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Alex

@alektron.bsky.social
46 followers 41 following 125 posts

Software-/Game developer I write my own engines ⚙️ All my recent projects: alek-tron.com

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Reposted by Alex
mjp @mjp123.bsky.social · 31/08/2026
Being an open source maintainer in 2026
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Freya Holmér @freya.bsky.social · 28/08/2026
this wave of AI has legitimately killed a huge part of what I loved about seeing stuff online, what I loved about being an educator, and what I loved about sharing my own work I just don't feel like doing it anymore
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Matt Godbolt @matt.godbolt.org · 31/07/2026
It just suggested a sophisticated algorithm called "rot13". To make it more secure I'm running it twice.
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Alex @alektron.bsky.social · 18/07/2026
My incremental game 'Mine the mountain' is now available: alektron.itch.io/mine-the-mou... #gamedev #indiedev #incrementalgame
alektron.itch.io
Mine the mountain by alektron
Mine a massive chunk of over 7 million blocks
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Reposted by Alex
Leafy Games @leafygames.bsky.social · 02/04/2026
Descend thousands of meters into a dark and ancient place. You are being hunted. leafygames.itch.io/idols-of-ash #indiedev #gamedev #indiehorror #horrorgame #itchio
leafygames.itch.io
Idols of Ash by Leafy Games
Horror climbing
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Alex @alektron.bsky.social · 20/12/2025
Did some polish on the UI. Windows now support smooth scrolling and clipping, buttons look more like buttons now and just look at that silly little price tag animation #indiedev #gamedev #incrementalgame #indiegame
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Alex @alektron.bsky.social · 24/10/2025
Compression is not doing it justice but my subpixel anti-aliased GPU text renderer is now working pretty well. Supports colored text and backgrounds and I was able to get rid of all visible artifacts. Was quite annoying to figure out sub-pixel bugs...
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Reposted by Alex
Stefan Reinalter @molecularmusing.bsky.social · 12/10/2025
open.substack.com/pub/techtren...
open.substack.com
The Great Software Quality Collapse: How We Normalized Catastrophe
The Apple Calculator leaked 32GB of RAM.
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Alex @alektron.bsky.social · 09/10/2025
New blog post: alek-tron.com/Pop/Pop.html
alek-tron.com
Intentionally inconvenient API design
Why std::stack::pop does not return a value
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Alex @alektron.bsky.social · 08/10/2025
My new blog post is about my experience developing 'from scratch' software for real users and how easy it is to forget basic functionality when it is not handled for you by a framework anymore. Functionality that users take for granted and expect to work. alek-tron.com/AppChecklist...
alek-tron.com
Developing desktop apps from scratch: A feature checklist
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Alex @alektron.bsky.social · 24/08/2025
Working a bit on the visuals of my game. Tried Magicavoxel for modeling the drones and satellites. Not my strong suit but it certainly looks better than the placeholders from before. The lasers also have some actual sprites now. #gamdev #indiedev #odinlang #voxels
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Alex @alektron.bsky.social · 20/08/2025
Implemented a prototype voxel renderer and I'm already quite happy with the result. Unfortunately I can't use MSAA for anti-aliasing anymore so edges are a bit ugly at the moment... #gamedev #indiedev
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Alex @alektron.bsky.social · 16/08/2025
Some UI work
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Alex @alektron.bsky.social · 11/08/2025
Currently redesigning my old game into an Incremental Game. Video compression is not happy about it. #gamedev #indiedev #odinlang #incrementalgame
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Alex @alektron.bsky.social · 28/07/2025
My 'Dear Imgui' Odin backends are finished (for now). Supports Windows as platform with D3D11, OpenGL 3.3 and a very much experimental software rasterizer for rendering: github.com/alektron/img... @ocornut.bsky.social @gingerbill.org
github.com
GitHub - alektron/imgui-odin-backends: A custom backend for 'Dear ImGui' written in Odin
A custom backend for 'Dear ImGui' written in Odin. Contribute to alektron/imgui-odin-backends development by creating an account on GitHub.
