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Toen

@andretoen.bsky.social
153 followers 246 following 215 posts

- Making Age of Harvest store.steampowered.com/app/5276910/… - Motion Designer & Art Director - Music andremari.bandcamp.com - Youtube www.youtube.com/@YouTubeToen ??

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Reposted by Toen
Tim Graham Games @timgames.bsky.social · 12/10/2026
Roguefort launches into Early Access in 24 hours and 5 minutes store.steampowered.com/app/4274730/... #roguelikedev #indiedev #indiegames #traditionalroguelike #rpg
store.steampowered.com
Roguefort on Steam
An open-world roguelike RPG where magic comes from cheesemaking. Explore a living continent, join Guilds, crawl dungeons, build a homestead and sail with friends. Or start a settlement in Fortress mod...
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Toen @andretoen.bsky.social · 05/10/2026
oh and lastly. There is no XP! So you don't lose the opportunity if you want to try something, is just your play time, so there's no sensation that you should save your points for one or the other
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Toen @andretoen.bsky.social · 05/10/2026
and 3-Randomization: I won't let the minmaxers win haha Each character will have randomized potential growth in different stats and skills, so during gameplay you might learn that this character gets much better with a longpole than a bow, but it won't be the same each time. All that for starters.
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Toen @andretoen.bsky.social · 05/10/2026
2-Visual cues: I'm trying to push a bit on the feeling that you're missing out, using rewarding visual stimulation haha (to be seen how effective that is), basically baiting the player into wanting to unlock other parts of the tree. It won't work for everyone, but for some it will encourage them 🤷
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Toen @andretoen.bsky.social · 05/10/2026
Very good point (trying to figure it out too) A few things: 1-Initial build: The starting build will already unlock a few options that push you in one direction or another. They’re not hand-picked by the player and vary just a little each run, encouraging or suggesting different playstyles
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Toen @andretoen.bsky.social · 04/10/2026
I'm losing my mind trying to develop a skill system that's not about spending XP points, but about actually discovering and developing skills and faculties ONLY through play (with multiple ways of doing so) It's starting to click guys 😭!!!
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Toen @andretoen.bsky.social · 30/09/2026
Wishlist on Steam to follow the development and help the project: store.steampowered.com/app/5276910/...
store.steampowered.com
Age of Harvest on Steam
Age of Harvest is a deep 2D simulation traditional Roguelike. Explore a living world, manage your body and wounds, and survive an ever-changing world as you uncover its mysteries and bring about the t...
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Toen @andretoen.bsky.social · 30/09/2026
The Age Of Harvest announcement trailer is finally here. A dark fantasy traditional roguelike focused on simulation and emergent gameplay, set in an ever-changing labyrinth that stretches into the unknown.
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Toen @andretoen.bsky.social · 18/09/2026
🙌
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Toen @andretoen.bsky.social · 18/09/2026
🔊PLAY WITH SOUND 🔊 Sneak peek at one of the many tracks I'm writing for the game. I wish I could just make music forever. This one is currently codenamed "Calm_01".
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Balázs Rónyai @balazsronyai.bsky.social · 16/09/2026
Digging this
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Toen @andretoen.bsky.social · 16/09/2026
No that's a really good point. I think mostly the severity of the icon is shown by how it's designed now, so in that sense they are well balanced. And thanks again :)
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Toen @andretoen.bsky.social · 16/09/2026
My favorite too!! I wish I could capture the same energy for the others. It's the icon for fear
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Toen @andretoen.bsky.social · 16/09/2026
All current status icons at the same time in all their glory. Any favorites? Mine is pretty clear.
