Sign in

Aaron @ Small Hours Games

@aarhed.bsky.social
141 followers 97 following 118 posts

Solo dev at Small Hours Games working on an adventure word game! Come join me! discord.gg/haxFwvSqdM Principal Gameplay Engineer formerly at @polyarcgames.com 🐭🗡️ Moss: Book II ⚽️ Soccer 🎲 Games 🌱 Plant foods 🐀 Gym rat 👽 Sci-fi

PostsRepliesMedia
Reposted by Aaron @ Small Hours Games
Kieran Lampert @kieranlampert.com · 02/09/2026
Another #PAX West is upon us and we are once again returning with our (in)famous panel, "Let's Make a Video Game: Live on Stage"! Come watch a handful of lovable idiots attempt to make a game live, before your very eyes, in an hour! Will we succeed? Either way, it'll be entertaining to watch!
A flyer for the PAX West panel. The image is a photograph taken during the panel from a previous year. Four developers are accompanied by two MCs. The text reads... 

"Let's Make a Video Game: Live on Stage
Friday, September 4
9:30 PM - 10:30 PM
Firebird Theatre"
093
Aaron @ Small Hours Games @aarhed.bsky.social · 30/07/2026
New UI design for my word game that integrates a new #lovecraftian theme with some art deco elements. Haven't updated the main game assets yet, but that will come once the game design is more settled. I'll have some gameplay with the new systems up soon! #solodev #indiedev #wordgame #gamedev
Hand made art, no AI used, not allowed to be used for training AI
1133
Reposted by Aaron @ Small Hours Games
Geert Verhoeff @gjverhoeff.bsky.social · 05/01/2026
2026 beginning of the year cleaning up files on my PC and found this one a friend send me when working on some code. Every developer can relate. #solodev #indiedev #development
371917376
Aaron @ Small Hours Games @aarhed.bsky.social · 10/07/2026
A madness meter feels very 2026
000
Aaron @ Small Hours Games @aarhed.bsky.social · 10/07/2026
I'm loving the new Personal Calendar on #steam, it feels more compelling than the discovery queue. Looking forward to Moss: The Forgotten Relic too! 🐭⚔️🧣
020
Reposted by Aaron @ Small Hours Games
Polyarc Games @polyarcgames.com · 09/07/2026
ONE. WEEK. LEFT. 🐭🌿 Moss: The Forgotten Relic launches July 16 #nintendo #playstation #PS5 #Xbox #Steam
3315
Reposted by Aaron @ Small Hours Games
Rubberskunk Ríni @kaisenso.bsky.social · 09/07/2026
Yeah. It's genuinely insane. Here's the source for you and everyone else since this post has left my target audience. www.reddit.com/r/dataisbeau...
1153
Aaron @ Small Hours Games @aarhed.bsky.social · 09/07/2026
Shower thought: Would it be possible to “watermark” AI text output by switching some characters to similar international / extended symbols? I guess that would just breed regexes to remove it but as a default, maybe that would help?
000
Aaron @ Small Hours Games @aarhed.bsky.social · 08/07/2026
Made some improvements to the volumetric fog and how it interacts with the words! Now you can still see the selection squares, and the fog is revealed gradually with the letters. #indiedev #gamedev #solodev #wordgames
0183
Aaron @ Small Hours Games @aarhed.bsky.social · 04/07/2026
#Onwords dev blog Playing with volumetric fog to enhance my 'fog of word' mechanic in my word game. Feels much spookier! 😶 #indiedev #gamedev #screenshotsaturday #solodev discord.gg/qS8Nx5F5m
0224
Aaron @ Small Hours Games @aarhed.bsky.social · 29/06/2026
Quote I like from Solaris by Stanislaw Lem. "No," I interrupted. "I'm not thinking of a god whose imperfection arises out of the candor of his human creators, but one whose imperfection represents his essential characteristic: a god limited in his omniscience and power, fallible, incapable of
100
Reposted by Aaron @ Small Hours Games
Polyarc Games @polyarcgames.com · 31/03/2026
Four years ago, Moss II released to the world. Thank you for your continued support. 💌 #gamedev #indiedev
0318
Aaron @ Small Hours Games @aarhed.bsky.social · 31/03/2026
It’s been a heartbreaking time since we saw the writing on the wall. Unfortunately I was directly affected by this reduction. It was such an incredible place to work at, and I’m so grateful for the time I was able to spend with so many inspiring people. #vrdev www.gamesindustry.biz/vr-developer...
gamesindustry.biz
VR developer Polyarc Games facing layoffs, unspecified number of employees affected
Studio behind adventure game Moss was unable to secure funding after cancelling a major project
1288
Reposted by Aaron @ Small Hours Games
MJ Smiles @misajoy.bsky.social · 08/11/2025
I'm excited for this one! I hope there are lots of interesting questions for our talented devs.🤓
021
Aaron @ Small Hours Games @aarhed.bsky.social · 07/11/2025
