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Andy Touch

@andytouch.bsky.social
916 followers 235 following 609 posts

Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen

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Reposted by Andy Touch
midiphony @midiphony.bsky.social · 01/10/2026
A Godot alternative to famous @freya.bsky.social's Shapes plugin for Unity
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Andy Touch @andytouch.bsky.social · 01/10/2026
Now just need DOTween, Cinemachine, TextMeshPro and SR Debugger! 😄
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Andy Touch @andytouch.bsky.social · 01/10/2026
Yessss, I need exactly this!!
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Andy Touch @andytouch.bsky.social · 30/09/2026
Definetly didn't shove around 8tb of game files today. 👀
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Andy Touch @andytouch.bsky.social · 30/09/2026
Only someone on those projects would say they weren't on them as a diversion! Rumbled! 😄
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Andy Touch @andytouch.bsky.social · 29/09/2026
(Don't reply to me that HDRP has Contact Shadows, its a deadend RP 😅)
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Andy Touch @andytouch.bsky.social · 29/09/2026
Godot getting OOB Contact Shadows before Unity URP is incredible work. 😄
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Andy Touch @andytouch.bsky.social · 29/09/2026
I use seperate IDE with C# but this is still really helpful! Maybe one of my biggest grievances with GDScript. 😄
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Andy Touch @andytouch.bsky.social · 25/09/2026
Ah, no shadows?
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Andy Touch @andytouch.bsky.social · 25/09/2026
Do you have more detailed info jow your light system works? Would love to read up on it!
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Andy Touch @andytouch.bsky.social · 24/09/2026
Godot has evolved leaps and bounds every year since then! Worth trying again! :)
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Andy Touch @andytouch.bsky.social · 23/09/2026
I've always wanted to make a pinball game. Are you using Godot?
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Reposted by Andy Touch
Jan Willem Nijman @jwaaaap.com · 23/09/2026
if you’re a games company that wants to survive it has been proven over and over again you need to do whatever it takes to stay away from being publicly traded. you’ll be turned into wood chips the moment it’s convenient.
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Andy Touch @andytouch.bsky.social · 23/09/2026
It sucked to be told for years "your team is super needed in future of the company after it goes to IPO" and then as soon as stockprice drops its a "ok, bye, you are not relevant to the future" then a month later getting a call saying "please come back, the PR is bad and you can help fix it"
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Andy Touch @andytouch.bsky.social · 23/09/2026
Next time I work at a company that declares: "We are going to be transitioning to then IPO" I hand in my resignation the next day. Atleast joining an already publicly traded company you know what you are walking into.
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Andy Touch @andytouch.bsky.social · 23/09/2026
As someone who first hand experienced Unity preparing to be publicly traded for years, then being traded, then getting spat out casually because of the share price dropping; I can 100000% confirm. 😄
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Andy Touch @andytouch.bsky.social · 22/09/2026
Godot Scenes are significantly better Unity Prefabs!
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Andy Touch @andytouch.bsky.social · 21/09/2026
I do wonder if a "Hey $billionaire, please give me a $million for a laugh" strategy would actually work. It's basically asking someone who has $10k for $10.
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Andy Touch @andytouch.bsky.social · 21/09/2026
static.klipy.com
Bold Strategy Cotton - Dodgeball
ALT: Bold Strategy Cotton - Dodgeball
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Andy Touch @andytouch.bsky.social · 20/09/2026
My main criticism is that the astonishing cinematography, lighting & atmosphere of the first half doesn't carry right through to the end. Can't wait to rewatch when there is a home release! 🤩
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Andy Touch @andytouch.bsky.social · 20/09/2026
LOVED Resident Evil (2026). Much simpler than Cregger's previous movie 'Weapons', but very funny and gore-filled. Decent jump scares and nods to the games!
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Andy Touch @andytouch.bsky.social · 20/09/2026
Billion dollar idea: IKEA restaurant in airports.
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Reposted by Andy Touch
Joe Wintergreen @joewintergreen.com · 20/09/2026
no game dev skill is more important than making up your fuckin mind
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Andy Touch @andytouch.bsky.social · 17/09/2026
I can meme too!
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Andy Touch @andytouch.bsky.social · 17/09/2026