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Alex @alektron.bsky.social · 23/07/2025
Imgui Odin backends now also include an OpenGL renderer in addition to DirectX and the software rasterizer: github.com/alektron/img... #imgui #dearimgui #odin
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Alex @alektron.bsky.social · 21/07/2025
Now also features an experimental software rasterizer. #imgui #dearimgui #odinlang
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Alex @alektron.bsky.social · 17/07/2025
I wrote a custom Dear ImGui backend for Windows/DirectX in Odin. With thin abstraction layer to allow easy extension for more platforms/renderers: github.com/alektron/img... #imgui #DearImGui #Odin #Odinlang
github.com
GitHub - alektron/imgui-odin-backends: A custom backend for 'Dear ImGui' written in Odin
A custom backend for 'Dear ImGui' written in Odin. Contribute to alektron/imgui-odin-backends development by creating an account on GitHub.
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Reposted by Alex
Alasdair Beckett-King @misterabk.bsky.social · 09/07/2025
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
A whitewashed pub wall, with mortar standing proud of the stones.
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Omar @ocornut.bsky.social · 25/06/2025
dear imgui 1.92 released! github.com/ocornut/imgu... New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence. (misc video from January...)
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Alex @alektron.bsky.social · 21/06/2025
Super minimal profiler + flame graph for DearImGui (~100 LOC): alek-tron.com/FlameGraph/f... Can be trivially adjusted for other UI systems and languages due to its simplicity. #imgui
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Alex @alektron.bsky.social · 30/05/2025
Currently working on a native version of DXF Explorer (dxf-explorer.com) It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.
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Alex @alektron.bsky.social · 21/05/2025
"Why am I fighting this thing daily for what essentially becomes a glorified asset loader" Works well with what always like to say about big engines: Their biggest 'benefit' is platform independence, especially in regards to rendering APIs. Everything else is just in the way.
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Alex @alektron.bsky.social · 12/05/2025
Creating a Windows window with custom title bar is for some reason much harder than it should be. Here is my method to achieve it which is simpler than other solutions I've found online, yet covers most edge cases AFAIK: alek-tron.com/borderless/b...
alek-tron.com
Custom Titlebar
The absolute minimal code required for a win32 window with custom title bar
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Alex @alektron.bsky.social · 06/04/2025
The predicted trajectory of a spaceship in an N-Body system visualized in realtime. Multiple trajectories with different timesteps are calculated in parallel which results in this chaotic shape until it converges to the calculations with the lowest timestep. #gamdev #graphics #space
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Alex @alektron.bsky.social · 05/04/2025
Got my old space sim project running again and might implement some new ideas I've been having...
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Alex @alektron.bsky.social · 26/01/2025
Made this little cheat sheet for #odinlang pointer/slice/container types
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Alex @alektron.bsky.social · 23/03/2025
My game 'Chunk Miner' is now on GitHub: github.com/alektron/Chu... A simple but complete game, written almost from scratch in just ~3200 lines of Odin code. Care was taken to make the code simple, readable, extensively commented. No cruft, no engine, just a game. #gamedev #indiedev #odinlang
github.com
GitHub - alektron/ChunkMinerGame: Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.
Chunk Miner is a small but complete game, in less than 3200 lines of Odin code. - alektron/ChunkMinerGame
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Cohen is a Ghost @skullmandible.bsky.social · 10/03/2025
some admittedly ambitious research for new project
reminder reading "research difference between various dimensions"
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Alex @alektron.bsky.social · 08/03/2025
Not sure what's going on with my VR game all of a sudden. This is more traffic than it got ever since I released it. Well... I happily take it alektron.itch.io/fear-of-fall... #gamedev #indiedev #vrdev #vr
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Alex @alektron.bsky.social · 08/03/2025
My little game is almost finished and according to cloc it's just 3150 lines of code. Not bad, considering that its only dependency is the #Odin standard library (stb_image and miniaudio). #gamedev #indiedev
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Karl Zylinski @zylinski.se · 03/03/2025
Join my game jam if you: - Want to learn game development - Want to learn Odin or low-level programming No prior knowledge required! You have 7 days to figure things out. You'll be able to make something! No worries, no pressure. Just have fun! Starts on March 8. itch.io/jam/odin-7-d...
itch.io
Odin 7 Day Jam
A game jam from 2025-03-08 to 2025-03-23 hosted by Karl Zylinski. Make a game in 7 days using the Odin Programming Language ! Ever wanted to make video games using a low-level programming language? Od...
