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Andrew Fischer

@afischergames.bsky.social
1.4K followers 467 following 643 posts

Game design director at Earthborne Games. Lead designer on the Cosmere RPG. Other credits include Fallout, Star Wars RPG, Mansions of Madness, Journeys in Middle-earth. andrewfischergames.com He/him

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Andrew Fischer @afischergames.bsky.social · 3h
Dang, I'm loving this cover design. Its vibe is reminding me of our Rangers packaging.
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Earthborne Games @earthbornegames.bsky.social · 29/09/2026
New September update for Earthborne Trailblazer! We've got some development updates, including details about expanding to the full game board, and the introduction of two designers helping us develop the content. www.kickstarter.com/projects/ear...
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Zach Bunn @zachbunn.bsky.social · 23/09/2026
I drafted Hubworld yesterday and @earthbornegames.bsky.social has achieved something really special here. A truly great draftable “LCG”. I also can’t get over the Hired Lookout. He’s standing on top of what equates to a phone booth. Too funny!! He also reminds me of Toejam and Earl, which is 👌
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will jobst @willjobst.bsky.social · 25/09/2026
don't be shy gen con go ahead. don't be shy pax unplugged go ahead. don't be shy origins go ahead. don't be shy gamehole go ahead. don't be shy gary con go ahead. don't be shy page go ahead. don't be shy breakout go ahead. don't be shy dragon con go ahead.
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Buy Mass Effect The Board Game! @ithayla.bsky.social · 24/09/2026
art deco xcom????
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Plotweaver RPG @plotweaver.bsky.social · 16/09/2026
Want to explore the sci-fi world of Splinterlight? Our GM ambassadors, the Plotweaver Envoy Team, have volunteered to run games for interested players on the weekend of 9/25-9/27! Just fill out this Google Form by 11:59 PM EST, September 20th. All details are on the form! ow.ly/5Ieu50ZNzEe
Text reads: Splinterlight Alpha Weekend 9/25-9/27. Art of a short, humanoid bunny-like creating known as a frinn has a bionic arm and one bionic eye and holds what looks to be a glowing hand grenade in her outstretched bionic hand. She has a crazed look in her eyes.
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Andrew Fischer @afischergames.bsky.social · 15/09/2026
It is so exciting and humbling to see new Mansions scenario designs coming out 10 years after we first released it! @graceholdinghaus.bsky.social did you work on this one?? It would be rad to see what you'd do with the system coming back to it after all this time.
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Bitewing Games @bitewinggames.bsky.social · 15/09/2026
BABA IS LAUNCH! 🚀 Let’s get this party started! 🥳 Baba Is You: The Board Game and Party House: The Deckbuilding Game are NOW LIVE on Kickstarter! Don’t miss these delightfully unique tabletop experiences adapted from critically acclaimed video games! www.kickstarter.com/projects/bit...
kickstarter.com
Baba Is You: The Board Game & Party House: Deckbuilding Game
Two sensational award-winning video games — Baba is You and Party House (UFO 50) — leap off the screen and onto your table!
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Brotherwise Games @brotherwisegames.bsky.social · 09/09/2026
Grab your metals and get ready!🪙🗡️ The Mistborn RPG books are now available through our partners at DriveThruRPG, Demiplane, Roll20, Fantasy Grounds, and Foundry VTT. Want to play but don't have a group to play with? No problem! Check out startplaying.games to find a game and Start Playing today! ❤️‍🔥
A woman in an ornately beaded black flapper dress made of mistcloak tassels and holds a gun. The image reads "Cosmere Roleplaying Game Mistborn Setting Available Now On DriveThruRPG, Demiplane, Roll20, FantasyGrounds, and Foundrey Virtual Tabletop"
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Andrew Fischer @afischergames.bsky.social · 09/09/2026
Look what showed up just in time for the digital release of the Mistborn setting for the Cosmere RPG! This one is even more ambitious than Stormlight. 2 eras, 16+ metals each represented across 3 magic systems ... I'm super proud of it. You can get the PDFs here: tinyurl.com/2yn483y7
The Mistborn Handbook, World Guide, and adventure book for the Cosmere RPG.
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Hinokodo @hinokodo.com · 08/09/2026
hinokodo.itch.io/human-made You can get it here for free.
hinokodo.itch.io
Human Made by HINOKODO
An icon pack made by humans
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Andrew Fischer @afischergames.bsky.social · 07/09/2026
Greetings from the MN State Fair! Winners this year: Pickle pizza, apple fries, and riding tractors (Wyatt's vote). Losers this year: Not many this time! Ube wontons were boring imo.
