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Adam Coster

@adamcoster.com
646 followers 849 following 232 posts

#Gamedev, #Webdev, and Bizdev @bscotch.net 🕸️ adamcoster.com 🎙️ podcast.bscotch.net 🎮 bscotch.net/games

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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 30/07/2026
And "How Many Dudes?" is now out! Exactly ONE YEAR TO THE DAY since we started working on it, and it's shaping up to be our biggest launch ever. Thanks so much to everyone who helped with this project. It was sooooo much fun to work on.
howmanydudes.com
How Many Dudes? | Download and Play!
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to ...
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Adam Coster @adamcoster.com · 18/06/2026
Yep. You can still do alright (for now) IF you can get into the mobile subscription services. But directly selling a game on mobile is essentially impossible, unless you have enormous success elsewhere so that enough people search for your game directly AND expect to have to pay for it.
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Adam Coster @adamcoster.com · 05/06/2026
A great way to make an LLM's answer for your search feel useful is to first spend 5 years making your search engine yield worse results so that, comparatively, it is.
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Adam Coster @adamcoster.com · 31/05/2026
Made a simple Google Form last week. It required 900MB RAM and made my CPU fan roar. Maybe there will be some new market opportunities while Big Tech lets all of their software crumble.
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Adam Coster @adamcoster.com · 31/05/2026
We've already seen the consequences of prioritizing quantity of code over quality of code. (See: every piece of Big-Tech software you use today.) The problem has never been not having enough code. The problem has always been code quality, and maintaining it.
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Adam Coster @adamcoster.com · 13/05/2026
Looks like someone is impersonating us to scam recent college grads and others looking for #gamedev work. In the Age of the Scammer you should assume everything you see is a scam until proven otherwise. Stay safe out there! ❤️
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Adam Coster @adamcoster.com · 12/05/2026
The heart rate part sounds like POTS (Postural Orthostatic Tachycardia Syndrome), in case you haven't already ruled that out. (I have a family member with POTS, otherwise I wouldn't know it even existed)
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Adam Coster @adamcoster.com · 11/05/2026
"That's just semantics." Oh? Is it? Just WHAT STUFF MEANS? Only that?
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Adam Coster @adamcoster.com · 28/04/2026
This is excellent news. The less subsidized LLMs are the less quickly they'll pollute the commons and destroy creative fields. The next step after usage-based billing is for billing to reflect the actual costs, and that can't come soon enough.
github.blog
GitHub Copilot is moving to usage-based billing
Starting June 1, your Copilot usage will consume GitHub AI Credits.
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Adam Coster @adamcoster.com · 28/04/2026
AI is transforming the practice of computer programming from a creative role into an administrative one, the same way that health insurance transformed medicine into billing. Those who love these disciplines the most will burn out and depart the quickest. And then what are we left with?
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Adam Coster @adamcoster.com · 28/04/2026
So GitHub needs to 30x its resources to handle the influx of code and activity caused by LLMs. I suspect most of that activity is in the subsidized parts of GitHub (open source repos are largely free). So it will become unsustainable for them to subsidize open source. And all for what?
github.blog
An update on GitHub availability
Here’s what we’ve done—and what we’re still doing—to improve our availability and reliability.
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Adam Coster @adamcoster.com · 24/04/2026
This thing is really taking off, and it's such a relief to have these prelaunch numbers from a sub-year dev+marketing cycle.
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Adam Coster @adamcoster.com · 09/04/2026
Congrats!
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Adam Coster @adamcoster.com · 09/04/2026
Congrats! Looks trippy
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Adam Coster @adamcoster.com · 25/03/2026
I'll be at PAX East this time around, maybe I'll see you there? First time I've gone to any convention or conference since 2019... We'll see if I remember how to talk to people IRL
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Adam Coster @adamcoster.com · 28/02/2026
We've also seen a surprisingly low lift from Next Fest, despite having the 25th most popular demo ("How Many Dudes?"). Projecting maybe 10k attributable to Next Fest, which is a nice chunk, but we started Next Fest with 170k+
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Adam Coster @adamcoster.com · 18/01/2026
Google Search delisted my site a few months ago. I thought it was because Google had started to require that a robots.txt file exist on a site to index it. Which seemed unreasonable. Turns out it was because of a 500 error. Which is STILL unreasonable.
adamcoster.com
robots.txt unreachable: Google search removed my site! - Adam Coster
I always thought that the absence of a robots.txt file implied a web crawler could do what it liked. Apparently not! Not with a 500 status code, anyway.
