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Agustín Cordes

@agustin.me
348 followers 54 following 67 posts

Founder at Senscape. Fan of all things horror. Designer of Scratches, Serena and ASYLUM adventure games. Cinematic director of SILENT HILL: Ascension.

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Reposted by Agustín Cordes
tate maigret @strida.bsky.social · 01/10/2026
period! love!
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Agustín Cordes @agustin.me · 01/10/2026
Arrgh, this was the actual link for the Steam update: store.steampowered.com/news/app/230... Why we can't have edit buttons in networks like this?!
store.steampowered.com
ASYLUM - New languages, upcoming livestream, discounts, launches, MADNESS! - Steam News
It's spooky season with many news! With the console launch around the corner, ASYLUM has been localized to Chinese (Traditional and Simplified) and Japanese. Coming to Steam too!
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Agustín Cordes @agustin.me · 01/10/2026
🫂
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Reposted by Agustín Cordes
Conn.RAR @connrar.bsky.social · 01/10/2026
Dandrew and I streamed this one last year and it is well worth your time and money!
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Agustín Cordes @agustin.me · 01/10/2026
It's spooky season and ASYLUM arrives to Nintendo Switch, PS4, PS5 and Xbox this October, 30! 😱 The game has been localized to Chinese and Japanese thanks to our partners at SOEDESCO, with physical editions coming too 💪 More details in our Steam update: store.steampowered.com/app/230210/A...
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Agustín Cordes @agustin.me · 23/09/2026
And a far more eclectic selection. Let's call this the anti-top-9, but I guarantee you that I spent many, many hours playing this stuff.
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Agustín Cordes @agustin.me · 23/09/2026
This demanded a lot of thought and it may totally change tomorrow.
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Agustín Cordes @agustin.me · 22/09/2026
Congratulations Richard, so cool to finally see your baby out in the wild!
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Agustín Cordes @agustin.me · 19/09/2026
Still the most badass driving game ever made.
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Agustín Cordes @agustin.me · 19/09/2026
You understand me ❤️
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Agustín Cordes @agustin.me · 19/09/2026
Blah. Totally forgot about Necronomicon (2001). Nothing to see here, move along.
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Agustín Cordes @agustin.me · 19/09/2026
Fun fact: after Quake (1996) and Anchorhead (1998) the longest period in our industry without openly Lovecraftian games began. Nearly 8 years. This odd streak was finalized by 2 games released within a timespan of 2 months: Dark Corners of the Earth (2005) and Scratches (2006).
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Agustín Cordes @agustin.me · 19/09/2026
With Shadow of the Comet arriving in pristine condition, the short-lived series of "official" Lovecraft graphic adventures is now complete. Flawed as they were, still memorable games that I fondly revisit from time to time. Physical media never says die! 💪
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Agustín Cordes @agustin.me · 16/09/2026
If you can’t input commands with your keyboard, it’s not an adventure. Lost in LA is there for historical reasons.
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Agustín Cordes @agustin.me · 16/09/2026
At last, the finest trilogy of adventure games is in my possession.
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Agustín Cordes @agustin.me · 09/06/2026
Si bien los conozco, no, la verdad no los jugué. Pero este último se lo ve increíble.
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Agustín Cordes @agustin.me · 09/06/2026
Instantly fell in love with this.
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Agustín Cordes @agustin.me · 30/04/2026
Congrats, I'll be playing soon!
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Reposted by Agustín Cordes
Jake Birkett - Veteran Indie @greyalien.bsky.social · 30/04/2026
LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Please share, many thanks! #indiedev #FakeOS
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Agustín Cordes @agustin.me · 30/04/2026
Ah so you beat Ars Technica. Nicely done, sir.
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Agustín Cordes @agustin.me · 30/04/2026
@dosnostalgic.bsky.social lookie here 👉 arstechnica.com/gadgets/2026...
arstechnica.com
Microsoft open-sources "the earliest DOS source code discovered to date"
Old 86-DOS source code dates back to the time before Microsoft bought it.
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Reposted by Agustín Cordes
Indie Game Picks @indiegamepicks.bsky.social · 28/03/2026
The third episode of #IntotheIndiesPodcast is up, this time with @agustin.me of @senscape.net. Take a look! #indiedev #indiegamedev #indiegame #indiegames #horror #podcast
indiegamepicks.wordpress.com
Into the Indies Podcast #3 – Senscape
Agustin Cordes, the Director of Senscape, talks about his 20+ years in the industry in both indie and corporate capacity, filled with horror and point and click adventures!
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Agustín Cordes @agustin.me · 20/03/2026
Had a similar experience being accused (by a prominent influencer no less) of using AI generated texts just because he didn't like the writing style. I think they do it on purpose just to get attention.
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Reposted by Agustín Cordes
Senscape @senscape.net · 19/03/2026
Believe it or not, a WHOLE year has passed since ASYLUM was launched, so we posted a lengthy Steam update with things you can look forward to, as well as a nice discount: steamcommunity.com/games/asylum... It's a great time to either revisit or visit Hanwell for the first time. Enjoy the read! 👋
steamcommunity.com
Steam :: ASYLUM :: Celebrating a year of madness!
News, discounts, coming attractions, and rants.
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Agustín Cordes @agustin.me · 18/03/2026
@wordsofmagic.bsky.social just received compliments for the stellar French localization of Asylum, which I'm passing through!
