ameye @ameye.dev · 16/09/2026Btw I'd love to see a debug view! (like one of the ones on here: linework.ameye.dev/section-map/)linework.ameye.dev 000
ameye @ameye.dev · 16/09/2026Looks beautiful! Just saw the unreal blog post and I love to see a 'section map' used like that for the outlines. The final result looks great! 100
Reposted by ameyeLukas Schneider 🌳 @erlkoenig.games · 28/08/2026Worked on my pickup system today and added some outline highlights 💫 #gamedev #indiegamedev #indiegame #unity3d 34612
ameye @ameye.dev · 31/07/2026The first version of this path tracer was initially made during a uni course by @philipdutre.bsky.social. Not sure if that course still exists. My main focus graphics wise is now on realtime outline rendering, but this project still holds a special place in my heart 140
ameye @ameye.dev · 13/07/2026I know this is for Godot so not 1:1, but I hope this might help: ameye.dev/notes/edge-d... ameye.dev/notes/render... Also this one is good roystan.net/articles/out...ameye.devEdge Detection Outlines🖍️ A tutorial on how to render outlines as a post-processing effect in Unity 6 and Unity 2022. Makes use of an edge-detection technique based on depth, normals and colors, and can be used in Unity's U... 000
ameye @ameye.dev · 06/07/2026Monitor to laptop to phone is what I do almost every day! Don’t know if it’s bad for my laptop/phone to do that though 180
Reposted by ameyeAlan Wolfe @demofox.bsky.social · 01/07/2026What To Learn To Be A Real Time graphics Programmer blog.demofox.org/2026/07/01/w... I wrote this up over lunch and it's surprisingly popular so sharing over here too. 59932
Reposted by ameyeWill 🌱 @willmesilane.com · 30/06/2026The Rockstar Games Workers Union - which I firmly believe my involvement with was the reason Rockstar fired me and 34 people last October - is formally seeking voluntary recognition from the company. I hope the right thing is done here ✊ 🌱 www.theguardian.com/politics/202...theguardian.comGrand Theft Auto workers seek union recognition after mass firingsExclusive: Staff at Rockstar Games hope move can be completed before release of GTA VI scheduled for November 12880249
Reposted by ameyeJesse Guarascia @jesseguarascia.com · 26/06/2026No it’s true we did cover it (on our second channel) youtu.be/mJRL2Unk9ZE?...youtu.beMap Map is (unsurprisingly) a Game for Map Lovers - Indie RecommendationYouTube video by noclip_2 151
Reposted by ameyeMartin Kleppmann @martin.kleppmann.com · 19/06/2026Backstitch (backstitch.dev) brings Automerge-based collaboration and version control to the Godot game engine. It's is vastly more usable than Git, and a lovely showcase of what Automerge can do. Great talk from Lilith Duncan introducing the project: www.youtube.com/watch?v=CAJ_...youtube.comBeyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026YouTube video by Godot Engine 08412
ameye @ameye.dev · 15/06/2026Ever since this post I wanted to see the dog but they replaced it with a giant broccoli 😪 040
ameye @ameye.dev · 09/06/2026Been using pagefind.app by @bglw.bsky.social to add search to several of my sites lately and it's so good! Needs some tweaking to get the details right but the steps to 'functional search' are really fastpagefind.appPagefindPagefind is a fully static search library that aims to perform well on large sites, while using as little of your users’ bandwidth as possible, and without hosting any infrastructure. 070
ameye @ameye.dev · 08/06/2026I don't get it at all either .. airbrushing every aspect of my life until only a shiny "perfect" blob remains seems so undesirable and boring 140
ameye @ameye.dev · 05/06/2026So good! I do this as well on my blog, you can see it in the paragraphs here ameye.dev/notes/progre...ameye.devRender adventures 2: progress!🌀 How I added progressive rendering to my CPU path tracer written in Rust. This was achieved using wgpu, winit and async programming using an intermediate buffer. The result is a realtime preview that... 150
Reposted by ameyeAlex Tardif @longbool.bsky.social · 30/05/2026The Cost of AI alextardif.com/AI.htmlalextardif.comAlex Tardif: Graphics Programmer 13363131
ameye @ameye.dev · 30/05/2026Even the accounts replying on here to my post seem to be bots! Bye! I'm going for a real walk to order a real coffee from an actual person 👋 180
ameye @ameye.dev · 30/05/2026Who talks like that 😅 I prefer the condescending but real StackOverflow devs. 160
ameye @ameye.dev · 30/05/2026Using a code library on GitHub for a project and the whole thing (discussions/issues/PRs) is just AI bots talking to each other with walls of text ... Initial commit months ago, lots of GitHub stars, Claude Code as contributor are now all red flags for me, not a future worth pursuing 4131
ameye @ameye.dev · 11/05/2026sad to hear about Ben's passing .. I've been watching their devlogs for so long it feels unreal. Thanks for everything ❤️ www.youtube.com/watch?v=rD7r...youtube.comLast day at the LumbermillYouTube video by BWDev 030
ameye @ameye.dev · 03/05/2026Ah thanks for letting me know! I just added one with some chalk on it so maybe that one doesn’t qualify either 100
Reposted by ameyeScott Riley @scott.is · 27/04/2026Delighted to be launching Fraude Design: the AI-free site builder for genius founders. For too long, making bad decisions with horrendous amounts of technical debt was limited to founders with an AI license. No more! Now you can make slop without the token usage! fraude.designfraude.designFraude DesignThe AI-free site builder for genius founders 1618150
Reposted by ameyeWalaber @walaber.com · 26/04/2026At Toyful Games we're making a short 2 player online co-op puzzle adventure game called Reason and Rhyme! We just got the steam page up, here's some gameplay: 1333159
Reposted by ameyeKy @ky.fyi · 24/04/2026I wrote about why I quit my job, and how weird and tiring tech feels these days.ky.fyiDo I belong in tech anymore?On quitting, the spread of AI, and the loss of an ideal. 1281791545
ameye @ameye.dev · 24/04/2026I relate heavily. Thanks for sharing and I hope the future has lots of good things for you in store! 060
ameye @ameye.dev · 18/04/2026Great! Hopefully I’ll be adding some benches here in Belgium now that I’m back. Is the frontend open source/open to contributions or a list of needed changes/features? 100
ameye @ameye.dev · 18/04/2026Are 70mm IMAX theaters uncommon? I looked online and it seems there are 0 in Belgium? 100
Reposted by ameyeiamrobin @iamrob.in · 16/04/2026I'm traveling to Japan next month. Does anyone have any good recommendations for guides, photo books, or other resources with tips and tricks for Japan? (Not the typical tourist spots) 232
ameye @ameye.dev · 17/04/2026Since moving to the UK I've seen more foxes than I did ever before in Belgium, so cute! 050
ameye @ameye.dev · 16/04/2026This was a nice and calm experience in Kyoto: donkou.jp/en/ I also enjoyed stay in Ine (see pics) And in Tokyo just walking around instead of taking the subway you encounter lots of nice spots and secluded temples with nobody there. Enjoy! 021
ameye @ameye.dev · 15/04/2026My Unity outline shader is 50% off! It has tons of features :) assetstore.unity.com/packages/vfx... 1183
Reposted by ameyeameye @ameye.dev · 23/10/2025remade the Blender 'cavity' viewport shading option for Unity makes any model pop without adding additional geometric detail 3619