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Alex Luna Garvin

@alunagarvin.bsky.social
98 followers 83 following 264 posts

Material artist from Spain open for work! alunagarvin.com artstation.com/alunagarvin

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Reposted by Alex Luna Garvin
Des Walsh @deswalsh.bsky.social · 21/08/2025
Barbican Centre, London EC2Y St Giles-without-Cripplegate church cut stone widow frame blocked and with stain glass #reference #materialreference #buildingreference
St Giles-without-Cripplegate church cut stone widow frame blocked and with stain glass St Giles-without-Cripplegate church cut stone widow frame blocked and with stain glass St Giles-without-Cripplegate church cut stone widow frame blocked and with stain glass
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Kathleen Neeley @kathleenneeley.bsky.social · 15/08/2025
🦀
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Alex Luna Garvin @alunagarvin.bsky.social · 14/08/2025
Not me again, spending a week on some renders publishing it and THE SAME NEXT DAY redoing all the lighting to improve the renders.. The complete circle of madness
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Alex Luna Garvin @alunagarvin.bsky.social · 12/08/2025
www.artstation.com/artwork/Gv3mld I can finally show the project I was working on just before the layoffs! I only worked in this project for 4 weeks, but finished ahead of time! I only did the material and texturing work here!
artstation.com
Kitbash3D: Spaceships 2 - Battle Cruiser- Texturing, Alex Luna Garvin
This belongs to Kitbash3D and it's available at Cargo. For Spaceships 2, I was in charge of the two largest spaceships. This is the Battle Cruiser. I was responsible for all the texturing. The ship ...
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Alex Luna Garvin @alunagarvin.bsky.social · 29/07/2025
Just published my Trim Tool to artstation for Free, just in case anyones want to use it! I made this tool to help me create quicker trims. Back on my old job we had a similar tool, but it was super slow and way more complex, and always wanted to create my onw ;) www.artstation.com/a/48980057
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Alex Luna Garvin @alunagarvin.bsky.social · 29/07/2025
about to upload this free trim tool for Substance Designer, hopefully someone will find this useful :P It's a real time saver! And super easy to use
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Alex Luna Garvin @alunagarvin.bsky.social · 28/07/2025
Today I started *another* free tool for Substance Designer. This is a TrimTool, I wish it came by default in Substance. In my old job we used to have a very similar tool (but with a more complex UI and not as optimized) and I always wanted to improve that specific node 👀 something that u missing?
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Des Walsh @deswalsh.bsky.social · 27/07/2025
I’m riding on old trams and taking loads of ref photos so I’m very pleased with my self.
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Des Walsh @deswalsh.bsky.social · 23/07/2025
I’m making furniture and I sat on it and it didn’t brake 👍
media.tenor.com
a man wearing glasses and an apron is standing in front of a band saw in a workshop .
ALT: a man wearing glasses and an apron is standing in front of a band saw in a workshop .
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Alex Luna Garvin @alunagarvin.bsky.social · 22/07/2025
I'm planning on buying a camera to take photo references and maybe some simple scans like a single leaf. Any recommendations???
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Alex Luna Garvin @alunagarvin.bsky.social · 20/07/2025
So apparently I'm allergic to Amoxicillin, almost passing out is a great way to discover it xD. Anyways now I need to focus on a masterclass I'm giving this week on a school about "Introduction to Substance Designer and Material Creation" quite excited :P
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Chris Doretz @chrisdoretz.bsky.social · 19/07/2025
More from the Chemical plant #photography #photooftheday #industrial #industry
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Des Walsh @deswalsh.bsky.social · 20/05/2025
Phipp Street, London EC2A Double wooden door in plaster door frame #reference #buildingreference #materialreference
Double wooden door in plaster door frameDouble wooden door in plaster door frameDouble wooden door in plaster door frame
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.Milena Lukić. @mahlanah.bsky.social · 14/07/2025
For the first time in a long time, things are happeningg
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Alex Luna Garvin @alunagarvin.bsky.social · 12/07/2025
A bit late on the clock, at 0:16, but just uploaded my latest material study to Artstation, go check some 4k renders! :P www.artstation.com/artwork/XJWYGD
artstation.com
Dry Ground - Material, Alex Luna Garvin
This was a relatively quick study of dry ground! Nothing in mind, just some dry environment references. For this one, I used a mix technique of creating most of the base in Substance Designer and usin...