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Adam Coster @adamcoster.com · 10/01/2026
Me neither. It seems like it has to be a recent policy change since otherwise I'd have never been indexed 🤷
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Adam Coster @adamcoster.com · 09/01/2026
The Google Search Console told me, so it's the definite cause! It said the site wasn't indexable because of a "site-wide error" which was that it could not access a robots.txt file. See www.alanwsmith.com/en/37/wa/jz/...
alanwsmith.com
Fix Your robots.txt or Your Site Disappears from Google
a post from alan w. smith
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Adam Coster @adamcoster.com · 07/01/2026
Discovered that Google de-indexed my site back in August due to an absent robots. txt But the site never did have a robots.txt... I assumed the absence of one was interpreted as allow-all and so never bothered. Was that a recent requirement change by Google? Or am I LOSING MY MIND?
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Adam Coster @adamcoster.com · 02/01/2026
I appreciate the kind words! The demo is really blowing up
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Adam Coster @adamcoster.com · 27/12/2025
We weren't sure it was a good idea to launch the "How Many Dudes?" demo right before the Steam sale, but we figured no one else would be launching anything... It went better than I'd even hoped!
Chart from SteamDB.info showing concurrent players of "How Many Dudes?". It shows a classic daily cycle peaking around 400, ending with a ramp up to nearly 1000 today.
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Reposted by Adam Coster
Kotaku @kotaku.com · 17/12/2025
These developers want to know how many dudes it would take to win in a fight with 100 toddlers kotaku.com/how-many-dudes-crashland…
kotaku.com
So, How Many Dudes Would It Take To Fight 100 Toddlers?
With a demo out now, we've spoken to the team at Butterscotch Shenanigans about their new roguelite game
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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 17/12/2025
The demo for our new game about the "100 men vs 1 gorilla" meme, How Many Dudes, is LIVE! Go play and wishlist on @steampowered.com 👇👇👇 store.steampowered.com/app/3934270 Or via @itch.io & @gx.games bscotch.itch.io/how-many-dudes gx.games/games/8racq4... #indiegame #gamedev #gaming
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Adam Coster @adamcoster.com · 06/12/2025
If you think LLMs are at least as capable of reasoning as you are, you're right.
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Adam Coster @adamcoster.com · 29/11/2025
Amazing concept, perfectly executed
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Adam Coster @adamcoster.com · 29/10/2025
Too Big to Fail slowly transforming into Too Big to Succeed
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Adam Coster @adamcoster.com · 05/10/2025
The most embarrassing class action settlement I've ever been sent: Park Mobile had a data breach and is giving me ONE DOLLAR. But only 25 cents at a time, for the next 4 times I use it. And only if I do so within the next year. I thought it was a joke, but the "discount" code did indeed work.
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Adam Coster @adamcoster.com · 13/09/2025
Congrats! They're lucky to have you
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Reposted by Adam Coster
Signal @signal.org · 08/09/2025
Until now, if you lost or broke your phone, your Signal message history was *gone,* a real challenge for everyone whose most important conversations happen in Signal. So, with careful design and development, we’re rolling out opt-in secure backups. signal.org/blog/introducing-secure-backups
signal.org
Introducing Signal Secure Backups
In the past, if you broke or lost your phone, your Signal message history was gone. This has been a challenge for people whose most important conversations happen on Signal. Think family photos, sweet...
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Reposted by Adam Coster
STL Gamedev @stlgame.dev · 06/09/2025
Do you know what's scary? Going TOO LONG without a Game Jam! ⚡ (perfectly timed thunder!) MWAHAHAHAHAHA~(maniacal laughter!) stlgame.dev/news/spooky-... #STLGameDev #STLGameJam #STLSpookyJam25
stlgame.dev
🎃 Spooky Jam 2025
Announcing: The 2025 Spooky Game Jam STLGameDev is hosting another Game Jam! Participants may work independently or in teams. All projects must be created within the two-week jam window, following the...
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Adam Coster @adamcoster.com · 06/09/2025
For me the feeling of structure is lost with non-monospace fonts. I think of code as being made up of discrete symbols, and so the smoothness of proportional fonts adds a sort of blurriness. That said, I think we can get used to anything with time, and preference is nothing but what we're used to.
