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Adana K. Washington

@adanawtn.itch.io
553 followers 618 following 1.3K posts

Solo Game Developer at Neon Noods Games. Makes weird little card games to amuse herself. Would live solely on ramen and Mountain Dew if left to her own devices. Returns to Hell in the winter. bio.link/adanakwashington

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Adana K. Washington @adanawtn.itch.io · 09/03/2026
Okay, I ended up doing way more UI than I needed to. But in my defense, shut up. Now I'm *really* gonna work on the actual system I'm supposed to be building. Even though the flickering tooltips will bug me the whole time. Send Mountain Dew. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 03/03/2026
This is where I indie dev. In the dark. Usually while hunched over and hissing like Gollum.
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Adana K. Washington @adanawtn.itch.io · 02/03/2026
So... instead of doing the thing I was supposed to be doing, I ended up messing around in Figma again. I gotta stay off of that site. It costs me waayyyy too much time. Send Mountain Dew. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 01/03/2026
Good afternoon, fellow weirds! It's been 85 years, but finally got the core loop working! Okay, it's only been two days, and I still need to write scripts for the effects. But it feels like it's taken forever. And I still have so much to do. Send Mountain Dew! #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 28/02/2026
Is there a #MathSky? Can anyone translate this for me? I'm pretty sure I don't need the stuff after the R, but I have no idea how to go about using the stuff I do need. Though, if I hard-code the numbers, I could keep my scope smaller. But I'd still like the option. #gamedev #solodev #indiedev
Screenshot of the exponential equation (I think?) 