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Felipe Pepe @felipepepe.bsky.social · 14/09/2026
Oh, I just found a treasure trove! :D Cruel Games, a game store/locadora de jogos/internet café that has been open since 1994 in Paraná, Brazil... and has photos of all those years! 30 years of people paying per hour to play games, do events, parties & tournaments, from the SNES to modern consoles
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Toen @andretoen.bsky.social · 14/09/2026
Previously we saw how the trade menu works in #AgeOfHarvest For the repair menu, I re-used the same scale system. Is not as clean, but it is kinda intuitive still. Probably need to add a drop shadow to that scale. (Trying out some custom pointers too ☝️)
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Toen @andretoen.bsky.social · 13/09/2026
Many new little features for the trading menu. I think this is enough for the alpha. Onto other things! #AgeOfHarvest
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Reposted by Toen
Nathan (GDQuest) @gdquest.bsky.social · 12/09/2026
We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.
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Toen @andretoen.bsky.social · 11/09/2026
Thanks :) So many ideas to improve it still!
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Toen @andretoen.bsky.social · 10/09/2026
Continuing my quest for vibe-based design in #AgeOfHarvest I’ve gotten tired of trading systems based on numbers and currency. I wanted something more visually intuitive and interesting. So I came up with this mechanic. I think it works really well.
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Toen @andretoen.bsky.social · 10/09/2026
The gang
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Toen @andretoen.bsky.social · 08/09/2026
Current state of the village procedural generation. Basic, but pretty. #AgeOfHarvest I post a lot of stuff like this in our Discord. If you actually want to stay up to date with the development, join now while we’re still few! discord.gg/6aTWUak5xz
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Reposted by Toen
Tim Graham Games @timgames.bsky.social · 07/09/2026
Love to see a new update for @somestinkydude.bsky.social’s superb Angband variant, ZMAngband, which traces a genealogy all the way back to 1985 (and further if you count Rogue and its influences!) jose-machete.itch.io/zmangband-me...
jose-machete.itch.io
Current Version: IX.6
Hello there my brave adventurers! Bringing you all a fresh new version, IX.6 Several small bugs and typos have been fixed, along with a revisit to the charging feature adding headbutting mechanics. A....
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Reposted by Toen
Emi @coppolaemilio.com · 04/09/2026
Did a sneaky Godot stream yesterday to test out the setup and everything, so for those of you who missed it: ⚠️ Godot Tomorrow is coming back!! Tuesday at 18:00 CEST www.youtube.com/watch?v=Qq0N...
youtube.com
Godot Tomorrow #20 - Are we back?
YouTube video by Godot Engine
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Toen @andretoen.bsky.social · 04/09/2026
literal jumpscare in the maze (My headphones were very loud 💀) #AgeOfHarvest
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Toen @andretoen.bsky.social · 04/09/2026
Sick as hell!
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Kruggsmash @kruggsmash.bsky.social · 04/09/2026
Had the idea of making some sticker sheets for this past episode's illustrations. Also added the big image as the back of the sheet. Is this sick as hell? I feel like it's sick as hell.
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Toen @andretoen.bsky.social · 03/09/2026
might look like these cute fellas are following me inside, but they're actually hiding from the rain. Their brains might still be developing, but I see great things ahead for them. Keep it up I believe in you! #AgeOfHarvest (Sorry bout the sneaky discord notification alert 🤡)
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Kruggsmash @kruggsmash.bsky.social · 03/09/2026
Short Forts: The Power of Bone Today, we're having a look at that oh-so-forgettable material that lies within us all- Bone! What will happen when dwarves fight wars with bone? When they trade with bone? Well, we'll find out soon- no bones about it! #dwarffortress youtu.be/nnEyRwFY50M?...
youtu.be
Short Forts: The Power of Bone
YouTube video by Kruggsmash
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Toen @andretoen.bsky.social · 02/09/2026
100 items and counting #AgeOfHarvest
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Louie Zong @everydaylouie.bsky.social · 02/09/2026
images of a dream
a stylized blender render of a dreamlike horror scene...another stylized blender render of a dreamlike horror scene...a 3rd stylized blender render of a dreamlike horror scene...
