Reposted by Adana K. WashingtonSynist @synist.bsky.social · 15hYesterday I started out compiling lore in Obsidian. Then I got distracted, and ended up using @11ty.dev to build a whole website. So now Synist has a (SFW) wiki called The Synistverse. And it's only going to get bigger as I go. synistverse.com 011
Adana K. Washington @adanawtn.itch.io · 26/09/2026This is currently in the very early stages, but it's happening. It's very NSFW, and weird and chaotic, and yet still involves me making a card game. So I made a whole separate account just for the project. Give it a follow if you're into that kinda thing. 010
Reposted by Adana K. WashingtonSynist @synist.bsky.social · 24/09/2026The fact that I have yet to make an interactive fantasy world map in Godot is honestly very weird to me. Definitely something I'll be doing for this project. 011
Adana K. Washington @adanawtn.itch.io · 10/08/2026It's my birthday, and I'm thinking about using my new project to be exactly as weird and chaotic as I am on the internet - on purpose. Send ramen. 130
Adana K. Washington @adanawtn.itch.io · 15/03/2026This would probably be weird, but I kinda wish subbed anime was translated directly, instead of being interpreted for Western audiences. Especially when the "translation" is so far off from what's being said. Or just straight-up wrong. Looking at you, Netflix. 111
Adana K. Washington @adanawtn.itch.io · 11/03/2026Ah, fuck it. We're doing a One Piece rewatch until my brain resets. Send meshi. 050
Adana K. Washington @adanawtn.itch.io · 10/03/2026Yeah... So that was a bust. The system works just fine, but not in the way that I want it to. And my "vision" for it is way too complicated. But at least I made some nice UI. 🤷 Gonna eat some noodles and decide how my next method of mental torture. Send Mountain Dew. #gamedev #solodev #indiedev 063
Adana K. Washington @adanawtn.itch.io · 10/03/2026Good morning, fellow weirds! After sleeping on it, I realize that I'm overcomplicating -- and bloating -- the system I'm trying to build in the name of "realism," when what I really need to do is to flatten and narrow the focus. Ugh. Send ramen. Let's game dev. #gamedev #solodev #indiedev 182
Adana K. Washington @adanawtn.itch.io · 10/03/2026You ever look back at one of you abandoned game projects and think, "Dammit, I really want to play that"? But you can't, because you didn't finish it. Sigh. Makes me very sad. #gamedev #solodev #indiedev 082
Adana K. Washington @adanawtn.itch.io · 10/03/2026I've been working on this system using utility as a basis. But now that I'm fleshing it out, I'm thinking that I may need to invert the whole thing in order to fit what I'm trying to do. But I don't have the mental capacity for that right now, so... Send Mountain Dew. #gamedev #solodev #indiedev 072
Adana K. Washington @adanawtn.itch.io · 10/03/2026Oh. My. God. Do you know how excited this makes me?!?!? Do you!! 260
Adana K. Washington @adanawtn.itch.io · 09/03/2026Okay, I ended up doing way more UI than I needed to. But in my defense, shut up. Now I'm *really* gonna work on the actual system I'm supposed to be building. Even though the flickering tooltips will bug me the whole time. Send Mountain Dew. #gamedev #solodev #indiedev 1111
Adana K. Washington @adanawtn.itch.io · 09/03/2026I really want to understand how to use bitflags in #Godot. But no matter how many times I read up on it, it just bounces right off. Conceptually, I get it. But trying to implement it just... I don't even know. #gamedev #solodev #indiedev 2103
Reposted by Adana K. WashingtonAFNarratives @afnarratives.blacksky.app · 08/03/2026It's international women's day if only there was a starter back of amazing Black & Femne Developers to support ✨✨✨ go.bsky.app/88aYGTF 3197156
Adana K. Washington @adanawtn.itch.io · 09/03/2026Alright, fellow weirds! While I do want to make some changes (read: do some scope creep), I have all of the UI needed to display the data. Now it's time to figure out how to generate the data. Here's hoping my head doesn't explode from all the fun. Let's game dev. #gamedev #solodev #indiedev 052
Adana K. Washington @adanawtn.itch.io · 09/03/2026Me, working on this prototype: "Since I'm getting sleepy, I'll just work on UI tonight, and start on the hard/fun parts tomorrow with fresh eyes." Also me: "How the fuck is it already 0400!?!?!" Send Mountain Dew. Gonna need it when I wake up. #gamedev #solodev #indiedev 2112
Adana K. Washington @adanawtn.itch.io · 09/03/2026This is turning out to be a rather interesting little project. Of course, I had to make it weird and give it a story. But whatever. It'll give me something to use when I actually start testing things. Send Mountain Dew. #gamedev #solodev #indiedev 082