8976e^0.136x

and an R-squared that equals 0.983.
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Adana K. Washington @adanawtn.itch.io · 28/02/2026
Just writing out the algorithm for the main loop in this game in a text document comes out to 116 lines. I shudder to imagine what the line count on the actual scripts will be. One step at a time, I guess. Send Mountain Dew. #gamedev #solodev #indiedev
Screenshot of the code outline in the Godot script editor, showing an abstracted view of 116 lines of text.
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Adana K. Washington @adanawtn.itch.io · 25/02/2026
Finally beat the last world in Feed The Void, and I'm cackling like a maniac. It's such a fun game. It's so chill, yet still thinky. And the music and visuals are right up my alley. But now I can't decide between another game or jumping into Godot to make a game like it. #indiegames #gamedev
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Adana K. Washington @adanawtn.itch.io · 24/02/2026
Had to break out the pencil and paper, but I think I've finally figured something out. What that something is, only time and some code will tell. Seriously. Send Mountain Dew. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 23/02/2026
You guys. I've had... issues with VS Code. But I suffered through it because I couldn't undock the script editor. This makes me so happy. I never have to open VS Code again. Like... ever. This makes me want to get back to work. Let's go! #gamedev #solodev #indiedev #Godot
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Adana K. Washington @adanawtn.itch.io · 22/02/2026
Sooo.... how does this work? I literally can not figure out what's happening right now. #gamedev #solodev #indiedev #Godot #GodotEngine.
Screenshot of an error message containing the error "Could not find type "TempleID" under base "Constants", followed by the definition of the enum TempleID and a link to the Constants script where the enum is defined.
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Adana K. Washington @adanawtn.itch.io · 21/02/2026
I had to take a break to let my brain cool off, but I managed to map out the major sequences for my game. And after some consideration, I think I have to start with the procedural generation. Which... hasn't really worked out well for me in the past. Send ramen. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 20/02/2026
I decided to work in Canva instead of Figma, thinking that it would help curb my perfectionism. Sixteen hours later, and I realize that I was wrong, and that I'm probably doing wireframing wrong. But it's done now. Yay. I require cookies. And sleep. Definitely that. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 15/02/2026
Spent the day planning out my game's architecture in Obsidian, and I'm quite pleased with how much I got done. Of course, I still need to create all of these in Godot. Plus, you know... actually program it. But that's Future Me's problem. Present Me's going to sleep. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 14/02/2026
Reading through this, and the way I just gasped and roared in triumph over variables retaining metadata... This urks me to no end, and I'm so happy it's finally getting fixed.
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Adana K. Washington @adanawtn.itch.io · 22/01/2026
So apparently, I didn't learn my lesson from yesterday. That, or I just *really* want to make a game about managing vending machines. Send ramen. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 20/01/2026
It's midnight thirty, and I have another ugly prototype on my hands. Still need to work out some kinks and figure out what to do with the dialogue system. But at least I can actually test things now. But if I pursue this one, I really need to find a better art pipeline. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 17/01/2026
I've almost got it working, but I can't figure out if the cells are starting at the wrong index because of a logic error or the transparency of the images. Either way, it's pissing me off. This being probably the ugliest prototype I've ever made is not helping my mood. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 16/01/2026
Good afternoon, fellow weirds. I've been making UI components for wireframing. And also thinking that it's Saturday this whole time. Maybe I should switch to coding. Send ramen. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 15/01/2026
Did a bit of work on the visuals, then found a major bug. I am both happy and annoyed. Send ramen. #gamedev #solodev #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 14/01/2026
Hello, fellow weirds! After nearly two weeks of flailing, I've finally gotten a prototype to a playable state. Huzzah! Too bad I've gotten sick and can barely see straight. What's the opposite of 'huzzah'? Hazzuh? It's hazzuh now. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 08/01/2026
Worked on more UI because I wanted to figure out how to do the thing that I wanted to do. It has been figured out. Not sure if I'm going to stick to 2D for it, though. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 08/01/2026
Introduce yourself with 4 indie games.
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Adana K. Washington @adanawtn.itch.io · 07/01/2026
It only took me all freaking day, but I finally figured out how to do the thing that I'd been putting off. Even with the sprite not being oriented correctly, I'm still quite happy with today's progress. #gamedev #solodev #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 07/01/2026
I've been working on UI all day, and I'm pretty happy with how far I've gotten with it, even if it doesn't look like much. Still have a ton of work to do on it, though. And I haven't even started on the actual gameplay. Just felt like a UI day, I guess. #gamedev #solodev #indiedev #GodotEngine
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Adana K. Washington @adanawtn.itch.io · 05/01/2026
I got inspired by some cool artwork and decided to rethink the UI. I'm finding that working on paper is much easier on my brain somehow. Not nearly as nice to look at, but it gets the job done. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 03/01/2026
Couldn't remember all of the game idea that I dreamt about, so I made a prototype for the idea that I could remember. Definitely needs some visual feedback, but it amuses me. Even though I've yet to get past level 2. 😅 #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 31/12/2025
The longer I stare at this, the blanker my mind gets. This is so very outside of my comfort zone. But even I'm like, 78% sure that this isn't going to turn out well. Send Mountain Dew. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 30/12/2025