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Reposted by Toen
Nathan (GDQuest) @gdquest.bsky.social · 01/09/2026
The free intro to shaders guide we're working on for @godotengine.org is shaping up well. It should amount to about 1/5th of a book in size. We're making sure all the techniques covered (masking, warping, procedural shapes, etc.) are common building blocks directly applicable to many game shaders.
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David Dunham @radiofreelunch.bsky.social · 02/09/2026
For the past week or so, most of my dreams relate to software development in some way. If I had to guess, it’s because we’re getting #ThousandHells ready to release next week. store.steampowered.com/app/3794210/...
store.steampowered.com
Thousand Hells: The Underworld Heists on Steam
Recruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mytho...
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Toen @andretoen.bsky.social · 01/09/2026
Nothing crazy, just upping my container game #AgeOfHarvest
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Toen @andretoen.bsky.social · 01/09/2026
Of course it's not the same but, I think you have plenty to say. Within a fantasy story like the ones you create with disjointed pieces, there's always been an underlaying message even if you yourself may not notice it That's how fantasy works :) I think you'd do amazingly well if you ever wanna try
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Toen @andretoen.bsky.social · 01/09/2026
Ever thought of making a graphic novel? You definitely have the determination to finish it, which is the hardest part.
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Toen @andretoen.bsky.social · 01/09/2026
I think it looks the same to them, but that's what they like somehow
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Toen @andretoen.bsky.social · 31/08/2026
Any roguelike worth its salt must have destructible furniture. In mine, your strength, the items, and the materials, affect how easy it is to turn them to pieces. #AgeOfHarvest
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Toen @andretoen.bsky.social · 31/08/2026
If you want to follow the development of #AgeOfHarvets AND eventually help test the game, I’ve just set up a Discord for it: discord.gg/6aTWUak5xz 🌚
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Toen @andretoen.bsky.social · 31/08/2026
Intro menu, again. Now with sound 👻🔊 #AgeOfHarvest From 1 to 10, how Souls-like can we get?
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Kruggsmash @kruggsmash.bsky.social · 31/08/2026
I've never done very well in Zomboid, but I've finally got to the point where I can start teaching Rutherford and Doris how to play Damsels & Dangers. #zomboid
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Toen @andretoen.bsky.social · 30/08/2026
You can now play #TheSims within #AgeOfHarvest I'm tired for today. Good night!
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Toen @andretoen.bsky.social · 30/08/2026
this post going crazy in X 🌚
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Toen @andretoen.bsky.social · 30/08/2026
My race towards a purely vibes-based health system continues. Now you can see the health items you consume and how they affect the body. (Recorded this one earlier, so no sound 😅) #AgeOfHarvest
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ramenya 🍜 vgen @ramenya.bsky.social · 29/08/2026
city lights #pixelart #ドット絵
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Toen @andretoen.bsky.social · 29/08/2026
FINALLY some sound in my recordings 🔊 !! The sound was always there, I was just lazy to config the app 😅 Let's launch with the sound of storms, always a favorite. #ageofharvest #devlog #roguelike
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Toen @andretoen.bsky.social · 29/08/2026
Finally auto-pathing can access other floors. niceeee 🏃 #ageofharvest #roguelike #darkfantasy
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Toen @andretoen.bsky.social · 29/08/2026
I've been neglecting posting about #AgeofHarvest because I'm trying to sprint a bit towards a first test build. I’ll need help from people once I get there. If you want to follow the development or eventually help test the game, I’ve just set up a Discord for it: discord.gg/6aTWUak5xz
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Cyriak @cyriak.bsky.social · 28/08/2026
I made a new youtube video starring this happy little guy. You can follow his silly adventures here: www.youtube.com/watch?v=BrXo...
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Toen @andretoen.bsky.social · 28/08/2026
I don´t think so. I´m talking: you draw a card, you can drop it and it makes you draw more and those can make you drop or draw more and then you combine some in your hand and you can draw like a thousand and dropping makes you draw a few, but wait, you improve the rate so you can draw faster and
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