Reposted by AlexFreya Holmér @freya.bsky.social · 28/08/2026this wave of AI has legitimately killed a huge part of what I loved about seeing stuff online, what I loved about being an educator, and what I loved about sharing my own work I just don't feel like doing it anymore 431996278
Reposted by AlexMatt Godbolt @matt.godbolt.org · 31/07/2026It just suggested a sophisticated algorithm called "rot13". To make it more secure I'm running it twice. 3213
Alex @alektron.bsky.social · 18/07/2026My incremental game 'Mine the mountain' is now available: alektron.itch.io/mine-the-mou... #gamedev #indiedev #incrementalgamealektron.itch.ioMine the mountain by alektronMine a massive chunk of over 7 million blocks 0142
Reposted by AlexLeafy Games @leafygames.bsky.social · 02/04/2026Descend thousands of meters into a dark and ancient place. You are being hunted. leafygames.itch.io/idols-of-ash #indiedev #gamedev #indiehorror #horrorgame #itchioleafygames.itch.ioIdols of Ash by Leafy GamesHorror climbing 44516
Alex @alektron.bsky.social · 20/12/2025Did some polish on the UI. Windows now support smooth scrolling and clipping, buttons look more like buttons now and just look at that silly little price tag animation #indiedev #gamedev #incrementalgame #indiegame 083
Alex @alektron.bsky.social · 24/10/2025Compression is not doing it justice but my subpixel anti-aliased GPU text renderer is now working pretty well. Supports colored text and backgrounds and I was able to get rid of all visible artifacts. Was quite annoying to figure out sub-pixel bugs... 010
Reposted by AlexStefan Reinalter @molecularmusing.bsky.social · 12/10/2025open.substack.com/pub/techtren...open.substack.comThe Great Software Quality Collapse: How We Normalized CatastropheThe Apple Calculator leaked 32GB of RAM. 062
Alex @alektron.bsky.social · 09/10/2025New blog post: alek-tron.com/Pop/Pop.htmlalek-tron.comIntentionally inconvenient API designWhy std::stack::pop does not return a value 000
Alex @alektron.bsky.social · 08/10/2025My new blog post is about my experience developing 'from scratch' software for real users and how easy it is to forget basic functionality when it is not handled for you by a framework anymore. Functionality that users take for granted and expect to work. alek-tron.com/AppChecklist...alek-tron.comDeveloping desktop apps from scratch: A feature checklist 000
Alex @alektron.bsky.social · 24/08/2025Working a bit on the visuals of my game. Tried Magicavoxel for modeling the drones and satellites. Not my strong suit but it certainly looks better than the placeholders from before. The lasers also have some actual sprites now. #gamdev #indiedev #odinlang #voxels 041
Alex @alektron.bsky.social · 20/08/2025Implemented a prototype voxel renderer and I'm already quite happy with the result. Unfortunately I can't use MSAA for anti-aliasing anymore so edges are a bit ugly at the moment... #gamedev #indiedev 0104
Alex @alektron.bsky.social · 11/08/2025Currently redesigning my old game into an Incremental Game. Video compression is not happy about it. #gamedev #indiedev #odinlang #incrementalgame 0124
Alex @alektron.bsky.social · 28/07/2025My 'Dear Imgui' Odin backends are finished (for now). Supports Windows as platform with D3D11, OpenGL 3.3 and a very much experimental software rasterizer for rendering: github.com/alektron/img... @ocornut.bsky.social @gingerbill.orggithub.comGitHub - alektron/imgui-odin-backends: A custom backend for 'Dear ImGui' written in OdinA custom backend for 'Dear ImGui' written in Odin. Contribute to alektron/imgui-odin-backends development by creating an account on GitHub. 010
Alex @alektron.bsky.social · 23/07/2025Imgui Odin backends now also include an OpenGL renderer in addition to DirectX and the software rasterizer: github.com/alektron/img... #imgui #dearimgui #odin 020
Alex @alektron.bsky.social · 21/07/2025Now also features an experimental software rasterizer. #imgui #dearimgui #odinlang 011