Me, Wyatt, and Sam in front of the ferris wheel at the MN State Fair.
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Andrew Fischer @afischergames.bsky.social · 04/09/2026
Look at that phenomenal art by @amerwall.bsky.social! I'm really hoping we can work more of that vibe into Aidalon as we continue to develop it.
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Andrew Fischer @afischergames.bsky.social · 04/09/2026
We just got back from a fan event for Earthborne Rangers where fans organized a whole themed scavenger hike through Rocky Mountain National Park with people in cosplay along the way who would meet you in the wilderness. It was awesome, and super rewarding to see people so engaged in our setting!
Seven people in Earthborne Rangers cosplay in front of a sign that says "Lone Tree Station."
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Plotweaver RPG @plotweaver.bsky.social · 04/09/2026
Over on Plotweaver Academy, designer guidance is something we take super seriously. We will have several opportunities for people to submit their designs for detailed feedback, and we hope you'll join us! 🎲✨ Listen to Meric talk about our recent Talent Show! ow.ly/hn7x50ZITAC
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Andrew Fischer @afischergames.bsky.social · 29/08/2026
The second official session of our Earthborne Rangers epic multiplayer event - Incandescent Sky is underway! 30 players have gathered in Estes Park Colorado to try to save the Valley.
A full event room with people playing Earthborne Rangers.
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Andrew Fischer @afischergames.bsky.social · 28/08/2026
We're up in Rocky Mountain National Park to attend an Earthborne Rangers fan event this weekend! With a double rainbow and a lunar eclipse it's already been pretty magical.
A metal orienteering map at the top of Trail Ridge Road in Colorado.A double rainbow above a geodesic dome house.Wyatt (my toddler) in hiking gear.
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Earthborne Games @earthbornegames.bsky.social · 25/08/2026
Andrew Fischer and Maxine Newman unbox, discuss, and preview Into the Maw, our third Valley Expansion for Earthborne Rangers, which is available now on our store with @teamcovenant.com! youtu.be/RSV9wEUWpbo
youtu.be
Into the Maw Deep Dive
YouTube video by Earthborne Games
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Andrew Fischer @afischergames.bsky.social · 25/08/2026
When I was a middle-aged boy...
The stage for a My Chemical Romance concert.
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Andrew Fischer @afischergames.bsky.social · 21/08/2026
I don't think @feonix.bsky.social appreciated my thumbnail idea for her new product.
Maxine and Fischer in the Earthborne studio. Fischer is holding Into the Maw while holding his nose and Maxine is laughing.
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Andrew Fischer @afischergames.bsky.social · 20/08/2026
The @earthbornegames.bsky.social studio is starting to look pretty legit!
A recording studio set up in a small office room.
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Andrew Fischer @afischergames.bsky.social · 18/08/2026
Finally been finding a bit more time to actually play games instead of just making them. Checked out Big Walk with friends and WOW, this game is exactly the vibe I needed right now. Exploration, puzzles, collaboration, nature, quiet moments, and very purposeful communication design.
A screenshot from Big Walk. Two abstract characters stand in a natural-looking environment.
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Andrew Fischer @afischergames.bsky.social · 17/08/2026
I know a lot of folks were curious to hear a bit more about the Earthborne RPG coming to Plotweaver. Here will be your first chance to ask a few questions! (We will also be sharing the Q&A via Earthborne's channles.)
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Johnny O’Neal @johnnyoneal.bsky.social · 17/08/2026
If you're an aspiring or freelance RPG designer, I encourage you to check out Plotweaver Academy. Many of the free articles are relevant to designing for any system, and it's a really cool look behind the scenes of RPG design. Check out this article from last week: www.patreon.com/PlotweaverAc...
patreon.com
Plotweaver Talent Show Results | Plotweaver Academy
Hello Plotweaver Academy! Today we have the Plotweaver Core Design Team’s feedback on the Talent Show submissions, and a cool look forward!
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Lyla @lyla.bsky.social · 13/08/2026
My team (Cosmere RPG) is prepping for the ☁️🪙Mistborn release 🪙☁️. I want to highlight the folks who MAKE our games (designers/editors/art) and talk handbook design, adventure design, playtesting, worldbuilding, etc. If you do interviews/reviews, large or small, and want to have us on; DM or reply!
Spread showing team members, labeled "Cosmere Roleplaying Game 2026 Yearbook"