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.TaM.🌸 @tamys.bsky.social · 12/07/2025
🔷Turntable
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Alex Luna Garvin @alunagarvin.bsky.social · 12/07/2025
New material, almost done! This came out rly smooth, just wanted to make something dry with a strong erosion direction #material #gameart #texture #substance #designer #adobe
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Chris Doretz @chrisdoretz.bsky.social · 12/07/2025
And some more, love those structures #photography #photooftheday #industrial #SonyAlpha
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Alex Luna Garvin @alunagarvin.bsky.social · 12/07/2025
New material, almost done! This came out rly smooth, just wanted to make something dry with a strong erosion direction #material #gameart #texture #substance #designer #adobe
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Alex Luna Garvin @alunagarvin.bsky.social · 11/07/2025
Tough week, so I decided to spend the day drinking coffee and watching YouTube while playing with substance designer, got this material quite fast! It's refreshing to do a material with no objective or direction, still lot of polishing needed, it's a quick pass
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James Taite @jamestaite.bsky.social · 10/07/2025
…flat arches to safeguard them from dropping. In the trad joggle the voussoirs step to widen toward their point of bearing, making a zigzag joint between stones (terracotta, in this case). At points of support—piers or mullions—the form is inverted. Safdie references this inverted pattern, but…
orange brick wall; windows with surrounds of a paler terracotta; flat arches are distinguished by voussoirs with a stepped jogglecloseup of the point at which the arch bears on a mullion dividing the window into two lights
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BenoitRc @benoitrc.bsky.social · 09/07/2025
Hey #portfolioday I create Fantasy Paper art for ttrpg and stuff ^^ Enjoy! patreon.com/benoitrc moyangi.etsy.com
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Alex Luna Garvin @alunagarvin.bsky.social · 09/07/2025
I decided to upload a post for my Physics Simulator in Substance Designer! www.artstation.com/artwork/DL1NAe The blog post is hidden on my profile and it was very difficult for people to find, so I decided to include the link inside for the full blog aswell ;)
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Des Walsh @deswalsh.bsky.social · 17/10/2024
Hi I'm Des and I do prop and environment art in the games industry and here is a collection of some of my personal projects.
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Des Walsh @deswalsh.bsky.social · 11/06/2025
You can get a better animated look at all these projects and a overview of my 14 years in the industry on my portfolio and I’m available for work remotely in the UK, any and all shares are always grateful appreciated.
artstation.com
Desmond Walsh
3D Artist
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romain-lemaire.bsky.social @romain-lemaire.bsky.social · 30/06/2025
After a three year hiatus on my portfolio it's time to update it, and let start with some excerpt on my work on Helldivers II ! www.artstation.com/artwork/V2VNBb #MaterialArt #MaterialArtist #Helldivers
artstation.com
Helldivers II - Sandy Biomes, Romain Lemaire
Excerpt from my contribution to the Sandy biomes for Helldivers II. I had the opportunity to contributes on the sandy biome while working with the Worlds teams at arrowhead games studio on: -Materials...
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trentdent.bsky.social @trentdent.bsky.social · 28/06/2025
Baking done. Texture time. #b3d #hardsurface #3d
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Block Block Block - Demo on Steam @woodblocksgame.bsky.social · 27/06/2025
Another one🥧 #gamedev #indiedev
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Alex Luna Garvin @alunagarvin.bsky.social · 28/06/2025
Last week, I had a super exciting interview for a position. I think it went super smoothly and flawlessly. But I can't think about other things rn, I even contacted my old company for the opportunity to show an NDA project to them, they approved it but now I'm scared of being too excited for the rol
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⇞⇉Eduardo A⇇⇞ @foxh3ad.itch.io · 28/06/2025
Even more stuff plus some lamps. #gameart #asset #3dart #blender #props
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.Milena Lukić. @mahlanah.bsky.social · 27/06/2025
My self confidence has really decimated over the years in the work I do or attempt. My sense of self worth as an artist is just not good in the present but trying to share old works to remind myself I’m capable and good at what I can do whether it be 3D or 2D. Burn out absolutely sucks btw.
