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AcChosen

@acchosen.com
630 followers 375 following 672 posts

World/Avatar Creator | LD Owner of Club Orion & DEV_HELL VRSL Dev acchosen-us.booth.pm github.com/AcChosen

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AcChosen @acchosen.com · 19/09/2026
Hell yea was awesome to have ya! <3
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AcChosen @acchosen.com · 16/09/2026
Wub Time >:O
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AcChosen @acchosen.com · 16/09/2026
Wub Time >:O
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FluxPose @fluxpose.com · 14/09/2026
FluxPose runs natively on Steam Frame! We're also working on a proper mount, plus a tiny new dongle designed to plug straight into the Frame. More soon👀
Steam Frame headset with a FluxPose Tracker in a white cradle attached to the top-left of the front.Picture of the Steam Frame virtual environment taken through one lens of the headset. 3D representations of 7 FluxPose Trackers and 1 FluxPose Beacon are arranged and floating in the environment, with battery indicators attached to each device. A software interface can be seen in the background, showing a list of devices including a dongle, FluxPose Beacon and multiple FluxPose Trackers.
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AcChosen @acchosen.com · 14/09/2026
People saying the machine is too expensive make sense. It's just a PC. You can build a better PC with off the shelf parts for cheaper, even with jacked RAM prices. This is a VR headset for the same price, but you ain't DIYing an alternative to this.
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AcChosen @acchosen.com · 14/09/2026
The color pass through accessory is actually sick af. The one thing that would have prevented me from dropping my Q3 is just gone like that. RIP my wallet. It's time to go gambling.
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AcChosen @acchosen.com · 12/09/2026
Shit like this makes me wish I a history major back in college.
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AcChosen @acchosen.com · 12/09/2026
soundcloud.com/urwaxx/booty... h e l p
soundcloud.com
BOOTY-BUSTER - FMOTTR ( Da Dip Flip )
@bootybuster88299
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AcChosen @acchosen.com · 12/09/2026
All economic and political systems eventually lead to booty shaking.
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AcChosen @acchosen.com · 12/09/2026
I'm just floored that this obscure ass genre has made it waaaaaaaay tf over there. And they're actually gettin lit to this shit too. So many sets by them, I'm absolutely flabergasted.
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AcChosen @acchosen.com · 12/09/2026
Why are the nastiest ghetto tech bangers I keep finding always made by some Russian? What the hell is going on over there, and why do they go so hard??
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AcChosen @acchosen.com · 09/09/2026
Alright i've done the very bare bare minimum research here, so correct me if I'm wrong but: On steam, developers are required to "report visible and in-game AI but not background tools". Where does UGC fall under this rule? Do the same rules apply? This seems like a weird gray area.
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Nidonocu @nidonocu.com · 08/09/2026
We need to make more noise about this: feedback.vrchat.com/feature-requ...
feedback.vrchat.com
Require content using generative AI to declare it | Feature Requests | VRChat
Content that uses generative AI should have to declare that it is being used, and should be able to be filtered out of search results and recommendations by
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DeityAnubis @deityanubis.pshq.us · 01/09/2026