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Reposted by Agustín Cordes
Alice Averlong 🏳️‍⚧️ @alice.averlong.com · 21/02/2026
all the AI companies are talking about "AGI" being the next big thing, but Sierra On-Line figured out AGI back in 1984
A screenshot of Sierra's King's Quest (1)
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Agustín Cordes @agustin.me · 20/02/2026
Scratches is coming to ScummVM! First step is to reimplement its original teaser from 2003, notoriously in "slideshow" format when not even music was planned. This one may be ready shortly, and bigger features are being planned for the actual game 🤩
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Reposted by Agustín Cordes
Olivier Leclair | Dans l'abîme du rêve @olivierleclair.bsky.social · 16/02/2026
An Abyss of Dreams is out now on Steam! Step into a 3D point-and-click cosmic horror game set in an orphanage during the Great Darkness. Two worlds. One nightmare. store.steampowered.com/app/3346520/ #adventuregame #pointandclick #horrorgame #indiegame
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Agustín Cordes @agustin.me · 13/02/2026
This is a good point.
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Agustín Cordes @agustin.me · 13/02/2026
Who knows. Depends on the nature of the contract he signed back then.
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Agustín Cordes @agustin.me · 13/02/2026
My mom has a pup who looks *exactly* like that.
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Agustín Cordes @agustin.me · 13/02/2026
Shameful to say the least. Even if it's legit, the entire release reeks of amateur. Terrible trailer, overall artwork and materials, and a silly launch on Sunday of all days.
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Agustín Cordes @agustin.me · 13/02/2026
Extremely fishy, and there's a "Larry" person addressing concerns in the Steam forums, but not inspiring any confidence.
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Agustín Cordes @agustin.me · 13/02/2026
@dosnostalgic.bsky.social what are your thoughts on this highly suspicious re-release of The Dark Eye, featuring cringe AI-generated posts and website? store.steampowered.com/app/4289030/...
store.steampowered.com
Edgar Allan Poe's Interactive Horror: 1995 Edition on Steam
Originally released as The Dark Eye, this 1995 cult classic adapts Edgar Allan Poe's most macabre tales. Navigate a nightmarish world of uncanny stop-motion puppetry narrated by William S. Burroughs. ...
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Agustín Cordes @agustin.me · 12/12/2025
You know, the first thing that came to mind when I watched the trailer was A Monster's Expedition. Not the same type of game, but quite a similar vibe.
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Agustín Cordes @agustin.me · 02/12/2025
It's still weird, they could have very well used the same digitized sounds from the Amiga version. Who knows what happened 🤷‍♂️
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Agustín Cordes @agustin.me · 01/12/2025
Very much looking forward to the FS-UAE rewrite. You might be able to achieve a similar look, with the exception of the ReShade step which only available on Windows. Still, those are simple shaders that can be converted in the future. Let me know how it goes!
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Agustín Cordes @agustin.me · 01/12/2025
It takes a while, but this is an extremely faithful reproduction of how a 1084 monitor looks. Works with WinUAE: blog.johnnovak.net/2022/04/15/a...
blog.johnnovak.net
Achieving period-correct graphics in personal computer emulators — Part 1: The Amiga | John Novak
Personal blog of John Novak
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Agustín Cordes @agustin.me · 01/12/2025
Yes, I detect *some* digital effects, but the majority seems FM. I'll give it another shot.
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Agustín Cordes @agustin.me · 01/12/2025
Exactly like this every time I turn on the Amiga.
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Agustín Cordes @agustin.me · 01/12/2025
OK, seems like it was the other way around: FM synthesis on DOS, wavetable on Amiga. Even with Sound Blaster sans MT-32.
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Agustín Cordes @agustin.me · 01/12/2025
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Agustín Cordes @agustin.me · 01/12/2025
Fine, fine, point is, it could be done. I know that wasn't its main selling point by a long shot.
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Agustín Cordes @agustin.me · 01/12/2025
Firing up DOSBox too. This doesn't end here.
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Agustín Cordes @agustin.me · 01/12/2025
Well, yes, it's soft, but it's still leveraging hardware capabilities. If we're strict, even digital or wavetable effects are synthetized at some point. I don't think Bitmap Bros had aliens grunting and recording the effects.
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Agustín Cordes @agustin.me · 01/12/2025
Actually, hold on... digital sound effects on PC? You sure? 🤔 www.youtube.com/watch?v=4zFE...
youtube.com
Gods (The Bitmap Brothers) (MS-DOS) [1991] [PC Longplay]
YouTube video by La Mazmorra Abandon
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Agustín Cordes @agustin.me · 01/12/2025
The Paula supported synthesis: www.youtube.com/watch?v=kJFt... Can't really tell to which extent games used this, but the sound effects in Gods are different for some reason.
youtube.com
SPECTACULAR Soft Synths of the Commodore Amiga
YouTube video by Magical Synth Adventure
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Agustín Cordes @agustin.me · 01/12/2025
I really appreciated the early sci-fi pulp design they went for.
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Agustín Cordes @agustin.me · 01/12/2025
They're not exactly the same effects though, pretty sure they're synthetized in the Amiga version.
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Agustín Cordes @agustin.me · 01/12/2025
OK, now seriously: I checked it out and prefer it without the in-game OST. The monster grunts, that cavernous, atmospheric feel is gone with the MT-32. Another nice touch is in the Amiga you can hear the guy panting when you climb ladders. The MT-32 conversion of the main tune is cool, though.
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