Tried my hand at some capsule art for (C)ROOK. This won't work at all, but it was very fun to draw. Time to get a snack and get back to coding. #gamedev #solodev #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 30/12/2025
Had the idea of using a random theme to make a prototype during the last three days of the year. My theme? Corvids. My idea? Something completely outside of my wheelhouse, but that I'm now kind of obsessed with. There's a story and everything. Send ramen. #gamedev #solodev #indiedev #conceptart
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Adana K. Washington @adanawtn.itch.io · 26/12/2025
I've almost got the core gameplay loop back in shape, but for some reason math is being extra difficult today. Can't for the life of me figure out why I can't get the correct answers to simple comparisons... #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 25/12/2025
Finally got the game back to a nearly working state, but I'm two seconds from punching my monitor over all of these invisible fucking bugs. Merry Christmas. I'm going the fuck to sleep. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 24/12/2025
Omigod... I finally finished wireframing all of the major screens in my game. This is so out of my comfort zone that it's physically exhausting. Gonna restart my brain before I even attempt to implement all of this. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 23/12/2025
I'm a very visual learner, so I ended up making something of a mind map to help me figure this shit out. I can see where things are unbalanced, and what needs to plug in where. Plus, pretty colors. Really wish Canva's whiteboard mode wasn't so intent on searing my fucking eyeballs, though.
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Adana K. Washington @adanawtn.itch.io · 23/12/2025
I'm finally getting somewhere with this, but I'm gonna have to refactor. Most of my scripts are hundreds of lines long, and it's making it really hard to figure out what's breaking who and where. Still, it's not *too* bad for three days of work. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 21/12/2025
So, instead of watching a movie the other night, I made a game. A roguelike deckbuilder management game...? Yes, that is what we'll call it. Still want to add upgrades for cards (among other things), but it's been a fun two days. #gamedev #solodev #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 19/12/2025
This took me two days of making art and some hours to implement (neither of which are done), but I am so fucking giddy right now. It looks so fucking cool!!! Gotta take a food break, though. Totally forgot to eat. Again. #gamedev #solodev #indiedev #indiedgames
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Adana K. Washington @adanawtn.itch.io · 18/12/2025
I am so tired, but I really wanted to implement at least one of the ideas that made me go on an arting frenzy today. It's just a background for the game (with another version for shell menus), but it came out just the way I wanted, and that makes me happy. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 17/12/2025
Okay, I'm having a lot of fun with this one now that I've added a couple more mechanics and started to iron out the kinks. Makes me wonder how much better it would be with better visuals and some juice. Something to work on after a sleep. #gamedev #solodev #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 17/12/2025
A good sign that I'm on the right track with a game project is if I'm yelling, laughing and cursing all at once while playtesting. I think I'm getting somewhere with this one. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 16/12/2025
Decided to take another crack at this idea today, and it's turning out a lot better than last night's attempt. Unfortunately, it's also turning out to be way more involved than I thought it would be. Gonna have a snack and rethink my life choices. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 16/12/2025
Got this far into this project, and I'm having a "what the fuck was I thinking?" moments. It makes so little sense that I'm not even mad. Just... sadly impressed. Sigh. #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 15/12/2025
Finally figured it out and I am very proud of myself right now. (Just ignore the terrible art -- I needed it for visualizing). I'm also excited, because this means I can move on to the other part of the game. You know the part. Who do you think I am? #gamedev #solodev #indiedev
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Adana K. Washington @adanawtn.itch.io · 15/12/2025
Okay, one thing I do like about using VS Code with Godot is that it actually treats regions like links in the code map thingie. So I can actually click to where I want to go instead of squinting and guessing. Yay! #gamedev #solodev #Godot
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Adana K. Washington @adanawtn.itch.io · 14/12/2025
Finally giving VS Code a shot, and after a bit of rearranging... I think I'm sold. I haven't even written a line of code in it yet, but this is already damn-near perfect. #gamedev #solodev #indiedev #Godot
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Adana K. Washington @adanawtn.itch.io · 13/12/2025
Finally fixed this last big bugs in the game and made it all the way to the end -- where you can save a screenshot of your completed grid if you win. Gonna do a bit more testing, then make some banners and stuff. #gamedev #solodev #GodotEngine #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 13/12/2025
And now we have music and sounds. Still haven't figured out what to put on the loading screen, but I'm working on it. It seems that I can do a lot in 24 hours. #gamedev #solodev #indiedev #ScreenshotSaturday #indiegames
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Adana K. Washington @adanawtn.itch.io · 13/12/2025
Yep. It was the effin' screen. I have not had nearly enough caffeine for that kind of bullshit.
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Adana K. Washington @adanawtn.itch.io · 13/12/2025
Literally working on screenshots on this #ScreenshotSaturday. And by working, I mean I'm about to punch something because something is refusing to do what I tell it and screenshot the region that I want it to. Send ramen. #gamedev #solodev #indiedev #Godot
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Adana K. Washington @adanawtn.itch.io · 13/12/2025
I remembered a suggestion that was made about Castle Solitaire, and tried my hand as an in-game tutorial. Fortunately, it's a simple game, but I'm still quite proud of myself. And also quite sleepy. #gamedev #solodev #indiedev #indiegames
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Adana K. Washington @adanawtn.itch.io · 13/12/2025
Oh, boy... This was very satisfying to achieve. But now it's back to work. So that I can play it again. #gamedev #solodev #indiedev #indiegames
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