So a FUCKING deer ran in front of my car on a pitch black road today. 0 time to react. Can't work until it's fixed unless I wanna fork over more money to that rental company:) posting this here again because FUCK I CANT CATCH A BREAK IM GUNNA CRY gofund.me/39779fc49
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AcChosen @acchosen.com · 29/08/2026
I ain’t gonna lie, the more I see AI art, the more sticky and gross it feels. Like a group I’m in did a joint commission from an artist to have all our avis drawn in p&s style and I just get nothin but warm fuzzies lookin at it. I never get those warm fuzzies lookin at AI art. Not even close.
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OwenTheProgrammer @owentheprogrammer.bsky.social · 28/08/2026
Yo, im fuckin sick of dragging a bunch of things around in large heirarchies, so I made a tool in like ten minutes. Select all the shit you want, then right click some other game object, and "Reparent to Selection." I havent tested this, but it works so far lol
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Fliss...! @fairygirl.me · 24/07/2026
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AcChosen @acchosen.com · 25/08/2026
I wish my dad wasn’t such a mean spirited person…. No, wait. I wish social media and YouTube didn’t turn my dad into such a mean spirited person… 😢
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DeityAnubis @deityanubis.pshq.us · 21/08/2026
Im fucking cooked y'all please help. I genuinely don't know what to do and I'm just crying trying to figure everything out. I thought I was making a good decision but I'm getting fucked. Please read all the details. gofund.me/e0012379c
gofund.me
Donate to Help Deity Fight Rental Car Charges, organized by Deity Anubis
I’m starting this fundraiser for myself because I’m overwhelmed and trying to stay af… Deity Anubis needs your support for Help Deity Fight Rental Car Charges
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AcChosen @acchosen.com · 20/08/2026
🚀
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AcChosen @acchosen.com · 20/08/2026
Ty, Birthday Girl :>
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AcChosen @acchosen.com · 20/08/2026
Made those funny lookin yelow speakers you see everywehre. :>
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Purpzie 🐦 @purpzie.com · 18/08/2026
feedback.vrchat.com/feature-requ...
feedback.vrchat.com
Require content using generative AI to declare it | Feature Requests | VRChat
Content that uses generative AI should have to declare that it is being used, and should be able to be filtered out of search results and recommendations by
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Net~ @netcat.moe · 16/08/2026
I don't like drama, but this one needs attention. Fuzl isn't Fusl. Brandon FuckingMoron isn't a credible source. Recording private stuff and faking ur way into getting piped down by a vrc gooner just to record them is at least as bad and probably entrapment. Watch this: youtu.be/PtxWU7Ul-_k
youtu.be
Brandon FM is Lying (about Fuzl on VRChat)
YouTube video by Joshua Falcone
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TwoBuns @ Dynamis\\Seraph (commissions open) @bnuuydergbrooke.bsky.social · 22/07/2026
My rent is due August 1st ko-fi.com/brookeharrie...
ko-fi.com
Buy BrookeHarriet a Coffee
Become a supporter of BrookeHarriet today!
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⋆☾⋆Ember Phoenix⋆☾⋆ @embersorion.bsky.social · 10/08/2026
You know we had to run it back! THE COOKOUT RETURNS FOR THE SUMMER 🗣️ This one's for the culture 🔥 All-Black lineup; 10 DJs!!! Pull up 08/14 for the party of the Summer! Everyone's welcome. Quest-friendly. 18+ only. Doors @ 6:30 EDT. Join via GALA.4437 #VRChat #VRCmusicevent
You're invited to THE COOKOUT: Beach Party!
08/14/26

