Reposted by aramyaX ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 8hhonestly re: reverse engineering it just kinda blows to see your fun hobby get completely blown up by AI shit and people who love the slop machine because it's faster. AI art and shit at least *most* people correctly loathe + shun it, but too many people think that code isn't similarly creative. 13725184
Reposted by aramyaTaka @takarikka.github.io · 15/10/2026with the sunsetting of decomp.dev, people really need to come to terms with just how much damage vibecoders have done to our community and OSS in general. encounter is a fellow dusklight dev and friend, and seeing people treat him as replaceable in the scene is upsetting.decomp.devSunsetting decomp.devAn update on the future of decomp.dev. 151318467
aramya @aramya.bsky.social · 13/10/2026if anyone wants to help me build a list of ai-free console-related projects it'd be very welcome :] aramya.neocities.org/misc/no-ai-l... e-mail is available for suggestions 010
Reposted by aramyaReonu @reonu.bsky.social · 02/10/2026AI bros are NOT beating the "lacking basic respect and common sense" allegations. We've already said we're doing Tooie, and we already did the first game. There is no reason to do a slopcomp other than wanting to be the first one to plant the flag at the expense of everyone else. 415041
Reposted by aramyaClarisse @qex.at · 12/08/2026hi, just a reminder that I'm still looking for a job in the paris region or remote. i'm fluent in (typed) python and ocaml and adept of functional patterns (with a tint of pragmatism) and imperative shell, functional core in particular my skills shine in maintaining and cleaning up existing code 11813
Reposted by aramyaX ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 17/08/2026new error page deployed 262930776
Reposted by aramyaReonu @reonu.bsky.social · 16/08/2026I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled. 552418927
Reposted by aramyaYakumono @luigiblood.bsky.social · 15/08/2026New Blog Post: How Nintendo Classics Would Emulate Game Peripherals luigiblood.neocities.org/blog/2026-08... A bit of a quickie where I talk about stuff that aren't publicly emulated yet, and how they could do it.luigiblood.neocities.orgHow Nintendo Classics Would Emulate Game Peripherals (Blog Post) - Yakumono's Personal Site 94713
Reposted by aramyaComet Observatory @cometobservatory.bsky.social · 25/10/2025It's possible to crash both the Wii and Nintendo Switch releases of Super Mario Galaxy 2. By abusing the Infinite Flutter Jump glitch, it's possible to reach the Tall Trunk Galaxy slide with Yoshi. Attempting to enter the slide with Yoshi crashes the game. 15112
Reposted by aramyaMrCheeze @mrcheeze.github.io · 24/11/2025TIL that what we called "lightnode SRM" in OoT ( docs.google.com/document/d/1... ) is an exact match of a classic libc exploit ( ir0nstone.gitbook.io/notes/binexp... )docs.google.comLightNode SRM InformationLightNode SRM Information (eli5 at the bottom) At offset 0x264 in En_Elf, there exists a pointer to a LightNode (pointing to 8011xxxx). When En_Elf is unloaded, the function LightContext_RemoveLight ... 1247