Adana K. Washington @adanawtn.itch.io · 08/03/2026Konnichiwa, fellow weirds! Today's been... a day. But I wish to make a little proof of concept for an idea that I have. Could be something that I can build into something bigger if it works out. Or it could become another dust collector. Who knows? Let's game dev. #gamedev #solodev #indiedev 0103
Adana K. Washington @adanawtn.itch.io · 08/03/2026After all that talk this morning, I only managed to pull together a new boilerplate project. And now there's a storm going on that keeps knocking out our power. Maybe this is a good time for me to do some work on paper. Send Mountain Dew. #gamedev #solodev #indiedev 093
Adana K. Washington @adanawtn.itch.io · 07/03/2026Happy Saturday, fellow weirds! I only slept for three hours, but I'm inspired and I think I've finally found a way to do a thing that I've been trying -- and failing -- to do for years. *Years*, I tell you! Send Mountain Dew. Shit's about to get weird. Let's game dev. #gamedev #solodev #indiedev 092
Adana K. Washington @adanawtn.itch.io · 07/03/2026There are many times when I'll look at a game and think, "How did you do that? I want to figure out how to do that, too!" And then I end up with a new project that will end up collecting dust. And it's about to happen again! 😀 I am who I am, dammit. Don't judge me. #gamedev #solodev #indiedev 3112
Adana K. Washington @adanawtn.itch.io · 07/03/2026It seems my one of my habits is to work on UI when I'm lost in a game project. I have most of my screens set up for the entire game, and not one bit of actual gameplay. But at least I wrote *some* code today. So there's that. Send ramen. #gamedev #solodev #indiedev 3163
Adana K. Washington @adanawtn.itch.io · 06/03/2026Guys. Omigod, you guys. I tried it. It works. I am very happy right now. 130
Adana K. Washington @adanawtn.itch.io · 06/03/2026Hey there, fellow weirds! Yesterday, I wrote a grand total of 0 lines of code. And today might be more of the same. It's a fun mix of perfectionism and Shiny Object Syndrome. But I'm really hoping that today's the day I finally nail down the details. Let's game dev. #gamedev #solodev #indiedev 161
Adana K. Washington @adanawtn.itch.io · 05/03/2026Omigod, you guys. I just woke up from my nap and found that someone had actually sent me a Mountain Dew. I am beyond chuffed! Thank you, Jessi!! 010
Adana K. Washington @adanawtn.itch.io · 05/03/2026You know, one of these days, someone is going to go to my Ko-Fi page and actually buy me a Mountain Dew, and I would enjoy it immensely while giggling like a feral schoolgirl. 000
Adana K. Washington @adanawtn.itch.io · 05/03/2026Greetings, fellow weirds! I didn't get very far last night on the new build. But now I'm kind of glad about it. Because this morning's inspo hunt/brainstorming session has netted me some awesome ideas. Time to actually build it and see if they work. Let's game dev. #gamedev #solodev #indiedev 0152
Adana K. Washington @adanawtn.itch.io · 05/03/2026Reasons to drink Mountain Dew: • Fun colors. • Good flavors. • Orange juice is one of the main ingredients (healthy!). • More caffeine per ounce than coffee, probably. • The sugar-free version doesn't taste like complete ass. • Wacky Halloween editions that aren't pumpkin spice or candy corn. 110
Adana K. Washington @adanawtn.itch.io · 04/03/2026One thing that I do sorely miss from Unity is the ability to lock the inspector and drag multiple objects into an array. Still won't go back to using Unity, but I'm envious. And if someone tells me that I can do that in #Godot, I am going to lose my shit right now. #gamedev #solodev #indiedev 2113
Adana K. Washington @adanawtn.itch.io · 04/03/2026Ahoy, fellow weirds! I had an fun thought about my game last night, so I've been exploring my options this morning before I start deleting code. And I must say, things have taken an interesting turn... I'll require ramen today. I just know it. Let's game dev. #gamedev #solodev #indiedev 192
Adana K. Washington @adanawtn.itch.io · 04/03/2026Earlier today, I realized that I might just be a Goth Hobbit, and I am still amused by this. 000
Adana K. Washington @adanawtn.itch.io · 04/03/2026I tried a different approach to building cards for my game, but ran into a wall. Then proceeded to ignore the wall and stare at the ground while trying to continue forward. Sigh. Back to the drawing board it is, then. More game dev tomorrow. Or rather, later today. #gamedev #solodev #indiedev 0113
Adana K. Washington @adanawtn.itch.io · 03/03/2026After another episode of Effin' Around in Figma, I'm still not happy with what I've come up with. But I just had A Thought: I could -- and probably should -- just build the gameplay systems without tying them directly to the UI. Seems like a fun challenge. Send ramen. #gamedev #solodev #indiedev 052