LYDIA SUEN
LEAD DESIGNER

ANDREW FISCHER
LEAD DESIGNER

LYLA FUJIWARA
PROJECT &
ADVENTURE LEAD

ROSS LEISER
SENIOR DESIGNER

MERIC MOIR
RPG DIRECTOR

IMOGEN GINGELL
DESIGNER

LAURA HIRSBRUNNER
LEAD EDITOR

ELI SCOVILL
EDITORPage with profile pictures reading "RPG Team Contributors"

BASIL WRIGHT
SENSITIVITY COORDINATOR

BROOKE WHITNEY
WRITER

MICHAEL PAYLOR
WRITER

MAX BROOKE
DESIGNER

CHRIS HOPPER
GRAPHIC DESIGNER

AL SPADER
WRITER

PAM PUNZALAN
DESIGNER

KARINGTON HESS
WRITER

MATT WIENS
WRITER

SHU QING TAN
WRITER

SHAWN TOMKIN
WRITER & DESIGNER

MATT CLICK
WRITER & DESIGNER

YVONNE HSIAO
WRITER

ACE BALDWIN
WRITER

SEBASTIAN YUE
EDITOR

AUDREY VAIL
SOCIAL MEDIA
COORDINATOR
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Andrew Fischer @afischergames.bsky.social · 13/08/2026
Finally catching the Odyssey as Nolan intended: with a live organist.
An organist at the front of an old-timey theater.
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Elizabeth Hargrave @elizhargrave.bsky.social · 11/08/2026
One major purpose of TTGDA is to help tabletop game designers negotiate better publishing contracts. We just released the rubric of what we look for -- and info on how different publishers scored on the rubric. Soon we will also release a model contract. More at www.ttgda.org/contract-bas...
Tabletop Game Designers Association (TTGDA) Releases Scoring Rubric and Tabletop
Market Contract Analysis to Promote Equitable Industry Standards

Bridgewater, NJ – The Tabletop Game Designers Association (TTGDA) today announced the
launch of their Contract Scoring Rubric and publication of its Tabletop Market Contract Analysis
– 2026, a comprehensive industry report designed to share information about contract practices
and advocate for fair treatment, intellectual property protection, and designer involvement in the
tabletop game publishing process.
The report, developed by the TTGDA contract & grievance committee—led by industry veterans
Geoff Engelstein, Elizabeth Hargrave, Matt Leacock, and James Lowder—seeks to address the
wide disparity in publishing agreements across the industry. With many first-time game
designers accepting terms that may be disadvantageous, the TTGDA has developed a rigorous,
objective scoring rubric to evaluate publisher contracts.
“Our intention is to shine a light on these industry practices and lead to more equitable
standards,” says TTGDA Vice President Sen-Foong Lim. To assist in this effort, the TTGDA will
be releasing model contracts that adhere to the criteria established in the scoring rubric.
The full report can be downloaded at www.ttgda.org/contract-basics.
Key Industry Findings
The analysis of contracts from over 50 publishers reveals several critical areas where many
standard publishing agreements fall short of fair practices:
● Advances: Only two-thirds of publishers offer a baseline advance above the
TTGDA-recommended minimum of $1,000, while 20% offer no advance at all.
● Designer Involvement in Expansions: 40% of publishers retain the right to create
expansions without consulting the original game’s designer.Intellectual Property Rights: 75% of publishers retain the rights to a game’s name after
the publication agreement concludes and rights to the design revert to the creator.
● Financial Transparency: One-third of publishers deny designers the right to audit their
books, and 10% include non-standard deductions to revenue before royalties are
calculated.
Moving Toward Standards
The Tabletop Market Contract Analysis includes aggregate results, with summary scores for
each individual publisher available to TTGDA members. However TTGDA would like to highlight
the top five scoring publishers (alphabetically): 25th Century Games, Fireside Games, Lunar
Punk, Plaid Hat Games, and UP Games.
“These results are not a call to avoid specific publishers,” says TTGDA President Geoff
Engelstein. “Rather they are a tool for designers to negotiate terms that include fair payment,
intellectual property protection, and a meaningful role in the final product.”
The organization plans to release semi-annual updates to the Tabletop Market Contract
Analysis as more contracts are reviewed and publishers revise their standard agreements.
About the Tabletop Game Designers Association
The Tabletop Game Designers Association is a 501(c)(6) nonprofit organization dedicated to
supporting designers of all types of tabletop games, including board games, role playing games,
card games, miniature games, and others, whether mass market, specialty, or hobby. Learn
more about us at www.ttgda.org.