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Adam Coster @adamcoster.com · 06/09/2025
Fortunately that's just a bunch of partial folds, which collectively approach one creased fold as the crumples approach infinity. Low risk of a singularity.
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Adam Coster @adamcoster.com · 06/09/2025
Laptops are only supposed to be folded once. Each additional fold adds to your veterinary bill. If you make it to 8 folds you'll create a singularity, which is a VERY expensive vet bill.
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Adam Coster @adamcoster.com · 28/08/2025
"Context rot" isn't a surprise feature of LLMs. It's just a new term for the old fact that it's better to have smaller amounts of highly relevant data than to have large amounts of irrelevant data... Context isn't a VOLUME game, it's a RELEVANCY game.
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Adam Coster @adamcoster.com · 20/08/2025
Oh hey, Levelhead.io makes a cameo in another upcoming game 💖 Congrats to @orangepylongames.bsky.social on the successful Kickstarter campaign!
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Reposted by Adam Coster
Sam Coster @yooello.bsky.social · 08/08/2025
Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD! We got a new web build up if you wanna try defeating 1,000 toddlers -> bscotch.itch.io/how-many-dudes #gamedev #indiegames @itch.io
bscotch.itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
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Adam Coster @adamcoster.com · 03/08/2025
My brothers made this silly thing for the latest #gmtk2025 game jam.
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Adam Coster @adamcoster.com · 16/07/2025
The initial pitch is right up my alley, but the details muddy things. Screenflow is Mac-only (I think?) so that seems to rule me right out of the course. And the various modules are for different editing software, but I wouldn't even know which one I'd be interested in!
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Adam Coster @adamcoster.com · 28/06/2025
100/10
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Adam Coster @adamcoster.com · 20/06/2025
He also thought it was legitimately bad, but yeah we were very relieved he didn't bother to score it
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Adam Coster @adamcoster.com · 20/06/2025
Same. Fortunately that guy was so upset by the game that he didn't even want to score it... Silver lining?
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Adam Coster @adamcoster.com · 20/06/2025
And when they're wrong, it's because wrong things are often written down, too.
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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 19/06/2025
We've been COOKIN' on Crashlands 2 since the game's launch, and we're excited to announce the second major updateis coming out on June 24th! Update 1.2: The Hardcore Scramble adds new game modes, new pets, new base-building items, an expanded world map, QOL features, and a whole lot more!
youtube.com
Crashlands 2 Update 1.2: The Hardcore Scramble
YouTube video by Butterscotch Shenanigans
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Adam Coster @adamcoster.com · 12/06/2025
yep!
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Adam Coster @adamcoster.com · 11/06/2025
You really gotta keep your head on a swivel when evaluating contracts. Even well-meaning ones!
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Adam Coster @adamcoster.com · 05/06/2025
An claim isn't more likely to be true by virtue of being simpler than an alternative. A simpler claim does, however, have fewer ways it could turn out to be false.
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Reposted by Adam Coster
Allison Morrow @amorrow.bsky.social · 30/05/2025
If the CEO of a soda company declared that soda-making technology is getting so good it’s going to ruin the global economy, you’d be forgiven for thinking that person is either lying or fully detached from reality... www.cnn.com/2025/05/30/b...
cnn.com
The ‘white-collar bloodbath’ is all part of the AI hype machine | CNN Business
If the CEO of a soda company declared that soda-making technology is getting so good it’s going to ruin the global economy, you’d be forgiven for thinking that person is either lying or fully detached...
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Reposted by Adam Coster
John Walker - Industry Analcyst @botherer.bsky.social · 28/05/2025
I've been playing @bscotch.net's Crashlands 2 every evening for weeks! It's such a cheerful and engaging and constantly rewarding game to play. (And while it could have been jam-packed with IAPs, instead it simply has an old-fashioned purchase price.) kotaku.com/crashlands-2...
kotaku.com
This Enormous ARPG Is A Constant Treat Of Progression And Laughs
Crashlands 2 is a delightfully daft, eccentrically long game of battling and crafting
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Reposted by Adam Coster
Trent Kusters @trentkusters.bsky.social · 13/05/2025
Had such a great time chatting to these lads! From truly touching moments, to left-of-field indie marketing wins, hard-edged production chatter, and tales of all the college degrees none of them now use, this has every hallmark of indie brilliance in the most perfectly Butterscotch Shenanigans way.
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