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Aaron @ Small Hours Games

@aarhed.bsky.social
141 followers 97 following 118 posts

Solo dev at Small Hours Games working on an adventure word game! Come join me! discord.gg/haxFwvSqdM Principal Gameplay Engineer formerly at @polyarcgames.com 🐭🗡️ Moss: Book II ⚽️ Soccer 🎲 Games 🌱 Plant foods 🐀 Gym rat 👽 Sci-fi

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Reposted by Aaron @ Small Hours Games
Kieran Lampert @kieranlampert.com · 02/09/2026
Another #PAX West is upon us and we are once again returning with our (in)famous panel, "Let's Make a Video Game: Live on Stage"! Come watch a handful of lovable idiots attempt to make a game live, before your very eyes, in an hour! Will we succeed? Either way, it'll be entertaining to watch!
A flyer for the PAX West panel. The image is a photograph taken during the panel from a previous year. Four developers are accompanied by two MCs. The text reads... 

"Let's Make a Video Game: Live on Stage
Friday, September 4
9:30 PM - 10:30 PM
Firebird Theatre"
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Aaron @ Small Hours Games @aarhed.bsky.social · 30/07/2026
Yeah I will redo or refine this for sure, but it’s part of my spiral of progress. It’s quick to try the theme in UI, and I needed to update the layout for the new mechanics. I won’t import these graphics into the game yet but just use the layout for now. Thanks for the feedback!
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Aaron @ Small Hours Games @aarhed.bsky.social · 30/07/2026
It’s a drug! I’m on at least my 10th
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Aaron @ Small Hours Games @aarhed.bsky.social · 30/07/2026
New UI design for my word game that integrates a new #lovecraftian theme with some art deco elements. Haven't updated the main game assets yet, but that will come once the game design is more settled. I'll have some gameplay with the new systems up soon! #solodev #indiedev #wordgame #gamedev
Hand made art, no AI used, not allowed to be used for training AI
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Aaron @ Small Hours Games @aarhed.bsky.social · 17/07/2026
Oh I call those Tuesdays. My confidence is on a sine wave that I can’t control lol. Hang in there! 💚
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Aaron @ Small Hours Games @aarhed.bsky.social · 17/07/2026
Looks like a good solution!
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Aaron @ Small Hours Games @aarhed.bsky.social · 15/07/2026
I’m old enough that that was my *second* computer, had a Vic-20 before that! How have I not turned to dust yet
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Aaron @ Small Hours Games @aarhed.bsky.social · 15/07/2026
Oh man that sucks! I'm so sorry. I was recently "permanently banned" from my TikTok account that I had just started, thankfully they had an appeal process that I found on their website. I don't know how Instagram works though. Best of luck!
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Aaron @ Small Hours Games @aarhed.bsky.social · 13/07/2026
Lovely thank you. Imposter syndrome is so real.
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Aaron @ Small Hours Games @aarhed.bsky.social · 13/07/2026
Looks cute! I like the color palette
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Reposted by Aaron @ Small Hours Games
Geert Verhoeff @gjverhoeff.bsky.social · 05/01/2026
2026 beginning of the year cleaning up files on my PC and found this one a friend send me when working on some code. Every developer can relate. #solodev #indiedev #development
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Aaron @ Small Hours Games @aarhed.bsky.social · 10/07/2026
A madness meter feels very 2026
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Aaron @ Small Hours Games @aarhed.bsky.social · 10/07/2026
I'm loving the new Personal Calendar on #steam, it feels more compelling than the discovery queue. Looking forward to Moss: The Forgotten Relic too! 🐭⚔️🧣
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Aaron @ Small Hours Games @aarhed.bsky.social · 09/07/2026
Oh this looks cool! Bookmarked!
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Aaron @ Small Hours Games @aarhed.bsky.social · 09/07/2026
Wow! This is like a "brand new sentence" but a video game! lol Looks great. Do you have a name yet?
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Aaron @ Small Hours Games @aarhed.bsky.social · 09/07/2026
Can't wait!!! Also #steamdeck in particular should get a mention!
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Reposted by Aaron @ Small Hours Games
Polyarc Games @polyarcgames.com · 09/07/2026
ONE. WEEK. LEFT. 🐭🌿 Moss: The Forgotten Relic launches July 16 #nintendo #playstation #PS5 #Xbox #Steam
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Reposted by Aaron @ Small Hours Games
Lord Kaito @kaisenso.bsky.social · 09/07/2026
Yeah. It's genuinely insane. Here's the source for you and everyone else since this post has left my target audience. www.reddit.com/r/dataisbeau...
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Aaron @ Small Hours Games @aarhed.bsky.social · 09/07/2026
Shower thought: Would it be possible to “watermark” AI text output by switching some characters to similar international / extended symbols? I guess that would just breed regexes to remove it but as a default, maybe that would help?
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Aaron @ Small Hours Games @aarhed.bsky.social · 08/07/2026
Made some improvements to the volumetric fog and how it interacts with the words! Now you can still see the selection squares, and the fog is revealed gradually with the letters. #indiedev #gamedev #solodev #wordgames
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Aaron @ Small Hours Games @aarhed.bsky.social · 07/07/2026
Aw thanks you made my day ☺️
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Aaron @ Small Hours Games @aarhed.bsky.social · 07/07/2026
Looks fun and relaxing! Curious how the mobile release went. I was considering mobile but feels like a huge ocean to get lost in (steam being its own ocean of course)
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Aaron @ Small Hours Games @aarhed.bsky.social · 07/07/2026
Same… I haven’t had the courage to do videos of myself yet tho! 😬