Adana K. Washington @adanawtn.itch.io · 03/03/2026I love this look, but I didn't know it had a specific name. I'm learning a lot today. 010
Adana K. Washington @adanawtn.itch.io · 03/03/2026This is where I indie dev. In the dark. Usually while hunched over and hissing like Gollum. 360
Adana K. Washington @adanawtn.itch.io · 03/03/2026People. I just learned that PureRef has not only a grid, but also a snap-to-grid feature. Words cannot describe how happy this makes me. Or how upset I am that I'm only just learning about this. Sigh. 010
Adana K. Washington @adanawtn.itch.io · 03/03/2026Good morning, fellow weirds! After sleeping on it, I'm torn between the original look that I had for my game and the new one I came up with yesterday. So I think I'll merge the two and see what happens. Which means... more Figma. And Mountain Dew. Let's game dev. #gamedev #solodev #indiedev 062
Adana K. Washington @adanawtn.itch.io · 02/03/2026So... instead of doing the thing I was supposed to be doing, I ended up messing around in Figma again. I gotta stay off of that site. It costs me waayyyy too much time. Send Mountain Dew. #gamedev #solodev #indiedev 032
Adana K. Washington @adanawtn.itch.io · 02/03/2026You know, I often forget how big my monitor actually is. And then I maximize a window, and suddenly everything is huge and I can actually read all of the text. Freaks me out every time. 130
Adana K. Washington @adanawtn.itch.io · 02/03/2026Aloha, fellow weirds! I've been awake and thinking since 0500 this morning, and now I have a new name, art direction, and mechanic for my game. So now I'm going to restart the project from scratch, clean up the code, and reorganize my files. Huzzah? Let's game dev. #gamedev #solodev #indiedev 062
Adana K. Washington @adanawtn.itch.io · 01/03/2026Good afternoon, fellow weirds! It's been 85 years, but finally got the core loop working! Okay, it's only been two days, and I still need to write scripts for the effects. But it feels like it's taken forever. And I still have so much to do. Send Mountain Dew! #gamedev #solodev #indiedev 2123
Adana K. Washington @adanawtn.itch.io · 28/02/2026Is there a #MathSky? Can anyone translate this for me? I'm pretty sure I don't need the stuff after the R, but I have no idea how to go about using the stuff I do need. Though, if I hard-code the numbers, I could keep my scope smaller. But I'd still like the option. #gamedev #solodev #indiedev 151
Adana K. Washington @adanawtn.itch.io · 28/02/2026Just writing out the algorithm for the main loop in this game in a text document comes out to 116 lines. I shudder to imagine what the line count on the actual scripts will be. One step at a time, I guess. Send Mountain Dew. #gamedev #solodev #indiedev 052
Adana K. Washington @adanawtn.itch.io · 28/02/2026Hellur, fellow weirds! I slipped back into my spray-and-pray approach for a second this morning. I blame the lack of Mountain Dew. But I am determined to get this game to a testable state this weekend, even if looking at it offends my eyeballs. Let's game dev. #gamedev #solodev #indiedev 082
Adana K. Washington @adanawtn.itch.io · 28/02/2026While it was much slower than my usual spray-and-pray approach, I have managed to get a good chunk of junk done today. But now I am le tired. More game dev tomorrow. 120
Adana K. Washington @adanawtn.itch.io · 27/02/2026You know what I wish Godot had? An export spacer. I mean, there are groups and categories, sure. But sometimes, I just want to add a little space between chunks of variables without giving them titles or folding them away. Is it really that strange? #gamedev #solodev #indiedev 3102
Adana K. Washington @adanawtn.itch.io · 27/02/2026Happy Friday, fellow weirds! I've restarted my project so that I can focus on one component and system at a time. And so far, it's feeling a lot easier to handle. Go figure. I might even be able to share a screenshot tomorrow. But in the meantime... Let's game dev. #gamedev #solodev #indiedev 0103
Adana K. Washington @adanawtn.itch.io · 27/02/2026Okay, fellow weirds. I've had a nice break, and some time to think. And I feel like my best path forward is to at least *attempt* to focus on one system at a time. Not sure how well that's going to work out. Prepare the gauze, just in case. #gamedev #solodev #indiedev 181
Adana K. Washington @adanawtn.itch.io · 26/02/2026I'm playing Farewells and having a grand ol' time. Very chill, yet it pleases my brain to be able to arrange huts and wheat for maximum profit. Definitely want to get the full game when it comes out. #indiegames 021