Lineup:
woodgraves
oxide
EMBEЯ
JustJamie
DJ Rose
Kuma The Kami
EJAYoo
Black Velocity
ayachii
WookieeDubs

Doors at 6:30 PM EDT
PC & Quest, 18+ only; GALA.4437
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AcChosen @acchosen.com · 07/08/2026
Is it wrong that I think my friends are really talented and I want to do everything I can to show off how awesome they are to the world? I want to... so badly... so so so badly...
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AcChosen @acchosen.com · 06/08/2026
haha kind of? I can't really say I'm griping about it so much just curious what the consensus is among my peers. Personally, I understand the pros and cons of both, though I would like to see more data that really shows the impact that poly count has on skinned mesh renderers (avatars).
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AcChosen @acchosen.com · 06/08/2026
Thats always been my understanding of it. Pandora's box. It'll never be enough.200k would be next. 500k? Once they do it they cant undo it. Even if hadware got 10x more powerful, i wouldnt want them to for this reason.
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AcChosen @acchosen.com · 06/08/2026
Ok I'm done yapping about performance rankings. Truth be told, I don't care either way. In fact, we should go back to 20k limits if its genuninely that bad. /s Nah Lets be real, I'm just trying to distract myself from my responsibilities by yelling into the void and hoping for a response.
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AcChosen @acchosen.com · 06/08/2026
Hot Take: As a world creator, I'd be willing to live with having performance rankings for worlds if it meant we could reduce the current limits on avatars. I don't know if this post is satire or not.
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AcChosen @acchosen.com · 06/08/2026
And yes, that includes things like depth passes, add passes (from lights), projector redraws, cameras. All those drive poly count up cause it has to redraw whatever is affected by those things. They are effectively multipliers though. I would want to be rid of the multipliers before poly count.
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AcChosen @acchosen.com · 06/08/2026
Holy crap i totally forgot. You can have exactly 1 light on an avatar before it automatically becomes very poor. So, in theory, you can have a scenario where you have a Poor only gated instance, and everyone in that instance has a light turned on. I'm not sure how I feel about that.
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AcChosen @acchosen.com · 06/08/2026
Okay, GPU skinning is faster in certain scenarios. I think there are some bits where it will actually make things worse but it's all bundled in the "it depends" thingy. more than likely having to do with some form of instancing, I don't really know for sure.
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AcChosen @acchosen.com · 06/08/2026
They all have to be different too, it can't be 80 copies of the same avatar cause it needs to be as close to a proper full instance as possible, VRAM usage and all.
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AcChosen @acchosen.com · 06/08/2026
Well... now I feel like I have to do this lmao. I don't wanna spend money on 80 booth avatars though, especially if I'm not going to use any of them TwT
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AcChosen @acchosen.com · 06/08/2026
Again this is my experience, your mileage will vary. I'd like to see someone grab 80 popular booth avatars, put em in a test world with a walk cycle, and run an A/B test of em. One as is and one decimated to 70k.
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AcChosen @acchosen.com · 06/08/2026
From my experience, it feels like I'm being bottlenecked by many many other factors in the world long before I'm bottlenecked by vertex count. I'm running 9800x3D with a 3090, and medium only instances honestly still don't feel that much different from VPs.
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AcChosen @acchosen.com · 06/08/2026
Obviously GPU skinning is going to be faster, but we're also not looking to have 1000s of entities (yet).Vertices are also still limited to being influence by a max of 4 bones. Considering how much CPU overhead everything else costs, does vertex scale truly scale that poorly in comparison?
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AcChosen @acchosen.com · 06/08/2026
Do you have sources for this? I'm having a hard time finding any credible sources commenting on the direct impact of vertex count on SMRs in Unity, mostly vague forum posts. Submeshes aren't directly related to polycount anymore like the old days. discussions.unity.com/t/is-the-lim...
discussions.unity.com
Is the limit of mesh vertices(65535) still valid?
I’m generating a procedural landmass. But I found the number of vertices can be greater than the vertices limit(65535). Is the limit still exists?
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AcChosen @acchosen.com · 06/08/2026
Ehhhhh, there are definitely some vertex shaders that can get kinda heavy, but you aren’t going to feel most of them unless you have an insane amount or it’s written in a way that is malicious. Most useful shader effects will be frag shaders anyway. We’re not gonna talk about geometry shaders lol.
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AcChosen @acchosen.com · 06/08/2026
If a polycount limit were to be raise, I would want to raise it here, so that there's more of a tangible difference between poor and medium. Having 3 performance ranks all share the same poly count limit feels a bit brutal. maybe to like 100k for poor. Then Poor as a rank may have some value.
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AcChosen @acchosen.com · 06/08/2026
Personally, the difference between poor and medium is almost neglible. Very rarely do I have just a poor avatar, its either VP or Medium. Sometimes it makes a difference but it's rare, atleast for me. If I can hit poor, whats an extra hour or 2 to hit medium?
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AcChosen @acchosen.com · 06/08/2026
I usually do things by hand. Either edge loop dissolve, removing geo, or full retopo. I use decimate for static items if i can get away with it. All of those options are quite time consuming, outside of decimate. In which case you are trading time for quality.
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AcChosen @acchosen.com · 06/08/2026
A friend of mine brought up to me today just how it easy it is now to optimize everything besides polycount. There's a lot of good, effecient tools out there now. Unfortunately, for polycount, its always some form of decimatation. Do you all think it's still worth to raise just the polycount limit?
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AcChosen @acchosen.com · 05/08/2026
Happy Birthday!
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Brandon Sheffield @brandon.insertcredit.com · 30/07/2026
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
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AcChosen @acchosen.com · 28/07/2026
👀
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AcChosen @acchosen.com · 28/07/2026
Labels makes everything complicated and muddy, but humans can't help but put eachother in boxes. And sometimes, they just decided they don't like a particular box for whatever reason they pulled out of their ass that day and then they just go and ruin that box's day.
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AcChosen @acchosen.com · 28/07/2026
But of course, this individual in question doesn't care about any of this nuance and would rather spend their time kicking down someone for whatever arbitrary reason they could find that fits their image of "justice" in their head.
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