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Alex @alektron.bsky.social · 27/02/2025
Added saving/loading to my game today. Thanks to the whole game state being a relatively sane struct I simply write the memory buffer to disk and done. Effectively a one liner. Even stuff like the particle system Just Works™ #gamedev #indiedev #odin
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Alex @alektron.bsky.social · 10/02/2025
Make sure you don't run out of ore... #gamedev #indiedev #Odinlang
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Alex @alektron.bsky.social · 09/02/2025
My little game project that I've been working on for a bit over a month is nearing its end. A lot could still be improved but all the mechanics are there. I'll probably give two more weeks for balancing and some polishing and then call it a day. #Odin #Odinlang #gamedev #indiedev
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Alex @alektron.bsky.social · 06/02/2025
The drills movement which is fully descrete under the hood is now nicely interpolated for butter smooth motion. #Odinlang #gamedev #indiedev #handmade
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Alex @alektron.bsky.social · 31/01/2025
Added a little particle system that collides with the terrain for some neat effects. Written with Odin + D3D11 #Odin #Odinlang #gamedev #indiedev #graphics
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Any Austin @anyaustin.bsky.social · 30/01/2025
people will speak about a game they played as a kid with the same reverence that they might a great song or novel, about how it engrossed them totally and completely. They may even tear up talking about it. and then you ask what game it was and it was Spongebob battle for bikini bottom
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Alex @alektron.bsky.social · 29/01/2025
Minerals can now be sold and the money be used to buy several upgrades. For example drill strength to speed up drilling and allow mining of harder materials like rock. Written from scratch with Odin + D3D11 #gamedev #indiedev #Odinlang
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Alex @alektron.bsky.social · 29/01/2025
You don't have to flip your textures for OpenGL alek-tron.com/TextureOrigi...
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Alex @alektron.bsky.social · 28/01/2025
Another #Odinlang cheat sheet. This one is for understanding the memory layout of Odin strings and how it relates to the concept of runes when iterating. #Odin #dev
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Alex @alektron.bsky.social · 26/01/2025
Made this little cheat sheet for #odinlang pointer/slice/container types
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Reposted by Alex
Linda Holmes @lindaholmes.bsky.social · 26/01/2025
Imagine a world where you never learned or tried anything new, you just kept pushing the button for another pellet like a rat.
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Alex @alektron.bsky.social · 24/01/2025
The single biggest advantage of Unity, Unreal and the likes is portability. Everything else just gets in your way.
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Alex @alektron.bsky.social · 24/01/2025
Maybe it's just me but that little counter rotation of the wheels, which is absolutely not a bug, kind of adds some character to the little guy. I might just keep it. #gamedev #indiedev #odin #odinlang
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Alex @alektron.bsky.social · 19/01/2025
Added sound, a more dynamic drilling mechanic, world re-generation and a sky gradient. You can also store a block and poop it back out. From scratch in Odin + Direct3D11 #gamedev #indiedev
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Freya Holmér @freya.bsky.social · 17/01/2025
when the windows file explorer URL reads "Documents" instead of "C:\Users\<user>\Documents" even after clicking it to focus the file path, I feel a sudden urge to sternly talk to someone at microsoft
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Alex @alektron.bsky.social · 12/01/2025
Some more progress on my little drilling game. I can now load .obj file so my driller now has an actual 3D model. Written from scratch with Odin + Direct3D #gamedev #indiedev
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Alex @alektron.bsky.social · 12/01/2025
Finally got subpixel anti-aliasing working for my GPU font renderer! Not much to see in a compressed video so here it is 600% zoomed in to see at least a little bit what is going on. Here I am cycling through "no AA", normal AA, subpixel AA
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Alex @alektron.bsky.social · 11/01/2025
Not quite the same but the times I've been using DearImGui and been saying to myself "there's gotta be some flag to do this"... and there always is!
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