Contact:
Geoff Engelstein
President
Tabletop Game Designers Association
president@ttgda.org
www.ttgda.org
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Johnny O’Neal @johnnyoneal.bsky.social · 08/08/2026
To support the Open Alpha for our first Plotweaver setting, the @plotweaver.bsky.social team has created a new PDF of imagery to introduce your players to Erstwild! Just visit PlotweaverRPG.com and click on the link to access our Google Drive for the Alpha playtest materials!
Welcome to Erstwild cover page
World by Kienna Shaw and Dylan Grinder
Concept Art by Christian Benavides
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Tabletop Optimist @tabletopoptimist.bsky.social · 05/08/2026
My "How to Play Plotweaver" video is now live! I'm so excited to playtest this game even further and to see what changes were made since the closed playtest. @brotherwisegames.bsky.social definitely has a winner here! #ttrpg #plotweaver
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Plotweaver RPG @plotweaver.bsky.social · 05/08/2026
Erstwild, previously known as Project Folio, enters open alpha testing TODAY! ✨ Interested in getting a feel for Plotweaver and providing feedback? Join the Plotweaver RPG Discord server! discord.gg/jgqZWwcmHm Help us Weave the Tapestry 🪡
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Andrew Fischer @afischergames.bsky.social · 05/08/2026
Easily the best part of working on the Cosmere RPG is the team. This is one of the kindest, smartest, and most passionate groups of people I've ever had the joy of working with.
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Lyla @lyla.bsky.social · 04/08/2026
Have GenCon con crash or FOMO? Checkout Gamehole Con! If you're a POC and make TTRPG content, @glyphtide.games and I run the POC Industry Dinner, sponsored by @montecookgames.com and @brotherwisegames.bsky.social Meet creators, find mentorship, grow our industry. 🌽 Apply by 8/23: bit.ly/ghcpoc26 🌽
Gamehole Con 13 Logo, Monte Cook Games Logo, Cosmere Roleplaying Game Logo, Plotweaver Logo, with advertisement for the POC Industry Dinner Open Application that reads:


POC Industry Dinner

Gamehole Con is hosting a POC (people of color) Industry Dinner! This dinner is an opportunity to meet other amazing creators, find mentorship, and grow our diverse industry.

Seating is limited. If you are attending Gamehole Con, are a POC, and have created tabletop content of any size-including self-published work-please apply: https://bit.ly/ghcpoc26

Apply by August 23
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Ethan @glyphtide.games · 04/08/2026
Going to Gamehole Con? If you're a POC and make TTRPG content, join @lyla.bsky.social and me at the POC Industry Dinner, sponsored by @montecookgames.com and @brotherwisegames.bsky.social! Meet creators, find mentorship, grow our industry. 🌽 Apply by 8/23: bit.ly/ghcpoc26 🌽
Gamehole Con 13 Logo, Monte Cook Games Logo, Cosmere Roleplaying Game Logo, Plotweaver Logo, with advertisement for the POC Industry Dinner Open Application that reads:


POC Industry Dinner

Gamehole Con is hosting a POC (people of color) Industry Dinner! This dinner is an opportunity to meet other amazing creators, find mentorship, and grow our diverse industry.

