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@aeriform.bsky.social
869 followers 1.4K following 1.2K posts

founder of Aeriform artist / designer / developer aeriform.io

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flame @aeriform.bsky.social · 1h
hello, I am currently working on too many things bust mostly a Thief-like for PS1 bsky.app/profile/aeri...
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flame @aeriform.bsky.social · 1h
turn based tactics game but it's Evangelion
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Three More Years @threemoreyears.bsky.social · 6h
working on cassette tape covers...
cassette tape cover. title is beast OS version 4.2 for UNECU compatible magTape
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SeverLink - Wishlist NOW! @severlink.bsky.social · 4h
We're trying to make our early demo available through Steam for you convenience! Sadly, we're still waiting for Steam Support to get back to us regarding the renaming of the SeverLink Demo page. It seems like the last obstacle on our way to publishing the demo, hopefully it gets resolved soon!
Screenshot of SeverLink Steam store page
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Breathing Retro @breathing-retro.bsky.social · 4h
For those starting to learn #Assembler - step-by-step, how to create a flight simulator for #MSDOS www.reddit.com/r/Assembly_l... #retrogaming #retrocomputing
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deadlyyucca @deadlyyucca.bsky.social · 15h
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MirnAAH! @goodbye.computer · 22h
Got fired from my day job that was keeping me not completely drowning so I guess I'm throwing out a message in a bottle with the below example and a link to my portfolio: goodbye.computer So like, if your company has a project coming up that needs this sort of skill-set, I am available now.
goodbye.computer
mirna chapra
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flame @aeriform.bsky.social · 06/10/2026
working on some more textures with Gaea—
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flame @aeriform.bsky.social · 06/10/2026
What is the movie that came out before you were born that you’ve watched the most times?
static.klipy.com
Alien Title Sequence Theme Song Ripley Sigourney Weaver Ridley Scott Intro
ALT: Alien Title Sequence Theme Song Ripley Sigourney Weaver Ridley Scott Intro
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flame @aeriform.bsky.social · 16/09/2026
continuing my work on my PS1 Thief-like RED VEIL and sometimes other things I'm working on weekdays 1100 UTC www.twitch.tv/aeriformdotio come hang out! #indiedev #gamedev #playstation #ps1 #psx #psxsplash #unity
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Nikki Night @nikkinightart.bsky.social · 12/08/2026
#Signalis
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flame @aeriform.bsky.social · 05/10/2026
continuing my development of this on stream www.twitch.tv/aeriformdotio
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flame @aeriform.bsky.social · 05/10/2026
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Howie Day @howieeday.bsky.social · 05/10/2026
So I've spent enough time on this right now - I made an M-Tron Landing Plate! I started doodling with a Ice Planet 2002 one as well! I messed with the print settings to get the very clean flat test print in the second image. Inductive ring powering the LEDs!
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Three More Years @threemoreyears.bsky.social · 01/10/2026
and then, suddenly, you were able to move \o/ #indiedev #indiegames
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flame @aeriform.bsky.social · 04/10/2026
www.aeriform.io/beast !
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flame @aeriform.bsky.social · 04/10/2026
hehe sorry it's the only award I've won for anything in my life ever so!
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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flame @aeriform.bsky.social · 04/10/2026
also sorry for the humblebrag there! (it won an award too, which still blows my mind)
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flame @aeriform.bsky.social · 04/10/2026
I'm sorry but if someone like me with critically terrible math skills can make a game from the ground up from literally nothing in 6502 Assembly without prior knowledge of it, under 4K for a console from 1977 where you can't simply put a pixel exactly where you want—you don't need to use AI.
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flame @aeriform.bsky.social · 04/10/2026
sorry but, nobody is?
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Edd Coates | Game UI Database @eddcoates.bsky.social · 02/10/2026
Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working. I just wanted to create a resource for real designers. I'm getting so fucking sick of this.
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flame @aeriform.bsky.social · 04/10/2026
Yes. I have too many ideas, I've always struggled for time, not always had the skill—which can be learned or help sought. I can say, for what I have achieved, even if maybe so little: I made that.
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flame @aeriform.bsky.social · 04/10/2026
it doesn't look like much but desperately trying to keep my scene, all assets and scripts in the 2MB of memory and maintaining good performance, doing a lot of tricks to show and hide objects in the scene at runtime based on triggers #indiedev #gamedev #playstation #ps1 #psx #psxsplash #unity
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8bitworkshop @8bitworkshop.bsky.social · 03/10/2026
"Fire Organ" was an Apple II tech demo developed by Brooke Boering to show off the CEEMAC visual composition language. Here we pay tribute on the Atari 800 by drawing an animated Lissajous curve.
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flame @aeriform.bsky.social · 03/10/2026
the PlayStation can produce mind-boggling effects!
