Adana K. Washington @adanawtn.itch.io · 09/03/2026Okay, I ended up doing way more UI than I needed to. But in my defense, shut up. Now I'm *really* gonna work on the actual system I'm supposed to be building. Even though the flickering tooltips will bug me the whole time. Send Mountain Dew. #gamedev #solodev #indiedev 1111
Adana K. Washington @adanawtn.itch.io · 03/03/2026This is where I indie dev. In the dark. Usually while hunched over and hissing like Gollum. 360
Adana K. Washington @adanawtn.itch.io · 02/03/2026So... instead of doing the thing I was supposed to be doing, I ended up messing around in Figma again. I gotta stay off of that site. It costs me waayyyy too much time. Send Mountain Dew. #gamedev #solodev #indiedev 032
Adana K. Washington @adanawtn.itch.io · 01/03/2026Good afternoon, fellow weirds! It's been 85 years, but finally got the core loop working! Okay, it's only been two days, and I still need to write scripts for the effects. But it feels like it's taken forever. And I still have so much to do. Send Mountain Dew! #gamedev #solodev #indiedev 2123
Adana K. Washington @adanawtn.itch.io · 28/02/2026Is there a #MathSky? Can anyone translate this for me? I'm pretty sure I don't need the stuff after the R, but I have no idea how to go about using the stuff I do need. Though, if I hard-code the numbers, I could keep my scope smaller. But I'd still like the option. #gamedev #solodev #indiedev 151
Adana K. Washington @adanawtn.itch.io · 28/02/2026Just writing out the algorithm for the main loop in this game in a text document comes out to 116 lines. I shudder to imagine what the line count on the actual scripts will be. One step at a time, I guess. Send Mountain Dew. #gamedev #solodev #indiedev 052
Adana K. Washington @adanawtn.itch.io · 25/02/2026Finally beat the last world in Feed The Void, and I'm cackling like a maniac. It's such a fun game. It's so chill, yet still thinky. And the music and visuals are right up my alley. But now I can't decide between another game or jumping into Godot to make a game like it. #indiegames #gamedev 072
Adana K. Washington @adanawtn.itch.io · 24/02/2026Had to break out the pencil and paper, but I think I've finally figured something out. What that something is, only time and some code will tell. Seriously. Send Mountain Dew. #gamedev #solodev #indiedev 0102
Adana K. Washington @adanawtn.itch.io · 23/02/2026You guys. I've had... issues with VS Code. But I suffered through it because I couldn't undock the script editor. This makes me so happy. I never have to open VS Code again. Like... ever. This makes me want to get back to work. Let's go! #gamedev #solodev #indiedev #Godot 1445
Adana K. Washington @adanawtn.itch.io · 22/02/2026Sooo.... how does this work? I literally can not figure out what's happening right now. #gamedev #solodev #indiedev #Godot #GodotEngine. 2113
Adana K. Washington @adanawtn.itch.io · 21/02/2026I had to take a break to let my brain cool off, but I managed to map out the major sequences for my game. And after some consideration, I think I have to start with the procedural generation. Which... hasn't really worked out well for me in the past. Send ramen. #gamedev #solodev #indiedev 093
Adana K. Washington @adanawtn.itch.io · 20/02/2026I decided to work in Canva instead of Figma, thinking that it would help curb my perfectionism. Sixteen hours later, and I realize that I was wrong, and that I'm probably doing wireframing wrong. But it's done now. Yay. I require cookies. And sleep. Definitely that. #gamedev #solodev #indiedev 0103
Adana K. Washington @adanawtn.itch.io · 15/02/2026Spent the day planning out my game's architecture in Obsidian, and I'm quite pleased with how much I got done. Of course, I still need to create all of these in Godot. Plus, you know... actually program it. But that's Future Me's problem. Present Me's going to sleep. #gamedev #solodev #indiedev 1183
Adana K. Washington @adanawtn.itch.io · 14/02/2026Reading through this, and the way I just gasped and roared in triumph over variables retaining metadata... This urks me to no end, and I'm so happy it's finally getting fixed. 020
Adana K. Washington @adanawtn.itch.io · 22/01/2026So apparently, I didn't learn my lesson from yesterday. That, or I just *really* want to make a game about managing vending machines. Send ramen. #gamedev #solodev #indiedev 1103
Adana K. Washington @adanawtn.itch.io · 20/01/2026It's midnight thirty, and I have another ugly prototype on my hands. Still need to work out some kinks and figure out what to do with the dialogue system. But at least I can actually test things now. But if I pursue this one, I really need to find a better art pipeline. #gamedev #solodev #indiedev 162