Seating is limited. If you are attending Gamehole Con, are a POC, and have created tabletop content of any size-including self-published work-please apply: https://bit.ly/ghcpoc26

Apply by August 23
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Andrew Fischer @afischergames.bsky.social · 04/08/2026
Adding some greenery has really helped the office feel more "Earthborne!" Now we just need to get some of our art on the walls.
An office space with a couch and a kallax with lots of plants around.
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Andrew Fischer @afischergames.bsky.social · 03/08/2026
Back home after GenCon! This year for me was mainly connecting and reconnecting with friends and peers. Even if we only caught up for a few minutes, thank you! Sometimes these quick chats at cons can feel superficial, but know that it means the world to me to be able to connect with you all.
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Elizabeth Hargrave @elizhargrave.bsky.social · 01/08/2026
GAME DESIGNERS AT GEN CON: please join us tonight and help spread the word. 6pm downstairs at the JW. (It should be easy to pop up to the Indy game market - that starts at 7pm, 3rd floor. Both go til 10!)
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Lyla @lyla.bsky.social · 31/07/2026
I'm doing signings for my weird indie game right now at booth 449! Come checkout Jukebox and everything @plusoneexp.bsky.social has to offer!
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DriveThruRPG @drivethrurpg.com · 31/07/2026
Chasmfiend Magazine #3 and the Law and Obligation Adventure for the Cosmere RPG are available now from @brotherwisegames.bsky.social Get 'em here: tinyurl.com/2yn483y7 Exclusive interviews, insights, and behind the scenes of the Cosmere #TTRPG at your fingertips!
Chasmfiend Magazine #3 and the Law and Obligation Adventure for the Cosmere RPG are available now at DriveThruRPG.com
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Andrew Fischer @afischergames.bsky.social · 31/07/2026
Day 2! If you see someone in an Earthborne Rangers tshirt, feel free to stop me and say hi!
The front entrance to Gen Con.
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Earthborne Games @earthbornegames.bsky.social · 31/07/2026
New Podcast @ 11am CDT! Join Andrew and Fischer for our very first Newscast, a podcast format where we focus on what's happening here at Earthborne, and share what's newsworthy with our game lines. In this episode we have something to share for every game! earthbornegames.com/newscast-31-...
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Plotweaver RPG @plotweaver.bsky.social · 30/07/2026
This morning, we made some big Plotweaver announcements at the Gen Con Opening Ceremony! We are excited to announce our partnership with Earthborne Games, and Keith Baker and Jenn Ellis! Not to mention The Plotweaver Setting Search judged by Keith Baker: Coming Next Year! More news coming soon 🤗
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Max Brooke @maxcbrooke.bsky.social · 30/07/2026
Without saying anything I shouldn't, I have an extremely high degree of confidence that this partnership is going to create something really special!
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Earthborne Games @earthbornegames.bsky.social · 30/07/2026
The Earthborne Rangers roleplaying game is happening! We're grateful for the opportunity to partner with @brotherwisegames.bsky.social to bring Earthborne Rangers to their Plotweaver system. Find out more about Plotweaver at the link below, and stay tuned for more details. www.plotweaverrpg.com
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Marceline Leiman is Racing Dinos @marcelineleiman.bsky.social · 29/07/2026
📣 I’m excited to announce!! 📣 I’m partnering with Unstable Games to start a sister studio to them named… ✨ Ordinary Magic!! ✨ I’m so excited to bring 3 BRAND NEW GAMES under this new studio to you this Fall!!! 🍁
gamefound.com
Ordinary Magic by Unstable Games - Gamefound
3 New Games, 1 Extraordinary World. Explore this visionary studio partnership between award-winning game designer Marceline Leiman and Unstable Games.
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Marceline Leiman is Racing Dinos @marcelineleiman.bsky.social · 27/07/2026
For no reason whatsoever… Definitely not related to anything with me… I think yall should pay attention to this livestream on Wednesday ✨ www.youtube.com/live/cxSUxO3...
youtube.com
Are You Ready for the Gamefound Summer Feast 2026? ☀️
YouTube video by gamefound
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W. Eric Martin | Board Game Beat @index.wericmartin.com.ap.brid.gy · 23/07/2026
A plea from the Tabletop Game Designers Association
wericmartin.com
TTGDA: Please Credit Designers for Their Work
