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Alex Figar

@alexfigar.bsky.social
71 followers 214 following 39 posts

Game Developer, 4 years experience working on VR/AR projects in Unity. Currently creating pretty little planets full of smol lil guys

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Alex Figar @alexfigar.bsky.social · 08/10/2026
The Steam Frame is a headset I would finally prefer to develop VR games with over the Lenovo Explorer. #Godot #VR
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Alex Figar @alexfigar.bsky.social · 06/10/2026
I fear hotels may have cooked with the desktop coffee machine.
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Alex Figar @alexfigar.bsky.social · 02/10/2026
The Steam Frame is so nice to develop on. I have tailscale setup and the Godot editor running natively on it I can't believe how nice the workflow is.
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Alex Figar @alexfigar.bsky.social · 31/03/2026
How am I supposed to get work done when he goes and does this?
Ginger cat with big ass paws stretching out
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Reposted by Alex Figar
Game Dev Garnet - wishlist ATLANTA TD now! @gamedev-garnet.bsky.social · 20/01/2026
🎮👾algorithm, do your thing please - show the game to the right people #gamedev #indiedev #indiegame #pixelart #pixelartist #retrogame #retro #game
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Alex Figar @alexfigar.bsky.social · 13/01/2026
This internal monologue shits exhausting. Spent the morning writing a script, my social battery is now empty and I've only been talking to myself.
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Alex Figar @alexfigar.bsky.social · 18/12/2025
Year of the Linux desktop!
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Alex Figar @alexfigar.bsky.social · 13/11/2025
Finally, a worthy opponent.
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Alex Figar @alexfigar.bsky.social · 03/11/2025
Path tracing is going swell
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Alex Figar @alexfigar.bsky.social · 24/07/2025
Never kill yourself
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Alex Figar @alexfigar.bsky.social · 17/07/2025
Whoops accidentally spent a month creating low poly pixel art materials in blender instead of doing actual work... youtu.be/a09hcmgdrO4 #gamedev #b3d
youtu.be
Low Poly Pixel Art - Devlog #7
YouTube video by Alex Figar
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Alex Figar @alexfigar.bsky.social · 28/05/2025
This PBR, procedural, pixel art... thing is working better than expected. The level looks ugly but all those rivets are expressed using just a normal map and the base color texture is procedural. #b3d #gamedev
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Alex Figar @alexfigar.bsky.social · 16/05/2025
I've been playing around with some procedural pixel art materials in blender. Got something looking kind of like rusty metal. #b3d #blender #indiedev
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Alex Figar @alexfigar.bsky.social · 09/04/2025
I found upload button #gamedev #indiedev
youtu.be
Creating Spherical Worlds - Devlog #6
YouTube video by Alex Figar
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Alex Figar @alexfigar.bsky.social · 03/03/2025
The concept vs the asset #blender #b3d
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Alex Figar @alexfigar.bsky.social · 03/03/2025
The concept vs the asset. #blender #b3d
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Alex Figar @alexfigar.bsky.social · 12/02/2025
I reckon alot of fantasy music could be turned into sci-fi if you just replace the lutes with electric guitars.
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Alex Figar @alexfigar.bsky.social · 28/01/2025
Unity version of planet geometry generation using jobs + burst is coming along. #gamedev #indiedev
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Reposted by Alex Figar
Rami Ismail (رامي) @ramiismail.com · 10/01/2025
I just went and re-activated my Facebook account, just so I can completely remove it this time around.
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Alex Figar @alexfigar.bsky.social · 16/12/2024
I'm so good at multithreading... #GameDev
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Reposted by Alex Figar
Ray Apollo @rayapollo.bsky.social · 13/12/2024
GEOFF MENTIONING LAYOFFS!?!? EVERY BODY DRINK
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Alex Figar @alexfigar.bsky.social · 09/12/2024
Haha I have assignments due
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Reposted by Alex Figar
midnightgrocer 🌙 mikey @midnigh.ht · 06/12/2024
Cave's of Qud released yesterday after 15 years of development and I am completely enthralled by the visual work on display here. The info density, palette, and visual artifacts hitting on all cylinders in both the menu system and the environmental design of the gameplay. It's fucking good
Screenshot from Caves of Qud gameplay highlighting its use of a limited color palette to direct attention.Screenshot from Caves of Qud menu system (Quests) showing it's information density and text-heavy aesthetic.Caves of Qud character creation screen. It's very minimal in contrast to the other information dense screens in the menu system.The environmental design of Caves of Qud has beautiful moments of symmetry and again a powerful color palette.
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Alex Figar @alexfigar.bsky.social · 04/12/2024
Installing Hannah Montana Linux and proton because I want the best of both worlds
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Reposted by Alex Figar
Matt Nava @mattnava.bsky.social · 23/11/2024
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.
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Alex Figar @alexfigar.bsky.social · 21/11/2024
Cooking my GPU for this.
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Alex Figar @alexfigar.bsky.social · 17/11/2024
Contained black hole
mini black hole
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Alex Figar @alexfigar.bsky.social · 17/11/2024
Getting better at this whole blender thing #b3d
A really cool render of boxes, with lots of glowing lights and reflections
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Alex Figar @alexfigar.bsky.social · 14/11/2024
This is probably a really easy problem to solve if I just sat down and worked out the index math, but I'm gonna just swap offsets around till it works.
A highly subdivided cube sphere with every second quad missing, because the programmer is very lazy, refuses to work it out on paper and has opted to try trial and error instead, ergo, the fucked sphere.
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Alex Figar @alexfigar.bsky.social · 05/10/2024
I've been messing around with planet rendering in the Flax engine, finished up on geometry generation and its stupid fast.
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