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Aidy Burrows

@aidyburrows3d.bsky.social
691 followers 261 following 58 posts

Makin' Blender tuts @ creativeshrimp.com Enjoying some Blender/Godot gamedev explorations

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Aidy Burrows @aidyburrows3d.bsky.social · 04/08/2026
Surely most are aware of this already but the summer Superhive aka Blender Market sale has started today. If you've been waiting to grab any of our (or anyone else's for that matter) stuff, it's all 25% off for this week. ✨ superhivemarket.com/creators/cre... August 4th to 10th
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Aidy Burrows @aidyburrows3d.bsky.social · 29/07/2026
I plotted the numbers a few years ago and predicted possibly next year would be the turning point, but turns out it was indeed a year early and by a significant margin! 😮
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Aidy Burrows @aidyburrows3d.bsky.social · 28/07/2026
A bit more messing around with beeble auto extracting useful 3d passes And Hi3D for the meshes The rest is mostly eevee volumetrics and geonodes stuff I realise now that the concept might seem random but the song is called 'Airborne' with a theme of 'rising above it' 😀
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Aidy Burrows @aidyburrows3d.bsky.social · 25/06/2026
oh no wait, actually yes there is a spoon.
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Aidy Burrows @aidyburrows3d.bsky.social · 25/06/2026
THERE IS NO SPOON! (DJI Mic 3 test)
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Aidy Burrows @aidyburrows3d.bsky.social · 24/06/2026
cooling off in the UK heatwave by touching grass in the evening air while working on some #b3d projects with @glebalexandrov.bsky.social 🥵 if this keeps up, it'll be tricky to tap into the necessary horror vibes for some other planned upcoming ideas. 🤔
laptop outside in a UK garden
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Aidy Burrows @aidyburrows3d.bsky.social · 11/06/2026
Pretty handy techy image greebly generator thing available online... displacementx.pages.dev There have been others in the past but glad to see this one up and working. 🤓
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Aidy Burrows @aidyburrows3d.bsky.social · 04/06/2026
#b3d and Beeble (for the auto passes) experiment. Using some cloudy elements from a previous thing with @glebalexandrov.bsky.social #guitar #indie #acoustic #blender #vfx
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Aidy Burrows @aidyburrows3d.bsky.social · 08/04/2026
something that trips a lot of beginners up on topology is creating curves in a grid pattern Instead you can merge a couple of points to have it flow around the shape, then dissolve the redundant blue edges Though you might prefer the accidental heart shaped highlight in the normals 💖😁
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Aidy Burrows @aidyburrows3d.bsky.social · 09/01/2026
Sharing this here since it involved a 3D modeling challenge.. washingtonpost.com/technology/i... Just 2.5%? It feels like it would be much higher than that considering the general hype - as well as power expenditure and natural resources involved. I suppose it could still get better? 🤔
chart taken from the article about work that each AI system successfully completed. Ranged from 0.8% to 2.5%
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Aidy Burrows @aidyburrows3d.bsky.social · 16/12/2025
Proud to be a part of this project, amazing to see all the positivity. Link below ⬇️ to see more. 💖
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Aidy Burrows @aidyburrows3d.bsky.social · 07/11/2025
@captaindisillusion.bsky.social I have brazenly plagiarized a portion of your excellent video youtu.be/xDLxFGXuPEc?... for a brief kernel explanation of the upcoming blender 5.0 release video! 😬 Please file any objections with the hyperspace planning council or slide into the relevant DM's. 💖
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Aidy Burrows @aidyburrows3d.bsky.social · 20/10/2025
I always enjoyed the @gamemakerstoolkit.com gamejam breakdowns of info such as is shown in the image (engine usage data). Was there one for 2025? I'm not sure i saw that posted around? Even more people participated yet again over the previous year if i'm not mistaken? 😊
piechart of GMTK gamejam of 2024, it shows game engines used:
Unity 43%
Godot 37%
Gamemaker and Unreal at 5% and Other at 10%
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Aidy Burrows @aidyburrows3d.bsky.social · 03/08/2025
Here i have a vertex rotating on the view axis, pivoting around the 3d cursor. I've made a circle to show the possible path of the vertex when it rotates. When i press Ctrl to snap (to the face) wouldnt we rather it snap to the point that circle intersects with the plane? 🤔
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Aidy Burrows @aidyburrows3d.bsky.social · 27/07/2025
Quick Blender PSA: Did you know in #b3d you can get different framerate playbacks depending on which window you press play in? Also, if you have lots of nodes even if muted and unplugged that can make a difference? Color me intrigued! ✨
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Aidy Burrows @aidyburrows3d.bsky.social · 17/03/2025
Really impressed with this lighting addon. Light wrangler, as useful for lights as node wrangler is for nodes @glebalexandrov.bsky.social breaks it down here : youtu.be/L-dVsmOlzhU?...
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Aidy Burrows @aidyburrows3d.bsky.social · 10/03/2025
New quick #b3d environment tutorial. youtu.be/KMmdUeB2UcY KISS: a good Blender exercise for reducing distraction and endless iteration is to just keep it simple. 😗😃
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Aidy Burrows @aidyburrows3d.bsky.social · 23/02/2025
OUT TOMORROW! This took a surprisingly long time to put together and we shrimpcerely hope you enjoy it. 🙂
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Aidy Burrows @aidyburrows3d.bsky.social · 17/02/2025
I wonder why height is not a bake option after #b3d v2.79 Or maybe a better question is why not add it as an option for cycles/eevee? I guess lack of demand? Does anyone miss this straightforward bake option? Rather than hacking it together with multires and shrinkwraps?
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Aidy Burrows @aidyburrows3d.bsky.social · 12/12/2024
For reference in case anyone finds this here - The amazing @krisp.bsky.social pointed out that we can recreate the tri-planar effect with this node setup ❤️
blender node group showing custom tri-planar setup
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Aidy Burrows @aidyburrows3d.bsky.social · 12/12/2024
Here's a video - at the start, that's how we want to be able to manipulate the coords - like at the start, not the streaky style at the end. :)
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Aidy Burrows @aidyburrows3d.bsky.social · 05/12/2024
[2] ...but whatever the settings it seems there's always warping going on in how the normal maps are interpreted. e.g. in godot or sketchfab Is that to be expected? & no way around it? Aside from hard edges & weighted beveled edges etc, i.e. not relying on such severe gradients?
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Aidy Burrows @aidyburrows3d.bsky.social · 05/12/2024
[1] Has anyone ever had much success exporting a completely smoothed 6 sided cube with a normal map that's baked from a hi-res beveled cube into e.g. #GodotEngine ? It's never advisable to rely so heavily on a normal map with these extreme gradients...
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Aidy Burrows @aidyburrows3d.bsky.social · 26/10/2024
And we're back and that's a #bcon24 wrap! Somehow gets even crazier, beautiful & inspiring each year. How do you do it! <applause> 😀💥🎵🧡🥳
Bcon24 logo fridge magnet
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Aidy Burrows @aidyburrows3d.bsky.social · 24/10/2024
#bcon24 Simon Thommes packing the room with some procedural oil painting.
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