On July 23, 2026, the Tabletop Game Designers Association issued a press release pleading for recognition of game designers in the publication of their work: > **TTGDA CALLS ON AWARDS, CONTENT CREATORS, AND PUBLISHERS TO ATTRIBUTE GAME AUTHORSHIP FULLY AND ACCURATELY** > Several recent announcements in the tabletop games industry have failed to identify creators of the games being discussed or described those games as being "by" their publishers, without naming the individual designers. The TTGDA finds this practice unacceptable and calls on awards organizations, content creators, publishers, and sales platforms to accurately identify designers when discussing games. "You would never recommend The Widow as the latest book by Doubleday. It's by John Grisham." said TTGDA Treasurer Elizabeth Hargrave. "The same > should go for tabletop games." > **Common Ways Designers Are Not Properly Credited** > ● Designers not receiving clear and specific credit in published products. > ● Publishers failing to name designers in solicitations and marketing text. > ● Sales platforms not including designers in their listings for products. > ● Awards not promoting creators as prominently as publishers in ceremonies and PR. > ● Influencers and games journalists covering a work's publisher but not also its creators. > ● Publishers identifying themselves as "creators" in marketing text or as "authors" or "designers" on sales platform listings. > ● Derivative products not identifying individual designers and source works. > Specific examples of these issues exist across our market. TTGDA has been actively working with both GAMA on the Origins Awards and Mensa on their Select winners to correct problems with their promotions, which have failed to include designers across multiple years. TTGDA has also had success working with Barnes & Noble to add designer names to their listings. Amazon, on the other hand, has resisted calls to properly make designers part of their listings, even though they have the ability to identify musicians and book authors in ways that make them > searchable and connect them to their creations. > TTGDA would also like to emphasize that while we see many instances where designers are not properly or accurately credited, there is also widespread support for designers in the industry. Some recent examples include the designer-focused Spiel de Jahres [sic] awards and the BoardGameGeek convention preview (such as the currently active Gen Con and Spiele [sic] lists). ## An Aside on Barnes & Noble TTGDA launched in May 2024, and on October 4, 2024, its second press release (PDF) highlighted efforts by the organization to work with the Barnes & Noble retail bookstore chain to have game designers credited on its website. From that press release: "Starting today, visitors to the Barnes & Noble website will see the names of game designers prominently displayed alongside game titles. TTGDA is using the resources at the BoardGameGeek website to assist Barnes & Noble in the ongoing process of adding designers to their large catalog of games, enabling this information to be available for both new releases and existing games." Looking at the B&N website, you'll see that the company took the "names alongside titles" pledge literally. Here's a sample book listing: Psst, read this book! But don't read anything about it first! And a sample game listing: Those two are not the same. Click on "Michel Faber", and you'll see other works written by him or including his writing. No such link exists for "Elizabeth Hargrave", but one does exist for "Stonemaier Games". And not all game listings on the Barnes & Noble website include a designer name: ## And a Similar Aside about the Origins Awards After the winners of the 2024 Origins Awards were announced in mid-2025, I recall seeing a note by TTGDA president Geoff Engelstein that objected to those awards mentioning only the publishers of those winning games, not their creators. The winners of the 2025 Origins Awards do have their designers listed on the Origins website, albeit after the publishers, but if you look at the list of finalists for the 2025 Origins Awards that published on March 18, 2026, that list credits only the publishers, not the designers. Looking at the listings for winners from 2010 to 2024, none of them include designer credits...which seems especially odd given that The Academy of Adventure Gaming Arts & Design, which runs the Origins Awards, also maintains a Hall of Fame for notable people and products. Want to know which creations by Hall of Famer Eric M. Lang have won Origins Awards, if any? Good luck as no links exist between the Hall of Fame and Origins Award winners. ## And Now One for Mensa Select The Mensa Mind Games website lists game creators for the awards given out in 2025 and 2026, but not for earlier years at least as far back as 2010. An additional oddity is that Mensa credits each game to a "manufacturer", not a publisher — and in many cases the "manufacturer" listed isn't even the publisher, but a distributor of the game in question, or a licensee of that game, not its originator. At a minimum, the credit should read "Publisher: Gigamic", but ideally it would read "Designer: Jules Messaud" with perhaps a secondary line for the publisher • • • • • • • • • • • • • • Let's return to the interrupted press release: > **Games Are Created by Designers** > While games can follow many paths before reaching the public, the most common one is for a designer to have an idea that they work on for