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Official Electric @officialelectric.bsky.social · 03/10/2026
Atrus & Atem - RUIN #screenshotsaturday
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Cidwel - DX Legends @cidwel.bsky.social · 03/10/2026
I love how convenient is my Godot plugin Better Tile Editor for creating Cliffs. You gonna need this I'm sure #ScreenshotSaturday #gamedev #indiedev #godot
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flame @aeriform.bsky.social · 03/10/2026
the PlayStation can produce mind-boggling effects!
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flame @aeriform.bsky.social · 03/10/2026
I've opened up preorders for these guys NONEKO 2" key charm critters aeriform.io/dropship
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flame @aeriform.bsky.social · 03/10/2026
as it's spoopymonth our playable prototype of CRUSADE is up and available to check out for Glow supporters. I'd love to know what people think of it— If you are not a Glow, share any of my work and join our Discord and access shall be bestowed! aeriform.io #indiedev #gamedev #nes
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Andy Hewco @hewco.uk · 02/10/2026
My new graphics tool is called Imagery, great for editing graphics, creating animation or working on game tile maps. You can find out more on the website with the getting started guides: imagery.in-pixels.uk
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POLYGON BIRD Games @polygonbird.games · 02/10/2026
•WARNING•WARNING•WARNING• Picked up BIRDCAGE on console? Well today is Bandcamp Friday, a better time than ever to pick up @barrytopping.com's BIRDCAGE Original Soundtrack! nostoppingepoch.bandcamp.com/album/birdca... 🎷🥚
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Warkus @warkus.bsky.social · 02/10/2026
House of Necrosis is currently 50% off for Steam autumn sale!
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flame @aeriform.bsky.social · 02/10/2026
thank you, that saves me some time. Is it something I'm doing when making faces that affects the vertex order?
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flame @aeriform.bsky.social · 01/10/2026
#Blender question, am I doing something wrong where I am trying to UV map, even if I reset it is seemingly at a random orientation even if reset the transforms? I don't mean the face normals, but the face rotation?
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flame @aeriform.bsky.social · 01/10/2026
I would be interested to see this, though I am also doing that myself rn!
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flame @aeriform.bsky.social · 01/10/2026
X—
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flame @aeriform.bsky.social · 30/09/2026
new build available to supporters in the Veil! aeriform.io/veil
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flame @aeriform.bsky.social · 30/09/2026
for some hours I am making this demo available to everyone, it's still in early greybox but would love to see it running on actual PS1 hardware and hear what you guys think! aeriform.io #indiedev
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Bor | Goblin Town @pyotrroma.bsky.social · 01/10/2026
I don't like the posterise node in shadergraph
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Tristan Jones @tristansbones.bsky.social · 01/10/2026
In case you've missed it, I've been pretty unwell, and had to step back from work altogether. But now I'm back, and as I reclaim and restructure my personal and professional life, I'm easing back in by focusing on commissions. If you want one: tristanjonescommissions(at)gmail(dot)com.
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flame @aeriform.bsky.social · 30/09/2026
I thought I was being clever trying to predict it, but of course they were nine steps ahead—
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flame @aeriform.bsky.social · 30/09/2026
new build available to supporters in the Veil! aeriform.io/veil
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flame @aeriform.bsky.social · 30/09/2026
for some hours I am making this demo available to everyone, it's still in early greybox but would love to see it running on actual PS1 hardware and hear what you guys think! aeriform.io #indiedev
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Phil Giarrusso @rephildesign.bsky.social · 30/09/2026
My entry for 'Sonic the Hedgehog Pocket Adventure' Redrawn! For @retroredrawn.bsky.social Each image here is a crop from a bigger scene, with a ShaderGlass CRT filter applied. #pixelart #sonic #retroredrawn
A pixel redraw from Sonic the Hedgehog Pocket Adventure. Sonic stands by a waterfall against a deep blue sky.A pixel redraw from Sonic the Hedgehog Pocket Adventure. Knuckles stands by a checkpoint marker.A pixel redraw from Sonic the Hedgehog Pocket Adventure. Tails flies against a scenic backdrop.A pixel redraw from Sonic the Hedgehog Pocket Adventure. Sonic runs through a stage, having just triggered a nearby spring.
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flame @aeriform.bsky.social · 30/09/2026
Figma has never let me down, and it is basically free, there are other good options out there, I hear good things about Rive
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flame @aeriform.bsky.social · 30/09/2026
can we somehow take back 'vibe-coded' to have nothing to do with LLMs/'AI' ?
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flame @aeriform.bsky.social · 09/07/2026
hey heyhey, goodies here! Physical things including Kanina Coasters, Moon Observation Deck tarot-size cards, and survivial horror card game Data or Dea†h! #indiedev #gamedev #design aeriform.io
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flame @aeriform.bsky.social · 09/07/2026
fonts— aeriform.io
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