Alex @alektron.bsky.social · 17/07/2025I wrote a custom Dear ImGui backend for Windows/DirectX in Odin. With thin abstraction layer to allow easy extension for more platforms/renderers: github.com/alektron/img... #imgui #DearImGui #Odin #Odinlanggithub.comGitHub - alektron/imgui-odin-backends: A custom backend for 'Dear ImGui' written in OdinA custom backend for 'Dear ImGui' written in Odin. Contribute to alektron/imgui-odin-backends development by creating an account on GitHub. 021
Reposted by AlexAlasdair Beckett-King @misterabk.bsky.social · 09/07/2025When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.) 521857893
Reposted by AlexOmar @ocornut.bsky.social · 25/06/2025dear imgui 1.92 released! github.com/ocornut/imgu... New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence. (misc video from January...) 516334
Alex @alektron.bsky.social · 21/06/2025Super minimal profiler + flame graph for DearImGui (~100 LOC): alek-tron.com/FlameGraph/f... Can be trivially adjusted for other UI systems and languages due to its simplicity. #imgui 000
Alex @alektron.bsky.social · 30/05/2025Currently working on a native version of DXF Explorer (dxf-explorer.com) It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file. 010
Alex @alektron.bsky.social · 21/05/2025"Why am I fighting this thing daily for what essentially becomes a glorified asset loader" Works well with what always like to say about big engines: Their biggest 'benefit' is platform independence, especially in regards to rendering APIs. Everything else is just in the way. 000
Alex @alektron.bsky.social · 12/05/2025Creating a Windows window with custom title bar is for some reason much harder than it should be. Here is my method to achieve it which is simpler than other solutions I've found online, yet covers most edge cases AFAIK: alek-tron.com/borderless/b...alek-tron.comCustom TitlebarThe absolute minimal code required for a win32 window with custom title bar 000
Alex @alektron.bsky.social · 06/04/2025The predicted trajectory of a spaceship in an N-Body system visualized in realtime. Multiple trajectories with different timesteps are calculated in parallel which results in this chaotic shape until it converges to the calculations with the lowest timestep. #gamdev #graphics #space 000
Alex @alektron.bsky.social · 05/04/2025Got my old space sim project running again and might implement some new ideas I've been having... 010
Reposted by AlexAlex @alektron.bsky.social · 26/01/2025Made this little cheat sheet for #odinlang pointer/slice/container types 011
Alex @alektron.bsky.social · 23/03/2025My game 'Chunk Miner' is now on GitHub: github.com/alektron/Chu... A simple but complete game, written almost from scratch in just ~3200 lines of Odin code. Care was taken to make the code simple, readable, extensively commented. No cruft, no engine, just a game. #gamedev #indiedev #odinlanggithub.comGitHub - alektron/ChunkMinerGame: Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.Chunk Miner is a small but complete game, in less than 3200 lines of Odin code. - alektron/ChunkMinerGame 192
Reposted by AlexCohen is a Ghost @skullmandible.bsky.social · 10/03/2025some admittedly ambitious research for new project 41096
Alex @alektron.bsky.social · 08/03/2025Not sure what's going on with my VR game all of a sudden. This is more traffic than it got ever since I released it. Well... I happily take it alektron.itch.io/fear-of-fall... #gamedev #indiedev #vrdev #vr 184
Alex @alektron.bsky.social · 08/03/2025My little game is almost finished and according to cloc it's just 3150 lines of code. Not bad, considering that its only dependency is the #Odin standard library (stb_image and miniaudio). #gamedev #indiedev 051
Reposted by AlexKarl Zylinski @zylinski.se · 03/03/2025Join my game jam if you: - Want to learn game development - Want to learn Odin or low-level programming No prior knowledge required! You have 7 days to figure things out. You'll be able to make something! No worries, no pressure. Just have fun! Starts on March 8. itch.io/jam/odin-7-d...itch.ioOdin 7 Day JamA game jam from 2025-03-08 to 2025-03-23 hosted by Karl Zylinski. Make a game in 7 days using the Odin Programming Language ! Ever wanted to make video games using a low-level programming language? Od... 0105
