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Andrew Doull

@andrewdoull.bsky.social
1.2K followers 1.7K following 5.3K posts

16th level information technologist, 12th level game designer | 60y in space half-apress.itch.io | pronoun he/him/his/his/himself

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Reposted by Andrew Doull
Brie @briechindeyerle.bsky.social · 07/10/2026
Meme of two muscular individuals clasping hands, one side reads "Sailors using celestial navigation" and the other reads "Game AI programmers" and above their clasped hands reads "Pathfinding via A Star"
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Osaka, we 🐇 @osaka.zone · 08/10/2026
Thankyou for everything you contributed to computing and science as a whole. Personal hero of mine. Pour one out.
nytimes.com
Margaret Hamilton, Whose Software Guided the Apollo Missions, Has Died
Margaret Hamilton, the first female programmer hired to work on the space project at M.I.T., was 90.
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Ramona @alderdoodle.bsky.social · 07/10/2026
You're doing a lot of doomscrolling for someone who has a bunch of unread RPG books on their shelf 👀
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
Really pushing the boundaries of what Sixty Years in Space can be.
Scene prompts for the next 100, 1000, 10000 etc years. Watch "Sleeping in Light" and you'll understand what I'm doing here.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
Don’t sleep on Dark Matter. S2 has decided it’s doing to tell the stories it wants to tell m, in ways that matter.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
I have started to collect game ideas for when I retire and you are all fucked at that point.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
Figured out something much less drastic.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
It’d be a roll up of service risks plus downtime from TSI plus complications of various kinds.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
But your feedback tells me I’m still not doing enough stuff to mess with the Sixty Years in Space crew.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
Yes I’m still working on that part of the game that’s not unique enough to be worth investing the time into yet to learn another set of overly complex rules.
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Andrew Doull @andrewdoull.bsky.social · 06/10/2026
I was talking about the Crewed Rules. But point taken.
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Andrew Doull @andrewdoull.bsky.social · 05/10/2026
I’m thinking of doing something insane which is taking character generation out of the Sixty Years in Space equivalent of the Player’s Handbook. The main reason is that the recruitment program for astronauts is a sieve that only similar shaped pieces get through.
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Andrew Doull @andrewdoull.bsky.social · 04/10/2026
Or a dwarf noble turning up
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Andrew Doull @andrewdoull.bsky.social · 04/10/2026
Looks like a walkable neighbourhood as well
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Andrew Doull @andrewdoull.bsky.social · 04/10/2026
Annoyingly, the correct answer for any rules that I'm having difficulty getting control of in Sixty Years in Space is "put it in the core rule book". The second most annoying answer is "use the rules from the board game".
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Andrew Doull @andrewdoull.bsky.social · 04/10/2026
You're more correct than you thought
Taxis was the right answer
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Andrew Doull @andrewdoull.bsky.social · 04/10/2026
Figured out how to make Crewed Rules standalone by allowing you to get around the solar system without using rockets. It’s a forehead slapping stupidly obvious solution which I should have implemented years ago instead of trying to abstract it away. Anyway Crewed Rules RE:Cycled coming soon.
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
bsky.app/profile/andr...
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
The problem with coming up with a great idea like this before going for a run is I now have the plot, character cast, game mechanics, puzzles, protagonist tragic back story, secret ending and justification for choosing the visual novel art style and form.
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
Oh god the second half of the game is where your customers sacrifice themselves to fight off the Terran Federation invasion to help you escape
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
The running bit is every customer is happy if you give them a good combat build
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
I know you wanted the PPC grandma but we had these incendiary LRMs lying around out back so I gave you a good price
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Reposted by Andrew Doull
Megan Fox @glassbottommeg.bsky.social · 02/10/2026
This is (partially) a joke, but more seriously, I have actually found my game designs get better the more I reject conventional wisdom, and explicitly design around my personal strengths I just struggle to give that advice to novices because, weeeeell, your instincts aren't that good yet probably 😭
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Reposted by Andrew Doull
doctober @docseuss.bsky.social · 02/10/2026
a publisher's job is to: 1) fund the game 2) provide the production staff necessary to ensuring the game gets made 3) source materials the dev team might need, such as music licensing 4) market the game
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
