Alarric @alarric.bsky.social · 19/08/2026WIP of new player character model. This one is going to be much lower poly then the first one, also blocked out the textures because I may have to edit it later. In other good news we got the multiplayer to work so hopefully I can post some videos of that soon 040
Reposted by AlarricSidski | COMMS OPEN! :D @sidski.bsky.social · 11/08/2026I've never textured painted this in my life, my fingers are now withering away #art #oc #mecha 113227
Alarric @alarric.bsky.social · 25/07/2026doing some warhammer painting while work is slow #warhammer40k #leaguesofvotann #minatures #HernkynYeagirs #warhammer 0201
Alarric @alarric.bsky.social · 23/07/2026fantastic model! do you use image reference for the textures or do you just paint them by hand? 110
Reposted by Alarricnotdead @notdeadgames.bsky.social · 20/07/2026Look at the guerrilla militia ratman. 318638
Alarric @alarric.bsky.social · 16/07/2026I find the most important thing I learned about creating is that sometimes you have to remove something you're proud of for the benefit of the entire project, aka I'm re-texturing every enemy model again 040
Reposted by AlarricFrogmanDev @frogmandev.bsky.social · 07/07/2026Still jank but the mags are transparent 👽 111223
Alarric @alarric.bsky.social · 07/07/2026it's a requirement to add a enemy that explodes. figured out the rigging and animation process to get this stuff into unity after not having done it for years. Going to be posting more enemies soon as we have been trying to revamp the enemies and figure out what we want them to do. also textures WIP 0101
Reposted by AlarricNattle Royale @nattleroyale.bsky.social · 06/07/2026This is really simple compared to other pieces i've done but it might be one of my favorites. #blockbench #lowpoly 3267
Reposted by Alarric[ps] Oliver @popstrikers.com · 16/06/2026My favorite thing about #lowpoly is how you can imply so much with so little. 47913
Reposted by AlarricGurgle @gurglenurgle.bsky.social · 12/06/2026Minas Tirith #pixelart #lowpoly #lotr #lordoftherings #3d 1142
Reposted by AlarricFrogmanDev @frogmandev.bsky.social · 22/05/2026After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽 833840
Reposted by AlarricSkULLY 💀🎃 @artofsully.com · 22/03/2026nothing super fancy to show tonight, just some classic n64 style stair-ramps and 2D alpha-clipped railing textures 🙏 1259267
Reposted by Alarriccammy @cammydev.bsky.social · 19/03/2026revolver model for a quake engine game my wife and i are making :3 #indiedev #gamedev #lowpoly #pixelart 1228538
Alarric @alarric.bsky.social · 18/03/2026yes it is! might add them in later, you don't really see them when a character is holding the weapon so we just didn't bother adding them in yet 111
Alarric @alarric.bsky.social · 16/03/2026Next up, Revolver. Might fix up the cylinder to match the rest of the gun but its at a good placeholder level #gamedev #indiedev #modeling #weapon #lowpoly #3dgun 1246
Reposted by AlarricObviously Dracula @obviouslydracula.bsky.social · 13/03/2026Zerephus - a low poly Warhammer 40K Magos commission by Chometrigger on my VGen. 27521
Alarric @alarric.bsky.social · 08/03/2026yea just hand painting, every once in awhile I use a pre-made material just to see what it looks like but I use alot of gradient layers as a base and then paint the details on top of that. also takes a bit of time unwrapping the models since the pixels sometimes don't like to line up on the seams 110
Alarric @alarric.bsky.social · 08/03/2026thanks so much! mostly this is all done using the pixel8r tool. i went from using block bench for pixel textures to this. it makes everything so much easier. I just slap this on like a filter and hand paint under it. actiondawg.itch.io/pixel8r2actiondawg.itch.ioPixel8r 2.7 by Action DawgPixel Perfect retro textures in Substance 120
Alarric @alarric.bsky.social · 06/03/2026heavy Machine gun might add some more detail to the magazine but liking how it came out #gamedev #indiedev #modeling #weapon #lowpoly #3dgun 2366
Reposted by AlarricNick Burns (Alt-Fire Dev) @nickburns.bsky.social · 22/02/2026A more animated look at the model of Alt-Fire's assault rifle. While rule of cool comes first in an arena shooter, I like to make weapons somewhat sensible. Magazines, a bolt, a chamber, ways to reload - even if gameplay stretches realism. #altfire #indiegame #indiedev #gamedev #fps #ue5 #blender 110423
Alarric @alarric.bsky.social · 17/02/2026Here is the Battle Rifle, taking a break on the weapons for a second so I can get some files organized and into unity #gamedev #indiedev #modeling #weapon #lowpoly #3dgun #battlerifle 0143