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Yeah I am doing a perk system for my game too.. it really highlights the potential space your player has to affect the world. It’s tough!
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Totally, and like you said it’s much easier to bump a value. But making a choice feel meaningful means maybe making new anims, new meshes, making enemies that interact with it, making reasons a player enjoys that perk so the choice is really interesting to them. It’s a lot of work too! 😅
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Oh heck ya 😍 I love a good replay system!
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Would you agree tho that in many RPGs you are still making a choice, as there are usually other non-weapon skills you are deciding against? If stealth, charisma, lock picking, multiple schools of magic, trading, etc, are not also compelling choices, then that is also a problem.
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Looks great! I know from experience that is not easy 😅
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Sounds dangerous to my free time 😅
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Very satisfying!
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
That scparcade url isn’t working 😔
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Aaron @ Small Hours Games @aarhed.bsky.social · 06/07/2026
Heck ya! Also, how great is fog
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Aaron @ Small Hours Games @aarhed.bsky.social · 05/07/2026
What’s an incremental game?
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Aaron @ Small Hours Games @aarhed.bsky.social · 05/07/2026
Same, I’m learning Portuguese! But then I look at my piano gathering dust… What are you studying?
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Aaron @ Small Hours Games @aarhed.bsky.social · 05/07/2026
Wow I love that box art!
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Aaron @ Small Hours Games @aarhed.bsky.social · 05/07/2026
I believe Hunter has a question
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Aaron @ Small Hours Games @aarhed.bsky.social · 05/07/2026
Ack! It’s too realistic
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Aaron @ Small Hours Games @aarhed.bsky.social · 05/07/2026
Super cute!
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Aaron @ Small Hours Games @aarhed.bsky.social · 04/07/2026
#Onwords dev blog Playing with volumetric fog to enhance my 'fog of word' mechanic in my word game. Feels much spookier! 😶 #indiedev #gamedev #screenshotsaturday #solodev discord.gg/qS8Nx5F5m
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Aaron @ Small Hours Games @aarhed.bsky.social · 29/06/2026
He has created systems or mechanisms that served specific ends but have now overstepped and betrayed them. And he has created eternity, which was to have measured his power, and which measures his unending defeat."
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Aaron @ Small Hours Games @aarhed.bsky.social · 29/06/2026
foreseeing the consequences of his acts, and creating things that lead to horror. He is a ... sick god, whose ambitions exceed his powers and who does not realize it at first. A god who has created clocks, but not the time they measure.
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Aaron @ Small Hours Games @aarhed.bsky.social · 29/06/2026
Quote I like from Solaris by Stanislaw Lem. "No," I interrupted. "I'm not thinking of a god whose imperfection arises out of the candor of his human creators, but one whose imperfection represents his essential characteristic: a god limited in his omniscience and power, fallible, incapable of
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Reposted by Aaron @ Small Hours Games
Polyarc Games @polyarcgames.com · 31/03/2026
Four years ago, Moss II released to the world. Thank you for your continued support. 💌 #gamedev #indiedev
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Aaron @ Small Hours Games @aarhed.bsky.social · 31/03/2026
It’s been a heartbreaking time since we saw the writing on the wall. Unfortunately I was directly affected by this reduction. It was such an incredible place to work at, and I’m so grateful for the time I was able to spend with so many inspiring people. #vrdev www.gamesindustry.biz/vr-developer...
gamesindustry.biz
VR developer Polyarc Games facing layoffs, unspecified number of employees affected
Studio behind adventure game Moss was unable to secure funding after cancelling a major project
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Reposted by Aaron @ Small Hours Games
MJ Smiles @misajoy.bsky.social · 08/11/2025
I'm excited for this one! I hope there are lots of interesting questions for our talented devs.🤓
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Aaron @ Small Hours Games @aarhed.bsky.social · 07/11/2025
#Onwords dev blog Another graphics pass, added some fog, lights and turned the clouds back on. Also improved the algorithm that gives you new letters. It now tries to balance vowels and consonants so you aren’t stranded in a vowel-less corner. I almost got all the coins! #indiedev #gamedev
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Reposted by Aaron @ Small Hours Games
AndresPlays @andresplays.bsky.social · 25/10/2025
Currently playing the Glassbreakers: Champions of Moss preview. It's technically and artistically impressive. @polyarcgames.com has created something special. More coverage soon.
A screenshot from Glassbreakers: Champions of Moss. It's a beautiful fantasy landscape surrounding a tabletop map in the middle.
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Aaron @ Small Hours Games @aarhed.bsky.social · 24/10/2025
#Onwords dev blog My game is looking more like… a game? Finished a lot of work on the level editor which allows for these more creative levels and obstacles, then did a quick UI pass. Footage is sped up because I am bad at my own game lol #indiedev #gamedev
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Aaron @ Small Hours Games @aarhed.bsky.social · 01/10/2025
#Onwords dev blog Playing with my new level editor, which allows for more interesting shapes and challenges. Each doorway will attach to a new level, so who knows where you will end up...🤔 #indiedev #gamedev
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