@unormal.bsky.social out there trying to animate polygons while a visual novel is the ultimate mech game form.
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
Is there a game where the build is the entire thing? Like you’re just hanging around the mech shop blinging up some old hardware for a variety of interesting customers?
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
My TTRPG was one of the earliest to license a board game but you won’t like it although you probably know someone who would
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Andrew Doull @andrewdoull.bsky.social · 02/10/2026
I’m a triple threat (have designed and published a video game, board game and TTRPG). I only recommend it if you like losing your audience every time you change medium.
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Reposted by Andrew Doull
Sam Weller @samwellerauthor.bsky.social · 29/09/2026
This is the most remarkable story Ray Bradbury ever shared with me. He told it to me late one night, sitting in his den of antiquities and mementos. Take five minutes to read this. It’s pure magic. #Writing #Living #Creativity #RayBradbury #BookSky
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Andrew Doull @andrewdoull.bsky.social · 01/10/2026
Learned about this from a Marvel snap podcast
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Andrew Doull @andrewdoull.bsky.social · 01/10/2026
More seriously, TTRPG designers should be stealing from board games, including entire rule sets
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Andrew Doull @andrewdoull.bsky.social · 01/10/2026
Taps roof of my TTRPG: I can fit so many unread rules in this thing.
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Reposted by Andrew Doull
Evangeline Sorrel @forestoath.bsky.social · 30/09/2026
From PBTA going from the cool new kid on the block to the old indie tradition in all these years one fact remains the same: nobody reads their damn rules properly.
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
Starting to wonder if the only reason OSR is popular is because it doesn’t require you read any rules.
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
Ion Games isn’t owned by Phil. They contract him in for work, but it’s not accurate to say it’s his company.
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
www.australiantraveller.com/australia/mo...
australiantraveller.com
A Guide To 31 Of Australia's Iconic Big Things - Australian Traveller
There are more than 150 big things across Australia, and we've compiled our guide to more than 31 of the best in each state to see.
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
Hacking my brain like Eliot from Mr Robot but so I read content as the synonym for happy
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
So Australia, then
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
Reminder that if you’re a better statistician than Fermi, you’ll realise there’s only a 1 in 6 chance that there’s another technological species in the Milky Way.
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Andrew Doull @andrewdoull.bsky.social · 30/09/2026
Fermi paradox can be explained because Fermi wasn’t good at statistics
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Reposted by Andrew Doull
Ben Porter @eigenbom.bsky.social · 29/09/2026
the minimum system requirements for cataclysm:dda is a lego brick
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Reposted by Andrew Doull
briar, duke of dykes @weregazelle.bsky.social · 28/09/2026
indie ttrpg design is hard because a lot of us are very beautiful and it's really distracting
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
There’s an RPG in the thread I suggested that basically does this and it seems fine.
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
Ranking of worst to best federations in Sixty Years in Space (Appendix N reference in brackets): 4. United citizens federation (Starship Troopers) 3. Terran federation (Blake's 7) 2. United federation of planets (Star Trek) 1. Galactic federation (Lilo & Stitch)
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
Been obsessed with vinegar recently as a flavouring agent, especially in dishes like vindaloo where other flavours can normally overpower it. But you can even have it with plain white rice, just wrap it in some dried seaweed, put some meat or vegetables in there pretty much whatever you want.
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
That’s not what I said at all
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
Sixty Years in Space update 7c has been pushed to Drive Thru RPG. Apologies for this taking a little longer than normal. www.drivethrurpg.com/en/product/4...
drivethrurpg.com
Sixty Years In Space | Half-A Press Pty Ltd | Half-A Press Pty Ltd | DriveThruRPG
You are Mission Control. And you must navigate your crew through the next 60 years of humanity's exploration and exploitation of space, as you create the future you want. Or fear. This time the conque...
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
Before you criticise D&D, you need to understand what it does well.
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Andrew Doull @andrewdoull.bsky.social · 28/09/2026
But a system where I fail all the time incentivises me to move the story forward in ways that don’t require I make those rolls. So the mechanics encourage me to not use them.
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Matthew Allen @mtallen.bsky.social · 28/09/2026
Fail Forward has been a core component of everything we have worked on since Mordor. If you cant make failure interesting and something players actively look for you are missing a ton of very rewarding gameplay loops.
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