Alarric @alarric.bsky.social · 14/02/2026Here is the Heavy Flamer, still have more weapons to go. I want to finalize the other 2 enemies next so that we actually have something to shoot at #gamedev #indiedev #modeling #weapon #lowpoly #3dgun #flamethrower 2285
Alarric @alarric.bsky.social · 05/02/2026your half ass looks like my full ass, great looking stuff! 110
Alarric @alarric.bsky.social · 02/02/2026think i'm about down with the UZI-ish model. Was a bunch of fun getting back into the weapons. Making the heavy flamer next. #gamedev #indiedev #modeling #weapon #lowpoly #3dgun 1396
Alarric @alarric.bsky.social · 21/01/2026Back on my weapon making grind, got another small SMG (UZI inspired) for my low poly weapons. It looks like we might double the amount of weapons. Will post the textured version soon. Will try to post more as job situation is secure atm #gamedev #indiedev #modeling #weapon #lowpoly 0232
Alarric @alarric.bsky.social · 09/01/2026thanks for the tip, I didn't know about the godot functionality. I got it working into Unity a few days ago and it makes everything go much faster! 000
Alarric @alarric.bsky.social · 06/01/2026I've been knee deep into TrenchBroom, will probably post an annoying amount about how fun and simple the tool is once you get it up and running to be used in unity. its just great being able to block out a map in like 30 mins. I will get back to modeling characters soon! #indiedev #gamedev 1285
Reposted by AlarricAndre Kent @kent2d.bsky.social · 05/01/2026🦇Lasido, Faux Lady Finished her textures! :> Yes, I'm going with pixelated texture for her because she pulls it off super well~ Thanks for all the love on Lasido! :D I knew she was a cutie but everyone's response has been super surprising~ Her blade is next, then pose/animation 754174
Reposted by Alarricdotplus @dotplus.moe · 26/12/2025Recently just heard about another Twitter migration so wanted to bring up the Low Poly Creators starter pack once more to help find artist you used to follow there! It contains 100+ amazing lowpoly artists I like, and recommend following and two feeds for lowpoly content! :D go.bsky.app/EBCJSiS 56226
Reposted by Alarriccammy @cammydev.bsky.social · 30/11/2025pistol model for my quake 1 engine game :3 #quake #indiedev #gamedev #lowpoly #pixelart #blender 712121
Alarric @alarric.bsky.social · 27/11/2025This was just a texture change to the brain Drone Enemy but it matches the newer models/textures much better. all the enemies are now at 256x256 textures, except for larger boss models at 512 #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt 0183
Alarric @alarric.bsky.social · 25/11/2025Sorry yall this post isn't low poly models but I'm really happy how this #LeaguesOfVoltann #warhammer40k model came out. please excuse my dirty painting desk #warhammer #minatures #40k 050
Alarric @alarric.bsky.social · 21/11/2025Just reduced the poly count on the ghoul character by half (left is the newest 829polys) might have to fix up the texture a tad but its in a good place also added a color to the jacket to better identify the enemy at a distance #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt 1183
Alarric @alarric.bsky.social · 12/11/2025love this, its a good idea to do some warm ups i should try some. pixel8r was the best purchase of my life 010
Alarric @alarric.bsky.social · 10/11/2025Just updated the cyborg turret, getting close to finishing the poly count reduction and the new textures for the enemy NPCs. Then I can get back on level design #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt 0287
Alarric @alarric.bsky.social · 31/10/2025Just finished the first Boss! He likes to fire rockets from his back and then run in and punch. The thing I hate most of finishing a model is getting the motivation on starting a new one. Usually takes a week but I get there. #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt 0377
Alarric @alarric.bsky.social · 27/10/2025In the process of redoing all the enemies, new model is on the left. here is the Heavy Enemy (name WIP) who carries the big guns. Much happier with the colors on the newer one #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt 0132
Alarric @alarric.bsky.social · 21/10/2025had to redesign the basic cyborg for our game, I think it turned out better and he doesn't seem like a shrimp any more. The newer one has a lower poly count as well #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt 0253
Reposted by AlarricMakkon @makkon.bsky.social · 21/10/2025speedran making these models in 2 days. placeholders and image compilation by @kebbyquake.bsky.social 316321
Alarric @alarric.bsky.social · 14/10/2025Finishing up the first level, suppose to be smallish forest area type area centered around a tall tower. Just have to start adding weather effects and some lighting #gamedev #unity #LevelDesign #indiedev 0142