Adana K. Washington @adanawtn.itch.io · 17/01/2026I've almost got it working, but I can't figure out if the cells are starting at the wrong index because of a logic error or the transparency of the images. Either way, it's pissing me off. This being probably the ugliest prototype I've ever made is not helping my mood. #gamedev #solodev #indiedev 041
Adana K. Washington @adanawtn.itch.io · 16/01/2026Good afternoon, fellow weirds. I've been making UI components for wireframing. And also thinking that it's Saturday this whole time. Maybe I should switch to coding. Send ramen. #gamedev #solodev #indiedev 2154
Adana K. Washington @adanawtn.itch.io · 15/01/2026Did a bit of work on the visuals, then found a major bug. I am both happy and annoyed. Send ramen. #gamedev #solodev #indiedev #indiegames 2104
Adana K. Washington @adanawtn.itch.io · 14/01/2026Hello, fellow weirds! After nearly two weeks of flailing, I've finally gotten a prototype to a playable state. Huzzah! Too bad I've gotten sick and can barely see straight. What's the opposite of 'huzzah'? Hazzuh? It's hazzuh now. #gamedev #solodev #indiedev 0122
Adana K. Washington @adanawtn.itch.io · 08/01/2026Worked on more UI because I wanted to figure out how to do the thing that I wanted to do. It has been figured out. Not sure if I'm going to stick to 2D for it, though. #gamedev #solodev #indiedev 0121
Adana K. Washington @adanawtn.itch.io · 07/01/2026It only took me all freaking day, but I finally figured out how to do the thing that I'd been putting off. Even with the sprite not being oriented correctly, I'm still quite happy with today's progress. #gamedev #solodev #indiedev #indiegames 0123
Adana K. Washington @adanawtn.itch.io · 07/01/2026I've been working on UI all day, and I'm pretty happy with how far I've gotten with it, even if it doesn't look like much. Still have a ton of work to do on it, though. And I haven't even started on the actual gameplay. Just felt like a UI day, I guess. #gamedev #solodev #indiedev #GodotEngine 0213
Adana K. Washington @adanawtn.itch.io · 05/01/2026I got inspired by some cool artwork and decided to rethink the UI. I'm finding that working on paper is much easier on my brain somehow. Not nearly as nice to look at, but it gets the job done. #gamedev #solodev #indiedev 1112
Adana K. Washington @adanawtn.itch.io · 03/01/2026Couldn't remember all of the game idea that I dreamt about, so I made a prototype for the idea that I could remember. Definitely needs some visual feedback, but it amuses me. Even though I've yet to get past level 2. 😅 #gamedev #solodev #indiedev 042
Adana K. Washington @adanawtn.itch.io · 31/12/2025The longer I stare at this, the blanker my mind gets. This is so very outside of my comfort zone. But even I'm like, 78% sure that this isn't going to turn out well. Send Mountain Dew. #gamedev #solodev #indiedev 0142
Adana K. Washington @adanawtn.itch.io · 30/12/2025Tried my hand at some capsule art for (C)ROOK. This won't work at all, but it was very fun to draw. Time to get a snack and get back to coding. #gamedev #solodev #indiedev #indiegames 2104
Adana K. Washington @adanawtn.itch.io · 30/12/2025Had the idea of using a random theme to make a prototype during the last three days of the year. My theme? Corvids. My idea? Something completely outside of my wheelhouse, but that I'm now kind of obsessed with. There's a story and everything. Send ramen. #gamedev #solodev #indiedev #conceptart 172
Adana K. Washington @adanawtn.itch.io · 26/12/2025I've almost got the core gameplay loop back in shape, but for some reason math is being extra difficult today. Can't for the life of me figure out why I can't get the correct answers to simple comparisons... #gamedev #solodev #indiedev 0193
Adana K. Washington @adanawtn.itch.io · 25/12/2025Finally got the game back to a nearly working state, but I'm two seconds from punching my monitor over all of these invisible fucking bugs. Merry Christmas. I'm going the fuck to sleep. #gamedev #solodev #indiedev 1194
Adana K. Washington @adanawtn.itch.io · 24/12/2025Omigod... I finally finished wireframing all of the major screens in my game. This is so out of my comfort zone that it's physically exhausting. Gonna restart my brain before I even attempt to implement all of this. #gamedev #solodev #indiedev 1103
Adana K. Washington @adanawtn.itch.io · 23/12/2025I'm a very visual learner, so I ended up making something of a mind map to help me figure this shit out. I can see where things are unbalanced, and what needs to plug in where. Plus, pretty colors. Really wish Canva's whiteboard mode wasn't so intent on searing my fucking eyeballs, though. 030