#Onwords dev blog Another graphics pass, added some fog, lights and turned the clouds back on. Also improved the algorithm that gives you new letters. It now tries to balance vowels and consonants so you aren’t stranded in a vowel-less corner. I almost got all the coins! #indiedev #gamedev
073
Reposted by Aaron @ Small Hours Games
AndresPlays @andresplays.bsky.social · 25/10/2025
Currently playing the Glassbreakers: Champions of Moss preview. It's technically and artistically impressive. @polyarcgames.com has created something special. More coverage soon.
A screenshot from Glassbreakers: Champions of Moss. It's a beautiful fantasy landscape surrounding a tabletop map in the middle.
1317
Aaron @ Small Hours Games @aarhed.bsky.social · 24/10/2025
#Onwords dev blog My game is looking more like… a game? Finished a lot of work on the level editor which allows for these more creative levels and obstacles, then did a quick UI pass. Footage is sped up because I am bad at my own game lol #indiedev #gamedev
072
Aaron @ Small Hours Games @aarhed.bsky.social · 01/10/2025
#Onwords dev blog Playing with my new level editor, which allows for more interesting shapes and challenges. Each doorway will attach to a new level, so who knows where you will end up...🤔 #indiedev #gamedev
0113
Aaron @ Small Hours Games @aarhed.bsky.social · 31/07/2025
Love our new Quill plushie! www.makeship.com/products/qui... #vrgaming
makeship.com
Quill Plushie
Quill has always been more than just a character in Moss—she’s a companion, a tiny but mighty hero, and a dear friend. From the moment she extended her hand and you reached back, a special bond was fo...
001
Aaron @ Small Hours Games @aarhed.bsky.social · 08/07/2025
#Onwords dev blog 🕚 Very overdue for a post! Another ✨ UI overhaul, and new mechanics coming online. This is a puzzle room prototype, where you pick up letters as you put them down! This way you can strategize for your next word, and unlock doors with word locks. 📖🔒 #indiedev #gamedev
0113
Aaron @ Small Hours Games @aarhed.bsky.social · 13/04/2025
#Onwords dev log 🔠🐧 Experimenting with "fog of word", where the collectibles aren't revealed to you until you discover them through making words. #gamedev #indiedev
291
Reposted by Aaron @ Small Hours Games
wei 韡 @weiology.bsky.social · 07/04/2025
Joining the #ColorQuill painting party 🖌️🎨 Featuring Quill from @polyarcgames.com and drawn in @vermillionvr.bsky.social
161
Aaron @ Small Hours Games @aarhed.bsky.social · 26/03/2025
#Onwords dev log 🔠🐧 Now you have little islands to go to that give you coins, instead of just going straight to the exit. What will the coins give you? 🤔 #indiedev #gamedev
052
Reposted by Aaron @ Small Hours Games
MJ Smiles @misajoy.bsky.social · 24/03/2025
So excited for this one!!! There are now Moss templates in the VR painting studio app Vermillion. I am about half way done with a masterpiece that I will share later, but it scratched an itch at a time where I am unable to paint IRL for a little while.
032
Reposted by Aaron @ Small Hours Games
The Onion @theonion.com · 21/03/2025
YouTube Speedrunner Becomes Full-Blown Fascist In Record Time
theonion.com
YouTube Speedrunner Becomes Full-Blown Fascist In Record Time
RUTLAND, VT—After he clicked at blinding speed through recommended videos touting election conspiracy theories, holocaust denial, and outright ethnic cleansing, sources confirmed Thursday that local Y...
243090297
Aaron @ Small Hours Games @aarhed.bsky.social · 22/03/2025
Now the interminable wait for #GDC2025 to post the videos of all the sessions I couldn’t see
041
Aaron @ Small Hours Games @aarhed.bsky.social · 21/03/2025
Facts #gdc
030
Aaron @ Small Hours Games @aarhed.bsky.social · 20/03/2025
Good start to Thursday! Also, how is it already Thursday? #gdc
010
Reposted by Aaron @ Small Hours Games
Morgan Baker @momoxmia.bsky.social · 20/03/2025
GDC needs a nap lounge
2395
Aaron @ Small Hours Games @aarhed.bsky.social · 19/03/2025
Me trying the seesaw pirate ship one 🏴‍☠️⛵️ It was a real thigh workout! #gdc
020
Aaron @ Small Hours Games @aarhed.bsky.social · 19/03/2025
Some highlights from some of the wacky and fun controllers at alt.ctrl #gdc The samurai one was cool, you just partially unsheath to kill enemies along the line. All were really inventive
030
Aaron @ Small Hours Games @aarhed.bsky.social · 18/03/2025
More #gdc things I don’t have room in my suitcase to buy… so time to buy another suitcase
141
Aaron @ Small Hours Games @aarhed.bsky.social · 18/03/2025
Found some cool books in the #GDC store.
121
Aaron @ Small Hours Games @aarhed.bsky.social · 17/03/2025
@duplighosts.bsky.social Lovely talk, thank you!
110
Aaron @ Small Hours Games @aarhed.bsky.social · 17/03/2025