Support open source frameworks & tools! Especially ones maintained and improved by excellent people. :) (I've been a platinum monthly donor for 3+ years 😄)
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Reposted by Andy Touch
Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
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Andy Touch @andytouch.bsky.social · 16/09/2026
'Never'? You have Kim Kardashian mixed with Adventure Time's Finn & Jake mixed. Anything is possible!
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Andy Touch @andytouch.bsky.social · 16/09/2026
Once again, I am campaigning for Moomins to be added to Fortnite.
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Andy Touch @andytouch.bsky.social · 15/09/2026
This is amazing!! 🤩 was about time that window had an upgrade. 😄
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Andy Touch @andytouch.bsky.social · 15/09/2026
Runner up is probably 90% of the material on Converge's Love Is Not Enough album.
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Andy Touch @andytouch.bsky.social · 15/09/2026
All things considered, this riff on the new Mastodon album is easily the best riff of 2026. youtube.com/watch?v=GeaW...
youtube.com
Mastodon - Barbarian's Blood (Audio)
YouTube video by Mastodon
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Andy Touch @andytouch.bsky.social · 15/09/2026
100000% agreed!!
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Andy Touch @andytouch.bsky.social · 12/09/2026
Genuinely can't believe I made this!
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Andy Touch @andytouch.bsky.social · 10/09/2026
Out-of-context colleague quote: "If you google a photo of a Human Centipede, that is basically what [Person] had to deal with."
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Andy Touch @andytouch.bsky.social · 09/09/2026
Just remembered that 10 years ago I traveled to Moscow once a year for work. Photo I took in 2014 (first trip) visiting Red Square. Feels like a whole lifetime ago!
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Andy Touch @andytouch.bsky.social · 09/09/2026
Translated: ✍️👎,🧒🗣🌝➕️🕑🕺
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Andy Touch @andytouch.bsky.social · 09/09/2026
Writing is outdated, kids talk in emoji and tiktok dances now!
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Reposted by Andy Touch
Jan Willem Nijman @jwaaaap.com · 08/09/2026
not many people know this but it stand for nine inch nails tendo
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Andy Touch @andytouch.bsky.social · 09/09/2026
My recoil was more that I'm so used to the time-lock when navigating the village locations. It will feel weird going from day to night naturally instead of time-shifting in hyrule field.
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Andy Touch @andytouch.bsky.social · 08/09/2026
This is a legit amazing addition!! Whoever added this, give them a raise!
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Andy Touch @andytouch.bsky.social · 08/09/2026
A day/night cycle within Hyrule Castle Town???
static.klipy.com
Nick Confused Meme Reaction
ALT: Nick Confused Meme Reaction
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Andy Touch @andytouch.bsky.social · 08/09/2026
I can't believe they gave OOT Link a dedicated jump button. 🫨 Also why are all the assets so glazed? They using UE for this remake?
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Andy Touch @andytouch.bsky.social · 08/09/2026
#NotMyZeldaOcarinaOfTime
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Andy Touch @andytouch.bsky.social · 07/09/2026
A patterned bauble and 2 weird-looking drinking glasses! Picking them up in a few days; hopefully they don't break in the cool down! 🤞
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Andy Touch @andytouch.bsky.social · 07/09/2026
Today, I did Glass Blowing for the first time.
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Andy Touch @andytouch.bsky.social · 01/09/2026
I use it for positive encouragement. 😄 For example, I just wrote in an internal onboarding tutorial: "Congratulations, you just compiled the engine for the first time! 🎉 But now you have more work to do!"
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Andy Touch @andytouch.bsky.social · 01/09/2026
My tech-writer hot take is that documentation and written tutorials should have more emojis. 🎉🫡🗡
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Andy Touch @andytouch.bsky.social · 01/09/2026
Hold on
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Andy Touch @andytouch.bsky.social · 28/08/2026
VR is amazing tech but there is no sales pitch for the general public. Its amusing that there was a time where all 3d software companies were declaring "Everyone will be working in VR, flat UI is history!" And a year or 2 later all that discourse vanished.
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Andy Touch @andytouch.bsky.social · 28/08/2026
It's probably more the very solo indies who roll their own engine. But I'm seeing more small studios investing in their own tools and pipelines for multiple games (rather than just building for their current one). Basically what mobile f2p studios were doing well over 10 years ago.
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