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trentdent.bsky.social

@trentdent.bsky.social
54 followers 13 following 11 posts
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trentdent.bsky.social @trentdent.bsky.social · 28/06/2025
Baking done. Texture time. #b3d #hardsurface #3d
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trentdent.bsky.social @trentdent.bsky.social · 05/06/2025
HK G11 low poly almost done. Went pretty damn high on this one because I want to get some good macro shots and not have to worry about faceting. Vacation over, back to work! #3d #b3d #hardsurface
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Reposted by @trentdent.bsky.social
🆑ayton @lungjaw.bsky.social · 20/05/2025
Something I continue to experiment with in my projects is the Plasticity to game engine pipeline. I really love Plasticity for fast hard surface modeling.
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Reposted by @trentdent.bsky.social
Jordan Cain @oddenough.art · 09/05/2025
I mentioned before that I've been using the bevel shader in production models with Toolbag 5, but I've also been experimenting today with bevels in the G-Ready blender addon (shown below). Really pushing the values and having it still hold up is *amazing*. I will likely use both, but I'm smitten.
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Reposted by @trentdent.bsky.social
Chris Doretz @chrisdoretz.bsky.social · 08/05/2025
More from the cyberpunk environment and a couple of props for the scenes #concept #conceptart #conceptartist #scifi #b3d #blender #gamedev
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trentdent.bsky.social @trentdent.bsky.social · 05/05/2025
This shape is was diabolical.. #subdiv #blender
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trentdent.bsky.social @trentdent.bsky.social · 04/05/2025
Updates from todays progress: HK G11 #3d #blender
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trentdent.bsky.social @trentdent.bsky.social · 03/05/2025
Reviving an abandoned project. Gonna take this all the way if it kills me, lol. HK G11 #3d #blender #hardsurface
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trentdent.bsky.social @trentdent.bsky.social · 02/05/2025
www.artstation.com/artwork/NqayvD #3d #hardsurface #blender
artstation.com
Helicopter Transmission Pump, Trent Gallant
This is a Transmission Pump for a Helicopter. The accuracy needed to be within .001" so we use photo reference and high quality 3d scans we took onsite and use them to deliver the highest accuracy pos...
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