Alex @alektron.bsky.social · 27/02/2025Added saving/loading to my game today. Thanks to the whole game state being a relatively sane struct I simply write the memory buffer to disk and done. Effectively a one liner. Even stuff like the particle system Just Works™ #gamedev #indiedev #odin 192
Alex @alektron.bsky.social · 10/02/2025Make sure you don't run out of ore... #gamedev #indiedev #Odinlang 070
Alex @alektron.bsky.social · 09/02/2025My little game project that I've been working on for a bit over a month is nearing its end. A lot could still be improved but all the mechanics are there. I'll probably give two more weeks for balancing and some polishing and then call it a day. #Odin #Odinlang #gamedev #indiedev 040
Alex @alektron.bsky.social · 06/02/2025The drills movement which is fully descrete under the hood is now nicely interpolated for butter smooth motion. #Odinlang #gamedev #indiedev #handmade 050
Alex @alektron.bsky.social · 31/01/2025Added a little particle system that collides with the terrain for some neat effects. Written with Odin + D3D11 #Odin #Odinlang #gamedev #indiedev #graphics 081
Reposted by AlexAny Austin @anyaustin.bsky.social · 30/01/2025people will speak about a game they played as a kid with the same reverence that they might a great song or novel, about how it engrossed them totally and completely. They may even tear up talking about it. and then you ask what game it was and it was Spongebob battle for bikini bottom 1555350517
Alex @alektron.bsky.social · 29/01/2025Minerals can now be sold and the money be used to buy several upgrades. For example drill strength to speed up drilling and allow mining of harder materials like rock. Written from scratch with Odin + D3D11 #gamedev #indiedev #Odinlang 090
Alex @alektron.bsky.social · 29/01/2025You don't have to flip your textures for OpenGL alek-tron.com/TextureOrigi... 000
Alex @alektron.bsky.social · 28/01/2025Another #Odinlang cheat sheet. This one is for understanding the memory layout of Odin strings and how it relates to the concept of runes when iterating. #Odin #dev 020
Alex @alektron.bsky.social · 26/01/2025Made this little cheat sheet for #odinlang pointer/slice/container types 011
Reposted by AlexLinda Holmes @lindaholmes.bsky.social · 26/01/2025Imagine a world where you never learned or tried anything new, you just kept pushing the button for another pellet like a rat. 6045601010
Alex @alektron.bsky.social · 24/01/2025The single biggest advantage of Unity, Unreal and the likes is portability. Everything else just gets in your way. 000
Alex @alektron.bsky.social · 24/01/2025Maybe it's just me but that little counter rotation of the wheels, which is absolutely not a bug, kind of adds some character to the little guy. I might just keep it. #gamedev #indiedev #odin #odinlang 050
Alex @alektron.bsky.social · 19/01/2025Added sound, a more dynamic drilling mechanic, world re-generation and a sky gradient. You can also store a block and poop it back out. From scratch in Odin + Direct3D11 #gamedev #indiedev 080
Reposted by AlexFreya Holmér @freya.bsky.social · 17/01/2025when the windows file explorer URL reads "Documents" instead of "C:\Users\<user>\Documents" even after clicking it to focus the file path, I feel a sudden urge to sternly talk to someone at microsoft 4090570
Alex @alektron.bsky.social · 12/01/2025Some more progress on my little drilling game. I can now load .obj file so my driller now has an actual 3D model. Written from scratch with Odin + Direct3D #gamedev #indiedev 040
Alex @alektron.bsky.social · 12/01/2025Finally got subpixel anti-aliasing working for my GPU font renderer! Not much to see in a compressed video so here it is 600% zoomed in to see at least a little bit what is going on. Here I am cycling through "no AA", normal AA, subpixel AA 010
Alex @alektron.bsky.social · 11/01/2025Not quite the same but the times I've been using DearImGui and been saying to myself "there's gotta be some flag to do this"... and there always is! 000