Cool
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ARez @arezdev.de · 12/08/2026
While this is cool, I wonder if this is actually needed and not just scope creep. But you do seem to make progress on the game towards a Steam release, so what do I know... You are the dev on this game, so just do whatever you think you need 👍
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ARez @arezdev.de · 12/08/2026
Yeah I personally would do the latter. But I guess just use whatever works for you 👍
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ARez @arezdev.de · 04/08/2026
Maybe you should add "Gnome Boxes" somewhere in the title here as well? Bluesky didn't seem to embed your article so I didnt know what you were talking about at first
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ARez @arezdev.de · 04/08/2026
Compute shaders, my beloved 😆
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ARez @arezdev.de · 04/08/2026
Like in style. The actual shape is kinda similar, but yeah Im loving the style as well
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ARez @arezdev.de · 04/08/2026
YEAH! It really looks similar to the roci
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ARez @arezdev.de · 29/07/2026
Nah I am good 👍 Thanks for the good laugh 😆
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ARez @arezdev.de · 29/07/2026
You may have hidden your answer within a whole lot of fluff while accusing me of having some sort of hidden agenda yes
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ARez @arezdev.de · 29/07/2026
Instead of trying to find a conspiracy in my question, you could have just plainly said "The latter of your options". And that would've been it. But no, you want to argue on HOW I phrased the question and want to make a whole philosophical argument out of it
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ARez @arezdev.de · 29/07/2026
Well first of all, those are just the two options I could think of. Yes, I could have phrased them differently, but that shouldn't hinder you from answering my question. Second: You are a free thinking human being. You can answer whatever you want, regardless how you understand my question.
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ARez @arezdev.de · 29/07/2026
What are you yapping about 🤣 I didn't try to "pinhole" you or anything. I was merely trying to understand what you were saying. Lmao maybe don't try to see a conspiracy everywhere 😆
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ARez @arezdev.de · 29/07/2026
Wait, are you complaining that the overview doesn't show more (even though that information is available on another page) or are you saying you based your feedback on what Liam showed, so some of your feedback might not be valid given the further information I provided?
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ARez @arezdev.de · 29/07/2026
You can see how many % each app uses of: cpu, ram, swap, drive, gpu and gpu memory if you go to the "Apps" tab. So quite a bit more detail than Liam shows here. He just shows the first "performance" tab, which provides an overview.
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ARez @arezdev.de · 29/07/2026
Aka. we have SDFs at home? 😆
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ARez @arezdev.de · 29/07/2026
This brings back memories 🥹 Thanks Kenney
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ARez @arezdev.de · 28/07/2026
Have you finally got one? I remember last time you said you weren't invited? Or was that something else
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ARez @arezdev.de · 27/07/2026
Godots build sizes have been steadily increasing but thats to be expected with more and more features I guess. Its now a 76MB ZIP download (4.7.1) and 138MB binary size unpacked
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ARez @arezdev.de · 27/07/2026
Yeah I second this. I would use GDScript for 99% of the tasks and once you run into performance issues, I would use GDExtension. For that, there is a nice wiki page explaining how to set it up. Basically you need the godot-cpp repo and scons.
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Reposted by ARez
Baptiste GENEST @baptiste-genest.bsky.social · 26/07/2026
At the end of my internship at Adobe, we could not release code for numerous reasons. But I thought that the pseudo-code in the paper would be enough for anyone to re-implement it! I was wrong 🫠 @arezdev.de contacted me a week ago, asking why his implementation did not work...
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ARez @arezdev.de · 25/07/2026
Link to my source code: github.com/ARez2/Implic... This was a really interesting algorithm to implement. And does a good job at UVs! Thanks to Baptiste for helping me with some issues of my implementation ❤️ He also made a standalone C++ version (without Godot), based on my initial implementation.
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ARez @arezdev.de · 25/07/2026
My implementation of the paper "Implicit UVs: Real-time semi-global parameterization of implicit surfaces" from @baptiste-genest.bsky.social. The paper describes a way to texture SDFs in realtime by letting the user place seeds on the surface which get blended into a global UV space #godot #Graphics
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