Zbrush sculpt of a tree and mushrooms with a fox sleepingIllustrations of a woman in a witch hat offering magical teaAn illustration of a woman tiefling holding a flame in her handAn illustration of a woman’s head being held in a hand
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Acerola @acerola.gg · 26/06/2025
new video in a couple days along with an exciting community announcement please look forward to it and also free your schedules for the entire month of july ty ty
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Alariko @alariko.bsky.social · 23/06/2025
Gate
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Kenney @kenney.nl · 23/06/2025
I've been a bit quiet on socials but that means I'm working super hard. Here's things coming up; 🌆 June 25th: City Kit (Industrial) game assets 🏡 August 7th: MakeRoom release 🛠 Later this year: Asset Forge successor 🚛 Next year: Frick, Inc. Remastered
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Alex Luna Garvin @alunagarvin.bsky.social · 23/06/2025
I uploaded the files for free aswell! Just in case that anyone is curious on how does it works www.artstation.com/a/48288816
artstation.com
ArtStation - Physics Simulator - Substance Designer | Resources
Resources - Physics Simulator - Substance Designer, USD $0.00. This is a simple Physics Simulator I developed during a weekend. I wrote a blog about the different algorithms and techniques used here, ...
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Alex Luna Garvin @alunagarvin.bsky.social · 23/06/2025
I just wrote a blog about my Physics System implementation in Substance Designer! It's a wood introduction to the more advanced workflow of the Pixel processor and data management. I know this kind of post is not for everybody, but any feedback is welcome! www.artstation.com/blogs/alunag...
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Alex Luna Garvin @alunagarvin.bsky.social · 23/06/2025
I just wrote a blog about my Physics System implementation in Substance Designer! It's a wood introduction to the more advanced workflow of the Pixel processor and data management. I know this kind of post is not for everybody, but any feedback is welcome! www.artstation.com/blogs/alunag...
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Alex Luna Garvin @alunagarvin.bsky.social · 23/06/2025
I made more adjustments and an extra test to my Physics Simulator made 100% in Substance Designer, and I think I will stop polishing it any further. I will post an artstation blog to talk in detail about the techniques used here later today!
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Alex Luna Garvin @alunagarvin.bsky.social · 22/06/2025
I fixed it! This phyisics simulation was made 100% inside substance designer and it was the most usefull thing I ever made. Is it worth for material creation? No xD but I needed to solve a lot of challenging problems that it just poped up my skill with the most complex part of the software 😁
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Alex Luna Garvin @alunagarvin.bsky.social · 22/06/2025
proof of this working with more complex collisions
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Alex Luna Garvin @alunagarvin.bsky.social · 22/06/2025
Got more advanced collision detection on this Physics Simulator made 100% in Substance Designer, for the collision detection I'm using a pretty cool technique to compute the bounce trajectory, its not "physicaly accurated" but it works with any collision shape and its quite natural.
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Culture Crave 🍿 @culturecrave.co · 20/06/2025
'Lies of P' has officially sold 3M copies worldwide 🎮 To celebrate — all staff received $7,500 bonus pay, two weeks of paid vacation, and a Nintendo Switch 2
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Des Walsh @deswalsh.bsky.social · 20/06/2025
That’s maybe the most crazy game dev thing I have heard in a long time and it’s for something that benefits the team… Be real nice if other companies saw and see the positive press and just did the same cos even if it’s for press long as the team gets a benefit that be grate.
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Alex Luna Garvin @alunagarvin.bsky.social · 20/06/2025
You can encode data in Substance designer using a color map. Using rgba channels for information isn't new to most of us, but merging rg and ba to encode 2 variables instead of 4 allows you to do incredible things. You could store 2 huge numbers or as I'm doing now ->
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Alex Luna Garvin @alunagarvin.bsky.social · 20/06/2025
Since everything here is simulated you can change the initial position and speed and now it also moves in the x Axis! ;)
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Alex Luna Garvin @alunagarvin.bsky.social · 20/06/2025
My custom Physics Simulator in Substance Designer now has collisions, but now I need to deal with the bugs 😂 Yes everything here is simulated inside Substance Designer
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Alex Luna Garvin @alunagarvin.bsky.social · 20/06/2025
Update on my Substance Designer simple physics simulator (long name) Now the ball has gravity! It seems just a simple offset but I'm calculating the velocity and acceleration each frame and processing it through vectors and encoding the data in a color map to evaluation Bouncing is the next stop 👀
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