Adana K. Washington @adanawtn.itch.io · 23/12/2025I'm finally getting somewhere with this, but I'm gonna have to refactor. Most of my scripts are hundreds of lines long, and it's making it really hard to figure out what's breaking who and where. Still, it's not *too* bad for three days of work. #gamedev #solodev #indiedev 1123
Adana K. Washington @adanawtn.itch.io · 21/12/2025So, instead of watching a movie the other night, I made a game. A roguelike deckbuilder management game...? Yes, that is what we'll call it. Still want to add upgrades for cards (among other things), but it's been a fun two days. #gamedev #solodev #indiedev #indiegames 0114
Adana K. Washington @adanawtn.itch.io · 19/12/2025This took me two days of making art and some hours to implement (neither of which are done), but I am so fucking giddy right now. It looks so fucking cool!!! Gotta take a food break, though. Totally forgot to eat. Again. #gamedev #solodev #indiedev #indiedgames 3106
Adana K. Washington @adanawtn.itch.io · 18/12/2025I am so tired, but I really wanted to implement at least one of the ideas that made me go on an arting frenzy today. It's just a background for the game (with another version for shell menus), but it came out just the way I wanted, and that makes me happy. #gamedev #solodev #indiedev 062
Adana K. Washington @adanawtn.itch.io · 17/12/2025Okay, I'm having a lot of fun with this one now that I've added a couple more mechanics and started to iron out the kinks. Makes me wonder how much better it would be with better visuals and some juice. Something to work on after a sleep. #gamedev #solodev #indiedev #indiegames 0144
Adana K. Washington @adanawtn.itch.io · 17/12/2025A good sign that I'm on the right track with a game project is if I'm yelling, laughing and cursing all at once while playtesting. I think I'm getting somewhere with this one. #gamedev #solodev #indiedev 0134
Adana K. Washington @adanawtn.itch.io · 16/12/2025Decided to take another crack at this idea today, and it's turning out a lot better than last night's attempt. Unfortunately, it's also turning out to be way more involved than I thought it would be. Gonna have a snack and rethink my life choices. #gamedev #solodev #indiedev 0102
Adana K. Washington @adanawtn.itch.io · 16/12/2025Got this far into this project, and I'm having a "what the fuck was I thinking?" moments. It makes so little sense that I'm not even mad. Just... sadly impressed. Sigh. #gamedev #solodev #indiedev 083
Adana K. Washington @adanawtn.itch.io · 15/12/2025Finally figured it out and I am very proud of myself right now. (Just ignore the terrible art -- I needed it for visualizing). I'm also excited, because this means I can move on to the other part of the game. You know the part. Who do you think I am? #gamedev #solodev #indiedev 093
Adana K. Washington @adanawtn.itch.io · 15/12/2025Okay, one thing I do like about using VS Code with Godot is that it actually treats regions like links in the code map thingie. So I can actually click to where I want to go instead of squinting and guessing. Yay! #gamedev #solodev #Godot 1153
Adana K. Washington @adanawtn.itch.io · 14/12/2025Finally giving VS Code a shot, and after a bit of rearranging... I think I'm sold. I haven't even written a line of code in it yet, but this is already damn-near perfect. #gamedev #solodev #indiedev #Godot 2203
Adana K. Washington @adanawtn.itch.io · 13/12/2025Finally fixed this last big bugs in the game and made it all the way to the end -- where you can save a screenshot of your completed grid if you win. Gonna do a bit more testing, then make some banners and stuff. #gamedev #solodev #GodotEngine #indiedev #indiegames 1113
Adana K. Washington @adanawtn.itch.io · 13/12/2025And now we have music and sounds. Still haven't figured out what to put on the loading screen, but I'm working on it. It seems that I can do a lot in 24 hours. #gamedev #solodev #indiedev #ScreenshotSaturday #indiegames 1134
Adana K. Washington @adanawtn.itch.io · 13/12/2025Yep. It was the effin' screen. I have not had nearly enough caffeine for that kind of bullshit. 010
Adana K. Washington @adanawtn.itch.io · 13/12/2025Literally working on screenshots on this #ScreenshotSaturday. And by working, I mean I'm about to punch something because something is refusing to do what I tell it and screenshot the region that I want it to. Send ramen. #gamedev #solodev #indiedev #Godot 0152
Adana K. Washington @adanawtn.itch.io · 13/12/2025I remembered a suggestion that was made about Castle Solitaire, and tried my hand as an in-game tutorial. Fortunately, it's a simple game, but I'm still quite proud of myself. And also quite sleepy. #gamedev #solodev #indiedev #indiegames 1154
Adana K. Washington @adanawtn.itch.io · 13/12/2025Oh, boy... This was very satisfying to achieve. But now it's back to work. So that I can play it again. #gamedev #solodev #indiedev #indiegames 083