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Andreas

@anpd.bsky.social
161 followers 157 following 176 posts

Game Director at Tuxedo Labs. Previously worked on ISLANDERS: New Shores and SteamWorld Build. Loves coffee, history, and video games.

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Andreas @anpd.bsky.social · 03/10/2026
Some more features added, drawers and inspecting items. #screenshotsaturday #indiedev #ゲーム制作 #horror
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Reposted by Andreas
Robin Karlegrund @karlegrund.bsky.social · 01/10/2026
Hey guys, HUGE news, just announced my indie game! Tiny Harbor is a cozy little idle desktop companion game where you manage a fishing harbor. Play the demo and wishlist, Thank you ♥️ store.steampowered.com/app/4921500 #CozyGames #IndieGames #PixelArt #FishingGame #PixelArt
store.steampowered.com
Tiny Harbor on Steam
Build and automate your own fishing harbor in this cozy idle management game. Grow your fleet, discover new species and expand your harbor as your little coastal world comes to life, even while you’re...
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Andreas @anpd.bsky.social · 19/09/2026
Took a break from Skurk development this past week. Been playing Resident Evil 7 in preparation for the new movie, and it inspired me to try making something similar. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 05/09/2026
The light gets a lot darker on the deeper floors. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 05/09/2026
Nothing fancy to show this week, but added some statistics that tracks your progress. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Reposted by Andreas
Harry Lundström @lundstroem.bsky.social · 05/09/2026
Scenario-crafting and balancing in progress. #screenshotsaturday #coilbound #indiegame
A jester like fellow named Mooby says: "With this I can get her to like me! Don't" but then the text is cut short. Finish the sentence in comments.
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Andreas @anpd.bsky.social · 29/08/2026
That is still quite good :D
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Andreas @anpd.bsky.social · 29/08/2026
Tackar :D
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Andreas @anpd.bsky.social · 29/08/2026
Haha tack och kul att du minns det :D
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Andreas @anpd.bsky.social · 29/08/2026
The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 27/08/2026
Its a great choice :)
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Andreas @anpd.bsky.social · 27/08/2026
Personally I think Brogue is the best one to start with. No spoilers needed, easy to get into for the genre.
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Andreas @anpd.bsky.social · 10/08/2026
A small voiced text crawl intro added. #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 08/08/2026
New staff effect, previously just fired a small sprite. Now a procedural bolt effect. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 01/08/2026
Picking up the amulet releases the warden, he will follow you across floors. He is slow, but get stuck fighting other monsters and he will catch up. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 27/07/2026
Oh absolutely having it as an option!
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Andreas @anpd.bsky.social · 27/07/2026
Added a CRT shader. What's everyone's opinion on that type of effect? #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 25/07/2026
Implemented post-Amulet floors. Ascending with the Amulet is no longer the only way to win. You can now try to reach floor 40 for a transcendent victory. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 15/07/2026
Fun to see your documentation of the playthrough. How is your own game doing? If you are up for playing more roguelikes just reach out, I need more playtesters for my Broguelike 😇
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Andreas @anpd.bsky.social · 11/07/2026
The light system doesn't just make areas brighter… it can work in reverse too. Be careful what you drink. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas @anpd.bsky.social · 10/07/2026
Haha ja!
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Andreas @anpd.bsky.social · 09/07/2026
New menu art and logo by the talented @Maksymi49347619 (on twitter) #indiedev #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 07/07/2026
Updates to the ligthing system. Now better interaction between different colored lights. #indiedev #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 20/06/2026
Dungeon shops can appear on certain floors. Pay for what you take, or find another way to fool the shopkeeper. #screenshotsaturday #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 14/06/2026
As you go further down in the dungeon, it gets darker and darker if you aren't near a light source. #indiedev #unity3d #ゲーム制作
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Andreas @anpd.bsky.social · 13/06/2026
You can run into other adventurers in the dungeon that will attack any monsters they encounter. #screenshotsaturday #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 06/06/2026
Reward rooms with equipment can now show up in the dungeon, helping you create a build for the run. #indiedev #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 18/05/2026
Yeah I like the idea of being able to finish the game mostly by sneaking. Check Sil if you haven’t they have a really nice stealth system.
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Andreas @anpd.bsky.social · 16/05/2026
Added an effect to the chams to easier tell them apart from the unexplored areas, also new water effect. #screenshotsaturday #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 09/05/2026
Read Books of Knowledge to gain skill points and learn new skills. Need to find a structure for the skills down the line, but fun to experiment with. #screenshotsaturday #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 02/05/2026
Thank you!
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Andreas @anpd.bsky.social · 17/04/2026
Fire that spreads, burns enemies and vegetation. #screenshotsaturday #roguelike #ゲーム制作
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Andreas @anpd.bsky.social · 11/04/2026
ah, nice yes might be an apporach worth pursuing, my formulas still need a lot of work!
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Andreas @anpd.bsky.social · 11/04/2026
If you mean for the order enemies get to act? No, not currently. Might take a look at it down the line.
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Andreas @anpd.bsky.social · 11/04/2026
New tile based lighting, tiles like the lava can emit light. Monsters have an easier time noticing the player when in lit areas. #IndieDev #screenshotsaturday #ゲーム制作
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Andreas @anpd.bsky.social · 04/04/2026
Throwable weapons can be equipped and quickly used by pressing F to target and then F to throw. #IndieDev #screenshotsaturday #ゲーム制作
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Andreas @anpd.bsky.social · 31/03/2026
Thank you, will do!
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Andreas @anpd.bsky.social · 28/03/2026
Implemented an inventory and equipment. A handful of scrolls and potions also working. Next step, identification. #IndieDev #screenshotsaturday #ゲーム制作
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Andreas @anpd.bsky.social · 22/03/2026
Some roguelike experimentation. #IndieDev #screenshotsaturday #ゲーム制作
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Andreas @anpd.bsky.social · 28/02/2026
Looks great!
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Andreas @anpd.bsky.social · 07/01/2026
Thank you!
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Andreas @anpd.bsky.social · 07/01/2026
A while since I posted any progress. Mostly been working on behind the scene stuff. Save and load system is now working and a basic quest system has been added. Currently working on a city map with Roman inspired architecture. Still very much WIP. #gamedev #IndieDev #ゲーム制作
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Andreas @anpd.bsky.social · 18/11/2025
Congrats on the release!
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Andreas @anpd.bsky.social · 13/11/2025
Added some effects and sound to the ship. #gamedev #IndieDev #ゲーム制作
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Andreas @anpd.bsky.social · 07/11/2025
Time to take to the sea! Basic ship functionality added :) #screenshotsaturday #gamedev #IndieDev #ゲーム制作
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Andreas @anpd.bsky.social · 05/11/2025
Thank you! Early days still so not really in the hunt for a musician yet :)
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Andreas @anpd.bsky.social · 02/11/2025
Thank you!
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Andreas @anpd.bsky.social · 02/11/2025
Thank you Hampus :)
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Andreas @anpd.bsky.social · 02/11/2025
Thanks, yeah, the layout is very much just setup to test, so straight lines makes it fast and easy :) your game also looks great! Actually had the first one on my wishlist allready.
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Andreas @anpd.bsky.social · 02/11/2025
I am in control.
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