Great #GDC talk from this morning, World Building from Weird to Mainstream. Micronotes: What’s weird about your world? What’s the smallest version of it? Create identity through contrast Dig into your weird, show its heart What would you show if shame was off the table? Find the nostalgia
031
Aaron @ Small Hours Games @aarhed.bsky.social · 17/03/2025
The cat spanking game definitely got everyone’s attention at last night’s Day of the Devs. #gdc
130
Aaron @ Small Hours Games @aarhed.bsky.social · 16/03/2025
Am I staying in San Fran.. or Tokyo?
010
Aaron @ Small Hours Games @aarhed.bsky.social · 13/03/2025
#Onwords dev log 🔠🐧 Been working UX and progression. Now you can level up and earn "challenges" which give you a set of letters to make a word with, giving you a score bonus if you do. Also added more UI to clearly show the word you are making, and a list of your bonuses. #indiedev #gamedev
0125
Reposted by Aaron @ Small Hours Games
Polyarc Games @polyarcgames.com · 10/02/2025
Bugs beware! 🐛🔨 We are looking for a Senior QA Analyst to help ensure our games are polished and player-ready. Learn more: www.polyarcgames.com/jobs/senior-... #gamejobs #gamedevjobs #gamedev #virtualreality
1206
Reposted by Aaron @ Small Hours Games
Polyarc Games @polyarcgames.com · 27/02/2025
✨OMG - OKAY, IT'S HAPPENING!✨ Introducing the Quill x @makeship.bsky.social plushie. ✨🌈🧸🥳 Now's your chance to bring Quill home! Pre-Order Now and Become an Early Bird! 💚Early birds receive ✅ Exclusive Discord role = BTS access + voting rights ✅ First 200 pre-orders = gift Moss OST (Steam)
22613
Aaron @ Small Hours Games @aarhed.bsky.social · 17/02/2025
#Onwords dev log 🔠🐧 ...and here's a design comp of what kinds of upgrades I will be testing in my next build, along with some different design options. The idea is some 'upgrades' will cost points to acquire, allowing you to make a bet on your next word(s). #indiedev #gamedev
061
Aaron @ Small Hours Games @aarhed.bsky.social · 17/02/2025
#Onwords dev log 🔠🐧 Been working hard on the game design! Here's my current ugly version of level upgrades. You can unlock/upgrade what are regexs based on phonemes (groups of letters that make phonics), which gives you a bonus if they are present in your word. #indiedev #gamedev
071
Aaron @ Small Hours Games @aarhed.bsky.social · 22/01/2025
#Onwords dev log 🔠🐧 Just playing with cloud colors and trying some new cube art. May go back to my original "Skywords" concept after getting some great feedback last night. #indiedev #gamedev
0112
Reposted by Aaron @ Small Hours Games
Kieran Lampert @kieranlampert.com · 19/01/2025
Completely refactored my unit state machine and it is SO much better organized now. Much easier for me to modify and debug states as well as add new ones. Also helped me fixed a few lingering bugs that were hard to pinpoint solutions for. #gamedev #godot #turnbased #tactics
A screenshot from within the Godot engine of a player character scene. On the right is a pixel art character. To the left of the character is a panel showing the nodes that comprise the scene, including a list of nodes that make up the state machine of the character.
2375
Aaron @ Small Hours Games @aarhed.bsky.social · 19/01/2025
#Onwords dev log 🔠🐧 This weekend I'm trying to iterate on the concept and look Left: where I started over a year ago, very Tunic / Zelda. Right: New version, more modern and clean, abstracted #screenshotsaturday #gamedev #indiedev
1114
Aaron @ Small Hours Games @aarhed.bsky.social · 11/01/2025
#onwords dev log 🔠🐧 More UX improvements! Now showing valid locations for letters that is context-aware. I think this will help people understand where they can go next, and the rules around "snaking" your words. #screenshotsaturday #indiedev #gamedev
0114
Reposted by Aaron @ Small Hours Games
Kieran Lampert @kieranlampert.com · 04/01/2025
Just finished hooking up the time meter (in the upper right corner) which, until now, has been purely decorative and totally non-functional. Now it will advance after a full round and will trigger the lighting changes. #screenshotsaturday #gamedev #indiedev #pixelart #tactics #rpg #farmageddon
1369
Aaron @ Small Hours Games @aarhed.bsky.social · 09/01/2025
Moss: Book II dev log #4 🐭 📖 Worked with a great animator to tune these reactions to handing Quill a weapon. This shows a small change as we noticed that her turning the moment you opened the inventory would stop her movement and interrupt the gameplay @polyarcgames.com #vrdev #vr #gamedev
0114
Aaron @ Small Hours Games @aarhed.bsky.social · 05/01/2025
Played Clank!: Catacombs today boardgamegeek.com/boardgame/36... #bggplay via @boardgamegeek.com app
boardgamegeek.com
Clank!: Catacombs
Deck-building adventure meets tile-laying in the newest incarnation of Clank!
000