months or years before pitching it to a publisher or deciding to self-publish. The polishing and product design work a publisher does — while important — does not override the designer's authorship of the game. Even for works that are created by an employee of a publisher, the designer is not the publisher itself but the individual doing the actual creative labor. They deserve to be credited by name. > "Accurate and prominent name credit should be a given in all aspects of game publishing and promotion," notes TTGDA Board Member James Lowder, an author and RPG designer with more than 35 years' experience. "Those credits have clear commercial and personal value for every creator. The industry must do a better job acknowledging the people who imagine the works and worlds that underpin everything we do." > **Designers' Names Are Readily Available** > In 1988, a group of board game designers organized by Reinhold Wittig banded together and signed a proclamation stating, "None of us gives a game to a company if our name is not written on the box cover!" Even for people outside a publisher's circles, game designers' names are now readily available not only on the covers of some games themselves, but in online resources like BoardGameGeek.com. 💡 For background info on this "Beer Coaster Proclamation" and details on ****how designer Reinhold Wittig contributed to the game industry**** , read this memorial post I wrote in April 2026. > "The games industry has largely agreed that designers' names belong on their games for over 30 years. Now we are calling on the industry to carry that over into how we talk about games," said TTGDA President Geoff Engelstein. > **Best Practices** > TTGDA recommends these best practices for talking about tabletop games: > ● If you mention the publisher, also mention the designers. This doesn't mean every person working on a multi-designer project needs to be listed every time, but at least mention the leads. When notable elements, such as innovative mechanisms, are promoted for multi-author works, credit the creators. If art is used in the PR, credit the artist. > ● Words matter: A game is "by" its designer or designers, and "published by" or "presented by" the publisher. The "creator" of a game is the designer, not the publisher. > ● If you don't want to take the time in a video or awards ceremony to read a list of names, consider a text overlay. This gives the opportunity to also highlight key facts in your presentation such as play time and player count. > ● Consent matters: Publishers, awards, and events should coordinate with designers on the use and presentation of their names. If a designer doesn't wish to be connected to something, they should be able to remove their name. As a best practice, this encourages designers to participate more actively in promotions where their name appears by consent. > ● Integrate clear designer credits and consent for name use into all game publishing contracts. > The Tabletop Game Designers Association is committed to working with any publisher, influencer, news platform, awards organization, and sales platform to encourage these best practices and continue to stress that fair treatment of creators is both the right thing to do and good for long-term business. I try my best to credit a game's author(s) whenever I write about it, but I typically don't include the creators with every _mention_ of a game, as when I didn't name check Larry Harris, Jr. following the appearance of Axis & Allies 1941. In the past month, I've started adding artist credits to images of game covers and components. Not sure why I didn't do this previously and why I started when I did — it just felt right suddenly. I am a stickler for mentioning the originating publisher of a game when it wins an award, as in my cover of the 2026 Spiel des Jahres winners, and if I write about publisher X releasing a game that debuted from publisher Y, I will typically work in a reference to publisher Y. After all, publisher Y brought the designer's work to its final form, so why should publisher X get all the credit? In addition, if someone likes game Z, they would benefit from knowing that they might want to check out other releases from publisher Y. P.S. Ironically(?), this press release from TTGDA had no credited author. • • • • • • • • • • • • • • Like what you read? Leave a tip to support independent board game journalism! Leave a tip
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Reposted by Andrew Fischer
Jillian Schumacher @jillianschumacher.bsky.social · 23/07/2026
Great AMA from @afischergames.bsky.social and @mericmoir.bsky.social! Tons of insight into the future of Plotweaver RPG, and how the design team has shifted some things from the Cosmere RPG. Plus, there's just some wholesomeness in the thread. Check it out!
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Reposted by Andrew Fischer
Meric Moir @mericmoir.bsky.social · 23/07/2026
Hey folks! @afischergames.bsky.social and I are doing an AMA for the next two hours! Come talk about @plotweaver.bsky.social with us! www.reddit.com/r/rpg/commen...
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